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Age of Empires Online - Page 9

Forum Index > General Games
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Navillus
Profile Joined February 2011
United States1188 Posts
April 19 2011 09:19 GMT
#161
This is an insult to everyone that grew up with the original games, if I ever see someone playing this I'm going and finding my old copy of AoE 2 and Age of Mythology and forcing them to sit down and play through both campaigns then letting them decide for themselves to delete their accounts on this garbage.
"TL gives excellent advice 99% of the time. The problem is no one listens to it." -Plexa
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
April 19 2011 09:34 GMT
#162
On April 19 2011 18:12 Pax wrote:
I'm in the beta too. A lot of people complain as if this were one of those silly little marketing gimmicks some publishers like to call "betas". This is a full fledged beta, and everything is subject to change.

That being said, I personally enjoyed it for a little while, but the simplification of the controls wore on me. Maybe I've been spoiled by Starcraft 2's fluid and precise unit movements, but the absence of important unit control buttons like stop and hold fire are very frustrating.

I had the same feeling too. Age of Empires died with AoE3 for me. I can't see AoEO becoming a succes. It's way too casual, even for casual gamers.
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
April 19 2011 21:52 GMT
#163
NDA on the beta is lifted and they're giving out beta keys today and tomorrow on curse
frumpylumps
Profile Joined September 2010
61 Posts
Last Edited: 2011-04-19 22:06:16
April 19 2011 22:02 GMT
#164
sad that ensemble has decided to use the AoE name for this boring crap.

"and all shall fall by the grace of the people" - anon

AndyJay
Profile Blog Joined February 2010
Australia833 Posts
April 19 2011 23:44 GMT
#165
Curse invite only works if you have a paid curse account.

Still pumped about this game, I'm ignoring all the naysayers 'till I put some time into it myself. Funnily enough I really like the art style, which a lot of people seem to hate.

I am worried about how seriously they'll support competitive pvp, how 'grinding' and player level will influence pvp and the effect of the micro transaction model of the game.
typedef struct
Profile Joined January 2011
United States84 Posts
April 20 2011 01:50 GMT
#166
Invites are available to free Curse accounts at 9am EDT tomorrow.
leviathan400
Profile Joined November 2006
United Kingdom393 Posts
April 20 2011 02:00 GMT
#167
lol at the video. looks crap.
:o
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
Last Edited: 2011-04-20 02:12:29
April 20 2011 02:08 GMT
#168
actually sat down and played this for 2-3 hours and it's really getting a lot of undeserved hate I think

the game itself is pretty unique and fun, plays very similar to AoE but also is very different

if you can get past the fact that it isn't AoE II it's actually a decent game on it's own
ak1knight
Profile Joined April 2010
United States313 Posts
April 20 2011 03:10 GMT
#169
On April 20 2011 07:02 frumpylumps wrote:
sad that ensemble has decided to use the AoE name for this boring crap.

"and all shall fall by the grace of the people" - anon


Ensemble closed it's doors a long time ago...
w00t
DannyJ
Profile Joined March 2010
United States5110 Posts
Last Edited: 2011-04-20 03:18:46
April 20 2011 03:17 GMT
#170
On April 20 2011 08:44 AndyJay wrote:
Curse invite only works if you have a paid curse account.

Still pumped about this game, I'm ignoring all the naysayers 'till I put some time into it myself. Funnily enough I really like the art style, which a lot of people seem to hate.

I am worried about how seriously they'll support competitive pvp, how 'grinding' and player level will influence pvp and the effect of the micro transaction model of the game.


Pretty sure competitive pvp is out the window. The beta has had very little focus on it. It was almost impossible to pvp for hte first 5 months even if you wanted to. Not to mention pvp will be 100% messed up by everyone having different levels and gear which you aquire through many hours of tedious pve drudgery.
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
April 20 2011 04:11 GMT
#171
On April 20 2011 08:44 AndyJay wrote:
Curse invite only works if you have a paid curse account.

Still pumped about this game, I'm ignoring all the naysayers 'till I put some time into it myself. Funnily enough I really like the art style, which a lot of people seem to hate.

I am worried about how seriously they'll support competitive pvp, how 'grinding' and player level will influence pvp and the effect of the micro transaction model of the game.


tomorrow at 9AM PST theyre giving away all the rest of their beta keys to the public
AndyJay
Profile Blog Joined February 2010
Australia833 Posts
Last Edited: 2011-04-20 04:28:08
April 20 2011 04:12 GMT
#172
Got the chance to play it during lunch break, got to level 5. First impressions are really good, looks very crisp and clean in animations and graphics. Plays like AoK, 4 resources and drop off points, unit queues/garrison/walls etc. There is an A-move button but not sure what the hotkey is. Everything seems to be hotkeyed but only some things tooltips show up what the hotkey is so it's a bit confusing.

