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Guild Wars 2 - Page 158

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Zooper31
Profile Joined May 2009
United States5713 Posts
Last Edited: 2012-06-11 20:55:55
June 11 2012 20:55 GMT
#3141
On June 12 2012 05:39 trainRiderJ wrote:
I think it's sort of useless to complain about experience gain rates. That's got to be one of the easiest items for arenanet to tune.

I'm more concerned about what people (with more in-game experience than me) think about the weapon-based skill bar mechanic and combat in general. How does it hold up over time if you're using mostly the same abilities? Is the combat varied and "interesting" enough that you don't care? Does it become incredibly monotonous? Somewhere in between?


Somewhere in between imo because you can always change weapons and use some different skillsets for awhile before switching to another. On my thief I had like 5 different skillsets to change between depending on what I wanted to do. Different weapons are definitely better at others at doing different things.
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
empty.bottle
Profile Joined July 2009
685 Posts
Last Edited: 2012-06-11 21:02:56
June 11 2012 21:01 GMT
#3142
On June 12 2012 02:52 Josh_rakoons wrote:
Oh.... that's a shame, however, i shouldn't have had to do that to progress. tbh..


You shouldn't play this game tbh, stop dumbing down games.
OuchyDathurts
Profile Joined September 2010
United States4588 Posts
June 11 2012 21:18 GMT
#3143
First beta weekend I had a lot of fun but the game had some issues that bugged me. I know it's beta so that comes with the territory.

This weekend I was incredibly pleased with how many things they'd fixed/changed for the better. They pretty much fixed every concern I had from BWE 1, seems like for once a company actually listens and cares. Maybe not about making everyone happy but staying true to their ideas while fixing issues.

Tbh, I was hooked this go around. The lag was fixed so rubber banding while dodging wasn't an issue. Particle effects were toned down so it wasn't just a shit show around the mobs making it impossible to see attacks coming and dodge. The PvP was the best I'd played in over a decade since DAoC.

I don't get the gripe about leveling at all. I got my engineer from 5-12 easily and quickly. I brought my thief from 15-22 without an issue. I'd go from events, to harvesting, to WvW, to crafting, to BGs, to senseless killing, to personal story quests and all of it was fun. Nothing felt like a chore in the slightest. I hadn't just had fun in an MMO in forever but everything was legitimately fun and everything gave good XP. I'd never run out of things to do and I only did events/harvesting/personal quests in the human area. Didn't go to the norn or char areas once.

I've been waiting for this game for years and every time they let me play it's more apparent than ever this is my end all be all MMO. After this game I'm done.
LiquidDota Staff
Roggle
Profile Joined November 2010
United States142 Posts
Last Edited: 2012-06-11 21:32:11
June 11 2012 21:31 GMT
#3144
On June 12 2012 05:55 Zooper31 wrote:
Show nested quote +
On June 12 2012 05:39 trainRiderJ wrote:
I think it's sort of useless to complain about experience gain rates. That's got to be one of the easiest items for arenanet to tune.

I'm more concerned about what people (with more in-game experience than me) think about the weapon-based skill bar mechanic and combat in general. How does it hold up over time if you're using mostly the same abilities? Is the combat varied and "interesting" enough that you don't care? Does it become incredibly monotonous? Somewhere in between?


Somewhere in between imo because you can always change weapons and use some different skillsets for awhile before switching to another. On my thief I had like 5 different skillsets to change between depending on what I wanted to do. Different weapons are definitely better at others at doing different things.


Pretty much this. I found that on my caster characters I ended up gravitating toward a long-range main set (staves), closer range off-set (this one varied quite a bit, as I just couldn't quite nail down which closer range weapon set was my favorite). The ability to swap in combat coupled with dodging and generally active combat helps to prevent things from becoming too stale. For now, at least, just that one decision for me kept things interesting and made me feel like I had just enough choice.
StarStruck
Profile Blog Joined April 2010
25339 Posts
June 11 2012 22:07 GMT
#3145
On June 12 2012 02:44 Neurosis wrote:
Show nested quote +
On June 11 2012 23:41 StarStruck wrote:
Have to agree with the 3 guys above me.

Seriously. -_-

Oh and Neurosis I understand you might have played a lot of WoW, but I'll have you know there are many others who don't agree with you.


What mmo has better pve content? I've played pretty much all of them, I'm genuinely curious as to which you think is better. Btw I don't play WoW atm and I don't see myself returning to it so I'm not some fanboy or anything.


I doubt you've played all of them. Just like there's no way in hell I've played all of them. I only comment on the games I've played to end game content before I dare even make an assessment on any one game. I started with old gen MMOs. The best PvE experiences I've had were always open world games and where anything goes. I'll leave it at that.
Josh_rakoons
Profile Joined December 2011
United Kingdom1158 Posts
Last Edited: 2012-06-11 22:20:57
June 11 2012 22:19 GMT
#3146
On June 12 2012 06:01 empty.bottle wrote:
Show nested quote +
On June 12 2012 02:52 Josh_rakoons wrote:
Oh.... that's a shame, however, i shouldn't have had to do that to progress. tbh..


