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On June 22 2013 01:34 Duka08 wrote:
Definitely pretty encouraging potential to earn with tanks I currently have/love. Maybe I'll go Prem this weekend and grind it out.
If it is just about grinding credits this is the better option than a tier 6 prem tank, I believe. The more veteran players should correct me if i am wrong.
However, in the long run the prem tanks also help with crew training. So, if you realise that you want to go all the way with the russian TDs having a box tank in the garage might come in handy.
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oh my god so much TD spam today
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Estonia774 Posts
On June 22 2013 01:22 Duka08 wrote:Show nested quote +On June 22 2013 01:19 bitter[KALT] wrote:On June 22 2013 00:05 Duka08 wrote: Alternatively I indulge a bit and pick up the SU-122-44. Which I hear is quite nice. But. Money @_@
Edit: ESSENTIALLY now that I'm breaking into buying multiple T6 tanks I feel very credit starved. I'd like to pick up a premium without going overboard and getting a T8 or something, and these happen to be on sale. If there are other prems I'm overlooking that YOU enjoy, sell me! :D Are you set on purchasing a Tier 6 or lower prem tank? They don't get the amazing credit modifiers that the tier 8s get... so don't get any false impressions - you will still have to play reasonably well to make any sort of good profit. So, if it is a decision between using the gold for a premium account or using it for a tier 6 prem tank I would say go with the premium account. You will be able to make just as much credit profit with a tier 5 tank that does decent damage and that you like playing. I didn't know that the different Prem tanks had different modifiers. I'll have to check that out. Perhaps I'll just grind out a solid day or two on premium on tanks I'm enjoying. Good point. I'd love to get a T8 prem but it's a pretty big investment. Have those ever gone on sale? And how often? Historically..
Actually almost all prem tanks have the same credit modifier - few of them have slightly higher (type59 for example) and the credit modifier for non-prem tanks is much lower. In a simple way - credit mechanics work like that: the higher tier tanks earn more credits for dealing damage and other activities than the lower tier. That makes tier 8 premium tanks best for farming credits, considering fact that repair and ammo cost is very very low comparing to non-premium tanks.
T8 prem tanks go on sale, but very rare. However, it is highly possible that they will be on sale this summer, since WG is doing tons of events atm to celebrate their anniversary.
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On EU (don't know if it applies for NA as well) some TDs get 80% more credits - one of them is the StugIII, already the best nonpremium-tank to creditfarm.
Just wanted to throw that in there.
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Without being a light tank, what are some good tanks for pushing forward and not getting immediately blown up by invisible tanks.
So far it seems without someone else lighting stuff up advancing is pointless and as a result playing anything other than ultra heavies or TDs seems pointless for me.
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Every tank can advance, most of the times. Just not at all places. And don't be fooled by superheavy tanks etc, they have even bigger problems (priority target for arties).
Edit: not to mention that different tanks (even in the same tier/class) have different roles. An IS-3 can advance where a KT can't, stuff like that. Brawler generally are more "rewarding" to play aggressive, whereas "fire-support-tanks" like King Tiger etc are more rewarding staying back.
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That's not what I was asking.
If you aren't all the way in the back and there is no scout you can barely go deep cover to deep cover even in something that can take that inevitable camo hit like a heavy. Honestly you are just asking to get lit up and trading health with people you probably can't even see yet.
How are your medium tanks advancing when there aren't big red dots everywhere? By relying on bad aim from the enemy or just sitting behind cover letting some big gun behind them trade with the first people to proximity you or break camo? I keep having matches where both teams have a few mobile tanks wedged behind some big piece of cover spotting and as long as they are alive it is just invisible tanks shooting stuff that wanders into that visible zone until the game nears a draw or the spotter gets picked.
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On June 22 2013 04:28 Percutio wrote: That's not what I was asking.
If you aren't all the way in the back and there is no scout you can barely go deep cover to deep cover even in something that can take that inevitable camo hit like a heavy. Honestly you are just asking to get lit up and trading health with people you probably can't even see yet.
