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Most overpowered unit in a game??/ - Page 14

Forum Index > General Games
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Jakalo
Profile Blog Joined March 2009
Latvia2350 Posts
July 25 2010 12:43 GMT
#261
On July 25 2010 21:11 iaguz wrote:
I didn't play CoH: ToV so I'm not sure how good the Roo's were in CoH, but these are probably my top 3 'most overpowered units' for that game

1) Fallschirmjaegars, or German Paratroopers in the OF beta. They cost like 2 or 3 CP to unlock, could be deployed on any building (not a big deal though), could hide in terrain and have an ambush attack bonus, had a panzerfaust ability and a incendiary grenade ability. All of this was actually really, really, really balanced.

And then someone figured they should get FG42's. "FG42, now this is what I'm talking about!"

Oh yeah.

For a mere 75 munitions, a single unit of these guys could basically slaughter the entire American infantry army that the other guy would have scrapped together, assuming he had any left after the PanzerGrenadiers were through with them. If he's playing british, then their vaunted trenches were of no use (usually weren't anyway thanks to the mortar halftrack) and, once again, they got cut down in seconds. They usually stood a chance if their LT had Heroic Charge but he was very easy to kill and any Axis player worth his salt would always try and kill the LT first (only one guy after all).

2) Old Sherman Calliope. So, for 700 manpower we get the best artillery piece (at that point in CoH's patch lifetime, this is like 1.00-1.4) that's also a perfectly functionable Sherman Main Battle Tank. And if they do manage to kill the damn thing, well you hit Allied War Machine and just got it back again!

3) Strafing Run. 150 munitions for "choose all these infantry. Instantly remove them from the game with fuck all chance for the player to retreat them to safety first". Goddamn so op. I remember getting a huuuuuuuuge USA streak simply because I'd wipe out massive German armies at the click of a button.

And to the bloke who mentioned Necron Warriors in Dawn of War: Dark Crusade, A THOUSAND TIMES YES! I played Imperial Guard online and it was already hard enoguh to play them without the genocidal skeleton robots from hell and their soul-eating gods. Actually, that whole faction was sickly op when DC first came out.

The concept for Necrons was very interesting, they were the most 'out there' of DoW's 9 factions (didn't play SS, but from what I saw Crons were by far the weirdest). First, they only used 1 resource whereas everyone else used 2; requisition and power. Crons only had power. Instead of requisition, they build Obelisks on points they captured, and every obelisk would increase their build rate by 20% up to a maximum of 100%. Everything they did started out extremely slow but would get progressively faster because of these obelisks. Because they only had to build Power Generators, they didn't have to focus on map control as much which was good because their first combat unit (Necron Warriors) were extremely slow and the only unit they had that could capture points were the Scarab builders.

Problem is that the generators were cheap, so no-brainer to spam and the result was the easiest economic model in the game. Build 3-5 obelisks, continuously spam generators then spam the shit out of Necron Warriors, whilst building your lord into a ridiculous support machine.

The Lord was broken. First up, he could teleport. Ok, many heroes had movement boosters. Big deal. But whereever he died was where he'd respawn, so if a Necron Lord died within your base you'd feel EXTREMELY paranoid because he could easily pop up against later and start trashing everything. Then he could be given some items. One was the veil of Darkness, which turned your whole army into Dark Templars (including himself, I still fondly remember destroying my friends entire IG base without him even vaguely knowing wtf just happened), the Gaze of Darkness, which hugely reduced incoming shooting damage and the creme de la creme, the Resurrection Orb. This respawned all nearby fallen Necrons and allowed you to break the squad cap.

The Warriors themselves were op not just beacsue the Lord made them op but because they were cheap as chips, ridiculously easy to spam, ridiculously easy to save from death (just port them back to base!) and their two Warrior upgrade turned them from fairly solid early game units (like Marauders) into late game rapeengines (like, uh, Marauders? Marauders that shoot siege tank at people then).

