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On June 27 2013 03:33 Duka08 wrote:Show nested quote +On June 27 2013 03:21 Lucumo wrote:On June 27 2013 01:48 Duka08 wrote:On June 27 2013 01:29 Lucumo wrote: It was something like "dynamic camera" which was enabled by the patch, I guess, which caused that. Deactivating it worked. Anyway, arties are kinda bugged, right? Hit some tanks(T5) with the new T4 German arty and it didn't do any damage. I thought I wasn't able to penetrate them but the statistics said I did. So...no clue :S They changed the way tracks work, didn't they? They behave as spaced armor now? I hit 3 different tanks and there: front armor, turret and the back from above. None of those hits did damage. Range was always close-middle, so not really far away. Strange. I remember seeing also that the audio cues were wrong in-game (like penetrating and the crew would say "bounced off", etc). But if it showed up in the score screen that's strange. GOOD THING THEY TESTED IT RIGHT lolol Yeah, the audio was and is always missed up. "Critical hit", when you shoot the tracks and no damage, heh. No idea, best thing is to refrain from playing it, I guess.
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On June 27 2013 03:21 Lucumo wrote:Show nested quote +On June 27 2013 01:48 Duka08 wrote:On June 27 2013 01:29 Lucumo wrote: It was something like "dynamic camera" which was enabled by the patch, I guess, which caused that. Deactivating it worked. Anyway, arties are kinda bugged, right? Hit some tanks(T5) with the new T4 German arty and it didn't do any damage. I thought I wasn't able to penetrate them but the statistics said I did. So...no clue :S They changed the way tracks work, didn't they? They behave as spaced armor now? I hit 3 different tanks and there: front armor, turret and the back from above. None of those hits did damage. Range was always close-middle, so not really far away. Show nested quote +On June 27 2013 01:52 m4inbrain wrote: Btw, anyone up to driving (/grinding) in platoon on EU, tiers from 5 to 10? A friend and i play daily, but there's the third guy missing. It would be one idiot less that could ruin the match (and yeah, i actually almost don't have any games anymore without facepalms). I play several T6-7 and am not that bad but I guess I can't play too much because of work.
I'll add you anyway, as long as you play on EU, i guess there will be occasions.
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On June 27 2013 04:05 m4inbrain wrote:Show nested quote +On June 27 2013 03:21 Lucumo wrote:On June 27 2013 01:48 Duka08 wrote:On June 27 2013 01:29 Lucumo wrote: It was something like "dynamic camera" which was enabled by the patch, I guess, which caused that. Deactivating it worked. Anyway, arties are kinda bugged, right? Hit some tanks(T5) with the new T4 German arty and it didn't do any damage. I thought I wasn't able to penetrate them but the statistics said I did. So...no clue :S They changed the way tracks work, didn't they? They behave as spaced armor now? I hit 3 different tanks and there: front armor, turret and the back from above. None of those hits did damage. Range was always close-middle, so not really far away. On June 27 2013 01:52 m4inbrain wrote: Btw, anyone up to driving (/grinding) in platoon on EU, tiers from 5 to 10? A friend and i play daily, but there's the third guy missing. It would be one idiot less that could ruin the match (and yeah, i actually almost don't have any games anymore without facepalms). I play several T6-7 and am not that bad but I guess I can't play too much because of work. I'll add you anyway, as long as you play on EU, i guess there will be occasions.  That's for sure.
![[image loading]](http://i.imgur.com/McaZDOM.jpg)
Nice and super short game, was like the first or second one that died in our team. Took out a Panther II on my own(without ammo rack), killed a scout and damaged another scout. Nice position + good angling + bad aiming from the enemy ftw ^_^
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On June 27 2013 04:04 Lucumo wrote:Show nested quote +On June 27 2013 03:33 Duka08 wrote:On June 27 2013 03:21 Lucumo wrote:On June 27 2013 01:48 Duka08 wrote:On June 27 2013 01:29 Lucumo wrote: It was something like "dynamic camera" which was enabled by the patch, I guess, which caused that. Deactivating it worked. Anyway, arties are kinda bugged, right? Hit some tanks(T5) with the new T4 German arty and it didn't do any damage. I thought I wasn't able to penetrate them but the statistics said I did. So...no clue :S They changed the way tracks work, didn't they? They behave as spaced armor now? I hit 3 different tanks and there: front armor, turret and the back from above. None of those hits did damage. Range was always close-middle, so not really far away. Strange. I remember seeing also that the audio cues were wrong in-game (like penetrating and the crew would say "bounced off", etc). But if it showed up in the score screen that's strange. GOOD THING THEY TESTED IT RIGHT lolol Yeah, the audio was and is always missed up. "Critical hit", when you shoot the tracks and no damage, heh. No idea, best thing is to refrain from playing it, I guess. Well critical hit always means taking out a module (including tracks). Criticals can often lead to no hull damage but a destroyed module or crew members killed.
