I scanned most of this thread (not all of it so sorry if this has already been posted).
Most overpowered unit in a game??/ - Page 45
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PJFrylar
United States350 Posts
I scanned most of this thread (not all of it so sorry if this has already been posted). | ||
misaTO
Argentina204 Posts
![]() HELL YEAH MUDHAFuccccKAAAAAAAAAAAAAAAAS And I find surprising the lack of 1.5's AWP ![]() | ||
ShatterZer0
United States1843 Posts
On July 25 2010 07:29 Megaman703 wrote: Orlandu Farsight RBY Mewtwo Path of Radiance Ike Crissaegrim Metal Blade Take your pick lol at POR Ike taking on the whole game.... by himself... on maniac mode... while laughing maniacally. | ||
ShatterZer0
United States1843 Posts
On July 25 2010 06:52 Southlight wrote: ![]() Fire Emblem: Holy Genealogy One-man army :x Take away his epic tome and watch him die... MUAHAHAHAHA.... Or just use a male Moonsword/Solsword/adept/continue/pursuit/shootingstarsword swordmaster... it's possible MUAHAHAHA | ||
Hikko
United States1126 Posts
On January 07 2011 06:16 misaTO wrote: For all the MAGIC PLAYERS WHO COMPLAIN AGAINST TINKER. ![]() HELL YEAH MUDHAFuccccKAAAAAAAAAAAAAAAAS You can't regenerate a creature that you sacrifice, and compared to today's stuff (and with 2010's new combat rules)...it's not that great ![]() | ||
Poxfan
United States9 Posts
![]() Erde Kaiser from Xenosaga, 1 shot groups of endgame enemies iirc. | ||
Haemonculus
United States6980 Posts
"Dwarf cancels drink, interrupted by CARP." O.O;; 'o shit....' (rush to event) *bloody river covered in dorf-bits* FML!!!! | ||
hp.Shell
United States2527 Posts
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zerglingrodeo
United States910 Posts
On January 06 2011 05:46 Endymion wrote: Don't worry, on their forums they probably have a picture of our psi-labs saying stuff like this. Haha this post wins. | ||
kuresuti
1393 Posts
On January 05 2011 21:03 Lucumo wrote: + Show Spoiler + On January 05 2011 19:58 Akash wrote: That game was so sick and fun,i'm sad it really didnt evolved into a bigger comunity and go for tournaments.The problem was that the guys who made them,when making the next game,Warlords IV: Heroes of Etheria was turned into a TBS game and stripped much of its content. But no.Those weren't the most OP things in Warlords Battlecry 3. The most OP stuff in Warlords Battlecry 3 were the heroes themselves.And the campaign training thingie. To what "campaign training thingie " im reffering too? After u did some missions in the campaign (for the High Elves or Fey) u could unlock the Fey Queen or High Elf Moonking.And they could train u for gold (which u earned as reward for doing missions). But here is the interesting part.In the campaign there was also a Marketplace,were u could sell hero items for that gold. Items came from 3 sources.Enemy AI heroes (which always dropped 1),enemy creep shrines (after u destroyed them) and crafting. Crafting was available to 2 schools of magic:Rune magic and Alchemy. Rune magic had a spell to spawn 1 of the 5 set Runic set (which sold for a hefty sum) and Alchemy had the Create Item spell which could potentially spawn any item in game if u had enough time and skill with that school of magic. Do u see the line of tought here? Enter melee game,use all mana (and mana pots,each hero had 5 in a game) on spawning items,get the best ones ,leave game,enter campaign,sell items and go train urself for experience. The gain rate of experience was bigger then actually killing stuff.I mean u still needed to finish missions to lvl up,but the "farming gold for getting trained" worked togeter. And repeat that for hundred of games and then the real fun started. I had a 280 Undead Tinker and my bro had a 350 Knight Runemaster. Considering that it took u like to get any hero class to lvl 40 in a week (and lvls were gained harder and harder),imagine how much time u had to play to actually get your heroes to those lvls whitout using that method. At that lvl the only thing that could kill u were other enemy heroes (if corectlly geared/corect skills) or enemy starting towers (which scaled with ur lvl). Dragons/Titans could only finish u off if u were severelly wounded. @kuresuti: The things u described up were a problem only for less then 100 lvl heroes.What does it matter if he was Summoner and spawned 10 Daemons and i had +20 into Critical Cleave (or critical pierce) and kill a Daemon in 3 sec? Also,the higher your hero lvl means your starting tower lvl is also high.And he cant just run in to kill u. And things like Call Lightning were a joke at high hero lvl. For example my Undead Tinker.I staked Alchemy/Smelting/Warding and that undead skill which granted experience for new troops.I had lots of metal,quickly leveled up my Keep,got Doom Knights and Liches and collect win.Not to mention the fact that my lvl 6 skeletons had better stats then most Tier 2 melee units in the game. Call Lightning meant nothing as long as i could overwhelm u with more stuff! I really miss that game.Few games have gave me that kind of serenity while playing. Except for WC 3 RoC campaigns or Sacrifice. Wow, it has been a long time since I played Warlords Battlecry 2 and 3. Didn't spend too much time with the multiplayer mode but I remember finishing pretty much all of the maps(in the campaign) with only my hero. I had some spell or item with a certain chance of self-heal. With this I was able to kill the enemy heroes or destroy towers or kill pretty much everything(right at the beginning) without any problems. It was pretty similar in Warlords Battlecry 2. I haven't played WBC3 in many years now, but the competitive community that existed (maybe 20-25 at it's prime) only played with either no heroes, temps level 4 or 5, temps 25 or permanent level 40 heroes. Super highlevel heroes are no fun to play what so ever, since units and actual real time strategy becomes unviable. Instead of buying experience through campaign, most people just used an experience map to get their permanent level 40 heroes. It was even easier to just use a hero editor, the items you'd want would be so easy to get anyway, why not save some time ![]() EDIT: Oh, IIRC we played temps 13 for awhile towards the end aswell. | ||
Rawr
Sweden624 Posts
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ChaosWielder
United States166 Posts
On January 07 2011 06:16 misaTO wrote: For all the MAGIC PLAYERS WHO COMPLAIN AGAINST TINKER. ![]() HELL YEAH MUDHAFuccccKAAAAAAAAAAAAAAAAS That guy was some serious BS back in the day. Damn, that brings back some good memories. | ||
-Strider-
Mexico1605 Posts
![]() The forest prowler of AOE3 was such a pain in the ass until it got nerfed ![]() | ||
Creek
United States177 Posts
CS 1.6 and Source | ||
jorge_the_awesome
United States463 Posts
Garchomp was so OP, it was banned on Smogon. | ||
Kinetik_Inferno
United States1431 Posts
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Zacsafus
England255 Posts
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DiracMonopole
United States1555 Posts
On January 06 2011 01:55 paulinepain wrote: ![]() Kangaxx The Demi Lich in Baldur's Gate 2 is kind of hardcore, it's immune to magic and physical damage, and cast imprisonment spell with 100% success. I just used one of those mind control things from the mind flayer lair on it. | ||
mizU
United States12125 Posts
![]() Pit from SSBB especially the smash attack. ![]() MG from DOD:S anyone? Also: ![]() And anyone remember... ![]() Ancient Magiks from... RUNESCAPE OMG | ||
OverZero
United States271 Posts
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