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Platinum zerg in SEA
The game looks cool (always liked the graphics).
In PvP, it seems matches are only made with players around your city level. So tech tree wise, I think its pretty balanced, except maybe for the top players, where different choices in tech tree could mean a lot.
My only concern is, there doesn't seem to be a replay system (did i miss it?), and end game stats are missing in pvp. I have a lot of hope for this game.
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On April 23 2011 22:07 GertHeart wrote:Show nested quote +On April 20 2011 13:12 AndyJay wrote:Got the chance to play it during lunch break, got to level 5. First impressions are really good, looks very crisp and clean in animations and graphics. Plays like AoK, 4 resources and drop off points, unit queues/garrison/walls etc. There is an A-move button but not sure what the hotkey is. Everything seems to be hotkeyed but only some things tooltips show up what the hotkey is so it's a bit confusing. Control groups work fine, there is auto formations and queued waypoints. It really is very close to AoK mechanic wise, with the notable exceptions hold fire and patrol. One annoying thing is you don't get specific unit information (that I could see) for hit points/dmg/armor although all upgrades through items/research is very specific which is good to see (eg. +13.5% attack vs infantry). Basically all the 'persistant crap' which encompasses benefits gained from singleplayer seems to be just a way of specialising your 'civ'. For example, it's as if you're playing AoK but instead of choosing one of 14 races you custom build your own race with it's own features/drawbacks. This is done on a unit or unit type level of equipping items (which are unlocked through completing sinlgeplayer missions), an example being equipping boots of +2 armour to your archers, and also through a tech tree. The tech tree looks like a AoK tech tree with separate tabs for military/economy/utility and as you progress through the singleplayer you get more points to unlock more of the trees. If it only takes 10-15 hours to unlock the full breadth of your tech tree and get a good set of items I can see this game working competitively, in a fashion similar to WoW pvp. That is, pvp is always available from the early stages but is going to be unbalanced, until everyone puts in enough time. Once you put in enough time and reach the 'cap', everyone has the same options and the playing field becomes level. Of course WoW competitive pvp is a bit of a joke because instead of 10-15 hours to hit cap it's more like 200-300 (extremely repetitive) hours. The levelling in this however seems to be more of a different way of doing a normal single player campaign so it shouldn't fall into the same trap. I still have no idea how the micro-transaction system works or how matchmaking is handled, but I'm going to put some serious time into this game over the easter break to see how far I get. Pretty sure Portal 2 won't get looked at till I've put a lot of time into this game... so yeah, I'm really enjoying it.  Sorry but WoW PvP was much harder than you think it was, There are videos on Youtube of people getting 2k Arena rating with no clothing at all just using their skills. Also I was one of the people who challanged myself at that game. And yeah getting gear improved my win rate, but not my skill rate.
i dunno man it is fairly simple compared to competition in RTS games
also, 2k is by no means the cap, I'm pretty sure 2k equates to gold league in SC2, maybe platinum, which makes it cool that someone could do that without any gear. getting #1 in your battlegroup with gear seems more impressive though, which you "did" need the hundreds of hours of grinding for gear to have a shot at
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One of the early WoW arena seasons my druid partner wore nothing but greens and we get top 10 in the 2v2 bracket. It has NOTHING to do with skill, but rather major racial / class imbalances. Anyone who think WoW is a good test of "skill" is sadly mistaken, for obvious reasons, and it really isn't a good comparison to an rts games.
