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Most overpowered unit in a game??/ - Page 13

Forum Index > General Games
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Prev 1 11 12 13 14 15 77 Next
Khul Sadukar
Profile Joined August 2009
Australia1735 Posts
July 25 2010 09:00 GMT
#241
Krogoth.

Total Annihilation Core Contingency expansion.
I don't want to be part everything. I want to be something. - Weapon X
MuTT
Profile Joined July 2010
United States398 Posts
July 25 2010 09:05 GMT
#242
Hydrogen bombs in the game of life
MC's strength: confidence weakness: over confidence
Nihilnovi
Profile Joined May 2010
Sweden696 Posts
July 25 2010 09:10 GMT
#243
On July 25 2010 06:45 shammythefox wrote:
death knight. Season 5.


this!
Camila_br
Profile Joined April 2004
Brazil529 Posts
July 25 2010 09:22 GMT
#244
[image loading]
This item here.
"Do you really want chat rooms?"
Yawne
Profile Joined July 2008
Germany195 Posts
July 25 2010 09:32 GMT
#245
[image loading]

[image loading]


Quidquid agis, prudenter agas, et respice finem.
coffeefee
Profile Joined January 2010
Afghanistan77 Posts
Last Edited: 2010-07-25 09:50:41
July 25 2010 09:45 GMT
#246
[image loading]


also
[image loading]



oh and how about
[image loading]
HaGuN
Profile Joined April 2010
United States154 Posts
Last Edited: 2010-07-25 09:55:40
July 25 2010 09:50 GMT
#247
http://petfoodalpha.com/2009/07/is-the-development-team-setting-the-bar-too-high/

edit: http://petfoodalpha.com/2008/08/how-long-is-too-long/
+ Show Spoiler +
[image loading]
sooo broken, also..
+ Show Spoiler +
[image loading]
if you shouted for these missions, GL.
"Also Zerg has won recently so I don't understand why Zerg is receiving a buff."-BoxeR
Humbug
Profile Blog Joined November 2008
United States264 Posts
Last Edited: 2010-07-25 10:05:25
July 25 2010 10:04 GMT
#248
[image loading]

Pun-pun the level 5 kobold >

+ Show Spoiler [For those that don't get it...] +

Pun-pun was a user made player-character in dungeons and dragons that was created by using completely legal means. Through using poorly worded rules and abusing loopholes, he made a character that can be more or less the most powerful creature in existence

With only 5 levels I believe, he/she could
-use any ability ever created for d&d
-have limitless stat gain
-instakill everything on the planet
-immune to all damage in addition to limitless health points
-summon a replication of any god and use their omnipotent powers
(a bit iffy since it's debatable whether or not gods can be considered "breathing, living" for the spell requirement)
-attack infinitely
-speed time up
-limitless sight
-reach through the god damn planes and attack with limitless reach
(which in lay terms equates to being able to reach through alternate dimensions and realms [i.e. heaven/hell for a real life comparison] )

More or less whatever you wanted to do :<
What is an angel? Show me an angel and I shall paint one
AeonStrife
Profile Blog Joined May 2010
United States918 Posts
Last Edited: 2010-07-25 10:32:07
July 25 2010 10:21 GMT
#249
[image loading]
Whats worse...US Poltics or SC2 Balance Talks...
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
Last Edited: 2010-07-25 10:38:05
July 25 2010 10:27 GMT
#250
On July 25 2010 18:32 Yawne wrote:
[image loading]



[image loading]


I once finished the game having only two XCOM operatives left. One had looted one of these from an alien and the other was currently unarmed (had panicked earlier or something). I ran with my unarmed guy and opened the last few doors all the way to the big alien brain thingie. Once I reached the room he died instantly. I then set around 10 waypoints with the blaster launcher from the other side of the map all the way into the brains room and killed him instantly.
Endymion
Profile Blog Joined November 2009
United States3701 Posts
Last Edited: 2010-07-25 10:40:50
July 25 2010 10:39 GMT
#251
On July 25 2010 19:27 DrainX wrote:
Show nested quote +
On July 25 2010 18:32 Yawne wrote:
[image loading]



[image loading]


Noo way, psi amplifier is wayy better! All blaster launchers ever end up doing are blowing up your entire squad while they are still in your dropship! Well i suppose that makes it powerful for the mutants, but still! Psi>blaster any day of the week!

edit: lol @ 120% accuracy, so true..
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
July 25 2010 10:49 GMT
#252
On July 25 2010 19:39 Endymion wrote:
Show nested quote +
On July 25 2010 19:27 DrainX wrote:
On July 25 2010 18:32 Yawne wrote:
[image loading]



[image loading]


Noo way, psi amplifier is wayy better! All blaster launchers ever end up doing are blowing up your entire squad while they are still in your dropship! Well i suppose that makes it powerful for the mutants, but still! Psi>blaster any day of the week!

edit: lol @ 120% accuracy, so true..

