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Tera MMORPG - Page 134

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Wala.Revolution
Profile Blog Joined November 2006
7584 Posts
January 14 2013 02:50 GMT
#2661
Hopefully everyone makes the chars in one server; I'd recommend Mount Tyrannas because I think PvP is a huge part of the game, although I hear stories of gankers in lumbertown.
Stuck.
SheaR619
Profile Joined October 2010
United States2399 Posts
January 14 2013 02:54 GMT
#2662
On January 14 2013 11:21 solsken wrote:
So I have tested tera for a few days. My first impression is that it looks good and sound nice. Quest story seems ok too. However gameplay is horrible... Attack animations are slow as hell and annoying, you can't queue skills and there's a really annoying delay when jumping down the smallest of ledges. Is this something you get over? What are the unique points in tera that games with more flowing gameplay don't offer?


Why would you want to que skills in this game anyways. Most of the ability require aiming or some sort of action so i doubt queing will help much. The only thing that queing might help is buffing but that about it. But yes, it also decrease skill cap of the game.
I may not be the best, but i will be some day...
solsken
Profile Joined June 2011
Sweden182 Posts
January 14 2013 13:35 GMT
#2663
On January 14 2013 11:37 Infernal_dream wrote:
Show nested quote +
On January 14 2013 11:21 solsken wrote:
So I have tested tera for a few days. My first impression is that it looks good and sound nice. Quest story seems ok too. However gameplay is horrible... Attack animations are slow as hell and annoying, you can't queue skills and there's a really annoying delay when jumping down the smallest of ledges. Is this something you get over? What are the unique points in tera that games with more flowing gameplay don't offer?


I dunno what you're smoking to say the attacks are slow. You need to level more. Of course you can't queue skills, that'd lessen the skill gap. I played the game when it first came out but it didn't have any end game content. The reason it's good and different is the active aim combat system.


Normal attacks were slow because the attack animation. So you're locked into place for like 0.5 seconds every swing. All skills had a 1-3 second chargeup which makes your character just stand there for that time. This together with no skill overlap which forces you to sit and spam until the animation and recovery after animation finishes makes the gameplay very chopped up imo.
AFKing
Profile Joined January 2013
128 Posts
January 14 2013 13:42 GMT
#2664
How grindy would you all say this game is? And how soon can you get into pvp, and is it possible to sustain yourself purely though pvp?
carraway
Profile Joined March 2011
264 Posts
January 14 2013 14:06 GMT
#2665
On January 14 2013 22:35 solsken wrote:
Normal attacks were slow because the attack animation. So you're locked into place for like 0.5 seconds every swing. All skills had a 1-3 second chargeup which makes your character just stand there for that time. This together with no skill overlap which forces you to sit and spam until the animation and recovery after animation finishes makes the gameplay very chopped up imo.


Not sure what level you got to or what class you're playing, but generally speaking, as you level up you gain ways to regen MP that ameliorate some of the need to autoattack (or if you play with a mystic in your group, you might never need to autoattack) as well as additional skills that provide ways to cancel animations or animation recovery into more skills. Even at a very early level, you can typically at least cancel into your backstep/dodge/etc.

If you're playing berserker, the class is going to be a lot slower in feel than slayer/warrior for obvious reasons, as the class's core mechanic is all about charged burst damage paired with blocking.

On January 14 2013 22:42 AFKing wrote:
How grindy would you all say this game is? And how soon can you get into pvp, and is it possible to sustain yourself purely though pvp?


Not grindy in a "kill 1000 mobs" sense, but the vast majority of your leveling will take place through questing (which I loathe, but the leveling path received a smoothing pass at some point in time so it's tough to run out of quests unless you skip dungeons and all BAM quests). You cannot level through pvp alone, and until you get to level cap, the pvp will generally only take the form of open-world pvp. At level cap, pvp can provide you with good gear, but you will still have to do dungeons for the best stuff, and pvp gear is only good for pvp.
Shinbi
Profile Joined December 2009
338 Posts
January 14 2013 15:30 GMT
#2666
On January 14 2013 11:50 Wala.Revolution wrote:
Hopefully everyone makes the chars in one server; I'd recommend Mount Tyrannas because I think PvP is a huge part of the game, although I hear stories of gankers in lumbertown.



It's a non-issue really. Only was ganked twice by a level 60 in the lumbertown area. There's multiple channels you can go in to avoid such instances happening.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
January 14 2013 18:26 GMT
#2667
this game actually has some animation cancelling and the hitboxes are surprisingly precise for an mmo.
So i really dont kinow why anyone would criticize the combat mechanics.

The game has other problems, though :D
Steveling
Profile Blog Joined January 2011
Greece10806 Posts
January 14 2013 18:48 GMT
#2668
No love for europe? Am I the only one? xD
My dick has shrunk to the point where it looks like I have 3 balls.
musai
Profile Joined May 2010
Canada552 Posts
January 14 2013 21:37 GMT
#2669
On January 14 2013 22:35 solsken wrote:
Show nested quote +
On January 14 2013 11:37 Infernal_dream wrote:
On January 14 2013 11:21 solsken wrote:
So I have tested tera for a few days. My first impression is that it looks good and sound nice. Quest story seems ok too. However gameplay is horrible... Attack animations are slow as hell and annoying, you can't queue skills and there's a really annoying delay when jumping down the smallest of ledges. Is this something you get over? What are the unique points in tera that games with more flowing gameplay don't offer?