Control groups work fine, there is auto formations and queued waypoints. It really is very close to AoK mechanic wise, with the notable exceptions hold fire and patrol. One annoying thing is you don't get specific unit information (that I could see) for hit points/dmg/armor although all upgrades through items/research is very specific which is good to see (eg. +13.5% attack vs infantry).

Basically all the 'persistant crap' which encompasses benefits gained from singleplayer seems to be just a way of specialising your 'civ'. For example, it's as if you're playing AoK but instead of choosing one of 14 races you custom build your own race with it's own features/drawbacks. This is done on a unit or unit type level of equipping items (which are unlocked through completing sinlgeplayer missions), an example being equipping boots of +2 armour to your archers, and also through a tech tree. The tech tree looks like a AoK tech tree with separate tabs for military/economy/utility and as you progress through the singleplayer you get more points to unlock more of the trees.

If it only takes 10-15 hours to unlock the full breadth of your tech tree and get a good set of items I can see this game working competitively, in a fashion similar to WoW pvp. That is, pvp is always available from the early stages but is going to be unbalanced, until everyone puts in enough time. Once you put in enough time and reach the 'cap', everyone has the same options and the playing field becomes level.

Of course WoW competitive pvp is a bit of a joke because instead of 10-15 hours to hit cap it's more like 200-300 (extremely repetitive) hours. The levelling in this however seems to be more of a different way of doing a normal single player campaign so it shouldn't fall into the same trap.

I still have no idea how the micro-transaction system works or how matchmaking is handled, but I'm going to put some serious time into this game over the easter break to see how far I get. Pretty sure Portal 2 won't get looked at till I've put a lot of time into this game... so yeah, I'm really enjoying it.

GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
Last Edited: 2011-04-20 04:27:16
April 20 2011 04:25 GMT
#173
+ Show Spoiler +
On April 20 2011 13:12 AndyJay wrote:
Got the chance to play it during lunch break, got to level 5. First impressions are really good, looks very crisp and clean in animations and graphics. Plays like AoK, 4 resources and drop off points, unit queues/garrison/walls etc. There is an A-move button but not sure what the hotkey is. Everything seems to be hotkeyed but only some things tooltips show up what the hotkey is so it's a bit confusing.

Control groups work fine, there is auto formations and queued waypoints. It really is very close to AoK mechanic wise, with the notable exceptions hold fire and patrol. One annoying thing is you don't get specific unit information (that I could see) for hit points/dmg/armor although all upgrades through items/research is very specific which is good to see (eg. +13.5% attack vs infantry).

Basically all the 'persistant crap' which encompasses benefits gained from singleplayer seems to be just a way of specialising your 'civ'. For example, it's as if you're playing AoK but instead of choosing one of 14 races you custom build your own race with it's own features/drawbacks. This is done on a unit or unit type level of equipping items (which are unlocked through completing sinlgeplayer missions), an example being equipping boots of +2 armour to your archers, and also through a tech tree. The tech tree looks like a AoK tech tree with separate tabs for military/economy/utility and as you progress through the singleplayer you get more points to unlock more of the trees.

If it only takes 10-15 hours to unlock the full breadth of your tech tree and get a good set of items I can see this game working competitively, in a fashion similar to WoW pvp. That is, pvp is always available from the early stages but is going to be unbalanced, until everyone puts in enough time. Once you put in enough time and reach the 'cap', everyone has the same options and the playing field becomes level.

I still have no idea how the micro-transaction system works or how matchmaking is handled, but I'm going to put some serious time into this game over the easter break to see how far I get. Pretty sure Portal 2 won't get looked at till I've put a lot of time into this game... so yeah, I'm really enjoying it.




"z" instead of "a" for attack-move, dunno why they made it like that though lol

to get unit hp//damage though you gotta highlight the unit portrait when it is selected and it will bring up detailed info about it

some of those chieftains have like 3,000 hp lol they're like little bosses
AndyJay
Profile Blog Joined February 2010
Australia833 Posts
Last Edited: 2011-04-20 04:43:03
April 20 2011 04:42 GMT
#174
On April 20 2011 13:25 GGTeMpLaR wrote:
"z" instead of "a" for attack-move, dunno why they made it like that though lol


Ah sweet. Are the hidden hotkeys in options somewhere or did you blindly work them out? Really missed my create villager/idle villager hotkeys. Couldn't even remember what they were in other AoE games.
typedef struct
Profile Joined January 2011
United States84 Posts
Last Edited: 2011-04-20 05:10:35
April 20 2011 05:06 GMT
#175
Played a few hours tonight, grinded up to Level 6 (which you need to PvP). Really not innovative at all. They grabbed a bunch of shit from other genres and thew it against the wall to see what would stick, basically. AOK gameplay, AOE3 home city cards, WoW talent trees + items, Evony style "capital city" + item shop.