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On April 25 2011 11:45 GGTeMpLaR wrote:Show nested quote +On April 23 2011 22:07 GertHeart wrote:On April 20 2011 13:12 AndyJay wrote:Got the chance to play it during lunch break, got to level 5. First impressions are really good, looks very crisp and clean in animations and graphics. Plays like AoK, 4 resources and drop off points, unit queues/garrison/walls etc. There is an A-move button but not sure what the hotkey is. Everything seems to be hotkeyed but only some things tooltips show up what the hotkey is so it's a bit confusing. Control groups work fine, there is auto formations and queued waypoints. It really is very close to AoK mechanic wise, with the notable exceptions hold fire and patrol. One annoying thing is you don't get specific unit information (that I could see) for hit points/dmg/armor although all upgrades through items/research is very specific which is good to see (eg. +13.5% attack vs infantry). Basically all the 'persistant crap' which encompasses benefits gained from singleplayer seems to be just a way of specialising your 'civ'. For example, it's as if you're playing AoK but instead of choosing one of 14 races you custom build your own race with it's own features/drawbacks. This is done on a unit or unit type level of equipping items (which are unlocked through completing sinlgeplayer missions), an example being equipping boots of +2 armour to your archers, and also through a tech tree. The tech tree looks like a AoK tech tree with separate tabs for military/economy/utility and as you progress through the singleplayer you get more points to unlock more of the trees. If it only takes 10-15 hours to unlock the full breadth of your tech tree and get a good set of items I can see this game working competitively, in a fashion similar to WoW pvp. That is, pvp is always available from the early stages but is going to be unbalanced, until everyone puts in enough time. Once you put in enough time and reach the 'cap', everyone has the same options and the playing field becomes level. Of course WoW competitive pvp is a bit of a joke because instead of 10-15 hours to hit cap it's more like 200-300 (extremely repetitive) hours. The levelling in this however seems to be more of a different way of doing a normal single player campaign so it shouldn't fall into the same trap. I still have no idea how the micro-transaction system works or how matchmaking is handled, but I'm going to put some serious time into this game over the easter break to see how far I get. Pretty sure Portal 2 won't get looked at till I've put a lot of time into this game... so yeah, I'm really enjoying it.  Sorry but WoW PvP was much harder than you think it was, There are videos on Youtube of people getting 2k Arena rating with no clothing at all just using their skills. Also I was one of the people who challanged myself at that game. And yeah getting gear improved my win rate, but not my skill rate. i dunno man it is fairly simple compared to competition in RTS games also, 2k is by no means the cap, I'm pretty sure 2k equates to gold league in SC2, maybe platinum, which makes it cool that someone could do that without any gear. getting #1 in your battlegroup with gear seems more impressive though, which you "did" need the hundreds of hours of grinding for gear to have a shot at
2k was high enough to get titles often enough. Seriously you underrate it, I'm not even a fan boy of the series, played WoW for 2 years compared to a lot of my friends who did for what? 6 years?+
I'm saying these people made 2k without any armor at all, at level 70 when 70 was the cap. It was the famous Mage/Priest combo. Grinding gear helped you get that 2.6krating+ but 2k rating is high considering the average rating on WoW back then was 1500(The starting point.) yeah people who pvp'd were often stuck on the starting point in the arena. Hardly would that be considered gold, it would be considered low grandmasters because of skill level alone.
In terms you may understand, it's like playing a macro game as Terran, and not buying any upgrades and beating a fully upgraded Toss army. 3/3/3 charge lots, etc...
Yeah it's possible, but I bet not even pros would want to take this challenge.
On the other hand I have been a huge AoE fan for a while. I was actually "GodOfWar" And also the 4 Seasons God of War on AoE as my handles, I was kinda known =/. That was long ago though.
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On April 25 2011 11:49 DannyJ wrote: One of the early WoW arena seasons my druid partner wore nothing but greens and we get top 10 in the 2v2 bracket. It has NOTHING to do with skill, but rather major racial / class imbalances. Anyone who think WoW is a good test of "skill" is sadly mistaken, for obvious reasons, and it really isn't a good comparison to an rts games.
Here is the situation with that though, a lot of M/P. R/D's go Arena but never win more than 50% of their matches, why is that? Skill plays that role, you didn't suck is the point. You were better than others when you faced a mirror match too I bet. And it's a Real Time game so it's an okay comparison. Remember all the buttons on the screen? Almost 100+? Have to click/press the right ones at the right time? That doesn't take skill?
Everything can be made to sound simple.
I could say "Wow in SC2 you press this button it makes units then you kill the enemy, lolz no strat." But I'm smart enough to know when games require some knowledge.
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Since I got into the beta, I played this a little bit over the past few days. Only did a couple of missions though since singleplayer is super boring (mainly because it's too easy).
When can I start playing against other players? Coop would be OK too, but I don't want to start a coop partnership with someone from here since I don't play this game very often, and ingame you never find someone who does a mission coop with you.
Other than that, I think this game is actually pretty good. It's probably not a good competetive RTS of course, but for simply "having fun" it's probably pretty awesome. Basic AOE gameplay with RPG-y elements. At least, it would be that way if I was able to start multiplayer games pretty soon.
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this game looks really wierd atm, farms a tier 2 requirement amongst other factors make me think this game wont be as good as Age of empires Conquerors but im only lvl 3 and im sure they will make more than 2 races. or well I REALLY HOPE SO.
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Actually is for casual gamers, the PvP part is not very good and the quests are annoying
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Apparently, the Age of Empires Online open beta is free to download for 48 hours, and anyone who downloads it can play after those 48 hours expire.
http://www.gamesforwindows.com/en-US/Games/aoe-online---beta/
I'm trying to download it right now. Had to jump through some hoops to get my Windows Live stuff up and running.
