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New Bioshock: Infinite - Page 19

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MilesTeg
Profile Joined September 2010
France1271 Posts
March 27 2013 09:19 GMT
#361
On March 27 2013 11:36 sc4k wrote:
Show nested quote +
On March 27 2013 11:29 carloselcoco wrote:
On March 26 2013 23:52 sc4k wrote:
Edited out most of this post, not worth it.

It's possible that your excitement was justified but I'll wait and see. Perhaps if some other members of TL turn up who I know love Deus Ex and express their admiration then I might be fully excited. If Boblion turns up and says he loves it I might have to get it.


I recently finished the latest Deus Ex and I loved it. I experienced all of the endings in HR and I found the last boss battle to be a total joke, but I still loved HR.
When it comes to Bioshock Infinite, THIS GAME BEATS OUT THE CRAP OUT OF DEUS EX!!!

JUST GET IT DUDE!!!
THE ENDING MAKES IT WORTH IT!


o.O

out of Deus Ex 1? I'm reserving judgment of course until I play Bioshock Infinite but seeing as I would say Bioshock 1/2 are no way near DE1, I'd be surprised if Infinite is that much of an improvement that it topples what for me is the best game ever.

I'm glad you enjoyed it...I think I have enjoyed the majority of games 2k have been connected with, they are a publisher that seems to care about the end product rather than entirely about the profit margin *cough Activision/ EA cough*


Comparing it to Deus Ex is pretty much like comparing it to Street Fighter 2. The genres are just too different, BI is a linear shooter and DE is an RPG/stealth/action game. Both are among the best of their respective genres in my opinion.
Griffins
Profile Joined July 2012
United States98 Posts
Last Edited: 2013-03-27 11:33:37
March 27 2013 10:22 GMT
#362
On March 27 2013 15:45 Firebolt145 wrote:
Since we're talking about the ending again, here is my interpretation of it again:

+ Show Spoiler [My interpretation] +
In some worlds, Booker was baptised into Comstock, who then created Columbia. The prophecy he was given states that Columbia will last as long as his bloodline stays on the throne. However, Comstock became infertile for some reason (exposure to some machinery somewhere, IIRC), so he asked the Lutele siblings to stepover into an alternate universe where Booker was never baptised into Comstock to ask for Booker's daughter in return for clearing Booker's gambling debts. Booker accepts. During the handover into Comstock's world, Booker changes his mind and grabs at Anna, resulting in the missing fingertip, but she passes into Comstock's world anyway. She is then locked into the tower where Comstock keeps a watchful eye on her. All her special talents regarding crossing over worlds is theorised by the Lutele siblings to be due to part of her body (her fingertip) being stuck in her original world.

To destroy any evidence that Elizabeth is not Comstock's true daughter, he has his wife and the Lutele siblings killed. The Lutele siblings do not completely die, but are instead scattered across time and space due to their exposure during their work.

Years later, the Lutele siblings offer Booker the chance to cross worlds to meet Anna/Elizabeth again. When crossing over into Comstock's world, his mind gets addled in the process. He forgets about his past (the daughter) and mixes his new objective with his earlier bargain of getting the girl to clear his debts.

At the end of the game, the tower is destroyed and all the restrictions on Elizabeth's power are lifted. She is finally able to peer into ALL the alternate worlds, crossing them at will. She then realises that Booker = Comstock, and although Comstock is dead in this world, the events are still proceeding as normal in many other alternate universes. She tells Booker that Comstock is still alive, asking if Booker is completely committed to ending the chain by killing Comstock at his 'birth'. Booker still has not realised that Comstock is just himself reborn, and commits to it. He walks into the scene of Wounded Knee, where he had just previously refused baptism (and forgiveness for his past sins). He finally realises the truth, at which point several other Elizabeths appear, showing just how many of them have suffered due to his transition into Comstock. They smother him in the water and he dies without resisting; the chain is broken and the other Elizabeths disappear.