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On June 27 2013 04:17 Duka08 wrote:Show nested quote +On June 27 2013 04:04 Lucumo wrote:On June 27 2013 03:33 Duka08 wrote:On June 27 2013 03:21 Lucumo wrote:On June 27 2013 01:48 Duka08 wrote:On June 27 2013 01:29 Lucumo wrote: It was something like "dynamic camera" which was enabled by the patch, I guess, which caused that. Deactivating it worked. Anyway, arties are kinda bugged, right? Hit some tanks(T5) with the new T4 German arty and it didn't do any damage. I thought I wasn't able to penetrate them but the statistics said I did. So...no clue :S They changed the way tracks work, didn't they? They behave as spaced armor now? I hit 3 different tanks and there: front armor, turret and the back from above. None of those hits did damage. Range was always close-middle, so not really far away. Strange. I remember seeing also that the audio cues were wrong in-game (like penetrating and the crew would say "bounced off", etc). But if it showed up in the score screen that's strange. GOOD THING THEY TESTED IT RIGHT lolol Yeah, the audio was and is always missed up. "Critical hit", when you shoot the tracks and no damage, heh. No idea, best thing is to refrain from playing it, I guess. Well critical hit always means taking out a module (including tracks). Criticals can often lead to no hull damage but a destroyed module or crew members killed. But I didn't take out the tracks...and destroying a module? Ah, who knows. Anyway, I thought it meant critial hit as in, more damage.
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On June 27 2013 04:24 Lucumo wrote:Show nested quote +On June 27 2013 04:17 Duka08 wrote:On June 27 2013 04:04 Lucumo wrote:On June 27 2013 03:33 Duka08 wrote:On June 27 2013 03:21 Lucumo wrote:On June 27 2013 01:48 Duka08 wrote:On June 27 2013 01:29 Lucumo wrote: It was something like "dynamic camera" which was enabled by the patch, I guess, which caused that. Deactivating it worked. Anyway, arties are kinda bugged, right? Hit some tanks(T5) with the new T4 German arty and it didn't do any damage. I thought I wasn't able to penetrate them but the statistics said I did. So...no clue :S They changed the way tracks work, didn't they? They behave as spaced armor now? I hit 3 different tanks and there: front armor, turret and the back from above. None of those hits did damage. Range was always close-middle, so not really far away. Strange. I remember seeing also that the audio cues were wrong in-game (like penetrating and the crew would say "bounced off", etc). But if it showed up in the score screen that's strange. GOOD THING THEY TESTED IT RIGHT lolol Yeah, the audio was and is always missed up. "Critical hit", when you shoot the tracks and no damage, heh. No idea, best thing is to refrain from playing it, I guess. Well critical hit always means taking out a module (including tracks). Criticals can often lead to no hull damage but a destroyed module or crew members killed. But I didn't take out the tracks...and destroying a module? Ah, who knows. Anyway, I thought it meant critial hit as in, more damage. Nah the commander saying "Critical Hit" has always meant killing a crew or destroying a module. Unrelated to damage roll. Confused me for a long time too.
Regardless, I would not be surprised at all if the audio cues were just getting all messed up anyway. Like we discussed.
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Now that it's been a couple days, arty has indeed seemed to quiet down, and the patch seems fine. I can't feel many of the changes besides the dispersion thing. I disabled dynamic cam so it pretty much feels normal again. I haven't played anything derpy so I can't tell how much better they are with the dispersion buff, but..
Hoping to go premium for a day or two this weekend to make some good cash. I have the research for 2-3 tier 6's I'm interested in, but no sales and I don't want to be completely broke after buying just one.