How are your medium tanks advancing when there aren't big red dots everywhere? By relying on bad aim from the enemy or just sitting behind cover letting some big gun behind them trade with the first people to proximity you or break camo?
No, what you're asking is "what tank is invincible enough to drive through enemy fire". That doesn't exist. I told you what exists: tanks that are more reliable in advancing than others. That's it. Mediums actually are not for advancing btw, alot of them are way better as firesupport than suiciding - if they have to stay with the heavies, which in most cases, they don't.
Edit: not to mention that camo is quite broken on heavy tanks. If they shoot, they light up.
Edit2: and there's maybe 10% of games where you don't have a tank in your team that can act as a scout. I played like 60 games today, and in all of them at least one scout was available - alot of times even more.
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On June 22 2013 04:35 m4inbrain wrote:Show nested quote +On June 22 2013 04:28 Percutio wrote: That's not what I was asking.
If you aren't all the way in the back and there is no scout you can barely go deep cover to deep cover even in something that can take that inevitable camo hit like a heavy. Honestly you are just asking to get lit up and trading health with people you probably can't even see yet.
How are your medium tanks advancing when there aren't big red dots everywhere? By relying on bad aim from the enemy or just sitting behind cover letting some big gun behind them trade with the first people to proximity you or break camo? No, what you're asking is "what tank is invincible enough to drive through enemy fire". That doesn't exist. I told you what exists: tanks that are more reliable in advancing than others. That's it. Mediums actually are not for advancing btw, alot of them are way better as firesupport than suiciding - if they have to stay with the heavies, which in most cases, they don't. Edit: not to mention that camo is quite broken on heavy tanks. If they shoot, they light up. Edit2: and there's maybe 10% of games where you don't have a tank in your team that can act as a scout. I played like 60 games today, and in all of them at least one scout was available - alot of times even more. Cool thanks, so when the scout gets picked and both teams are all lined up, camoed in mid range, I'll just continue to read facebook for 15 minutes until someone makes a stupid decision because obviously mid range pokes are impossible past the first burst of the game thanks to the high chance of someone alpha striking you from full invis and generally making all minor movements at that point not worth it. Hell even if you don't get hit immediately there is a solid chance that you get lit up to a lot of the enemy team without the reverse happening, so even going for a damage trade or pick there can just result in you fighting 1v1vInvis. This is where my initial point lies, why pick anything other than my TDs and heavies if I know this is where all my pubs end up within five minutes?
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On June 22 2013 09:08 Percutio wrote:Show nested quote +On June 22 2013 04:35 m4inbrain wrote:On June 22 2013 04:28 Percutio wrote: That's not what I was asking.
If you aren't all the way in the back and there is no scout you can barely go deep cover to deep cover even in something that can take that inevitable camo hit like a heavy. Honestly you are just asking to get lit up and trading health with people you probably can't even see yet.
How are your medium tanks advancing when there aren't big red dots everywhere? By relying on bad aim from the enemy or just sitting behind cover letting some big gun behind them trade with the first people to proximity you or break camo? No, what you're asking is "what tank is invincible enough to drive through enemy fire". That doesn't exist. I told you what exists: tanks that are more reliable in advancing than others. That's it. Mediums actually are not for advancing btw, alot of them are way better as firesupport than suiciding - if they have to stay with the heavies, which in most cases, they don't. Edit: not to mention that camo is quite broken on heavy tanks. If they shoot, they light up. Edit2: and there's maybe 10% of games where you don't have a tank in your team that can act as a scout. I played like 60 games today, and in all of them at least one scout was available - alot of times even more. Cool thanks, so when the scout gets picked and both teams are all lined up, camoed in mid range, I'll just continue to read facebook for 15 minutes until someone makes a stupid decision because obviously mid range pokes are impossible past the first burst of the game thanks to the high chance of someone alpha striking you from full invis and generally making all minor movements at that point not worth it. Hell even if you don't get hit immediately there is a solid chance that you get lit up to a lot of the enemy team without the reverse happening, so even going for a damage trade or pick there can just result in you fighting 1v1vInvis. This is where my initial point lies, why pick anything other than my TDs and heavies if I know this is where all my pubs end up within five minutes?