Things I'm still not clear about or do not fit with this theory:
+ Show Spoiler +
- What happened at the lighthouse at the beginning? Who set up the sign/dead guy inside?
- Exactly how does killing Booker pre-baptism in just one world kill ALL the Comstocks in all the worlds?



Man, I wrote up a long post explaining this, but as it turns out you have a good point!
+ Show Spoiler +
Time travel does not seem to work well with parallel universes!

1. The game assumes that if Booker isn't alive to make the decision to become Comstock, it effectively severs the entire branch of Comstock alternate universes within the multiverse. This includes the alternate future where they find pieces of Columbia in 1981, because if Comstock never existed then Columbia was never built. In a trippy way, this makes the Bioshock universe a possible parallel to our own.

2. But however! the game doesn't address the fact that Elizabeth's climactic act of killing Booker results in a branch in the multiverse right there! You have to account for the fact that there are universes where Elizabeth doesn't kill him, or Booker refuses to die. In those situations, they have created yet another alternate branch of possibilities where Booker can still become Comstock.
Essentially, Bioshock's resolution only works assuming one given timeline, not a multiverse. With Bioshock's "infinite" universes, the idea of you traveling back in time to kill yourself is no longer a paradox. (The paradox is that if your future self kills you, then who's going to time travel back and kill you? The answer is simple: an alternate version of yourself that can travel between parallel universes. These outcomes can simultaneously exist because in some universes you die, in others you don't.)

3. What it boils down to is this: Elizabeth killing Comstock is a classic time-travel scenario, but time-travel stories typically don't encompass the multiverse, because with infinite universes, you can't actually change the future since all possibilities simultaneously exist. There are, right now, universes where Comstock never took Anna and she is living happily ever after with Booker as her dad. Elizabeth never had to kill Comstock for that universe to exist. It's just that she's one of the unlucky Annas in a horrible parallel universe.


Edit: Oh shit, I thought about it some more and the ending can still work!
+ Show Spoiler +
We were thinking about it on far too grand a scale. It's a fucking video game, after all. It's not that Elizabeth is trying to eradicate all Comstocks across all parallel universes, she is only removing him from her own timeline (and maybe several more, as seen by the few extra Lizzies in the last scene). But the only timeline that matters for our purposes is the one we play through in Bioshock Infinite, let's call them universe-A and universe-B, where A is our Booker's original universe, and B is the alternate that our particular Anna gets trapped in. Between these two universes, Elizabeth is the constant, as there is only one of her.

Our Lizzie kills Booker of universe B, before he becomes the Comstock that snatches her away. By killing him, she is creating a brand new timeline for herself where Comstock doesn't exist. But she is mainly rewriting the timeline in universe A, from destroying the Comstock of universe B. Only these two universes can affect her directly. In all other universes, Annas are still getting fucked over, but whatever.

It's odd then that our Booker experiences the drowning in first person, since Booker-A isn't the same person as Booker-B. Theoretically, he could enter universe B and watch his likeness drown. But meh, I guess it's more dramatic that way.
Narcind
Profile Blog Joined May 2010
Sweden2489 Posts
March 27 2013 10:30 GMT
#363
So I've played through the first bioshock, I thought the story was amazing and the gameplay was pretty decent too, last few hours of the game kind of dragged on a bit, but it was still enjoyable. I've not played a lot of bioshock 2 at all, I'm only like 1-2 hours into the game, and while I think it's ok, the first game just seemed better right from the start.

So my question is, is bioshock: infinite a good game (regarding both the gameplay and story. I heard gameplay was very, very easy?), how would you rank it against bioshock 1 and 2, and should I buy this game?
shadowboxer
Profile Joined November 2010
United States224 Posts
Last Edited: 2013-03-27 10:59:40
March 27 2013 10:46 GMT
#364
On March 27 2013 19:30 Canas wrote:
So I've played through the first bioshock, I thought the story was amazing and the gameplay was pretty decent too, last few hours of the game kind of dragged on a bit, but it was still enjoyable. I've not played a lot of bioshock 2 at all, I'm only like 1-2 hours into the game, and while I think it's ok, the first game just seemed better right from the start.