I dunno what you're smoking to say the attacks are slow. You need to level more. Of course you can't queue skills, that'd lessen the skill gap. I played the game when it first came out but it didn't have any end game content. The reason it's good and different is the active aim combat system.


Normal attacks were slow because the attack animation. So you're locked into place for like 0.5 seconds every swing. All skills had a 1-3 second chargeup which makes your character just stand there for that time. This together with no skill overlap which forces you to sit and spam until the animation and recovery after animation finishes makes the gameplay very chopped up imo.


So you don't like it because you have to think about what skills you use so you aren't caught out in a skill animation for 1-3 seconds? I prefer not having to mash something every <1.5s GCD like WoW

I think Tera has the best combat mechanics in any mmo right now, however endgame PvE is pretty lacking and PvP (or GvG) is pretty much a zergfest, I don't even think my PC can handle like 100v100 though lol. Have they implemented an arena system? I only played for the first month during release.
AnomalySC2
Profile Joined August 2012
United States2073 Posts
Last Edited: 2013-01-14 21:41:54
January 14 2013 21:40 GMT
#2670
On January 15 2013 03:26 LaNague wrote:
this game actually has some animation cancelling and the hitboxes are surprisingly precise for an mmo.
So i really dont kinow why anyone would criticize the combat mechanics.

The game has other problems, though :D


Yeah the combat is quite fun but man the leveling process is...painful to say the least. The devs didn't try so hard in the questing department, it seems.
Gao Xi
Profile Blog Joined June 2009
Hong Kong5178 Posts
January 14 2013 21:43 GMT
#2671
Yea, questing/leveling up is quite a pain. The game got a lot funner for me when i hit 60
龔智禮 _________________________________________________________________________________________________ CJ NATION
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
January 14 2013 21:59 GMT
#2672
its a korean game, they are like me and love just going out and killing enemies for an hour for no reason.

Actually, the game was changed quite a bit for the western market and you level up MUCH faster.
I often had to skip whole ares because i outleveled the questprogression.



However, the game lacked (no idea if it still does) content, had only 1 unpopular tankclass (so you have to wait for a tank for 2 hours to do anything) and the whole system was pretty damage focused and the healerclasses looked really bland.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
January 14 2013 22:08 GMT
#2673
On January 15 2013 06:59 LaNague wrote:
its a korean game, they are like me and love just going out and killing enemies for an hour for no reason.

Actually, the game was changed quite a bit for the western market and you level up MUCH faster.
I often had to skip whole ares because i outleveled the questprogression.



However, the game lacked (no idea if it still does) content, had only 1 unpopular tankclass (so you have to wait for a tank for 2 hours to do anything) and the whole system was pretty damage focused and the healerclasses looked really bland.


This was my first mmo rolling a healer. (i've played almost every mmo to date) simply because of the actual having to lock manually vs. just having allies bound to the fkeys. It made fights interesting but unlike other mmo's you really couldn't do damage and heal at the same time.
GARO
Profile Blog Joined November 2010
United States2255 Posts
January 14 2013 22:09 GMT
#2674
On January 15 2013 06:59 LaNague wrote:
its a korean game, they are like me and love just going out and killing enemies for an hour for no reason.

Actually, the game was changed quite a bit for the western market and you level up MUCH faster.
I often had to skip whole ares because i outleveled the questprogression.



However, the game lacked (no idea if it still does) content, had only 1 unpopular tankclass (so you have to wait for a tank for 2 hours to do anything) and the whole system was pretty damage focused and the healerclasses looked really bland.

Thanks for reminding me how much of a pain in the ass it was to get a lancer for dungeons that weren't FoK/Balder's before they made warriors able to queue in the tank slot.
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
January 14 2013 22:29 GMT
#2675
After release my friend and I decided to go dps or healer/lancer tank duo. We'd get into any dungeon group instantly lol
Bronze player stuck in platinum
solsken
Profile Joined June 2011
Sweden182 Posts
January 15 2013 01:21 GMT
#2676
On January 15 2013 06:37 musai wrote:
Show nested quote +
On January 14 2013 22:35 solsken wrote:
On January 14 2013 11:37 Infernal_dream wrote:
On January 14 2013 11:21 solsken wrote:
So I have tested tera for a few days. My first impression is that it looks good and sound nice. Quest story seems ok too. However gameplay is horrible... Attack animations are slow as hell and annoying, you can't queue skills and there's a really annoying delay when jumping down the smallest of ledges. Is this something you get over? What are the unique points in tera that games with more flowing gameplay don't offer?


I dunno what you're smoking to say the attacks are slow. You need to level more. Of course you can't queue skills, that'd lessen the skill gap. I played the game when it first came out but it didn't have any end game content. The reason it's good and different is the active aim combat system.


