• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:05
CET 08:05
KST 16:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Team TLMC #5: Winners Announced! What's the best tug of war? The Grack before Christmas Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BW General Discussion How soO Began His ProGaming Dreams Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Recommended FPV games (post-KeSPA)
Tourneys
[Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET [BSL21] WB & LB Finals - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread 12 Days of Starcraft The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Saturation point
Uldridge
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1435 users

Age of Empires Online - Page 9

Forum Index > General Games
Post a Reply
Prev 1 7 8 9 10 11 21 Next All
Navillus
Profile Joined February 2011
United States1188 Posts
April 19 2011 09:19 GMT
#161
This is an insult to everyone that grew up with the original games, if I ever see someone playing this I'm going and finding my old copy of AoE 2 and Age of Mythology and forcing them to sit down and play through both campaigns then letting them decide for themselves to delete their accounts on this garbage.
"TL gives excellent advice 99% of the time. The problem is no one listens to it." -Plexa
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
April 19 2011 09:34 GMT
#162
On April 19 2011 18:12 Pax wrote:
I'm in the beta too. A lot of people complain as if this were one of those silly little marketing gimmicks some publishers like to call "betas". This is a full fledged beta, and everything is subject to change.

That being said, I personally enjoyed it for a little while, but the simplification of the controls wore on me. Maybe I've been spoiled by Starcraft 2's fluid and precise unit movements, but the absence of important unit control buttons like stop and hold fire are very frustrating.

I had the same feeling too. Age of Empires died with AoE3 for me. I can't see AoEO becoming a succes. It's way too casual, even for casual gamers.
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
April 19 2011 21:52 GMT
#163
NDA on the beta is lifted and they're giving out beta keys today and tomorrow on curse
frumpylumps
Profile Joined September 2010
61 Posts
Last Edited: 2011-04-19 22:06:16
April 19 2011 22:02 GMT
#164
sad that ensemble has decided to use the AoE name for this boring crap.

"and all shall fall by the grace of the people" - anon

AndyJay
Profile Blog Joined February 2010
Australia833 Posts
April 19 2011 23:44 GMT
#165
Curse invite only works if you have a paid curse account.

Still pumped about this game, I'm ignoring all the naysayers 'till I put some time into it myself. Funnily enough I really like the art style, which a lot of people seem to hate.

I am worried about how seriously they'll support competitive pvp, how 'grinding' and player level will influence pvp and the effect of the micro transaction model of the game.
typedef struct
Profile Joined January 2011
United States84 Posts
April 20 2011 01:50 GMT
#166
Invites are available to free Curse accounts at 9am EDT tomorrow.
leviathan400
Profile Joined November 2006
United Kingdom393 Posts
April 20 2011 02:00 GMT
#167
lol at the video. looks crap.
:o
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
Last Edited: 2011-04-20 02:12:29
April 20 2011 02:08 GMT
#168
actually sat down and played this for 2-3 hours and it's really getting a lot of undeserved hate I think

the game itself is pretty unique and fun, plays very similar to AoE but also is very different

if you can get past the fact that it isn't AoE II it's actually a decent game on it's own
ak1knight
Profile Joined April 2010
United States313 Posts
April 20 2011 03:10 GMT
#169
On April 20 2011 07:02 frumpylumps wrote:
sad that ensemble has decided to use the AoE name for this boring crap.

"and all shall fall by the grace of the people" - anon


Ensemble closed it's doors a long time ago...
w00t
DannyJ
Profile Joined March 2010
United States5110 Posts
Last Edited: 2011-04-20 03:18:46
April 20 2011 03:17 GMT
#170
On April 20 2011 08:44 AndyJay wrote:
Curse invite only works if you have a paid curse account.

Still pumped about this game, I'm ignoring all the naysayers 'till I put some time into it myself. Funnily enough I really like the art style, which a lot of people seem to hate.

I am worried about how seriously they'll support competitive pvp, how 'grinding' and player level will influence pvp and the effect of the micro transaction model of the game.


Pretty sure competitive pvp is out the window. The beta has had very little focus on it. It was almost impossible to pvp for hte first 5 months even if you wanted to. Not to mention pvp will be 100% messed up by everyone having different levels and gear which you aquire through many hours of tedious pve drudgery.
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
April 20 2011 04:11 GMT
#171
On April 20 2011 08:44 AndyJay wrote:
Curse invite only works if you have a paid curse account.

Still pumped about this game, I'm ignoring all the naysayers 'till I put some time into it myself. Funnily enough I really like the art style, which a lot of people seem to hate.

I am worried about how seriously they'll support competitive pvp, how 'grinding' and player level will influence pvp and the effect of the micro transaction model of the game.


tomorrow at 9AM PST theyre giving away all the rest of their beta keys to the public
AndyJay
Profile Blog Joined February 2010
Australia833 Posts
Last Edited: 2011-04-20 04:28:08
April 20 2011 04:12 GMT
#172
Got the chance to play it during lunch break, got to level 5. First impressions are really good, looks very crisp and clean in animations and graphics. Plays like AoK, 4 resources and drop off points, unit queues/garrison/walls etc. There is an A-move button but not sure what the hotkey is. Everything seems to be hotkeyed but only some things tooltips show up what the hotkey is so it's a bit confusing.