So my question is, is bioshock: infinite a good game (regarding both the gameplay and story. I heard gameplay was very, very easy?), how would you rank it against bioshock 1 and 2, and should I buy this game?


The gameplay is a less clunkier version of both games. It's very similar, but there are improvements so if you enjoyed 1 and 2's gameplay you will enjoy this game. If you start on hard or 1999 it isn't easy at all. Hard is not insanely difficult, but you will die multiple times and you will be frustrated over the deaths because the situation seems hard, as it should. I can't speak for normal or easy, I'm sure they're a walk in the park. Honestly, you will want to find out whats going on in this game much more than 1 or 2 because its more of a mystery and as a result the hard scenarios become more of a pain in the ass than enjoyable simply because you want to find out more about what happens.

Story wise its complexity and the appreciation you will have for it will be equal to if not exceed the first ones. It is incredible and will have you thinking for a long time after it ends.

If you have no way to rent it or money isn't an issue, buy it. If you can rent it, do so and finish it in one or two sittings. There is no real reason to own it other than saying you own a piece of art. If you do buy it, however, I can say with confidence that you won't regret doing so.
"Hear that? That's God laughing at your plans."
MrCon
Profile Blog Joined August 2010
France29748 Posts
March 27 2013 11:04 GMT
#365
Go it for free with Tomb Raider when buying my Radeon.
The game is beautiful, the sound effects and overall sound design is great. But the game itself is just another too easy FPS. It's not bad, but it's not good. I have not finished it yet tho, and I will, but I won't try the 1994 difficulty cause the fighting itself isn't enjoyable enough to do it twice.
I'd buy it when it's at 30€ because the atmosphere is great, but those reviews are a little too enthusiast imo.
AnomalySC2
Profile Joined August 2012
United States2073 Posts
March 27 2013 11:07 GMT
#366
On March 27 2013 20:04 MrCon wrote:
Go it for free with Tomb Raider when buying my Radeon.
The game is beautiful, the sound effects and overall sound design is great. But the game itself is just another too easy FPS. It's not bad, but it's not good. I have not finished it yet tho, and I will, but I won't try the 1994 difficulty cause the fighting itself isn't enjoyable enough to do it twice.
I'd buy it when it's at 30€ because the atmosphere is great, but those reviews are a little too enthusiast imo.


The point of the game is not about how hard the gameplay is.
MrCon
Profile Blog Joined August 2010
France29748 Posts
March 27 2013 11:07 GMT
#367
On March 27 2013 16:38 NightOfTheDead wrote:
Nothing impressive, 6 hours into the game, playing on hard. Sure story is decent, and world is pretty detailed and unique, but no way it is all 10s, because of one thing : gameplay is generic shooter. What is the fuss about that? There are tons of generic shooters with some sort of supernatural powers. Meh.

Yeah, exactly my thoughts too. Game is ok, but is far from a goty. A decent generic shooter with a good ambiance, nothing more, nothing less.
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2013-03-27 11:11:05
March 27 2013 11:09 GMT
#368
On March 27 2013 20:07 AnomalySC2 wrote:
Show nested quote +
On March 27 2013 20:04 MrCon wrote:
Go it for free with Tomb Raider when buying my Radeon.
The game is beautiful, the sound effects and overall sound design is great. But the game itself is just another too easy FPS. It's not bad, but it's not good. I have not finished it yet tho, and I will, but I won't try the 1994 difficulty cause the fighting itself isn't enjoyable enough to do it twice.
I'd buy it when it's at 30€ because the atmosphere is great, but those reviews are a little too enthusiast imo.


The point of the game is not about how hard the gameplay is.