You shouldn't play this game tbh, stop dumbing down games.

..........................................
Hopefully you get warned/banned.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34507 Posts
June 11 2012 23:17 GMT
#3147
It's a bit snarky but hardly that offensive, relax mate
Moderator
Hakker
Profile Blog Joined May 2010
United States1360 Posts
Last Edited: 2012-06-11 23:29:02
June 11 2012 23:25 GMT
#3148
So does anyone else completely hate the new glory chest system? I farmed around 25k glory last weekend and didn't get a single item that looked better than even the rank 1 armor I bought last beta weekend. On top of that, I got more duplicates than anything (*cough* 10 pairs of [Light PvP Pants]). I also dont understand why they would put Bags inside a PvP chest. What in gods name is a PvP player going to do with extra bag space?

Anyways now I'm just ranting. I just hate how they changed it from the way it was in the first beta.
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
June 12 2012 02:18 GMT
#3149
On June 12 2012 07:07 StarStruck wrote:
Show nested quote +
On June 12 2012 02:44 Neurosis wrote:
On June 11 2012 23:41 StarStruck wrote:
Have to agree with the 3 guys above me.

Seriously. -_-

Oh and Neurosis I understand you might have played a lot of WoW, but I'll have you know there are many others who don't agree with you.


What mmo has better pve content? I've played pretty much all of them, I'm genuinely curious as to which you think is better. Btw I don't play WoW atm and I don't see myself returning to it so I'm not some fanboy or anything.


I doubt you've played all of them. Just like there's no way in hell I've played all of them. I only comment on the games I've played to end game content before I dare even make an assessment on any one game. I started with old gen MMOs. The best PvE experiences I've had were always open world games and where anything goes. I'll leave it at that.


Personally, the best PvE experiences i had was with games that were heavily instanced for storytelling, i.e. GW1, LotRO and in parts TOR. It's just easier to tell a story if you don't have to bother with other players disrupting it by accident.

GW2 is ok in that regard, the personal story is often instanced but at least in the beta there is just too little of it and it is not well done. I had once instance in the human noble start where i had to go to a castle for information and it happened to get attacked by bandits... a castle with 20 guards and cannons getting attacked by 10 bandits... Seriously? And the guards just stood around waiting for anything to come close... Maybe it gets better on release.

I could never bear Open World MMOs in which the only instances were dungeons for farming and loot. It completely disrupts the "Epic fight of Good vs Evil" experience when some other far higher level player runs past and kills the big boss right in front of your nose because he happened to be in the area.
RedJustice
Profile Blog Joined February 2011
United States1004 Posts
June 12 2012 02:52 GMT
#3150
Welp, the nice thing in GW2 is the auto-level adjustment to your area. It's impossible for a higher level player to come and 'snipe' your roaming boss.

Higher level players were a big issue for me in some other games I tried to play, so I was really happy about that. Not only does it allow you to keep getting drops and experience from lower level areas, but you can actually have a good experience with events and random bosses instead of lazily 1-shotting something and moving on.
TOCHMY
Profile Blog Joined June 2010
Sweden1692 Posts
June 12 2012 08:36 GMT
#3151
On June 12 2012 07:07 StarStruck wrote:
Show nested quote +
On June 12 2012 02:44 Neurosis wrote:
On June 11 2012 23:41 StarStruck wrote:
Have to agree with the 3 guys above me.

Seriously. -_-

Oh and Neurosis I understand you might have played a lot of WoW, but I'll have you know there are many others who don't agree with you.


What mmo has better pve content? I've played pretty much all of them, I'm genuinely curious as to which you think is better. Btw I don't play WoW atm and I don't see myself returning to it so I'm not some fanboy or anything.


I doubt you've played all of them. Just like there's no way in hell I've played all of them. I only comment on the games I've played to end game content before I dare even make an assessment on any one game. I started with old gen MMOs. The best PvE experiences I've had were always open world games and where anything goes. I'll leave it at that.


TERA might be something for you
Yoona <3 ¯\_(ツ)_/¯ Look! It's Totoro! ☉.☉☂
Neurosis
Profile Joined October 2010
United States893 Posts
June 12 2012 09:02 GMT
#3152
On June 12 2012 07:07 StarStruck wrote:
Show nested quote +
On June 12 2012 02:44 Neurosis wrote:
On June 11 2012 23:41 StarStruck wrote:
Have to agree with the 3 guys above me.

Seriously. -_-

Oh and Neurosis I understand you might have played a lot of WoW, but I'll have you know there are many others who don't agree with you.


What mmo has better pve content? I've played pretty much all of them, I'm genuinely curious as to which you think is better. Btw I don't play WoW atm and I don't see myself returning to it so I'm not some fanboy or anything.


