Total Annihilation Core Contingency expansion.
Most overpowered unit in a game??/ - Page 13
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Khul Sadukar
Australia1735 Posts
Total Annihilation Core Contingency expansion. | ||
MuTT
United States398 Posts
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Nihilnovi
Sweden696 Posts
On July 25 2010 06:45 shammythefox wrote: death knight. Season 5. this! | ||
Camila_br
Brazil529 Posts
![]() This item here. | ||
Yawne
Germany195 Posts
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coffeefee
Afghanistan77 Posts
![]() also oh and how about ![]() | ||
HaGuN
United States154 Posts
edit: http://petfoodalpha.com/2008/08/how-long-is-too-long/ + Show Spoiler + ![]() + Show Spoiler + ![]() | ||
Humbug
United States264 Posts
![]() Pun-pun the level 5 kobold > ![]() + Show Spoiler [For those that don't get it...] + Pun-pun was a user made player-character in dungeons and dragons that was created by using completely legal means. Through using poorly worded rules and abusing loopholes, he made a character that can be more or less the most powerful creature in existence With only 5 levels I believe, he/she could -use any ability ever created for d&d -have limitless stat gain -instakill everything on the planet -immune to all damage in addition to limitless health points -summon a replication of any god and use their omnipotent powers (a bit iffy since it's debatable whether or not gods can be considered "breathing, living" for the spell requirement) -attack infinitely -speed time up -limitless sight -reach through the god damn planes and attack with limitless reach (which in lay terms equates to being able to reach through alternate dimensions and realms [i.e. heaven/hell for a real life comparison] ) More or less whatever you wanted to do :< | ||
AeonStrife
United States918 Posts
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DrainX
Sweden3187 Posts
On July 25 2010 18:32 Yawne wrote: ![]() ![]() I once finished the game having only two XCOM operatives left. One had looted one of these from an alien and the other was currently unarmed (had panicked earlier or something). I ran with my unarmed guy and opened the last few doors all the way to the big alien brain thingie. Once I reached the room he died instantly. I then set around 10 waypoints with the blaster launcher from the other side of the map all the way into the brains room and killed him instantly. | ||
Endymion
United States3701 Posts
Noo way, psi amplifier is wayy better! All blaster launchers ever end up doing are blowing up your entire squad while they are still in your dropship! Well i suppose that makes it powerful for the mutants, but still! Psi>blaster any day of the week! edit: lol @ 120% accuracy, so true.. | ||
DrainX
Sweden3187 Posts
On July 25 2010 19:39 Endymion wrote: Noo way, psi amplifier is wayy better! All blaster launchers ever end up doing are blowing up your entire squad while they are still in your dropship! Well i suppose that makes it powerful for the mutants, but still! Psi>blaster any day of the week! edit: lol @ 120% accuracy, so true.. I guess we have different styles of play ![]() ![]() | ||
valaki
Hungary2476 Posts
![]() ![]() Oh, and Bladmaster | ||
Psyclon
Bulgaria2443 Posts
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lindrup
Denmark115 Posts
On July 25 2010 20:07 Psyclon wrote: I guess Eddy from Tekken 3 was kinda overpowered. So true, I once completed the story mode in Tekken 3 with Eddy, playing literally with my eyes closed. I just held the down button and spammed the kick buttons. Didn't even have to use a continue. | ||
Kennigit
![]()
Canada19447 Posts
On July 25 2010 13:22 SoLaR[i.C] wrote: Going faster? You mean hitting those jump things that made you fly in the air only to be voraciously eaten 50 feet further down? Edit: oh my god... F makes you go faster?! F MAKES YOU GO FASTER? I WASTED 3 YEARS OF MY LIFE GETTING RAPED BY THIS MOTHER FFFFFFFFFFFFFF AAAAAAAAAAPHSADPHASDPSAHD | ||
Hsanrb
United States46 Posts
On July 25 2010 16:33 skyTL wrote: I dare someone to beat this ![]() Um, you do realize the new OP in Tetris is something called a TSD or T-spin Double... does the same damage as the 2nd tetris in a B2B Tetris (most games = 6 lines) Achieved by having the last move be a T-rotation While having 3 of the 4 corners of the center point are surrounded by another piece... http://tetris.wikia.com/wiki/T-Spin_Double Proof that Tetris is no longer about Tetrises | ||
BEARDiaguz
Australia2362 Posts