What is the point of the gameplay ? I don't say a game has to be hard, but at least challenging. It's still a shooter, and the shooting part is just average. The theme and ambiance/story is what make you forget the gameplay. But it's just another solid shooter, nothing exceptional, you'll play your 10 hours then forget it.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34503 Posts
March 27 2013 11:23 GMT
#369
On March 27 2013 19:22 Griffins wrote:
Show nested quote +
On March 27 2013 15:45 Firebolt145 wrote:
Since we're talking about the ending again, here is my interpretation of it again:

+ Show Spoiler [My interpretation] +
In some worlds, Booker was baptised into Comstock, who then created Columbia. The prophecy he was given states that Columbia will last as long as his bloodline stays on the throne. However, Comstock became infertile for some reason (exposure to some machinery somewhere, IIRC), so he asked the Lutele siblings to stepover into an alternate universe where Booker was never baptised into Comstock to ask for Booker's daughter in return for clearing Booker's gambling debts. Booker accepts. During the handover into Comstock's world, Booker changes his mind and grabs at Anna, resulting in the missing fingertip, but she passes into Comstock's world anyway. She is then locked into the tower where Comstock keeps a watchful eye on her. All her special talents regarding crossing over worlds is theorised by the Lutele siblings to be due to part of her body (her fingertip) being stuck in her original world.

To destroy any evidence that Elizabeth is not Comstock's true daughter, he has his wife and the Lutele siblings killed. The Lutele siblings do not completely die, but are instead scattered across time and space due to their exposure during their work.

Years later, the Lutele siblings offer Booker the chance to cross worlds to meet Anna/Elizabeth again. When crossing over into Comstock's world, his mind gets addled in the process. He forgets about his past (the daughter) and mixes his new objective with his earlier bargain of getting the girl to clear his debts.

At the end of the game, the tower is destroyed and all the restrictions on Elizabeth's power are lifted. She is finally able to peer into ALL the alternate worlds, crossing them at will. She then realises that Booker = Comstock, and although Comstock is dead in this world, the events are still proceeding as normal in many other alternate universes. She tells Booker that Comstock is still alive, asking if Booker is completely committed to ending the chain by killing Comstock at his 'birth'. Booker still has not realised that Comstock is just himself reborn, and commits to it. He walks into the scene of Wounded Knee, where he had just previously refused baptism (and forgiveness for his past sins). He finally realises the truth, at which point several other Elizabeths appear, showing just how many of them have suffered due to his transition into Comstock. They smother him in the water and he dies without resisting; the chain is broken and the other Elizabeths disappear.


Things I'm still not clear about or do not fit with this theory:
+ Show Spoiler +
- What happened at the lighthouse at the beginning? Who set up the sign/dead guy inside?
- Exactly how does killing Booker pre-baptism in just one world kill ALL the Comstocks in all the worlds?



Man, I wrote up a long post explaining this, but as it turns out you have a good point!
+ Show Spoiler +
Time travel does not seem to work well with parallel universes!

1. The game assumes that if Booker isn't alive to make the decision to become Comstock, it effectively severs the entire branch of Comstock alternate universes within the multiverse. This includes the alternate future where they find pieces of Columbia in 1981, because if Comstock never existed then Columbia was never built. In a trippy way, this makes the Bioshock universe a possible parallel to our own.

2. But however! the game doesn't address the fact that Elizabeth's climactic act of killing Booker results in a branch in the multiverse right there! You have to account for the fact that there are universes where Elizabeth doesn't kill him, or Booker refuses to die. In those situations, they have created yet another alternate branch of possibilities where Booker can still become Comstock.
Essentially, Bioshock's resolution only works assuming one given timeline, not a multiverse. With Bioshock's "infinite" universes, the idea of you traveling back in time to kill yourself is no longer a paradox. (The paradox is that if your future self kills you, then who's going to time travel back and kill you? The answer is simple: an alternate version of yourself that can travel between parallel universes. These outcomes can simultaneously exist because in some universes you die, in others you don't.)

