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Guild Wars 2 - Page 156

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Thrill
Profile Blog Joined May 2007
2599 Posts
June 09 2012 17:36 GMT
#3101
On June 10 2012 00:28 Morfildur wrote:
Show nested quote +
On June 09 2012 19:25 Thrill wrote:
On June 09 2012 13:58 Morfildur wrote:
On June 09 2012 13:22 chaokel wrote:
On June 09 2012 13:13 Morfildur wrote:
On June 09 2012 12:37 Fallacy wrote:
On June 09 2012 12:26 Morfildur wrote:
Well, i'll play a while further and hope the later parts get better but i really, really hate MMOs that are "You have to reach max level, then it gets good".

That is in no way what GW2 is.


Well, i only got to level 10 until i got bored of the events.
A while ago they showcased some end game events that looked interesting, ghost ship, giant dragon and stuff, but if all the events until then are like the early game events i can't be bothered getting there.

Maybe tomorrow after a good nights rest i can see the game in a better light, but i doubt it.
Boring events, uninteresting combat, weak story and PvP doesn't look much better.

I so hoped it would be even remotely like Guild Wars 1


so you got to level 10 out of 80 then reached the conclusion that you need to be level 80 to do anything good? hrrmmm...
You haven't even got anywhere in your personal story quest line, or tried out either of the pvp types but you have already determined its a wow clone and a generic grind mmo?

Please teach me your magical seer skills good sir.


Well, it managed to bore me in the first few hours, even TOR was more enjoyable there...

So you are saying i first have to get through a lot of boredom so i can find interesting parts like in WoW?
I already had to grind to continue my personal story... "next quest is recommended for level 10, oh, i'm level 8, time to run around trying to find another 5 boring events."

Guild Wars was great from the start, GW2 didn't manage to show anything good in 5 or so hours. I don't see any reason to conrinue playing it.


What did you enjoy in Guild Wars? The PvE? I don't get it 'cause you can join WvW at lvl 1 and have your stats immediately scaled to 80, or structured PvP and get a fully customizable 80 char.

What are you missing from GW1?


The PvE story in GW 1 was great, i played through it about 5 times, but i enjoyed GvGs the most. I played in a guild that managed to get into top 300 4 years ago when it was still hard and i don't see GW2 PvP becoming as competitive as GW1 PvP.

At least for GW1 balanced or split team compositions (basically the only thing we ever really did) your team had to be a perfectly oiled machine, if one person didn't do his job right, the whole team failed. Sure, there were the FotM builds that required less perfect teamwork, but they were all beatable by a good balanced team.
In GW2 the classes basically have no interaction with each other.

The same is true for skills. Yeah, there is the occasional "combo finisher" and such, but in general there is only one way to use any skill - when it comes out of cooldown.
In Guild Wars 1 there were a hundred ways to combine skills - often thanks to the subclassing system like the pre-factions Knockdown-Aftershock Warrior - and the timing was very important.
Devastating hammer-> crushing blow -> Quarterstep (not a skill, you move for 0.25s) -> Heavy Blow to execute it perfectly. Too early and your second knockdown won't trigger, too late and the opponent has time to use a defensive skill.
Combos like Sever Artery -> Gash -> Final Blow are also now simplified to "Press 1".

Yes, WvW will be fun, as is any mass-PvP. I played LotRO for 2-3 years and it had similar PvP which was always fun, running around with 30-40 other people, capturing castles, having huge battles... but it's not the least competitive. If that is GW2s only selling point it's not for me.

Maybe i'm just too nostalgic... i feel like a BW purist ranting about SC2...


4½ yrs of GW, 3 yrs of LotRO...