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Question:
50% discount on the following Premium medium tanks: VII Panther/M10 VI Pz.Kpfw. IV Schmalturm
normally - now 5,750 gold - 4,025 gold 3,750 gold - 2,625 gold
How come this is not 50% and actually 30%?
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On June 29 2013 16:16 Lucumo wrote: Question:
50% discount on the following Premium medium tanks: VII Panther/M10 VI Pz.Kpfw. IV Schmalturm
normally - now 5,750 gold - 4,025 gold 3,750 gold - 2,625 gold
How come this is not 50% and actually 30%?
For those of you who did not buy one of these with the wrong discount, please be patient, as I said above we're working on fixing it as fast as possible. For those of you who already did buy one with the wrong discount, please contact our support: https://support.worldoftanks.eu
This is from the Community Team Lead. It's a mistake and is getting fixed.
On an unrelated note:
![[image loading]](http://i42.tinypic.com/nqdxxx.jpg)
I just fricking love this tank.
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On June 29 2013 18:19 m4inbrain wrote:Show nested quote +On June 29 2013 16:16 Lucumo wrote: Question:
50% discount on the following Premium medium tanks: VII Panther/M10 VI Pz.Kpfw. IV Schmalturm
normally - now 5,750 gold - 4,025 gold 3,750 gold - 2,625 gold
How come this is not 50% and actually 30%? Show nested quote +For those of you who did not buy one of these with the wrong discount, please be patient, as I said above we're working on fixing it as fast as possible. For those of you who already did buy one with the wrong discount, please contact our support: https://support.worldoftanks.eu This is from the Community Team Lead. It's a mistake and is getting fixed. On an unrelated note: ![[image loading]](http://i42.tinypic.com/nqdxxx.jpg) I just fricking love this tank. Yeah, read that in the meantime.
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Just started playing this and wow, it feels so P2W 
I'm doing like 50 damage a shot with my tier 3 tank while other people are smacking me for 230 damage a shot with theirs. I assume it's due to them using weapons off higher tier tanks?
Fights seem rarely balanced at low levels. It's always a steamroll for whichever side has bought the most gold :|
I hope it gets better at higher levels. Game is fun otherwise.
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On June 20 2013 15:22 m4inbrain wrote:Show nested quote +On June 20 2013 14:59 v1 wrote:On June 20 2013 03:34 Perscienter wrote:Before complaining, could you test the new super-heavy spall liners? For heavy tanks of more than 70 tons a super-heavy spall liner has been added with an additional absorption coefficient of 50% Could be pretty op. For the record, this applies to Jagdtiger, FV215b, E-75 and VK 45.02 (P) and successors. I'm not sure about the IS-7 though. New accuracy model could bring AP ammo on SPGs into play. Still have to test 0.86. Suspension now also counts as spaced armour Does this mean, no more absorbing tracks like on IS-6? New accuracy model doesn't apply to SPGs. Correct. Yet, you still hit dead center 4 out of 5 shells. I can't really tell, but it feels way more accurate now on standing targets. They said so in the announcement.
We have decided not to apply these accuracy changes to SPGs as it could potentially damage gameplay too much. The change will be compensated for by a slight increase in shell dispersion. ????? http://worldoftanks.com/en/news/19/some-changes-coming-86-update/ In Release Notes they forgot about a detailed description.
Changed the mechanism for shot accuracy calculations. Now, the amount of shells falling on the side of the aiming circle will decrease by 20%. Shells will fly more accurately and closer to the aim centre I don't know, if I will decipher their dispersion-changes.
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fuck stream so laggy
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On June 29 2013 19:25 Perscienter wrote:Show nested quote +On June 20 2013 15:22 m4inbrain wrote:On June 20 2013 14:59 v1 wrote:On June 20 2013 03:34 Perscienter wrote:Before complaining, could you test the new super-heavy spall liners? For heavy tanks of more than 70 tons a super-heavy spall liner has been added with an additional absorption coefficient of 50% Could be pretty op. For the record, this applies to Jagdtiger, FV215b, E-75 and VK 45.02 (P) and successors. I'm not sure about the IS-7 though. New accuracy model could bring AP ammo on SPGs into play. Still have to test 0.86. Suspension now also counts as spaced armour Does this mean, no more absorbing tracks like on IS-6? New accuracy model doesn't apply to SPGs. Correct. Yet, you still hit dead center 4 out of 5 shells. I can't really tell, but it feels way more accurate now on standing targets. They said so in the announcement. Show nested quote +We have decided not to apply these accuracy changes to SPGs as it could potentially damage gameplay too much. The change will be compensated for by a slight increase in shell dispersion. ????? http://worldoftanks.com/en/news/19/some-changes-coming-86-update/In Release Notes they forgot about a detailed description. Show nested quote +Changed the mechanism for shot accuracy calculations. Now, the amount of shells falling on the side of the aiming circle will decrease by 20%. Shells will fly more accurately and closer to the aim centre I don't know, if I will decipher their dispersion-changes.