3. What it boils down to is this: Elizabeth killing Comstock is a classic time-travel scenario, but time-travel stories typically don't encompass the multiverse, because with infinite universes, you can't actually change the future since all possibilities simultaneously exist. There are, right now, universes where Comstock never took Anna and she is living happily ever after with Booker as her dad. Elizabeth never had to kill Comstock for that universe to exist. It's just that she's one of the unlucky Annas in a horrible parallel universe. Which leaves us with the question, is Elizabeth's attempt to change the past (and all the events of Bioshock Infinite) ultimately futile?

Does that make sense?

Good ol' quantum mechanics, eh?

+ Show Spoiler +
Unless there is something we've missed, I suspect we'll have to be content with the knowledge that we've at least ended the chain of events in our current reality, which we're most invested in.
Moderator
Proof.
Profile Joined August 2011
535 Posts
March 27 2013 11:31 GMT
#370
Just finished it! I'm still trying to wrap my head around it like a dummy..... but shit. I think I'm gonna play it again :o
The sound team for this game deserve so much frikin props I swear zomg it is soooooooooooo gooooooooooooood.
And the people who designed Columbia (dat intro). You know what might as well give props to the entire team fuck. Game of 2013 for sure
He who has a why to live can bear almost any how
Firebolt145
Profile Blog Joined May 2010
Lalalaland34503 Posts
March 27 2013 11:32 GMT
#371
Also something I hadn't mentioned in my initial interpretation regarding the Lutece siblings. I am not 100% sure about this since I kinda skipped over it in my initial playthrough, but after reading around I figure this is the way it is. Will confirm when I finish my second, more thorough playthrough.

+ Show Spoiler +
There was initially only one Lutece person in each world. In Comstock's world, it was a lady. In Booker's world, it was a man. They were both born on the same day, only one chromosome separated them.

In lady Lutece's work with multiple worlds etc, she came into contact with her male counterpart. She asked him to approach Booker with the 'girl for the debt' message, which is why Booker never sees lady Lutece in the flashbacks. The Lutece siblings only come into contact when they pass Anna over, where you see the male Lutece cross over first before Comstock.

My theory is that this explains why, at the very beginning of the game, when you walk through Columbia you see the statue of Lutece change from a man (your initial universe) to a lady (current universe). It also explains why they finish each others sentences etc, because they are essentially the same person.
Moderator
Griffins
Profile Joined July 2012
United States98 Posts
March 27 2013 11:37 GMT
#372
On March 27 2013 20:23 Firebolt145 wrote:

Good ol' quantum mechanics, eh?

+ Show Spoiler +
Unless there is something we've missed, I suspect we'll have to be content with the knowledge that we've at least ended the chain of events in our current reality, which we're most invested in.


Egads, you caught me while I was editing! But, yeah, we have to keep things localized for storytelling purposes.
Saryph
Profile Joined April 2010
United States1955 Posts
March 27 2013 11:56 GMT
#373
Best AAA title I've played in years, I didn't enjoy Bioshock 1/2 that much, but LOVED this game, easily the best game I've ever played, such a well put together environment.

On March 27 2013 20:32 Firebolt145 wrote:
Also something I hadn't mentioned in my initial interpretation regarding the Lutece siblings. I am not 100% sure about this since I kinda skipped over it in my initial playthrough, but after reading around I figure this is the way it is. Will confirm when I finish my second, more thorough playthrough.

+ Show Spoiler +
There was initially only one Lutece person in each world. In Comstock's world, it was a lady. In Booker's world, it was a man. They were both born on the same day, only one chromosome separated them.

In lady Lutece's work with multiple worlds etc, she came into contact with her male counterpart. She asked him to approach Booker with the 'girl for the debt' message, which is why Booker never sees lady Lutece in the flashbacks. The Lutece siblings only come into contact when they pass Anna over, where you see the male Lutece cross over first before Comstock.