1) Fallschirmjaegars, or German Paratroopers in the OF beta. They cost like 2 or 3 CP to unlock, could be deployed on any building (not a big deal though), could hide in terrain and have an ambush attack bonus, had a panzerfaust ability and a incendiary grenade ability. All of this was actually really, really, really balanced. And then someone figured they should get FG42's. "FG42, now this is what I'm talking about!" Oh yeah. For a mere 75 munitions, a single unit of these guys could basically slaughter the entire American infantry army that the other guy would have scrapped together, assuming he had any left after the PanzerGrenadiers were through with them. If he's playing british, then their vaunted trenches were of no use (usually weren't anyway thanks to the mortar halftrack) and, once again, they got cut down in seconds. They usually stood a chance if their LT had Heroic Charge but he was very easy to kill and any Axis player worth his salt would always try and kill the LT first (only one guy after all). 2) Old Sherman Calliope. So, for 700 manpower we get the best artillery piece (at that point in CoH's patch lifetime, this is like 1.00-1.4) that's also a perfectly functionable Sherman Main Battle Tank. And if they do manage to kill the damn thing, well you hit Allied War Machine and just got it back again! 3) Strafing Run. 150 munitions for "choose all these infantry. Instantly remove them from the game with fuck all chance for the player to retreat them to safety first". Goddamn so op. I remember getting a huuuuuuuuge USA streak simply because I'd wipe out massive German armies at the click of a button. And to the bloke who mentioned Necron Warriors in Dawn of War: Dark Crusade, A THOUSAND TIMES YES! I played Imperial Guard online and it was already hard enoguh to play them without the genocidal skeleton robots from hell and their soul-eating gods. Actually, that whole faction was sickly op when DC first came out. The concept for Necrons was very interesting, they were the most 'out there' of DoW's 9 factions (didn't play SS, but from what I saw Crons were by far the weirdest). First, they only used 1 resource whereas everyone else used 2; requisition and power. Crons only had power. Instead of requisition, they build Obelisks on points they captured, and every obelisk would increase their build rate by 20% up to a maximum of 100%. Everything they did started out extremely slow but would get progressively faster because of these obelisks. Because they only had to build Power Generators, they didn't have to focus on map control as much which was good because their first combat unit (Necron Warriors) were extremely slow and the only unit they had that could capture points were the Scarab builders. Problem is that the generators were cheap, so no-brainer to spam and the result was the easiest economic model in the game. Build 3-5 obelisks, continuously spam generators then spam the shit out of Necron Warriors, whilst building your lord into a ridiculous support machine. The Lord was broken. First up, he could teleport. Ok, many heroes had movement boosters. Big deal. But whereever he died was where he'd respawn, so if a Necron Lord died within your base you'd feel EXTREMELY paranoid because he could easily pop up against later and start trashing everything. Then he could be given some items. One was the veil of Darkness, which turned your whole army into Dark Templars (including himself, I still fondly remember destroying my friends entire IG base without him even vaguely knowing wtf just happened), the Gaze of Darkness, which hugely reduced incoming shooting damage and the creme de la creme, the Resurrection Orb. This respawned all nearby fallen Necrons and allowed you to break the squad cap. The Warriors themselves were op not just beacsue the Lord made them op but because they were cheap as chips, ridiculously easy to spam, ridiculously easy to save from death (just port them back to base!) and their two Warrior upgrade turned them from fairly solid early game units (like Marauders) into late game rapeengines (like, uh, Marauders? Marauders that shoot siege tank at people then). SOOOOOOO op. L2Balance relic! | ||
Gokey
United States2722 Posts
Yeah, Necrons basically made me quit trying to play DoW competitively... It was such a brainless, stupid balance job from whomever made the race's stats. (And I played Necrons, too... It was basically a steamroll unless my opponent was Necron) | ||
GinNtoniC
Sweden2945 Posts
Or the mammoth tank from original Red Alert | ||
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