Normal attacks were slow because the attack animation. So you're locked into place for like 0.5 seconds every swing. All skills had a 1-3 second chargeup which makes your character just stand there for that time. This together with no skill overlap which forces you to sit and spam until the animation and recovery after animation finishes makes the gameplay very chopped up imo.


So you don't like it because you have to think about what skills you use so you aren't caught out in a skill animation for 1-3 seconds? I prefer not having to mash something every <1.5s GCD like WoW

I think Tera has the best combat mechanics in any mmo right now, however endgame PvE is pretty lacking and PvP (or GvG) is pretty much a zergfest, I don't even think my PC can handle like 100v100 though lol. Have they implemented an arena system? I only played for the first month during release.


Yes I didn't like the flow only using an attack every 3 seconds, it felt slow and boring. I've done WoW and I've done several other mmo's too. I tried Tera looking to see if it's something different, and it is in some ways although most of them bad in my opinion. But taste in gameplay is subjective. I played a berzerker to lvl 15 or there about, I didn't feel the sneak peak you get in the start where you're alot higher level was much different to the low level character so I don't think it'll grow on me gameplaywise solo. Just figured I'd ask you who like it why it's good before giving up on it.
EchOne
Profile Blog Joined January 2008
United States2906 Posts
January 15 2013 01:41 GMT
#2677
On January 15 2013 10:21 solsken wrote:
Show nested quote +
On January 15 2013 06:37 musai wrote:
On January 14 2013 22:35 solsken wrote:
On January 14 2013 11:37 Infernal_dream wrote:
On January 14 2013 11:21 solsken wrote:
So I have tested tera for a few days. My first impression is that it looks good and sound nice. Quest story seems ok too. However gameplay is horrible... Attack animations are slow as hell and annoying, you can't queue skills and there's a really annoying delay when jumping down the smallest of ledges. Is this something you get over? What are the unique points in tera that games with more flowing gameplay don't offer?


I dunno what you're smoking to say the attacks are slow. You need to level more. Of course you can't queue skills, that'd lessen the skill gap. I played the game when it first came out but it didn't have any end game content. The reason it's good and different is the active aim combat system.


Normal attacks were slow because the attack animation. So you're locked into place for like 0.5 seconds every swing. All skills had a 1-3 second chargeup which makes your character just stand there for that time. This together with no skill overlap which forces you to sit and spam until the animation and recovery after animation finishes makes the gameplay very chopped up imo.


So you don't like it because you have to think about what skills you use so you aren't caught out in a skill animation for 1-3 seconds? I prefer not having to mash something every <1.5s GCD like WoW

I think Tera has the best combat mechanics in any mmo right now, however endgame PvE is pretty lacking and PvP (or GvG) is pretty much a zergfest, I don't even think my PC can handle like 100v100 though lol. Have they implemented an arena system? I only played for the first month during release.


Yes I didn't like the flow only using an attack every 3 seconds, it felt slow and boring. I've done WoW and I've done several other mmo's too. I tried Tera looking to see if it's something different, and it is in some ways although most of them bad in my opinion. But taste in gameplay is subjective. I played a berzerker to lvl 15 or there about, I didn't feel the sneak peak you get in the start where you're alot higher level was much different to the low level character so I don't think it'll grow on me gameplaywise solo. Just figured I'd ask you who like it why it's good before giving up on it.

Real BAM and dungeon boss fights are far more demanding and fast paced than any random trash mobs you encounter in the first zones or even the level 20 preview (btw you keep learning core class skills all the way to 60 so whatever impression you have of how your class plays at 20 runs on limited information at best). Berzerker is also the most "slow" class in terms of how long it takes for some moves to resolve. In those 3 seconds you complain about, my Warrior could unleash 4-5 different moves (and still do less DPS T_T). I've also "done WoW and several other mmo's" and TERA was markedly more viscerally satisfying, fast, and responsive. There are also plenty of animations that can be canceled too, so look into that.
面白くない世の中, 面白くすればいいさ
solsken
Profile Joined June 2011
Sweden182 Posts
January 15 2013 01:59 GMT
#2678
I'll try it some more, I like the atmosphere of the game so I'll gladly give it a chance. How does the animation cancelling work?
EchOne
Profile Blog Joined January 2008
United States2906 Posts
January 15 2013 02:35 GMT
#2679
Only certain moves like a Rain of Blows or Lightning Trap can be canceled, usually by tapping movement or doing another move. You'll have to experiment or read discussions on your class to find out execution tricks and which moves should be canceled. For example, canceling the Sorcerer Lightning Trap normally doesn't do much, but some Sorcerers will run the glyph that makes it boost the damage of your next move so that they can Overchannel, Lightning Trap, cancel, and nuke someone into oblivion in quick succession.
面白くない世の中, 面白くすればいいさ
RuskiPanda
Profile Joined December 2011
United States2906 Posts
January 15 2013 02:49 GMT
#2680
Yeah it was never mechanics that made me (and others) quit. Once you got max level and got tired of doing nexus there was only so much you could do before getting pretty bored.
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