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World of Tanks - Page 61

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Mania[K]al
Profile Joined May 2009
United States359 Posts
June 23 2013 06:24 GMT
#1201
On June 23 2013 01:41 Gorribal wrote:
Does anyone think we should have two WoT threads, one about competitive WoT and one about like casual gaming and everything else?



This thread got 60 pages over 3 years. So no.
m4inbrain
Profile Joined November 2011
1505 Posts
June 23 2013 09:12 GMT
#1202
Not to mention that competetive WoT is pretty boring to watch, so.. I don't think so, at least imo.
AwesomeFossum
Profile Joined February 2013
United States312 Posts
June 23 2013 09:40 GMT
#1203
On June 23 2013 18:12 m4inbrain wrote:
Not to mention that competetive WoT is pretty boring to watch, so.. I don't think so, at least imo.


Yeah games drag out way to long at the top levels. Expected for a tank warfame game but still, not so good to watch.
"The greatest athletes of all time... Michael Jordan, Roger Federer, and SlayerSBoxer." - Artosis
Duka08
Profile Blog Joined July 2010
3391 Posts
June 26 2013 04:14 GMT
#1204
Patch 8.6 hit NA today. How do those of you on EU for the past week feel about it at this point? I like most of the changes, still trying to see how I feel about the arty battle tier thing. Bout a dozen games and there has been some crazy matchmaking, but that may just be because a ton of people are playing arty due to the patch.
v1
Profile Blog Joined January 2007
Estonia796 Posts
June 26 2013 04:40 GMT
#1205
Don't know about EU, but on russian server arty completely disappeared on high tier. Very rare there are more than 2 arty per team in the game and very often only one or no arty at all.
Graphics
Caryc
Profile Joined September 2010
Germany330 Posts
June 26 2013 04:52 GMT
#1206
first day = arty only,after that it disappeared on EU as well.
best patch ever.
bitter[KALT]
Profile Blog Joined January 2010
United States138 Posts
June 26 2013 05:16 GMT
#1207
Yeah, there are indeed very few arty players left.

Other than that, the accuracy changes definitely favor the derpy russian tanks. Especially the TDs with the high caliber guns appear to be borderline overpowered now.
TL, "if it's not college level eloquence you are probably gonna get banned"
Lucumo
Profile Joined January 2010
6850 Posts
Last Edited: 2013-06-26 05:39:24
June 26 2013 05:37 GMT
#1208
On June 26 2013 14:16 bitter[KALT] wrote:
Other than that, the accuracy changes definitely favor the derpy russian tanks. Especially the TDs with the high caliber guns appear to be borderline overpowered now.

Yep, definitely this. My arties suck now. And the movement of the tanks seem weird, especially when you get shot or take a turn. Or in the latter at least, it's the camera. It feels so spongy/ambiguous(? No idea how to say it in english). Haven't played the game at all in the last few days, probably gonna drop it =/
Duka08
Profile Blog Joined July 2010
3391 Posts
June 26 2013 07:12 GMT
#1209
Yeah I had a feeling the abundance of arty was because of the post-patch interest, and it was just weird for non-arties when you're middle of the list and the top of both teams is an arty haha. Everyone will begin to feel the nerfs to their SPGs and stop playing them, from the sounds of it. I can live with that. Now I just need to get a handle on the changes they made to the SPG tech trees and such.
m4inbrain
Profile Joined November 2011
1505 Posts
June 26 2013 09:08 GMT
#1210
On June 26 2013 14:16 bitter[KALT] wrote:
Yeah, there are indeed very few arty players left.

Other than that, the accuracy changes definitely favor the derpy russian tanks. Especially the TDs with the high caliber guns appear to be borderline overpowered now.


Not just them. T-34 and Type T-34 with 57mm ZiS and chinese equivalent are borderline op now. It was a hefty gun before, but now? 30 penetrating hits as a snipertank with a superhigh-RoF gun = win. Second match with T-34 i made 1600xp or something. Not doubled. A couple of games after that the same with the Type T-34.

I also sold my T92, finally. Actually really did hurt, but i need the money to farm up all dem derptanks with the new accuracysystem. ^^
m4inbrain
Profile Joined November 2011
1505 Posts
June 26 2013 09:09 GMT
#1211
On June 26 2013 14:37 Lucumo wrote:
Show nested quote +
On June 26 2013 14:16 bitter[KALT] wrote:
Other than that, the accuracy changes definitely favor the derpy russian tanks. Especially the TDs with the high caliber guns appear to be borderline overpowered now.

