• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:43
CEST 08:43
KST 15:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview0[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Where Can I Buy Kamagra 100 Oral Jelly? Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists
Tourneys
KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9>
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
vespene.gg — BW replays in browser BW General Discussion ASL21 General Discussion Pros React to: TvT Masterclass in FlaSh vs Light BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 2 [ASL21] Semifinals B [Megathread] Daily Proleagues [ASL21] Semifinals A
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1990 users

World of Tanks - Page 61

Forum Index > General Games
Post a Reply
Prev 1 59 60 61 62 63 69 Next
Mania[K]al
Profile Joined May 2009
United States359 Posts
June 23 2013 06:24 GMT
#1201
On June 23 2013 01:41 Gorribal wrote:
Does anyone think we should have two WoT threads, one about competitive WoT and one about like casual gaming and everything else?



This thread got 60 pages over 3 years. So no.
m4inbrain
Profile Joined November 2011
1505 Posts
June 23 2013 09:12 GMT
#1202
Not to mention that competetive WoT is pretty boring to watch, so.. I don't think so, at least imo.
AwesomeFossum
Profile Joined February 2013
United States312 Posts
June 23 2013 09:40 GMT
#1203
On June 23 2013 18:12 m4inbrain wrote:
Not to mention that competetive WoT is pretty boring to watch, so.. I don't think so, at least imo.


Yeah games drag out way to long at the top levels. Expected for a tank warfame game but still, not so good to watch.
"The greatest athletes of all time... Michael Jordan, Roger Federer, and SlayerSBoxer." - Artosis
Duka08
Profile Blog Joined July 2010
3391 Posts
June 26 2013 04:14 GMT
#1204
Patch 8.6 hit NA today. How do those of you on EU for the past week feel about it at this point? I like most of the changes, still trying to see how I feel about the arty battle tier thing. Bout a dozen games and there has been some crazy matchmaking, but that may just be because a ton of people are playing arty due to the patch.
v1
Profile Blog Joined January 2007
Estonia804 Posts
June 26 2013 04:40 GMT
#1205
Don't know about EU, but on russian server arty completely disappeared on high tier. Very rare there are more than 2 arty per team in the game and very often only one or no arty at all.
Graphics
Caryc
Profile Joined September 2010
Germany330 Posts
June 26 2013 04:52 GMT
#1206
first day = arty only,after that it disappeared on EU as well.
best patch ever.
bitter[KALT]
Profile Blog Joined January 2010
United States138 Posts
June 26 2013 05:16 GMT
#1207
Yeah, there are indeed very few arty players left.

Other than that, the accuracy changes definitely favor the derpy russian tanks. Especially the TDs with the high caliber guns appear to be borderline overpowered now.
TL, "if it's not college level eloquence you are probably gonna get banned"
Lucumo
Profile Joined January 2010
6850 Posts
Last Edited: 2013-06-26 05:39:24
June 26 2013 05:37 GMT
#1208
On June 26 2013 14:16 bitter[KALT] wrote:
Other than that, the accuracy changes definitely favor the derpy russian tanks. Especially the TDs with the high caliber guns appear to be borderline overpowered now.

Yep, definitely this. My arties suck now. And the movement of the tanks seem weird, especially when you get shot or take a turn. Or in the latter at least, it's the camera. It feels so spongy/ambiguous(? No idea how to say it in english). Haven't played the game at all in the last few days, probably gonna drop it =/
Duka08
Profile Blog Joined July 2010
3391 Posts
June 26 2013 07:12 GMT
#1209
Yeah I had a feeling the abundance of arty was because of the post-patch interest, and it was just weird for non-arties when you're middle of the list and the top of both teams is an arty haha. Everyone will begin to feel the nerfs to their SPGs and stop playing them, from the sounds of it. I can live with that. Now I just need to get a handle on the changes they made to the SPG tech trees and such.
m4inbrain
Profile Joined November 2011
1505 Posts
June 26 2013 09:08 GMT
#1210
On June 26 2013 14:16 bitter[KALT] wrote:
Yeah, there are indeed very few arty players left.