You're not disappointed in GW2, you're done with MMO's. Wait until something more innovative in terms of Massive comes along.
Neurosis
Profile Joined October 2010
United States893 Posts
Last Edited: 2012-06-09 17:40:22
June 09 2012 17:39 GMT
#3102
On June 10 2012 02:29 Wesso wrote:
Show nested quote +
On Jun 9 2012 19:26<span style='color:#d20000'> (2 min)</span> Neurosis wrote:
Graphically this game looks gorgeous. Seriously, jack everything all the way up and explore one of the cities, it's pretty impressive. On the flipside, I find the combat initially a tad dull. The amount of "builds" you can come up with is nothing short of staggering though, so I can see this becoming very addicting later on. I think the main thing is I really just don't know how good the pvp is and I honestly have no clue what the end game pve is like. If both of those are high quality then I can see myself loving this game, but man the gameplay doesn't make the best first impression thats for sure.


My texture settings wouldn't go above medium?

I like the game too, but I've never played a MMO before due to subscription cost. Of course it isn't perfect but no subscription is still way more important for me


Dunno, mine all go to high or ultra. It could possibly have to do with your gpu not supporting it. I'm sure even on medium it still probably looks quite good though.
JiYan
Profile Blog Joined February 2009
United States3668 Posts
June 09 2012 20:48 GMT
#3103
anyone elses sPvP not working? Frost Gate here.
K-Na
Profile Joined February 2012
Canada86 Posts
June 09 2012 22:45 GMT
#3104
anyone else having a hard time leveling? i'm level 13 right now and it feels super grindy right now
RedJustice
Profile Blog Joined February 2011
United States1004 Posts
June 09 2012 22:56 GMT
#3105
K-Na: Try the crafting system. That will get you a ton of experience extremely quickly. Unless you immediately sold everything as soon as you found a merchant, you probably have some materials already on you.
nennx
Profile Joined April 2010
United States310 Posts
June 10 2012 01:15 GMT
#3106
On June 10 2012 07:45 K-Na wrote:
anyone else having a hard time leveling? i'm level 13 right now and it feels super grindy right now


you just have to repeat some of the quests or go into the next zone and finish it early


the exp values for quests are too low for sure, i hope they adjust them before launch so you dont have to repeat events 10 times just to get to the "recommended" level in a zone. you could always go to a zone for another race too
Sup
chaokel
Profile Blog Joined October 2010
Australia535 Posts
Last Edited: 2012-06-10 01:24:20
June 10 2012 01:23 GMT
#3107
On June 10 2012 10:15 nennx wrote:
Show nested quote +
On June 10 2012 07:45 K-Na wrote:
anyone else having a hard time leveling? i'm level 13 right now and it feels super grindy right now


you just have to repeat some of the quests or go into the next zone and finish it early


the exp values for quests are too low for sure, i hope they adjust them before launch so you dont have to repeat events 10 times just to get to the "recommended" level in a zone. you could always go to a zone for another race too


Strange, i've never completed an event more than 3 times and i'm actually over leveled for the zones i have available.

edit: i'm level 24.
Parnage
Profile Blog Joined February 2010
United States7414 Posts
June 10 2012 01:23 GMT
#3108
What I've noticed this weekend so far is they are slowly but surely smoothing out the leveling issues, if I might suggest crafting is a nice suppliment for XP along with gathering in general. I am noticing more events, and quite abit easier time hitting to level 20 then I was trying to hit 20 the first time(albeit I am playing from a Norn perspective instead of human) and I feel like I always have something to do.

Also map exploring/ seeing all the points of interest/port points/Dynamic quests actually rewards you pretty well in both XP and if you get all in a zone items/coin/xp. Honestly doing that and gathering I found myself doing little actual grinding and I had tons of karma until I spent it all on some Green quality armour from a vendor.