On June 29 2013 19:22 Serejai wrote:Just started playing this and wow, it feels so P2W  I'm doing like 50 damage a shot with my tier 3 tank while other people are smacking me for 230 damage a shot with theirs. I assume it's due to them using weapons off higher tier tanks? Fights seem rarely balanced at low levels. It's always a steamroll for whichever side has bought the most gold :| Maybe you have low armour and they use HE ammo. Tier III is awesome. The stomping mainly stems from different vehicle configurations, crew training and lack of definitive punishment for idling. The MM does not account for stock / elite vehicles. Premium is a smaller contribution factor to the unbalanced teams.
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Who knows. I'm using a T-70 right now with 210 HP and 35 armor. Other Tier III tanks are shooting me for 230-300 damage a shot but the most I can do is about 60 a shot. Did not have this issue in T1/T2 matches. Is the T-70 just THAT awful? I was doing amazing on the T-60, winning most games with 2-3 kills and not dying. Now I pretty much get instagibbed within 60 seconds of the match starting, before I can even fire a shot off in most cases.
Should I go back to the T-60 (elite) and just farm XP on there?
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On June 29 2013 19:37 Serejai wrote: Who knows. I'm using a T-70 right now with 210 HP and 35 armor. Other Tier III tanks are shooting me for 230-300 damage a shot but the most I can do is about 60 a shot. Did not have this issue in T1/T2 matches. Is the T-70 just THAT awful? I was doing amazing on the T-60, winning most games with 2-3 kills and not dying. Now I pretty much get instagibbed within 60 seconds of the match starting, before I can even fire a shot off in most cases.
Should I go back to the T-60 (elite) and just farm XP on there?
Low tiers are unbelievably imbalanced. Some of them are silly awesome, and some of them are just plain godawful. Nobody really cares too much because the grind up to tier 5 goes pretty quick, and from there the game gets more balanced.
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Ah ok, I'll continue rushing to V then. Almost ready to buy my T-80 anyway.
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On tier III you can meet many tanks you can not even damage in most circumstances. The new Soviet lights have low view ranges. You'll often get shot without knowing who did it. As scout tanks, they are a failure. I don't know what hit you. Maybe a QQF3 of the Churchill I or even a 105mm of the M4 Sherman. The latter can cause that much damage to you, but there are a lot of uncertainties when it comes to mounting HE guns. The T-70 looks like a passive supporter to me, waiting for a good opportunity of a thinned-out battlefield.
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On June 29 2013 20:21 Serejai wrote: Ah ok, I'll continue rushing to V then. Almost ready to buy my T-80 anyway.
It's not better there, since you get matched against KV1S, which are capable to oneshot alot, and twoshot everything in the matches you will met them.
It's by far the most retarded tank in the game, no idea why it's still in there.
Anyway, the difference is in the role/class of the tanks. High damage in lowtier mostly means derpguns, (almost) purely HE shells, slow velocity, slow reload. Purely HE guns lose their efficiency pretty quick in higher tier matches (except freakaccidents like M4 derp with goldammo), but that's where the russians with their 122mm D25T kick in.
Expect a "proper" matchup between all classes and guns at round about T7 to T8 i'd say.
Edit: and about the T80, to me it looks like a passive supporter as well. Stay behind the high-HP tanks like KV-1 n stuff, and just spray from afar with the top gun. You have good camo, fast aiming time, decent accuracy/pen/damage, awesome RoF - use it to pick off meds/lights from afar, since in close combat, you're just food for anything that comes close to you.
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Yeah I keep running into Tier V tanks that I can't even damage except with explosive rounds, which do 1-5 damage. It's pretty rough. Still having fun though so I guess that's what counts.
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