Other than that, the accuracy changes definitely favor the derpy russian tanks. Especially the TDs with the high caliber guns appear to be borderline overpowered now.


Not just them. T-34 and Type T-34 with 57mm ZiS and chinese equivalent are borderline op now. It was a hefty gun before, but now? 30 penetrating hits as a snipertank with a superhigh-RoF gun = win. Second match with T-34 i made 1600xp or something. Not doubled. A couple of games after that the same with the Type T-34.

I also sold my T92, finally. Actually really did hurt, but i need the money to farm up all dem derptanks with the new accuracysystem. ^^
m4inbrain
Profile Joined November 2011
1505 Posts
June 26 2013 09:09 GMT
#1211
On June 26 2013 14:37 Lucumo wrote:
Show nested quote +
On June 26 2013 14:16 bitter[KALT] wrote:
Other than that, the accuracy changes definitely favor the derpy russian tanks. Especially the TDs with the high caliber guns appear to be borderline overpowered now.

Yep, definitely this. My arties suck now. And the movement of the tanks seem weird, especially when you get shot or take a turn. Or in the latter at least, it's the camera. It feels so spongy/ambiguous(? No idea how to say it in english). Haven't played the game at all in the last few days, probably gonna drop it =/


Camerastuff didn't change afaik, maybe check for Anti Aliasing and VSync (these both cause my camera to react, uhm, with a tiny delay, if you want so - enough to make me rage).
Lucumo
Profile Joined January 2010
6850 Posts
June 26 2013 10:28 GMT
#1212
On June 26 2013 18:09 m4inbrain wrote:
Show nested quote +
On June 26 2013 14:37 Lucumo wrote:
On June 26 2013 14:16 bitter[KALT] wrote:
Other than that, the accuracy changes definitely favor the derpy russian tanks. Especially the TDs with the high caliber guns appear to be borderline overpowered now.

Yep, definitely this. My arties suck now. And the movement of the tanks seem weird, especially when you get shot or take a turn. Or in the latter at least, it's the camera. It feels so spongy/ambiguous(? No idea how to say it in english). Haven't played the game at all in the last few days, probably gonna drop it =/


Camerastuff didn't change afaik, maybe check for Anti Aliasing and VSync (these both cause my camera to react, uhm, with a tiny delay, if you want so - enough to make me rage).

You can especially notice it when standing and turning left/right, it's really weird. Also, smashing through walls changed as well. Feels all wobbly for some reason.
m4inbrain
Profile Joined November 2011
1505 Posts
June 26 2013 11:01 GMT
#1213
On June 26 2013 19:28 Lucumo wrote:
Show nested quote +
On June 26 2013 18:09 m4inbrain wrote:
On June 26 2013 14:37 Lucumo wrote:
On June 26 2013 14:16 bitter[KALT] wrote:
Other than that, the accuracy changes definitely favor the derpy russian tanks. Especially the TDs with the high caliber guns appear to be borderline overpowered now.

Yep, definitely this. My arties suck now. And the movement of the tanks seem weird, especially when you get shot or take a turn. Or in the latter at least, it's the camera. It feels so spongy/ambiguous(? No idea how to say it in english). Haven't played the game at all in the last few days, probably gonna drop it =/


Camerastuff didn't change afaik, maybe check for Anti Aliasing and VSync (these both cause my camera to react, uhm, with a tiny delay, if you want so - enough to make me rage).

You can especially notice it when standing and turning left/right, it's really weird. Also, smashing through walls changed as well. Feels all wobbly for some reason.


Smashing through walls is completely broken sometimes now, with my Type T-34 i get stuck on fences/lower walls (Lakeside in the east, at the cemetary) all the time, completely stopping me. With upgraded tracks an engines, going with ~35km/h into the wall, like hitting a nondestructable wall.