Still needs some work on the curve but it's better then the first time I leveled up.
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
Ryuu314
Profile Joined October 2009
United States12679 Posts
June 10 2012 07:59 GMT
#3109
On June 10 2012 07:45 K-Na wrote:
anyone else having a hard time leveling? i'm level 13 right now and it feels super grindy right now

hmm...weird. i actually have 0 problem leveling. i'm level 33 atm and i've barely touched gw2 this beta weekend due to lsats coming up.

are you exploring? doing the heart quests? exploring gives a ton of exp, especially when you get 100% completion on a map.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34510 Posts
June 10 2012 11:34 GMT
#3110
On June 10 2012 16:59 Ryuu314 wrote:
Show nested quote +
On June 10 2012 07:45 K-Na wrote:
anyone else having a hard time leveling? i'm level 13 right now and it feels super grindy right now

hmm...weird. i actually have 0 problem leveling. i'm level 33 atm and i've barely touched gw2 this beta weekend due to lsats coming up.

are you exploring? doing the heart quests? exploring gives a ton of exp, especially when you get 100% completion on a map.

Are you exploring all the other starting zones (norn, human and charr) or is this all progress from just one race's area?
Moderator
Harrad
Profile Blog Joined October 2010
1003 Posts
Last Edited: 2012-06-10 12:25:10
June 10 2012 12:04 GMT
#3111
On June 10 2012 16:59 Ryuu314 wrote:
Show nested quote +
On June 10 2012 07:45 K-Na wrote:
anyone else having a hard time leveling? i'm level 13 right now and it feels super grindy right now

hmm...weird. i actually have 0 problem leveling. i'm level 33 atm and i've barely touched gw2 this beta weekend due to lsats coming up.

are you exploring? doing the heart quests? exploring gives a ton of exp, especially when you get 100% completion on a map.


Of course you can level up pretty quickly running around on the map just doing all those events. But most of them just are pretty generic (Kill x amount of bandits, retrieve item x etc.) arent they, so just doing those en mass certainly feels like grinding.

You don't really feel like a hero, more like an underpaid mercenary who has to do all kinds of shit all day to feed his family.
neurosx
Profile Joined August 2011
Luxembourg1096 Posts
June 10 2012 23:52 GMT
#3112
Soo today I finally rolled human, oh man Divinity's reach is absolutely stunning, I'm kind of blown by the design there, it's so beautiful o_o
You'll wish I'd never stooped to notice you.
mud3
Profile Joined July 2010
2 Posts
June 11 2012 00:38 GMT
#3113
I have been playing this on the beta weekends but honestly I find that Tera is a much better game all around.
Executor1
Profile Joined April 2011
1353 Posts
June 11 2012 01:08 GMT
#3114
On June 10 2012 21:04 Harrad wrote:
Show nested quote +
On June 10 2012 16:59 Ryuu314 wrote:
On June 10 2012 07:45 K-Na wrote:
anyone else having a hard time leveling? i'm level 13 right now and it feels super grindy right now

hmm...weird. i actually have 0 problem leveling. i'm level 33 atm and i've barely touched gw2 this beta weekend due to lsats coming up.

are you exploring? doing the heart quests? exploring gives a ton of exp, especially when you get 100% completion on a map.


Of course you can level up pretty quickly running around on the map just doing all those events. But most of them just are pretty generic (Kill x amount of bandits, retrieve item x etc.) arent they, so just doing those en mass certainly feels like grinding.

You don't really feel like a hero, more like an underpaid mercenary who has to do all kinds of shit all day to feed his family.

Id have to agree, but even more so what feels grindy to me, is running into the same events like 3 times within half an hour when im running around the area, and then feeling inclined to do them just because. The amount of events per area seems pretty low to be honest, it kinda feels like they might have added 1 or 2 to the starting area from what ive seen but i really hope they add more before launch, because usually there are only 1-2 per level and then a heart. Another annoying thing is doing a quest chain and then having part of that chain be 4 levels higher than the begining part =/

Now that im getting more used to events and how they work they feel alot more grindy and less unique, and im pretty sure a month into launch alot of the wow effect of them will have worn off. They are all really predictable too, for instance, skritt are stealing logging supplies stop them, if you dont stop them go collect logging supplies back , if you stop them nothing happens or you go on the offensive or something. (i never didnt have the skritt grab at least and if they grab one then you have to go and get them back)

Or centaurs are taking farmers as slaves, stop them. Even if you manage to stop them fromm taking all of them, they will for sure have taken a few no matter what because as soon as they take them hostage and start running with them they are invulnerable (which i think is really stupid, you should beable to target them down as they are runnign with the farmers and stop them) . Next step: Go and free the farmers from the centaur base, Next step : go on the offensive to stop the centaurs from rebuilding.