My theory is that this explains why, at the very beginning of the game, when you walk through Columbia you see the statue of Lutece change from a man (your initial universe) to a lady (current universe). It also explains why they finish each others sentences etc, because they are essentially the same person.


+ Show Spoiler +
Did you watch the ending after the credits and if so, what is your opinion on that? That's the one big thing (besides the two problems you've mentioned) that really throws me off, isn't he supposed to be dead? So why is he alive(?) after the credits, possibly with baby Anna/Liz in her cradle again?
Proof.
Profile Joined August 2011
535 Posts
March 27 2013 11:59 GMT
#374
On March 27 2013 20:32 Firebolt145 wrote:
Also something I hadn't mentioned in my initial interpretation regarding the Lutece siblings. I am not 100% sure about this since I kinda skipped over it in my initial playthrough, but after reading around I figure this is the way it is. Will confirm when I finish my second, more thorough playthrough.

+ Show Spoiler +
There was initially only one Lutece person in each world. In Comstock's world, it was a lady. In Booker's world, it was a man. They were both born on the same day, only one chromosome separated them.

In lady Lutece's work with multiple worlds etc, she came into contact with her male counterpart. She asked him to approach Booker with the 'girl for the debt' message, which is why Booker never sees lady Lutece in the flashbacks. The Lutece siblings only come into contact when they pass Anna over, where you see the male Lutece cross over first before Comstock.

My theory is that this explains why, at the very beginning of the game, when you walk through Columbia you see the statue of Lutece change from a man (your initial universe) to a lady (current universe). It also explains why they finish each others sentences etc, because they are essentially the same person.

+ Show Spoiler +

Yea your theory about the Lutece's makes sense at least to me. I think it's in one of the Kinetoscopes that goes something like "who knew she even had a twin?" In the beginning of the game they don't even hint at the brother until later (all scientific props for Columbia at least in the beginning of the game goes strictly to Lady Lutece) And there's a voxophone way way later on where Lady Lutece says specifically that one chromosome is the difference between the Lutece twins. I totally didn't even know the statue in the beginning was that of Lutece, I was way too busy just marvelling at Columbia haha. Still, that would kinda explain the statue "morphing" like that.
He who has a why to live can bear almost any how
AnomalySC2
Profile Joined August 2012
United States2073 Posts
Last Edited: 2013-03-27 12:08:32
March 27 2013 12:05 GMT
#375
On March 27 2013 20:07 MrCon wrote:
Show nested quote +
On March 27 2013 16:38 NightOfTheDead wrote:
Nothing impressive, 6 hours into the game, playing on hard. Sure story is decent, and world is pretty detailed and unique, but no way it is all 10s, because of one thing : gameplay is generic shooter. What is the fuss about that? There are tons of generic shooters with some sort of supernatural powers. Meh.

Yeah, exactly my thoughts too. Game is ok, but is far from a goty. A decent generic shooter with a good ambiance, nothing more, nothing less.


96 critic and 9.0 user on metacritic disagrees. http://www.metacritic.com/game/pc/bioshock-infinite

For reference, HoTS 86 critic, 7.6 user http://www.metacritic.com/game/pc/starcraft-ii-heart-of-the-swarm

I think you just miss the point of the game. It is a brilliantly creative work of art.
Bacillus
Profile Joined August 2010
Finland2035 Posts
March 27 2013 12:55 GMT
#376
On March 27 2013 20:56 Saryph wrote:
Best AAA title I've played in years, I didn't enjoy Bioshock 1/2 that much, but LOVED this game, easily the best game I've ever played, such a well put together environment.

Just out of interest, what makes Infinite a better gaming experience than the previous games for you?