It sounds like you're just playing wrong, because that's not my experience with the game at all.
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On June 22 2013 09:08 Percutio wrote:Show nested quote +On June 22 2013 04:35 m4inbrain wrote:On June 22 2013 04:28 Percutio wrote: That's not what I was asking.
If you aren't all the way in the back and there is no scout you can barely go deep cover to deep cover even in something that can take that inevitable camo hit like a heavy. Honestly you are just asking to get lit up and trading health with people you probably can't even see yet.
How are your medium tanks advancing when there aren't big red dots everywhere? By relying on bad aim from the enemy or just sitting behind cover letting some big gun behind them trade with the first people to proximity you or break camo? No, what you're asking is "what tank is invincible enough to drive through enemy fire". That doesn't exist. I told you what exists: tanks that are more reliable in advancing than others. That's it. Mediums actually are not for advancing btw, alot of them are way better as firesupport than suiciding - if they have to stay with the heavies, which in most cases, they don't. Edit: not to mention that camo is quite broken on heavy tanks. If they shoot, they light up. Edit2: and there's maybe 10% of games where you don't have a tank in your team that can act as a scout. I played like 60 games today, and in all of them at least one scout was available - alot of times even more. Cool thanks, so when the scout gets picked and both teams are all lined up, camoed in mid range, I'll just continue to read facebook for 15 minutes until someone makes a stupid decision because obviously mid range pokes are impossible past the first burst of the game thanks to the high chance of someone alpha striking you from full invis and generally making all minor movements at that point not worth it. Hell even if you don't get hit immediately there is a solid chance that you get lit up to a lot of the enemy team without the reverse happening, so even going for a damage trade or pick there can just result in you fighting 1v1vInvis. This is where my initial point lies, why pick anything other than my TDs and heavies if I know this is where all my pubs end up within five minutes?
Maybe (and don't take it wrong) because you don't know how to play light/meds. Which is totally fine, i'm too stupid to "get" TDs. I played 5891 matches, 5769 of them weren't draws. So stuff "happened" without two invisible tanklines standing there and playing with their balls. Btw if you drive in position and you get shot at by invisible TDs/heavys, you were too slow in position. As a med/light, you have all the time in the world to get in position and actually see the heavies moving.
I'm sorry, what you describe is definately a problem on your part, not the game/tanks itself. And i play everything but TDs (well, i play them as well, but without any effect on the game).
But one thing is for sure: you can't move and expect to be invisible. That's true. There's almost always trading for heavies, that's why you pick a "line" where you reduce possible threats to a minimum. Meds, as i said, are already in position when the heavies roll in (if played right), so there should be no surprise there.
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Just finally got in to World of Tanks after reading the devs removed most of the p2w and that the game was coming to xbox. Can anyone throw me out a quick summary of a noobs guide to getting started?
So far ive been hounding a Cruiser Mk III and farming credits since it was the only tank ive been able to effectively kill people and maneuver in, but ive no idea what to do with any credits i farm.
Also whats up with the ammo types, are the other 2 options only for people that pay?
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On June 22 2013 13:30 Mania[K]al wrote: Just finally got in to World of Tanks after reading the devs removed most of the p2w and that the game was coming to xbox. Can anyone throw me out a quick summary of a noobs guide to getting started?
So far ive been hounding a Cruiser Mk III and farming credits since it was the only tank ive been able to effectively kill people and maneuver in, but ive no idea what to do with any credits i farm.
Also whats up with the ammo types, are the other 2 options only for people that pay?