It all seems pretty straight forward and competitive, but maybe they get better after level 20? I have a level 13 Thief and a level 18 Necro, i absolutely hated the necro, it is a horribly designed class IMO, the weapon abilities are pretty terrible.
trainRiderJ
Profile Joined August 2010
United States615 Posts
Last Edited: 2012-06-11 01:12:37
June 11 2012 01:12 GMT
#3115
I was able to play a few characters this weekend. I'm trying to avoid the problem I had with SWTOR where I had always-on beta access for months and basically spoiled myself out of most of the content pre-release. My characters are:

Guardian - level 11 (favorite so far)
Elementalist - level 7
Thief - Level 4
Ranger - Level 2

The abilities being tied to weapons is an interesting concept. I suppose once you get some experience you'll be able to tell at a glance of what other people's builds are in PVP, but at my level I was mainly concentrating on the best way to use my own powers. I liked the way weapon swapping was implemented, with my guardian I was able to have separate offensive- and defensive-focused ability sets.

That said, does it get old after awhile using the same few weapons, and therefore skills? I know the utility skills are interchangeable, but you unlock them relatively slowly and in tiers, so I would think you would just concentrate on the few skills per tier you want and leave the rest alone.

Also, (and I bet this has been answered before) is it practical to level only through WvW and PvP?
Executor1
Profile Joined April 2011
1353 Posts
June 11 2012 03:41 GMT
#3116
On June 11 2012 10:12 trainRiderJ wrote:
I was able to play a few characters this weekend. I'm trying to avoid the problem I had with SWTOR where I had always-on beta access for months and basically spoiled myself out of most of the content pre-release. My characters are:

Guardian - level 11 (favorite so far)
Elementalist - level 7
Thief - Level 4
Ranger - Level 2

The abilities being tied to weapons is an interesting concept. I suppose once you get some experience you'll be able to tell at a glance of what other people's builds are in PVP, but at my level I was mainly concentrating on the best way to use my own powers. I liked the way weapon swapping was implemented, with my guardian I was able to have separate offensive- and defensive-focused ability sets.

That said, does it get old after awhile using the same few weapons, and therefore skills? I know the utility skills are interchangeable, but you unlock them relatively slowly and in tiers, so I would think you would just concentrate on the few skills per tier you want and leave the rest alone.

Also, (and I bet this has been answered before) is it practical to level only through WvW and PvP?

I feel the same way about the weapon abilities. I just dont think it will be enough variety for me for the 80 or so levels. And your pretty much stuck in a rotation once youve chosen your weapons there is no diversity in that sense only through the utility skills (most of which are pretty meh for my thief, i chose 3 and i havent switched them or spent any skill points since , i dont feel the need too)
Callycam
Profile Joined June 2011
Scotland7 Posts
June 11 2012 07:41 GMT
#3117
wow, the end of beta weekend event was pretty awesome. A nice way to end the beta weekend event.

Cant wait for the next one.
Executor1
Profile Joined April 2011
1353 Posts
June 11 2012 07:46 GMT
#3118
Good beta weekend, some concerns though that where more prevalent to me this beta weekend.
The main one is that I dont think there is enough leveling content at least not in the early levels (where you think there would be the most)

I have a level 20 Norn Necro and a Level 16 Human Thief, and both times i was quite under levelled when finishing up the starting areas. I had done every heart, explored every point of interest and done every single event I was aware of (and alot of those i did multiple times, more than id care to repeat) I was level 14 when I finished up the human starting area this time, and i believe I was level 15 when i finished the Norn one. The starting areas are labelled levels 1-17 and as a completionist I was barely level 14. 14 doesnt sound too bad considering the next area starts with hearts at level 16 but if you consider the amount of events i did multiple times , the lack of levelling content becomes fairly apparent. I was also crafting and gathering, and I was killing things as I moved around sometimes even stopping in an area just to kill things (also known as grinding, although i didnt do it for half an hour or anything). I also Used a Killing spree Xp thing during that time for an extra 100% xp for a short duration.