SOOOOOOO op. L2Balance relic!


there there

btw you could build a mine field a top of fallen Necron Lord, worked quite well.
Nostalgia is not as good as it used to be.
Leath
Profile Blog Joined July 2006
Canada1724 Posts
July 25 2010 12:43 GMT
#262
On July 25 2010 14:06 zappa372 wrote:
My choice is this


KARNA from Shining Force 2 (what a game)


[image loading]

[image loading]



You can basically heal completely your whole party.
You can basically boost your whole party.
You can spam Boost and reach 99 lvl.
You rape everyone with mithril knuckles (the ones with mp damage)

Hope someone has played this awesome game


I agree!
Karna could be the strongest character in SF II, though other healers who came unpromoted like Sarah had potential to be nearly as strong, defeating any boss in one punch.

If you didn't mass level the healers though, I think Peter was pretty imbalanced too. He had high attack, high defence, pretty good hit points and could fly. Just by promoting him at a later level, he would become almost immortal as well.

=)
http://www.kongregate.com/?referrer=Sagess
Boblion
Profile Blog Joined May 2007
France8043 Posts
July 25 2010 12:47 GMT
#263
[image loading] OP
fuck all those elitists brb watching streams of elite players.
DarkPlasmaBall
Profile Blog Joined March 2010
United States46269 Posts
Last Edited: 2010-07-25 12:54:00
July 25 2010 12:53 GMT
#264
On July 25 2010 15:35 n.DieJokes wrote:
Chickens, Ocarina of time


Ah, the cuckoos (after slashing them... three times?)!

GG thread. Re?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Asdkmoga
Profile Joined May 2010
United States496 Posts
Last Edited: 2010-07-25 13:52:50
July 25 2010 13:49 GMT
#265
On July 25 2010 11:26 ordos wrote:
Show nested quote +
On July 25 2010 11:01 Asdkmoga wrote:
DK's


Almost no DKs in Arena... hmmm


we'll truthfully, havnt played in months, but last time i did, 90% of all arena teams were protection pally and DK's
"Once is happenstance, twice is coincidence, three times is enemy action and over 600 is clearly the work of an ancient Sumerian demon or some shit."
lgd-haze
Profile Blog Joined January 2009
Sweden547 Posts
July 25 2010 13:51 GMT
#266
On July 25 2010 03:06 IntoTheWow wrote:
[image loading]


Haha yes!! I refused to play with him, as he was waaay to good.
Flying Tushin!!
Yawne
Profile Joined July 2008
Germany195 Posts
July 25 2010 14:40 GMT
#267
On July 25 2010 21:47 Boblion wrote:
[image loading] OP

Those were annoying as fuck but not really overpowerd, since they are too slow.
The only real imbalanced stuff in HommIII were logistics heroes and the treasury.

On July 25 2010 19:39 Endymion wrote:
Show nested quote +
On July 25 2010 19:27 DrainX wrote:
On July 25 2010 18:32 Yawne wrote:
[image loading]



[image loading]


Noo way, psi amplifier is wayy better! All blaster launchers ever end up doing are blowing up your entire squad while they are still in your dropship! Well i suppose that makes it powerful for the mutants, but still! Psi>blaster any day of the week!

edit: lol @ 120% accuracy, so true..


The moment you can research psi amplifiers and train your troops the game is won, because you can win every mission without leaving your ship^^. Just mindcontroll every enemy and let them kill each other, or even better just take your favorite soldier and let him/her kill every alien, once you get rid of thier weapons with mind control.
And you can wipe Sectoid and Etheral bases without getting mindcontrolled, just fire any soldier with a psi strenght less than ~90.