I found the two previous games often a bit clumsy and flawed here and there, but still overall very much enjoyable, worthwile and rewarding gaming experiences. Looks the new one might be the first full-prized game I buy in a long while. I don't think that has happened since SC2:WoL.
Saryph
Profile Joined April 2010
United States1955 Posts
Last Edited: 2013-03-27 13:41:13
March 27 2013 13:32 GMT
#377
On March 27 2013 21:55 Bacillus wrote:
Show nested quote +
On March 27 2013 20:56 Saryph wrote:
Best AAA title I've played in years, I didn't enjoy Bioshock 1/2 that much, but LOVED this game, easily the best game I've ever played, such a well put together environment.

Just out of interest, what makes Infinite a better gaming experience than the previous games for you?

I found the two previous games often a bit clumsy and flawed here and there, but still overall very much enjoyable, worthwile and rewarding gaming experiences. Looks the new one might be the first full-prized game I buy in a long while. I don't think that has happened since SC2:WoL.


If I had to answer in one word, it would be Elizabeth.

Having a character there participating added a new level for me, not to mention your character talked a lot more as a result of her role in the story. That might sound dumb, but Bioshock got to me at times when I had nothing to listen to except the splicers yelling as they ran at me and recorders. Going back to Elizabeth, she was well designed, I ran into no bugs with her, and the story (and her as a result) was enjoyable to me.

There were other changes I really enjoyed as well, such as added variation to the color palette, the periods of time with no combat were amazing, especially places like Battleship Bay and the beginning of the game with the fair and the gardens. Getting rid of things like tonic slots was nice as well, I hated having to switch out tonics or hope I had the right ones equipped so I wouldn't miss something, a really big pet peeve of mine.
Obsidian
Profile Joined June 2010
United States350 Posts
March 27 2013 13:43 GMT
#378
Bioshock Infinite went through a lot of different themes as the game progressed.

+ Show Spoiler +
Initially of course, is the 'girl in the tower' and the racial injustice along with a unhealthy helping of patriotism and religious fanaticism. That persists at least in part, for a major portion of the games, but with every 'Tear', the paradigm shifts. Mob Mentality, convenient truths, political necessities, greed and capitalism and the corporate state, duality, time travel, multi-dimensionality and even prophecy and predetermination all come into play by the end.

Though I enjoyed the game, as a whole, the end point of the game came rather rapidly, and with more than a bit of sudden exposition. There's very little evidence of the eventual end and the truths revealed therein throughout the game. It ends up feeling rather sudden and somewhat disappointing.

Though obviously something weird is going on with the twins, it's only much later that you can figure out what, and even then... they comprised of a very strange role. I'd dare say they ended up taking the narrator role in the whole drama, for all that they may have initially been the instigators of it too.

The Comstock vs DeWitt revelations were unfortunately abrupt. I felt that they disrupted the natural flow of the game a bit more harshly than any of the previous renditions, plus they seem well out of left field and due to the nature of the game and the singular ending, left me feeling somewhat morose. That any and all 'choices' made through the game are meaningless is fairly depressing, and almost renders the whole game pointless save as a psychological experiment.


+ Show Spoiler +
That all said, I still enjoyed it, but like ME3, I felt the ending left much to be desired, indeed the entire closing sequence/series ended up so divergent from the game as a whole to feel rather discordant.
Luke, you are still a wanker!
MotherOfRunes
Profile Joined December 2010
Germany2862 Posts
March 27 2013 13:47 GMT
#379
On March 27 2013 20:56 Saryph wrote:
easily the best game I've ever played]

you are one of those hundreds who get paid for posts like this??( not trolling, its serious business)
"Your Razor sucks!" -Kuroky's Dad
Firebolt145
Profile Blog Joined May 2010
Lalalaland34503 Posts
March 27 2013 13:56 GMT
#380
On March 27 2013 22:47 MotherOfRunes wrote:
Show nested quote +
On March 27 2013 20:56 Saryph wrote:
easily the best game I've ever played]

you are one of those hundreds who get paid for posts like this??( not trolling, its serious business)

If a person has such a good experience with a game that he feels it is easily the best game he has ever played, he is free to state his opinion. Why would you assume he gets paid for it?
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