For low tier tanks, there's a handful of really good ones. I've used a T18 before (on my first account before I abandoned it) which is an American TD, the one after that in T82 TD is pretty cool as a glass cannon too with the Howizter. I hear early German TD's are pretty nice as well.
There's basically 4 ammo types in game: AP, HE (they cost normal amount, and basically standard for almost every vehicle), there's APCR which is like AP but has higher penetration values, but can cost much more credits, or gold to buy, and HEAT which is similar but works differently to the point it doesn't lose it's damage potency over distance and I think it ignores armor angling, or at least greatly minimizes it. HEAT shells are getting nerfed in the next patch though, but it varies per which vehicle. There's also HESH rounds on some British Tanks, but I never had an British vehicles and don't know the technical specs on their effectiveness. I think they are "gold" or premium ammo as well.
Any item (ammo, consumables) bought with gold can be bought with Silver/Credits but they cost multiplicatively more of course to balance it out. I've never bought any ammo for gold though, credits can always be earned over time, gold - not really.
Been playing this game for a month. Funny part was that sometime last year I even registered an account for it, was intending to play after watching a few videos of it on Youtube, but never did. What got me this time back into the game and actually did play it was hearing GOMTV would be streaming WoT. I have no aspirations of being a pro, semi pro, or even doing a clan war if I get in a good clan(not even planning to join a clan atm either). I'm just an average player who solo pubs all the time. I'm probably considered a "wallet warrior" since I dropped quite a bit of money buying premium tanks and free XP'ing to an E-75 Tier 9 heavy german tank already in the span of a month (which I love BTW, it's a Tiger 2/King Tiger on roids).
TD's are fairly popular this weekend, especially french ones since there's an event where the French TD line is cheaper to buy via credits, and some reward more credits after a battle too. Also the 2 Russian premium TD's are 50% on sale in SU-122-44 (which I also own, great gun, inaccurate though imo, but good ROF and overall damage), and the premium "derp" of the SU-100Y which is a glass cannon. Also the British AT-15A premium tank is also on sale at 50% off too. I got enough TD's, and I'm fairly content with what I got. Though if that new Chinese 112 premium eventually pops up, I'd probably buy it.
If anyone wants to contact me in game to platoon or something, I'm on NA server, and my ign is: xrt0
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How does detection work in this game?
I see people shooting from bushes but not being revealed until someone runs over and gets vision on them. Does that mean if im hidden and someone strolls by without knowing im there, im suddenly a blip on everyones map?
I also see random tanks getting spotted with a crosshair above them, what is that and how do you do that?
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View range is a weird mechanic. There's a cap where a player's own individual view range is 450m (since most vehicles are under that, things like binocs, or optics, along with Skills/Perks may boost it). Though that value is shortened due to vehicles by their size, camo value which can also be altered with a camo net and camoflague skill, as well if they are moving or not. Smaller vehicles usually have a better base camo index so they can blend in a lot easier, and if they have a camo net and/or full crew with max camoflague skill, they are very hard to detect when in cover.
View range can be over 450m, a little difficult to explain, but it may help a teammate who's a scout find someone beyond the 450m cap for you (confusing I know). Also being beyond the 450m range cap does increase the chance of spotting camoflague/hidden targets a bit easier.
You become a blip on the opposing team's map to those who are within the radio range of the vehicle that spotted you. Usually in the Tier 8-10 games I get stuck in with my higher tier vehicles, most vehicles can have a radio range of around 700m or more. So it's not too uncommon to have someone spot a tank and have it be seen both on the HUD and minimap across most of the actual map itself.
As for the crosshair, if you could take a screenshot of it when it pops up and post it. I'd probably know, but tbh, not sure. It could mean a player is targetting that opposing vehicle, and is asking for assistance in killing it.