Control groups work fine, there is auto formations and queued waypoints. It really is very close to AoK mechanic wise, with the notable exceptions hold fire and patrol. One annoying thing is you don't get specific unit information (that I could see) for hit points/dmg/armor although all upgrades through items/research is very specific which is good to see (eg. +13.5% attack vs infantry).

Basically all the 'persistant crap' which encompasses benefits gained from singleplayer seems to be just a way of specialising your 'civ'. For example, it's as if you're playing AoK but instead of choosing one of 14 races you custom build your own race with it's own features/drawbacks. This is done on a unit or unit type level of equipping items (which are unlocked through completing sinlgeplayer missions), an example being equipping boots of +2 armour to your archers, and also through a tech tree. The tech tree looks like a AoK tech tree with separate tabs for military/economy/utility and as you progress through the singleplayer you get more points to unlock more of the trees.

If it only takes 10-15 hours to unlock the full breadth of your tech tree and get a good set of items I can see this game working competitively, in a fashion similar to WoW pvp. That is, pvp is always available from the early stages but is going to be unbalanced, until everyone puts in enough time. Once you put in enough time and reach the 'cap', everyone has the same options and the playing field becomes level.

Of course WoW competitive pvp is a bit of a joke because instead of 10-15 hours to hit cap it's more like 200-300 (extremely repetitive) hours. The levelling in this however seems to be more of a different way of doing a normal single player campaign so it shouldn't fall into the same trap.

I still have no idea how the micro-transaction system works or how matchmaking is handled, but I'm going to put some serious time into this game over the easter break to see how far I get. Pretty sure Portal 2 won't get looked at till I've put a lot of time into this game... so yeah, I'm really enjoying it.

GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
Last Edited: 2011-04-20 04:27:16
April 20 2011 04:25 GMT
#173
+ Show Spoiler +
On April 20 2011 13:12 AndyJay wrote:
Got the chance to play it during lunch break, got to level 5. First impressions are really good, looks very crisp and clean in animations and graphics. Plays like AoK, 4 resources and drop off points, unit queues/garrison/walls etc. There is an A-move button but not sure what the hotkey is. Everything seems to be hotkeyed but only some things tooltips show up what the hotkey is so it's a bit confusing.

Control groups work fine, there is auto formations and queued waypoints. It really is very close to AoK mechanic wise, with the notable exceptions hold fire and patrol. One annoying thing is you don't get specific unit information (that I could see) for hit points/dmg/armor although all upgrades through items/research is very specific which is good to see (eg. +13.5% attack vs infantry).

Basically all the 'persistant crap' which encompasses benefits gained from singleplayer seems to be just a way of specialising your 'civ'. For example, it's as if you're playing AoK but instead of choosing one of 14 races you custom build your own race with it's own features/drawbacks. This is done on a unit or unit type level of equipping items (which are unlocked through completing sinlgeplayer missions), an example being equipping boots of +2 armour to your archers, and also through a tech tree. The tech tree looks like a AoK tech tree with separate tabs for military/economy/utility and as you progress through the singleplayer you get more points to unlock more of the trees.

If it only takes 10-15 hours to unlock the full breadth of your tech tree and get a good set of items I can see this game working competitively, in a fashion similar to WoW pvp. That is, pvp is always available from the early stages but is going to be unbalanced, until everyone puts in enough time. Once you put in enough time and reach the 'cap', everyone has the same options and the playing field becomes level.

I still have no idea how the micro-transaction system works or how matchmaking is handled, but I'm going to put some serious time into this game over the easter break to see how far I get. Pretty sure Portal 2 won't get looked at till I've put a lot of time into this game... so yeah, I'm really enjoying it.




"z" instead of "a" for attack-move, dunno why they made it like that though lol

to get unit hp//damage though you gotta highlight the unit portrait when it is selected and it will bring up detailed info about it

some of those chieftains have like 3,000 hp lol they're like little bosses
AndyJay
Profile Blog Joined February 2010
Australia833 Posts
Last Edited: 2011-04-20 04:43:03
April 20 2011 04:42 GMT
#174
On April 20 2011 13:25 GGTeMpLaR wrote:
"z" instead of "a" for attack-move, dunno why they made it like that though lol


Ah sweet. Are the hidden hotkeys in options somewhere or did you blindly work them out? Really missed my create villager/idle villager hotkeys. Couldn't even remember what they were in other AoE games.
typedef struct
Profile Joined January 2011
United States84 Posts
Last Edited: 2011-04-20 05:10:35
April 20 2011 05:06 GMT
#175
Played a few hours tonight, grinded up to Level 6 (which you need to PvP). Really not innovative at all. They grabbed a bunch of shit from other genres and thew it against the wall to see what would stick, basically. AOK gameplay, AOE3 home city cards, WoW talent trees + items, Evony style "capital city" + item shop.