Really repeating all the mistakes Bruce Shelly said AOE3 made. I haven't written it off completely, but I'm not optimistic.
Selemender
Profile Joined May 2010
Netherlands54 Posts
April 20 2011 19:38 GMT
#176
For anyone that is interested, they are currently giving away beta keys at curse.com for free
angra86
Profile Joined October 2010
United States56 Posts
April 22 2011 06:57 GMT
#177
As long as I can spam "wololo!" all game, I'm down.
Shalaiyn
Profile Joined October 2010
Netherlands2735 Posts
April 23 2011 12:48 GMT
#178
The game is fairly nice I think, the versatility with the talent trees could be quite cool for PVP at max level.
GertHeart
Profile Blog Joined February 2011
United States631 Posts
April 23 2011 13:07 GMT
#179
On April 20 2011 13:12 AndyJay wrote:
Got the chance to play it during lunch break, got to level 5. First impressions are really good, looks very crisp and clean in animations and graphics. Plays like AoK, 4 resources and drop off points, unit queues/garrison/walls etc. There is an A-move button but not sure what the hotkey is. Everything seems to be hotkeyed but only some things tooltips show up what the hotkey is so it's a bit confusing.

Control groups work fine, there is auto formations and queued waypoints. It really is very close to AoK mechanic wise, with the notable exceptions hold fire and patrol. One annoying thing is you don't get specific unit information (that I could see) for hit points/dmg/armor although all upgrades through items/research is very specific which is good to see (eg. +13.5% attack vs infantry).

Basically all the 'persistant crap' which encompasses benefits gained from singleplayer seems to be just a way of specialising your 'civ'. For example, it's as if you're playing AoK but instead of choosing one of 14 races you custom build your own race with it's own features/drawbacks. This is done on a unit or unit type level of equipping items (which are unlocked through completing sinlgeplayer missions), an example being equipping boots of +2 armour to your archers, and also through a tech tree. The tech tree looks like a AoK tech tree with separate tabs for military/economy/utility and as you progress through the singleplayer you get more points to unlock more of the trees.

If it only takes 10-15 hours to unlock the full breadth of your tech tree and get a good set of items I can see this game working competitively, in a fashion similar to WoW pvp. That is, pvp is always available from the early stages but is going to be unbalanced, until everyone puts in enough time. Once you put in enough time and reach the 'cap', everyone has the same options and the playing field becomes level.

Of course WoW competitive pvp is a bit of a joke because instead of 10-15 hours to hit cap it's more like 200-300 (extremely repetitive) hours. The levelling in this however seems to be more of a different way of doing a normal single player campaign so it shouldn't fall into the same trap.

I still have no idea how the micro-transaction system works or how matchmaking is handled, but I'm going to put some serious time into this game over the easter break to see how far I get. Pretty sure Portal 2 won't get looked at till I've put a lot of time into this game... so yeah, I'm really enjoying it.



Sorry but WoW PvP was much harder than you think it was, There are videos on Youtube of people getting 2k Arena rating with no clothing at all just using their skills. Also I was one of the people who challanged myself at that game. And yeah getting gear improved my win rate, but not my skill rate.
He who conquers the past rules the future, He who conquers the future rules the past. - C&C Red Alert
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
April 23 2011 13:18 GMT
#180
On April 20 2011 14:06 typedef struct wrote:
Played a few hours tonight, grinded up to Level 6 (which you need to PvP). Really not innovative at all. They grabbed a bunch of shit from other genres and thew it against the wall to see what would stick, basically. AOK gameplay, AOE3 home city cards, WoW talent trees + items, Evony style "capital city" + item shop.

Really repeating all the mistakes Bruce Shelly said AOE3 made. I haven't written it off completely, but I'm not optimistic.


I loved AoE 1 2 and 3.. AoM not so much, didn't like the resource system for the races. Really not sure what to make of this, I'll maybe have a look when it's on general release, part of me was heartbroken when MS shut ensembles doors. AoE was my RTS series long before Starcraft entered my mind. Had no idea what I was doing but it was fun anyway.
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