I doubt you've played all of them. Just like there's no way in hell I've played all of them. I only comment on the games I've played to end game content before I dare even make an assessment on any one game. I started with old gen MMOs. The best PvE experiences I've had were always open world games and where anything goes. I'll leave it at that.


lol ok. Anyways for me personally, WoW has the best pve content to offer, if that's your thing. I personally prefer pvp, and I feel WoW comes up short in that department hence why I'm still looking for an mmo to suit my tastes. Like I said, feel free to point out an mmo with better pve, you still haven't done that.
freestalker
Profile Joined March 2010
469 Posts
June 12 2012 09:37 GMT
#3153
On June 12 2012 05:39 trainRiderJ wrote:
I think it's sort of useless to complain about experience gain rates. That's got to be one of the easiest items for arenanet to tune.

I'm more concerned about what people (with more in-game experience than me) think about the weapon-based skill bar mechanic and combat in general. How does it hold up over time if you're using mostly the same abilities? Is the combat varied and "interesting" enough that you don't care? Does it become incredibly monotonous? Somewhere in between?

You can swap weapons, you have healing/utility/elite that you can swap and change pretty easily between engagements, and you have traits that you can also change on the fly (heavy condition damage incoming? get some anti-condition traits/skills in your current build. Going solo? get more solo survival skills/traits, etc..)
Roggle
Profile Joined November 2010
United States142 Posts
Last Edited: 2012-06-12 10:29:55
June 12 2012 10:27 GMT
#3154
Actually, to clarify, you can only freely change traits in structured PvP. In PvE and WvW you need to visit a trainer to reset your traits for a fee based on how many trait points you've spent or use the next level training manual. Unless you mean swapping out major slot trait skills, in which case those can always be swapped freely, iirc.
Miragee
Profile Joined December 2009
8707 Posts
June 13 2012 15:24 GMT
#3155
On June 12 2012 03:34 Roggle wrote:
I don't think it would seem nearly as bad to be encouraged to use other starting zones to level if the possibility was communicated well in-game. Unfortunately, there's nothing that does so at present, so it seems almost like cheating and if you know how to get to these places you're better off, but if not you're screwed. Hopefully they'll be better about communicating these sorts of things in future updates.


I only played the norn story (because this is the last race I would probably play in the final version) and played until the last instance. I never had to go to other areas, I just completed the ones that were there (or not even completed them). I had no problem at all to get to the lvl my ps needed. Also: If you are skilled enough a 3 lvl gap in PS doesn't matter.
freestalker
Profile Joined March 2010
469 Posts
June 13 2012 15:52 GMT
#3156
On June 12 2012 19:27 Roggle wrote:
Actually, to clarify, you can only freely change traits in structured PvP. In PvE and WvW you need to visit a trainer to reset your traits for a fee based on how many trait points you've spent or use the next level training manual. Unless you mean swapping out major slot trait skills, in which case those can always be swapped freely, iirc.

As swapping traits I meant even after choosing your trait lines, the major traits you can change for free. The ones at 10,20,30 points into the trait line.

If you want to relocate your trait points completely, then you pay for the reset, but not that much.
Norada
Profile Joined August 2010
China482 Posts
Last Edited: 2012-06-13 16:15:42
June 13 2012 16:14 GMT
#3157
On June 09 2012 18:24 G3CKO wrote:
Played GW 1 for 6 years, and got quite a bit of fortune and fame amassed on 4 characters. However I'm still pretty hesitant on buying GW 2. because any veterans of high end PVP player (which I am one) will tell you how shitty the developers are at balancing the game.



top 200 -> high end pvp

I loled >:




I don't think you get the point. A lot of times they made stuff that just shouldn't exist. For example, it took them a total of 1 year to realize that shadow step + slow just shouldn't exist. I was a core infuser and prot in top 200 guilds before, I do know m GW 1 PvP. Arenanet's problem is that they can't balance skillsets at all. A lot of people I use to play are in the same boat as me because from Arenanet's track record, they will ruin a game around 1 or 2 years after launch,



This is the reason why they changed the skill system to the new one instead of gw1 style :>
OuchyDathurts
Profile Joined September 2010
United States4588 Posts
Last Edited: 2012-06-13 18:39:22
June 13 2012 18:37 GMT
#3158
On June 14 2012 01:14 Norada wrote:
This is the reason why they changed the skill system to the new one instead of gw1 style :>


Also the fact there are less classes and no cross class system. GW1 had 100 class combos? Yeah, guess what is actually impossible to balance. Not just hard to balance, but 100% impossible. Hell EQ2 had 24 classes and that was impossible to balance. That's just too many roles and abilities to deal with without watering someone down, making someone OP as hell, classes stepping on each others toes, or making certain roles gods or completely unnecessary. Maybe, just maybe, Arenanet learned from previous experiences and decided to not make things impossible.
LiquidDota Staff
OuchyDathurts
Profile Joined September 2010
United States4588 Posts
Last Edited: 2012-06-13 18:39:06
June 13 2012 18:38 GMT
#3159
Bah, double post.
LiquidDota Staff
DPK
Profile Joined May 2011
Canada487 Posts
June 13 2012 19:50 GMT
#3160
I just hope that everyone here are taking their opinions on the game to the GW2 forums so we can have an awesome game when it will be released.
Desire.Discipline.Dedication
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