Yep, definitely this. My arties suck now. And the movement of the tanks seem weird, especially when you get shot or take a turn. Or in the latter at least, it's the camera. It feels so spongy/ambiguous(? No idea how to say it in english). Haven't played the game at all in the last few days, probably gonna drop it =/


Camerastuff didn't change afaik, maybe check for Anti Aliasing and VSync (these both cause my camera to react, uhm, with a tiny delay, if you want so - enough to make me rage).
Lucumo
Profile Joined January 2010
6850 Posts
June 26 2013 10:28 GMT
#1212
On June 26 2013 18:09 m4inbrain wrote:
Show nested quote +
On June 26 2013 14:37 Lucumo wrote:
On June 26 2013 14:16 bitter[KALT] wrote:
Other than that, the accuracy changes definitely favor the derpy russian tanks. Especially the TDs with the high caliber guns appear to be borderline overpowered now.

Yep, definitely this. My arties suck now. And the movement of the tanks seem weird, especially when you get shot or take a turn. Or in the latter at least, it's the camera. It feels so spongy/ambiguous(? No idea how to say it in english). Haven't played the game at all in the last few days, probably gonna drop it =/


Camerastuff didn't change afaik, maybe check for Anti Aliasing and VSync (these both cause my camera to react, uhm, with a tiny delay, if you want so - enough to make me rage).

You can especially notice it when standing and turning left/right, it's really weird. Also, smashing through walls changed as well. Feels all wobbly for some reason.
m4inbrain
Profile Joined November 2011
1505 Posts
June 26 2013 11:01 GMT
#1213
On June 26 2013 19:28 Lucumo wrote:
Show nested quote +
On June 26 2013 18:09 m4inbrain wrote:
On June 26 2013 14:37 Lucumo wrote:
On June 26 2013 14:16 bitter[KALT] wrote:
Other than that, the accuracy changes definitely favor the derpy russian tanks. Especially the TDs with the high caliber guns appear to be borderline overpowered now.

Yep, definitely this. My arties suck now. And the movement of the tanks seem weird, especially when you get shot or take a turn. Or in the latter at least, it's the camera. It feels so spongy/ambiguous(? No idea how to say it in english). Haven't played the game at all in the last few days, probably gonna drop it =/


Camerastuff didn't change afaik, maybe check for Anti Aliasing and VSync (these both cause my camera to react, uhm, with a tiny delay, if you want so - enough to make me rage).

You can especially notice it when standing and turning left/right, it's really weird. Also, smashing through walls changed as well. Feels all wobbly for some reason.


Smashing through walls is completely broken sometimes now, with my Type T-34 i get stuck on fences/lower walls (Lakeside in the east, at the cemetary) all the time, completely stopping me. With upgraded tracks an engines, going with ~35km/h into the wall, like hitting a nondestructable wall.

There was added a new camerashake or something like that iirc, do you have that active?
Lucumo
Profile Joined January 2010
6850 Posts
June 26 2013 11:42 GMT
#1214
On June 26 2013 20:01 m4inbrain wrote:
Show nested quote +
On June 26 2013 19:28 Lucumo wrote:
On June 26 2013 18:09 m4inbrain wrote:
On June 26 2013 14:37 Lucumo wrote:
On June 26 2013 14:16 bitter[KALT] wrote:
Other than that, the accuracy changes definitely favor the derpy russian tanks. Especially the TDs with the high caliber guns appear to be borderline overpowered now.

Yep, definitely this. My arties suck now. And the movement of the tanks seem weird, especially when you get shot or take a turn. Or in the latter at least, it's the camera. It feels so spongy/ambiguous(? No idea how to say it in english). Haven't played the game at all in the last few days, probably gonna drop it =/


Camerastuff didn't change afaik, maybe check for Anti Aliasing and VSync (these both cause my camera to react, uhm, with a tiny delay, if you want so - enough to make me rage).

You can especially notice it when standing and turning left/right, it's really weird. Also, smashing through walls changed as well. Feels all wobbly for some reason.


Smashing through walls is completely broken sometimes now, with my Type T-34 i get stuck on fences/lower walls (Lakeside in the east, at the cemetary) all the time, completely stopping me. With upgraded tracks an engines, going with ~35km/h into the wall, like hitting a nondestructable wall.

There was added a new camerashake or something like that iirc, do you have that active?

Hm, if it's enabled by default, then yes, I guess so.
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2013-06-26 16:30:52
June 26 2013 15:55 GMT
#1215
The new camera thing (which to my knowledge can't be disabled) is one that tries to keep your reticle on the same spot for you, and negates the movements of your tank over terrain, etc. For example, if I'm fighting on top of a ridge line and I aim down a bit into the dirt, then crest the ridge to see the other side, my reticle will remain pointed at that same spot where I'm predicting an enemy to be, rather than "flop" over the hill WITH my tank. At least this is how I understood it when I saw some 8.6 previews.