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On April 27 2011 09:14 duk3 wrote:If you want to see gameplay (master league in SC2, good in previous AoE games) check out this stream: http://www.justin.tv/themista
mista is a friend and he is really really good at AoE.
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im a masters league terran, im about 34-2 ( losses due to not having certain tech =/ )on the PVP. Its pretty fun.. just wish they fixed alot of things. Like the gold bug. archers are a little too powerful vs infantry. And stop the zoned PVP.. Pvp is based on a repeatable quest that only finds people using that quest hub for pvp... and there is like 3-4 of em... so it hurts que times
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On April 25 2011 12:04 GertHeart wrote:Show nested quote +On April 25 2011 11:49 DannyJ wrote: One of the early WoW arena seasons my druid partner wore nothing but greens and we get top 10 in the 2v2 bracket. It has NOTHING to do with skill, but rather major racial / class imbalances. Anyone who think WoW is a good test of "skill" is sadly mistaken, for obvious reasons, and it really isn't a good comparison to an rts games. Here is the situation with that though, a lot of M/P. R/D's go Arena but never win more than 50% of their matches, why is that? Skill plays that role, you didn't suck is the point. You were better than others when you faced a mirror match too I bet. And it's a Real Time game so it's an okay comparison. Remember all the buttons on the screen? Almost 100+? Have to click/press the right ones at the right time? That doesn't take skill? Everything can be made to sound simple. I could say "Wow in SC2 you press this button it makes units then you kill the enemy, lolz no strat." But I'm smart enough to know when games require some knowledge.
you can't micro stimmed marines to step fire perfectly while maintaining flawless macro, nor anything near that theres a minor amount of skill, but if you want real arena skill, go check out bloodline champions
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Greece150 Posts
Great game reminds me of old aoc days .Im kinda dominating in this game atm catch me online TheMistaAoT
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On May 06 2011 03:54 ffswowsucks wrote:mista is a friend and he is really really good at AoE.
although the current active pl;ayer list is so shrinked....yes i assume he might be the best player in the world atm...but u cant be VERY good on both aoe and sc2...lets see what he ll choose.. 
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On May 06 2011 03:26 Barrin wrote:Show nested quote +On April 25 2011 11:49 DannyJ wrote: One of the early WoW arena seasons my druid partner wore nothing but greens and we get top 10 in the 2v2 bracket. It has NOTHING to do with skill, but rather major racial / class imbalances. Anyone who think WoW is a good test of "skill" is sadly mistaken, for obvious reasons, and it really isn't a good comparison to an rts games. I agree but at the same time in late 2008 I was in the highest rated destruction warlock / elemental shaman 2v2 team in the world (according to arenajunkies). Was also in the top 5 highest rated team without a (spec'd) healer and without a rogue (there was a warrior/dk and a warrior/ret pally combo that was doing better lol). Wasn't easy. But like I said I agree. I'm pretty sure this is a thread about Age of Empires Online, not about World of Warcraft.
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So many wierd MMO esque home city wierd stuff that i cant get my head around and questing against the computer is like doing dailies in wow. UGH, how infuriating.
How can they have taken the age of empires conquerors reboot idea and made it a free to play home city questing hub game is beyond me.
Leveling up in this game has so far been a load of suck. ;P
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I have played this now and here is the report...
Wow I didn't realize how much i have missed the old age of empires rts formula. I haven't played a game like aoe in like 7 years and wow what i had missed it The game is fun. And to answer some questions in this thread.
When you reach lvl 7 you will get a arena building and the option from that building to play 1v1 which me and my rts anxiety is to scared to play. So yea to answer some more questions some people like the Ai option. I rather do questing against ai then go do some pvp.
I really loved that they powered up the archers since they are my favorite units in any game and it's been a while since archers where good remember WC3 thos where bad remember AoM Those where ugly But now they have nice longbows and wherry nice dmg.
And those people that thinks it's to cartony even without the grapicks remember the pieces of meat the villagers carries where even bigger in the original.
TL:DR I'm having a hard time finding bad things about this game. ^^ And if you miss the old AoE test this and nostalgia will fill you fully.
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Oh and if you don't know how to get it just check your games in Windows7 and vista.
![[image loading]](http://i.imgur.com/jttmu.png)
If you log in there Age Of Empires Online will be at the top of the frontpage.
You always wondered what that was didn't you?
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