There was added a new camerashake or something like that iirc, do you have that active?
Lucumo
Profile Joined January 2010
6850 Posts
June 26 2013 11:42 GMT
#1214
On June 26 2013 20:01 m4inbrain wrote:
Show nested quote +
On June 26 2013 19:28 Lucumo wrote:
On June 26 2013 18:09 m4inbrain wrote:
On June 26 2013 14:37 Lucumo wrote:
On June 26 2013 14:16 bitter[KALT] wrote:
Other than that, the accuracy changes definitely favor the derpy russian tanks. Especially the TDs with the high caliber guns appear to be borderline overpowered now.

Yep, definitely this. My arties suck now. And the movement of the tanks seem weird, especially when you get shot or take a turn. Or in the latter at least, it's the camera. It feels so spongy/ambiguous(? No idea how to say it in english). Haven't played the game at all in the last few days, probably gonna drop it =/


Camerastuff didn't change afaik, maybe check for Anti Aliasing and VSync (these both cause my camera to react, uhm, with a tiny delay, if you want so - enough to make me rage).

You can especially notice it when standing and turning left/right, it's really weird. Also, smashing through walls changed as well. Feels all wobbly for some reason.


Smashing through walls is completely broken sometimes now, with my Type T-34 i get stuck on fences/lower walls (Lakeside in the east, at the cemetary) all the time, completely stopping me. With upgraded tracks an engines, going with ~35km/h into the wall, like hitting a nondestructable wall.

There was added a new camerashake or something like that iirc, do you have that active?

Hm, if it's enabled by default, then yes, I guess so.
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2013-06-26 16:30:52
June 26 2013 15:55 GMT
#1215
The new camera thing (which to my knowledge can't be disabled) is one that tries to keep your reticle on the same spot for you, and negates the movements of your tank over terrain, etc. For example, if I'm fighting on top of a ridge line and I aim down a bit into the dirt, then crest the ridge to see the other side, my reticle will remain pointed at that same spot where I'm predicting an enemy to be, rather than "flop" over the hill WITH my tank. At least this is how I understood it when I saw some 8.6 previews.

In theory I liked the sound of it a lot, but it's already becoming a bit of a nuisance on bumpier terrain. It doesn't seem to be working perfectly as intended, and rather than your reticle bloom simply getting larger and smaller as it "automatically" moves for you (worsens aim slightly, just like if you moved it yourself) and then re-aims, it still jiggles around in a strange manner. Almost feels... laggy? Though I have no idea why they'd be doing this sort of thing on the server side and not client side.

I might try to find a video of someone demonstrating the difference. I wish it was an option though, not default...

Edit: Here



First minute or so (maybe more). I remember watching this before the patch and it looked nice. However it doesn't seem to be working nearly as cleanly for me. My crosshairs never move but even over somewhat gentle terrain as in the video, my reticle dances around waaaay more. Not just the bloom from adjustment and having to re-aim like I mentioned above, but side to side and up and down. Crosshairs stable, reticle is not. It's really awkward. I wonder if it's a lag or performance related issue (even though I have no problems with either, typically).

Edit2: @ Lucumo below. You can disable it? Where at? I must not have checked close enough..
Lucumo
Profile Joined January 2010
6850 Posts
June 26 2013 16:29 GMT
#1216
It was something like "dynamic camera" which was enabled by the patch, I guess, which caused that. Deactivating it worked. Anyway, arties are kinda bugged, right? Hit some tanks(T5) with the new T4 German arty and it didn't do any damage. I thought I wasn't able to penetrate them but the statistics said I did. So...no clue :S
Duka08
Profile Blog Joined July 2010
3391 Posts
June 26 2013 16:48 GMT
#1217
On June 27 2013 01:29 Lucumo wrote:
It was something like "dynamic camera" which was enabled by the patch, I guess, which caused that. Deactivating it worked. Anyway, arties are kinda bugged, right? Hit some tanks(T5) with the new T4 German arty and it didn't do any damage. I thought I wasn't able to penetrate them but the statistics said I did. So...no clue :S