I never used blaster, because they do way to much damage and most of the time destroy the UFO Power Source and with it the crucial Elerium 115.
Quidquid agis, prudenter agas, et respice finem.
Bibdy
Profile Joined March 2010
United States3481 Posts
July 25 2010 14:40 GMT
#268
Sleep in Baldur's Gate 1 and Emotion: Hopelessness in Baldur's Gate 2
Jandos
Profile Blog Joined December 2003
Czech Republic928 Posts
July 25 2010 14:41 GMT
#269
Honda
[image loading]
graphene
Profile Joined May 2010
Finland211 Posts
July 25 2010 14:47 GMT
#270
ashigaru muskateer in aoe3
cloud computing is the future
Jandos
Profile Blog Joined December 2003
Czech Republic928 Posts
July 25 2010 14:50 GMT
#271
On July 25 2010 21:47 Boblion wrote:
[image loading] OP

These were worst
[image loading]
Slayer91
Profile Joined February 2006
Ireland23336 Posts
Last Edited: 2010-07-25 14:57:16
July 25 2010 14:55 GMT
#272
[image loading]
[image loading]
Black Grail. Warhammer: Dark Omen.
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
July 25 2010 15:01 GMT
#273
Slapshot from the Top of the circle in NHL 94/95 scored every time LOL

As for a specific unit/character... Rogue in WoW =P
"losers always whine about their best, Winners go home and fuck the prom queen"
Oleo
Profile Joined April 2010
Netherlands283 Posts
July 25 2010 15:02 GMT
#274
Can mods be included? If so:

9a-91 in ghost recon with hx5 mod.
Otherwise, the oicw and sa80 made other rifles reasonably pointless in regular GR.
Managing Siegetanks is like raising a superhero - Artosis.
Hautamaki
Profile Blog Joined December 2003
Canada1311 Posts
July 25 2010 15:09 GMT
#275
Genji Glove and that other relic that when combined let you do 8 attacks, allowed you to do 80,000 damage if you levelled up, or well over 10,000 even if you didn't. That combined with the vanish/x-zone exploit allowed you to beat FFVI on like level 30+ instead in the 60's like normal.
True learning is not the memorization of knowledge; it is the internalization of patterns.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2010-07-25 15:13:16
July 25 2010 15:09 GMT
#276
Total Annihilation is a RTS game that has 130 different unit types per side (there are 2 sides you can play). But it is so amazingly imbalanced that you really only have a chance if you use just 2 of those units (one is dominant over all the others, supposed to be anti air but can hit ground from a very long range dealing a lot of damage, and another one can be a little better than the other but only in a certain specific situations, having short range but better speed and dealing more damage).

Those 2 units are vehicles tier 1. They disable all the other units in the game : Air units tier 1 and 2, vehicles tier 2, "Walkers" tier 1 and 2, hovercrafts and ships tier 1 and 2 are all useless because inferior in power.
Weird
Profile Blog Joined April 2010
United States832 Posts
Last Edited: 2010-07-25 15:19:42
July 25 2010 15:17 GMT
#277
[image loading]


Do legendary interactive space simulators with Luke Skywalker, dude from Clockwork Orange, Biff from Back to the Future, and Gimli count?!!?! Well I say yes, and I shake my fist at you kids who don't know what I'm talking about, hahaha.
zer0das
Profile Blog Joined May 2007
United States8519 Posts
Last Edited: 2010-07-25 15:21:42
July 25 2010 15:18 GMT
#278
Going to go with the Blademaster too... I went back to Warcraft 3 for about a 6 month period. What I came away with from that was this: what the crap was Blizzard thinking with this guy. He used to be a complete non-factor, now he can do whatever the crap he wants without any real repercussion without the other player taking massive counter measures- and even then he can still pretty much rape you because he'll go invisible and walk through all your units. I don't even know how many games I lost because the orc got a quick level 3 that wasn't stoppable due to the map, and then just plow through my hero like it was nothing. He single handily breaks Orc vs Undead.

Not to mention the fact that hex and snare further make your hero absolutely useless while this guy rapes everything. Once the orc gets snare, it's just a game of the blademaster destroying all your units one by one unless by some miracle, he didn't make you weak enough that you can stand and fight. But good luck with that.
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
July 25 2010 15:34 GMT
#279
+ Show Spoiler +
[image loading]


In a game where the two armies are 99% identical in terms of stats, this bastard was a complete joke in terms of balance.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
Sinensis
Profile Blog Joined April 2009
United States2513 Posts
July 25 2010 15:34 GMT
#280
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