Really repeating all the mistakes Bruce Shelly said AOE3 made. I haven't written it off completely, but I'm not optimistic.
Selemender
Profile Joined May 2010
Netherlands54 Posts
April 20 2011 19:38 GMT
#176
For anyone that is interested, they are currently giving away beta keys at curse.com for free
angra86
Profile Joined October 2010
United States56 Posts
April 22 2011 06:57 GMT
#177
As long as I can spam "wololo!" all game, I'm down.
Shalaiyn
Profile Joined October 2010
Netherlands2735 Posts
April 23 2011 12:48 GMT
#178
The game is fairly nice I think, the versatility with the talent trees could be quite cool for PVP at max level.
GertHeart
Profile Blog Joined February 2011
United States631 Posts
April 23 2011 13:07 GMT
#179
On April 20 2011 13:12 AndyJay wrote:
Got the chance to play it during lunch break, got to level 5. First impressions are really good, looks very crisp and clean in animations and graphics. Plays like AoK, 4 resources and drop off points, unit queues/garrison/walls etc. There is an A-move button but not sure what the hotkey is. Everything seems to be hotkeyed but only some things tooltips show up what the hotkey is so it's a bit confusing.

Control groups work fine, there is auto formations and queued waypoints. It really is very close to AoK mechanic wise, with the notable exceptions hold fire and patrol. One annoying thing is you don't get specific unit information (that I could see) for hit points/dmg/armor although all upgrades through items/research is very specific which is good to see (eg. +13.5% attack vs infantry).

Basically all the 'persistant crap' which encompasses benefits gained from singleplayer seems to be just a way of specialising your 'civ'. For example, it's as if you're playing AoK but instead of choosing one of 14 races you custom build your own race with it's own features/drawbacks. This is done on a unit or unit type level of equipping items (which are unlocked through completing sinlgeplayer missions), an example being equipping boots of +2 armour to your archers, and also through a tech tree. The tech tree looks like a AoK tech tree with separate tabs for military/economy/utility and as you progress through the singleplayer you get more points to unlock more of the trees.

If it only takes 10-15 hours to unlock the full breadth of your tech tree and get a good set of items I can see this game working competitively, in a fashion similar to WoW pvp. That is, pvp is always available from the early stages but is going to be unbalanced, until everyone puts in enough time. Once you put in enough time and reach the 'cap', everyone has the same options and the playing field becomes level.

Of course WoW competitive pvp is a bit of a joke because instead of 10-15 hours to hit cap it's more like 200-300 (extremely repetitive) hours. The levelling in this however seems to be more of a different way of doing a normal single player campaign so it shouldn't fall into the same trap.

I still have no idea how the micro-transaction system works or how matchmaking is handled, but I'm going to put some serious time into this game over the easter break to see how far I get. Pretty sure Portal 2 won't get looked at till I've put a lot of time into this game... so yeah, I'm really enjoying it.



Sorry but WoW PvP was much harder than you think it was, There are videos on Youtube of people getting 2k Arena rating with no clothing at all just using their skills. Also I was one of the people who challanged myself at that game. And yeah getting gear improved my win rate, but not my skill rate.
He who conquers the past rules the future, He who conquers the future rules the past. - C&C Red Alert
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
April 23 2011 13:18 GMT
#180
On April 20 2011 14:06 typedef struct wrote:
Played a few hours tonight, grinded up to Level 6 (which you need to PvP). Really not innovative at all. They grabbed a bunch of shit from other genres and thew it against the wall to see what would stick, basically. AOK gameplay, AOE3 home city cards, WoW talent trees + items, Evony style "capital city" + item shop.

Really repeating all the mistakes Bruce Shelly said AOE3 made. I haven't written it off completely, but I'm not optimistic.


I loved AoE 1 2 and 3.. AoM not so much, didn't like the resource system for the races. Really not sure what to make of this, I'll maybe have a look when it's on general release, part of me was heartbroken when MS shut ensembles doors. AoE was my RTS series long before Starcraft entered my mind. Had no idea what I was doing but it was fun anyway.
戦いの中に答えはある
Prev 1 7 8 9 10 11 21 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft659
RuFF_SC2 302
NeuroSwarm 202
StarCraft: Brood War
actioN 2106
Larva 303
Shuttle 123
Stork 113
NotJumperer 18
eros_byul 0
League of Legends
JimRising 690
C9.Mang0460
Other Games
summit1g8379
XaKoH 178
minikerr56
Organizations
Other Games
gamesdonequick1032
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• practicex 44
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22075
League of Legends
• Lourlo1238
• Rush1176
Other Games
• Scarra1753
Upcoming Events
Sparkling Tuna Cup
2h 55m
Krystianer vs Classic
TriGGeR vs SKillous
Percival vs Ryung
ByuN vs Nicoract
OSC
10h 55m
BSL 21
12h 55m
Cross vs Dewalt
Replay Cast
1d 1h
Wardi Open
1d 4h
OSC
2 days
Solar vs MaxPax
ByuN vs Krystianer
Spirit vs TBD
OSC
5 days
Korean StarCraft League
5 days
OSC
6 days
OSC
6 days
Liquipedia Results

Completed

Escore Tournament S1: W1
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W2
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.