They changed the way tracks work, didn't they? They behave as spaced armor now?
m4inbrain
Profile Joined November 2011
1505 Posts
June 26 2013 16:52 GMT
#1218
Btw, anyone up to driving (/grinding) in platoon on EU, tiers from 5 to 10? A friend and i play daily, but there's the third guy missing. It would be one idiot less that could ruin the match (and yeah, i actually almost don't have any games anymore without facepalms).
Lucumo
Profile Joined January 2010
6850 Posts
June 26 2013 18:21 GMT
#1219
On June 27 2013 01:48 Duka08 wrote:
Show nested quote +
On June 27 2013 01:29 Lucumo wrote:
It was something like "dynamic camera" which was enabled by the patch, I guess, which caused that. Deactivating it worked. Anyway, arties are kinda bugged, right? Hit some tanks(T5) with the new T4 German arty and it didn't do any damage. I thought I wasn't able to penetrate them but the statistics said I did. So...no clue :S

They changed the way tracks work, didn't they? They behave as spaced armor now?

I hit 3 different tanks and there: front armor, turret and the back from above. None of those hits did damage. Range was always close-middle, so not really far away.

On June 27 2013 01:52 m4inbrain wrote:
Btw, anyone up to driving (/grinding) in platoon on EU, tiers from 5 to 10? A friend and i play daily, but there's the third guy missing. It would be one idiot less that could ruin the match (and yeah, i actually almost don't have any games anymore without facepalms).

I play several T6-7 and am not that bad but I guess I can't play too much because of work.
Duka08
Profile Blog Joined July 2010
3391 Posts
June 26 2013 18:33 GMT
#1220
On June 27 2013 03:21 Lucumo wrote:
Show nested quote +
On June 27 2013 01:48 Duka08 wrote:
On June 27 2013 01:29 Lucumo wrote:
It was something like "dynamic camera" which was enabled by the patch, I guess, which caused that. Deactivating it worked. Anyway, arties are kinda bugged, right? Hit some tanks(T5) with the new T4 German arty and it didn't do any damage. I thought I wasn't able to penetrate them but the statistics said I did. So...no clue :S

They changed the way tracks work, didn't they? They behave as spaced armor now?

I hit 3 different tanks and there: front armor, turret and the back from above. None of those hits did damage. Range was always close-middle, so not really far away.

Strange. I remember seeing also that the audio cues were wrong in-game (like penetrating and the crew would say "bounced off", etc). But if it showed up in the score screen that's strange.

GOOD THING THEY TESTED IT RIGHT lolol
Prev 1 59 60 61 62 63 69 Next
Please log in or register to reply.
Live Events Refresh
Korean StarCraft League
03:00
Korean Starcraft League #89
Liquipedia
The PiG Daily
21:30
Best Games
Maru vs Rogue
ByuN vs herO
Maru vs Classic
SHIN vs Zoun
Clem vs MaxPax
SHIN vs ByuN
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ROOTCatZ 123
ProTech32
StarCraft: Brood War
GuemChi 814
Mind 57
Backho 32
ZergMaN 10
JulyZerg 8
Dota 2
NeuroSwarm183
League of Legends
JimRising 766
Counter-Strike
Stewie2K1299
Heroes of the Storm
Trikslyr31
Other Games
summit1g9864
C9.Mang0450
WinterStarcraft424
monkeys_forever200
RuFF_SC229
Organizations
Other Games
gamesdonequick814
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 51
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt485
Upcoming Events
RSL Revival
3h 17m
Clem vs Rogue
Bunny vs Lambo
IPSL
9h 17m
Dewalt vs nOmaD
Ret vs Cross
BSL
9h 17m
Artosis vs Sterling
eOnzErG vs TBD
BSL
12h 17m
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
1d 1h
Cure vs herO
SHIN vs Maru
IPSL
1d 9h
Bonyth vs Napoleon
G5 vs JDConan
BSL
1d 12h
OyAji vs JDConan
DragOn vs TBD
Replay Cast
2 days
Monday Night Weeklies
2 days
Replay Cast
2 days
[ Show More ]
The PondCast
3 days
GSL
4 days
Replay Cast
4 days
GSL
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.