i might play Tera. however i have a large dislike of any MMO that includes the so called "instance" dungeons.
Perhaps because my first MMO was Ragnarok online back in 2004.
will be watching this space.
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TyrantPotato
Australia1541 Posts
i might play Tera. however i have a large dislike of any MMO that includes the so called "instance" dungeons. Perhaps because my first MMO was Ragnarok online back in 2004. will be watching this space. | ||
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Jibba
United States22883 Posts
On February 15 2012 14:28 EMIYA wrote: I don't know if the actual release will have a Arena type system, but i feel its an important addition to keep all crowds playing your game; prestige from your achievements like Heroic Raiding and PvP ladder are what make people stay because its fulfilling and memorable. This will kill this type of game. | ||
hoob
Sweden69 Posts
Don't know enough about endgame to really comment but I really hope there are incentives to be out in the world at max lvl. And I'm not talking about daily quests that you're done with in 20min and then just go back to sit in town. Something that actually might spark conflict and is worth fighting for. | ||
essencez
342 Posts
On February 15 2012 16:41 TyrantPotato wrote: hmmmmm. i might play Tera. however i have a large dislike of any MMO that includes the so called "instance" dungeons. Perhaps because my first MMO was Ragnarok online back in 2004. will be watching this space. Instanced dungeons is ez mode for caual players not willing to deticate the time needed to join a guild and camp world bosses. RO didn't have this problem as each server did not have such high co-current number of players. They need it to keep player retention and keep a healthy player base. All new games will have it afaik. | ||
Griefer
Australia171 Posts
Move along people... It's just another one of those MMO's | ||
Lyter
United Kingdom2145 Posts
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Hesmyrr
Canada5776 Posts
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Glaceau
Wales333 Posts
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ExceeD_DreaM
Canada500 Posts
On February 16 2012 00:34 Glaceau wrote: moar hardcore maplestory with PvP? this game doesnt look very subscription worthy from what ive seen Are people really posting here like that without even playing? There is really no grind at all. You can hit max level by just following the quest line. Even 'Kill x number of mobs' quests are fun cuz of the combat. Name me one mmo that doesnt have 'Kill x number of mobs' quests -_- | ||
ZoW
United States3983 Posts
On February 15 2012 21:44 essencez wrote: Show nested quote + On February 15 2012 16:41 TyrantPotato wrote: hmmmmm. i might play Tera. however i have a large dislike of any MMO that includes the so called "instance" dungeons. Perhaps because my first MMO was Ragnarok online back in 2004. will be watching this space. Instanced dungeons is ez mode for caual players not willing to deticate the time needed to join a guild and camp world bosses. RO didn't have this problem as each server did not have such high co-current number of players. They need it to keep player retention and keep a healthy player base. All new games will have it afaik. this is not true, back then iro and kro had thousands of players, even most private servers these days have very healthy mvp competition. one of the main draws ro had that pvp was incorporated with pve, competing for a high-end mvp kill vs 3-5 different groups at the same time was a very unique and well done mechanic. along with seemingly perfect class balance and woe it made the game truly amazing. rewarding players who spend less time and effort vs those who don't the same way is just bad game design/philosophy. not saying i disagree with your statement, as casual gamers have proven to be where the money's at, but just a personal opinion | ||
Medrea
10003 Posts
No one wants to clear most of a dungeon to have some douchebag group run past and tag the final encounter. Arena would also be a huge mistake if it were to be implemented in any fashion similar to WoW. | ||
Ighox
Norway580 Posts
On February 16 2012 02:46 Medrea wrote: Non instanced dungeons would be an enormous mistake for any modern MMO. No one wants to clear most of a dungeon to have some douchebag group run past and tag the final encounter. Then you'd kill them, or get killed, which is why it would work in a PvP focused MMO. But yeah, for a mainstream themepark game that has the mainfocus of getting 120mill subscribers it wouldn't work that well. :p | ||
hoob
Sweden69 Posts
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Pin
United States55 Posts
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Jibba
United States22883 Posts
You can still begin to gear up in peace but in order to get the best, you either need to collaborate or be deadly. | ||
Shelke14
Canada6655 Posts
http://tera-forums.enmasse.com/forums/player-vs-player/topics/PvP-sever-idea?page=1#post-61096 | ||
Zidane
United States1686 Posts
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Shelke14
Canada6655 Posts
On February 16 2012 08:04 Zidane wrote: 99% of the feedback won't do any good unless the korean client gets it. Was this directed towards me? Can you explain further what you mean when "unless the korean client gets it" | ||
MyThRiLL
United States44 Posts
On February 16 2012 08:04 Zidane wrote: 99% of the feedback won't do any good unless the korean client gets it. That is absolutely not true seeing as how NA/EU PvP is going to be completely different from Korea's PvP and the post he made was about PvP. | ||
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Jibba
United States22883 Posts
On February 16 2012 08:07 Shelke14 wrote: Show nested quote + On February 16 2012 08:04 Zidane wrote: 99% of the feedback won't do any good unless the korean client gets it. Was this directed towards me? Can you explain further what you mean when "unless the korean client gets it" It's being designed and launched in Korea first and typically with Korean MMOs like this, we get content months after they do. So when changes are made, they happen to the Korean version first and eventually trickle down to us. That said, like MyThRiLL said, we're not getting the exact same version as Korea has so it might be different in this case. A similar example would be WoW in China. Chinese WoW servers get content patches long after NA/EU do. Your idea is interesting, but I have no idea how it would play out. Again going back to WoW, basically every hardcore raiding guild still plays on PvP servers. One ruleset will be considered "the best" and it'll attract all the serious players. | ||
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