Basically they need to implement more events, im not sure if this problem spans the whole game, but from my 2 experiences in the starting areas for norne and human it certainly seemed that way I even did a once over of the area before i left to make sure there wasnt any events id missed, but id stuck it out for most of the chain events and had explored the whole area already so it was unlikely. The boss event in the swamp in the human area was really impressive though (although far too easy with the amount of people we had)

Once you start to look at events just like quests that are administered differently you start to realize that this game does have some grind , more content (random events) would certainly go a long way toward getting rid of that notion though.

Also 8 dungeons seems really low to spand the entire game ( i know they have many different outcomes and supposedly have events in them) but if there was something like that to supplement, doing the hearts and events I think that could help alot as well, maybe a dungeon starting at level 18-20 ish and the explorable starting at 25 or something.
Neurosis
Profile Joined October 2010
United States893 Posts
June 11 2012 07:58 GMT
#3119
How are the dungeons in this game? I consider WoW the benchmark for pve in an mmo (yes, still lol) so can someone compare it to that?
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
June 11 2012 08:04 GMT
#3120
On June 11 2012 16:46 Executor1 wrote:
Good beta weekend, some concerns though that where more prevalent to me this beta weekend.
The main one is that I dont think there is enough leveling content at least not in the early levels (where you think there would be the most)

I have a level 20 Norn Necro and a Level 16 Human Thief, and both times i was quite under levelled when finishing up the starting areas. I had done every heart, explored every point of interest and done every single event I was aware of (and alot of those i did multiple times, more than id care to repeat) I was level 14 when I finished up the human starting area this time, and i believe I was level 15 when i finished the Norn one. The starting areas are labelled levels 1-17 and as a completionist I was barely level 14. 14 doesnt sound too bad considering the next area starts with hearts at level 16 but if you consider the amount of events i did multiple times , the lack of levelling content becomes fairly apparent. I was also crafting and gathering, and I was killing things as I moved around sometimes even stopping in an area just to kill things (also known as grinding, although i didnt do it for half an hour or anything). I also Used a Killing spree Xp thing during that time for an extra 100% xp for a short duration.

Basically they need to implement more events, im not sure if this problem spans the whole game, but from my 2 experiences in the starting areas for norne and human it certainly seemed that way I even did a once over of the area before i left to make sure there wasnt any events id missed, but id stuck it out for most of the chain events and had explored the whole area already so it was unlikely. The boss event in the swamp in the human area was really impressive though (although far too easy with the amount of people we had)

Once you start to look at events just like quests that are administered differently you start to realize that this game does have some grind , more content (random events) would certainly go a long way toward getting rid of that notion though.

Also 8 dungeons seems really low to spand the entire game ( i know they have many different outcomes and supposedly have events in them) but if there was something like that to supplement, doing the hearts and events I think that could help alot as well, maybe a dungeon starting at level 18-20 ish and the explorable starting at 25 or something.


I think they mostly need to adjust the experience gains:
Far more XP for personal story quests, i.e. the stuff you actually have to do. Something like 1 level per personal quest.
Double or more XP for Hearts, i.e. the intersting stuff you do once which are basically quests for which you have multiple ways to solve them.
Less XP for dynamic events and instead a more material reward (i.e. more gold, karma, items), the optional stuff that sometimes might not even be there. You shouldn't be forced to search the map for those but instead be rewarded if you do.
Less XP for crafting, which is something that you might not even want to do unless you are forced to (like the way it basically is at the moment).

Then again, those changes won't fix the horribly messed up combat system either. Press 1, run circles, press v when the opponent gets too close. Until level 10 i still cared about using my other Elementalist skills, then i noticed that opponents don't die much faster anyways so i just used them to initiate on groups.
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