In theory I liked the sound of it a lot, but it's already becoming a bit of a nuisance on bumpier terrain. It doesn't seem to be working perfectly as intended, and rather than your reticle bloom simply getting larger and smaller as it "automatically" moves for you (worsens aim slightly, just like if you moved it yourself) and then re-aims, it still jiggles around in a strange manner. Almost feels... laggy? Though I have no idea why they'd be doing this sort of thing on the server side and not client side.

I might try to find a video of someone demonstrating the difference. I wish it was an option though, not default...

Edit: Here



First minute or so (maybe more). I remember watching this before the patch and it looked nice. However it doesn't seem to be working nearly as cleanly for me. My crosshairs never move but even over somewhat gentle terrain as in the video, my reticle dances around waaaay more. Not just the bloom from adjustment and having to re-aim like I mentioned above, but side to side and up and down. Crosshairs stable, reticle is not. It's really awkward. I wonder if it's a lag or performance related issue (even though I have no problems with either, typically).

Edit2: @ Lucumo below. You can disable it? Where at? I must not have checked close enough..
Lucumo
Profile Joined January 2010
6850 Posts
June 26 2013 16:29 GMT
#1216
It was something like "dynamic camera" which was enabled by the patch, I guess, which caused that. Deactivating it worked. Anyway, arties are kinda bugged, right? Hit some tanks(T5) with the new T4 German arty and it didn't do any damage. I thought I wasn't able to penetrate them but the statistics said I did. So...no clue :S
Duka08
Profile Blog Joined July 2010
3391 Posts
June 26 2013 16:48 GMT
#1217
On June 27 2013 01:29 Lucumo wrote:
It was something like "dynamic camera" which was enabled by the patch, I guess, which caused that. Deactivating it worked. Anyway, arties are kinda bugged, right? Hit some tanks(T5) with the new T4 German arty and it didn't do any damage. I thought I wasn't able to penetrate them but the statistics said I did. So...no clue :S

They changed the way tracks work, didn't they? They behave as spaced armor now?
m4inbrain
Profile Joined November 2011
1505 Posts
June 26 2013 16:52 GMT
#1218
Btw, anyone up to driving (/grinding) in platoon on EU, tiers from 5 to 10? A friend and i play daily, but there's the third guy missing. It would be one idiot less that could ruin the match (and yeah, i actually almost don't have any games anymore without facepalms).
Lucumo
Profile Joined January 2010
6850 Posts
June 26 2013 18:21 GMT
#1219
On June 27 2013 01:48 Duka08 wrote:
Show nested quote +
On June 27 2013 01:29 Lucumo wrote:
It was something like "dynamic camera" which was enabled by the patch, I guess, which caused that. Deactivating it worked. Anyway, arties are kinda bugged, right? Hit some tanks(T5) with the new T4 German arty and it didn't do any damage. I thought I wasn't able to penetrate them but the statistics said I did. So...no clue :S

They changed the way tracks work, didn't they? They behave as spaced armor now?

I hit 3 different tanks and there: front armor, turret and the back from above. None of those hits did damage. Range was always close-middle, so not really far away.

On June 27 2013 01:52 m4inbrain wrote:
Btw, anyone up to driving (/grinding) in platoon on EU, tiers from 5 to 10? A friend and i play daily, but there's the third guy missing. It would be one idiot less that could ruin the match (and yeah, i actually almost don't have any games anymore without facepalms).

I play several T6-7 and am not that bad but I guess I can't play too much because of work.
Duka08
Profile Blog Joined July 2010
3391 Posts
June 26 2013 18:33 GMT
#1220
On June 27 2013 03:21 Lucumo wrote:
Show nested quote +
On June 27 2013 01:48 Duka08 wrote:
On June 27 2013 01:29 Lucumo wrote:
It was something like "dynamic camera" which was enabled by the patch, I guess, which caused that. Deactivating it worked. Anyway, arties are kinda bugged, right? Hit some tanks(T5) with the new T4 German arty and it didn't do any damage. I thought I wasn't able to penetrate them but the statistics said I did. So...no clue :S

They changed the way tracks work, didn't they? They behave as spaced armor now?

I hit 3 different tanks and there: front armor, turret and the back from above. None of those hits did damage. Range was always close-middle, so not really far away.

Strange. I remember seeing also that the audio cues were wrong in-game (like penetrating and the crew would say "bounced off", etc). But if it showed up in the score screen that's strange.

GOOD THING THEY TESTED IT RIGHT lolol
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