Full info on spotting range, and other mechanics in more detail: http://wiki.worldoftanks.com/Battle_Mechanics#Spotting_Range
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On June 22 2013 13:01 m4inbrain wrote:Show nested quote +On June 22 2013 09:08 Percutio wrote:On June 22 2013 04:35 m4inbrain wrote:On June 22 2013 04:28 Percutio wrote: That's not what I was asking.
If you aren't all the way in the back and there is no scout you can barely go deep cover to deep cover even in something that can take that inevitable camo hit like a heavy. Honestly you are just asking to get lit up and trading health with people you probably can't even see yet.
How are your medium tanks advancing when there aren't big red dots everywhere? By relying on bad aim from the enemy or just sitting behind cover letting some big gun behind them trade with the first people to proximity you or break camo? No, what you're asking is "what tank is invincible enough to drive through enemy fire". That doesn't exist. I told you what exists: tanks that are more reliable in advancing than others. That's it. Mediums actually are not for advancing btw, alot of them are way better as firesupport than suiciding - if they have to stay with the heavies, which in most cases, they don't. Edit: not to mention that camo is quite broken on heavy tanks. If they shoot, they light up. Edit2: and there's maybe 10% of games where you don't have a tank in your team that can act as a scout. I played like 60 games today, and in all of them at least one scout was available - alot of times even more. Cool thanks, so when the scout gets picked and both teams are all lined up, camoed in mid range, I'll just continue to read facebook for 15 minutes until someone makes a stupid decision because obviously mid range pokes are impossible past the first burst of the game thanks to the high chance of someone alpha striking you from full invis and generally making all minor movements at that point not worth it. Hell even if you don't get hit immediately there is a solid chance that you get lit up to a lot of the enemy team without the reverse happening, so even going for a damage trade or pick there can just result in you fighting 1v1vInvis. This is where my initial point lies, why pick anything other than my TDs and heavies if I know this is where all my pubs end up within five minutes? Maybe (and don't take it wrong) because you don't know how to play light/meds. Which is totally fine, i'm too stupid to "get" TDs. I played 5891 matches, 5769 of them weren't draws. So stuff "happened" without two invisible tanklines standing there and playing with their balls. Btw if you drive in position and you get shot at by invisible TDs/heavys, you were too slow in position. As a med/light, you have all the time in the world to get in position and actually see the heavies moving. I'm sorry, what you describe is definately a problem on your part, not the game/tanks itself. And i play everything but TDs (well, i play them as well, but without any effect on the game). But one thing is for sure: you can't move and expect to be invisible. That's true. There's almost always trading for heavies, that's why you pick a "line" where you reduce possible threats to a minimum. Meds, as i said, are already in position when the heavies roll in (if played right), so there should be no surprise there. That's not really what I'm saying at all. I'm saying if anyone is left after the initial skirmish where heavies trade and every tank takes their positions, vision is easily just lost entirely.
I've had a few games where a scout manages to stay alive and weasel in some spotting after that point with really good positioning and the team backing him up. The problem is when that doesn't happen movement is so ridiculously unsafe everyone stays behind their own cover. No one wants to trade after that point or push or poke or anything. Just camping until the issue gets forced. Those are the scenarios where I question why I even brought a mobile tank and it has been happening a lot. The only thing I will note is that this does feel like a worse situation when you are just plain old cut off, but I usually realize when I've made that mistake as it is painfully obvious when you have no team near you.
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As for the crosshair, if you could take a screenshot of it when it pops up and post it. I'd probably know, but tbh, not sure. It could mean a player is targetting that opposing vehicle, and is asking for assistance in killing it.
Was my first guess as well. Also, maybe worth mentioning, in low tier battles the camo-system is really f'd up. Stuff like the Alecto is almost impossible to detect properly. Lower tier tanks seem to have high camo in general (they're small which is a bonus, most are light, which gives bonus etc), that plus the lack of good crews and good view range on the tanks add up to a battle of guessing and hoping.
It stops pretty much at TierV though, you get the occasional TD that's hidden, and snipes on long range, but it's not that much. Everything else pretty much immediately pops up if it reaches your viewrange (except light tanks, which is a good thing though).
That's not really what I'm saying at all. I'm saying if anyone is left after the initial skirmish where heavies trade and every tank takes their positions, vision is easily just lost entirely.
I've had a few games where a scout manages to stay alive and weasel in some spotting after that point with really good positioning and the team backing him up. The problem is when that doesn't happen movement is so ridiculously unsafe everyone stays behind their own cover. No one wants to trade after that point or push or poke or anything. Just camping until the issue gets forced. Those are the scenarios where I question why I even brought a mobile tank and it has been happening a lot.
Okay, i actually think i know what you mean and where the mistake is. Doesn't even necessarily mean that you're the one making the mistake. Let's take a clear example, where what you describe happens the most (i think).
![[image loading]](http://wiki.worldoftanks.com/images/f/fe/Steppes.jpg)
Left side, that's where heavies in general go from both sides. The two rock formations. You lose vision of the enemy team there pretty quick without a scout, that's true - that's why you play peek-a-boo(m). You can and will scout the enemy tanks there as soon as you drive around the corner. The trick is to not get shot while doing that, or bounce the shot (easier than not getting shot). You don't really need something/someone to scout for you, since on 300m you will see a heavy. In most games you have to stay in cover anyway to avoid arty-fire (i guess, since i don't know which tiers/classes you drive), so you just peek around the corner, light something up (you don't necessarily need to shoot), and drive back. Rinse and repeat. It's all about who is trading more efficient, that includes the knowledge of how to angle your tank to bounce a shot or two for an advantage.
If you actually drive a mobile tank (you have to be more specific since you just vaguely throw something in there without being concrete), which can mean alot, you maybe shouldn't be there at all. Mobile tanks (even TDs) can flank. Not on every map or every situation, but occasionally. Sometimes you will die, but give your team the advantage when the enemy has to turn the turret away from your own heavies, etc etc.
Maybe give a specific example in terms of map and tanks, because honestly, what you describe happens on TierIV matches on Prokhorovka, which, well.. You get out of that in one day, no need to develop strategies there.
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On June 22 2013 15:08 m4inbrain wrote:Show nested quote +As for the crosshair, if you could take a screenshot of it when it pops up and post it. I'd probably know, but tbh, not sure. It could mean a player is targetting that opposing vehicle, and is asking for assistance in killing it. Was my first guess as well. Also, maybe worth mentioning, in low tier battles the camo-system is really f'd up. Stuff like the Alecto is almost impossible to detect properly. Lower tier tanks seem to have high camo in general (they're small which is a bonus, most are light, which gives bonus etc), that plus the lack of good crews and good view range on the tanks add up to a battle of guessing and hoping. It stops pretty much at TierV though, you get the occasional TD that's hidden, and snipes on long range, but it's not that much. Everything else pretty much immediately pops up if it reaches your viewrange (except light tanks, which is a good thing though). This sounds like my experience and the fact that I really only have heavies and TDs at higher tiers probably makes me think it is worse than it actually is. I'm also trying to grind out low tier brits right now so a lot of my battles are in that range you mentioned.
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Edited previous post to answer. 
Edit:
Maybe give a specific example in terms of map and tanks, because honestly, what you describe happens on TierIV matches on Prokhorovka, which, well.. You get out of that in one day, no need to develop strategies there.
Spot on, dayum. :D
Edit2: low tier brits are a pain in the butt, except the Alecto which is awesome. The whole TD line is a joke except the T10, which is awesome. AT2 could be brilliant with a tad bit better matchmaking (massive front armor, doesnt help vs premium 122mm KV1S though). And just to add, god i hate KV1S drivers..
Edit3: coming to think of it, maybe it's worth mentioning that i never play alone, but always with at least one friend. Maybe that's why i have such a different view on that issue.
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Does anyone think we should have two WoT threads, one about competitive WoT and one about like casual gaming and everything else?
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