I guess we have different styles of play I never had the patience to wait to get my soldiers trained to use psi amps. I liked just using heavy plasma/blaster launchers all the way. Not saying Psi amps weren't overpowered though
valaki
Profile Joined June 2009
Hungary2476 Posts
July 25 2010 11:04 GMT
#253
[image loading]
+
[image loading]


Oh, and Bladmaster
ggaemo fan
Psyclon
Profile Joined July 2010
Bulgaria2443 Posts
July 25 2010 11:07 GMT
#254
I guess Eddy from Tekken 3 was kinda overpowered.
Now I am become Death, the destroyer of worlds!
lindrup
Profile Joined May 2010
Denmark115 Posts
Last Edited: 2010-07-25 11:39:23
July 25 2010 11:38 GMT
#255
On July 25 2010 20:07 Psyclon wrote:
I guess Eddy from Tekken 3 was kinda overpowered.


So true, I once completed the story mode in Tekken 3 with Eddy, playing literally with my eyes closed. I just held the down button and spammed the kick buttons. Didn't even have to use a continue.
It's better to burn out, yeah, than fade away!
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
July 25 2010 11:49 GMT
#256
On July 25 2010 13:22 SoLaR[i.C] wrote:
Going faster? You mean hitting those jump things that made you fly in the air only to be voraciously eaten 50 feet further down?

Edit: oh my god... F makes you go faster?!

F MAKES YOU GO FASTER? I WASTED 3 YEARS OF MY LIFE GETTING RAPED BY THIS MOTHER FFFFFFFFFFFFFF AAAAAAAAAAPHSADPHASDPSAHD
Hsanrb
Profile Joined May 2010
United States46 Posts
July 25 2010 12:03 GMT
#257
On July 25 2010 16:33 skyTL wrote:
I dare someone to beat this

[image loading]


Um, you do realize the new OP in Tetris is something called a TSD or T-spin Double... does the same damage as the 2nd tetris in a B2B Tetris (most games = 6 lines)

Achieved by having the last move be a T-rotation While having 3 of the 4 corners of the center point are surrounded by another piece...

http://tetris.wikia.com/wiki/T-Spin_Double

Proof that Tetris is no longer about Tetrises
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
July 25 2010 12:11 GMT
#258
I didn't play CoH: ToV so I'm not sure how good the Roo's were in CoH, but these are probably my top 3 'most overpowered units' for that game

1) Fallschirmjaegars, or German Paratroopers in the OF beta. They cost like 2 or 3 CP to unlock, could be deployed on any building (not a big deal though), could hide in terrain and have an ambush attack bonus, had a panzerfaust ability and a incendiary grenade ability. All of this was actually really, really, really balanced.

And then someone figured they should get FG42's. "FG42, now this is what I'm talking about!"

Oh yeah.

For a mere 75 munitions, a single unit of these guys could basically slaughter the entire American infantry army that the other guy would have scrapped together, assuming he had any left after the PanzerGrenadiers were through with them. If he's playing british, then their vaunted trenches were of no use (usually weren't anyway thanks to the mortar halftrack) and, once again, they got cut down in seconds. They usually stood a chance if their LT had Heroic Charge but he was very easy to kill and any Axis player worth his salt would always try and kill the LT first (only one guy after all).

2) Old Sherman Calliope. So, for 700 manpower we get the best artillery piece (at that point in CoH's patch lifetime, this is like 1.00-1.4) that's also a perfectly functionable Sherman Main Battle Tank. And if they do manage to kill the damn thing, well you hit Allied War Machine and just got it back again!

3) Strafing Run. 150 munitions for "choose all these infantry. Instantly remove them from the game with fuck all chance for the player to retreat them to safety first". Goddamn so op. I remember getting a huuuuuuuuge USA streak simply because I'd wipe out massive German armies at the click of a button.

And to the bloke who mentioned Necron Warriors in Dawn of War: Dark Crusade, A THOUSAND TIMES YES! I played Imperial Guard online and it was already hard enoguh to play them without the genocidal skeleton robots from hell and their soul-eating gods. Actually, that whole faction was sickly op when DC first came out.

The concept for Necrons was very interesting, they were the most 'out there' of DoW's 9 factions (didn't play SS, but from what I saw Crons were by far the weirdest). First, they only used 1 resource whereas everyone else used 2; requisition and power. Crons only had power. Instead of requisition, they build Obelisks on points they captured, and every obelisk would increase their build rate by 20% up to a maximum of 100%. Everything they did started out extremely slow but would get progressively faster because of these obelisks. Because they only had to build Power Generators, they didn't have to focus on map control as much which was good because their first combat unit (Necron Warriors) were extremely slow and the only unit they had that could capture points were the Scarab builders.

Problem is that the generators were cheap, so no-brainer to spam and the result was the easiest economic model in the game. Build 3-5 obelisks, continuously spam generators then spam the shit out of Necron Warriors, whilst building your lord into a ridiculous support machine.

The Lord was broken. First up, he could teleport. Ok, many heroes had movement boosters. Big deal. But whereever he died was where he'd respawn, so if a Necron Lord died within your base you'd feel EXTREMELY paranoid because he could easily pop up against later and start trashing everything. Then he could be given some items. One was the veil of Darkness, which turned your whole army into Dark Templars (including himself, I still fondly remember destroying my friends entire IG base without him even vaguely knowing wtf just happened), the Gaze of Darkness, which hugely reduced incoming shooting damage and the creme de la creme, the Resurrection Orb. This respawned all nearby fallen Necrons and allowed you to break the squad cap.

The Warriors themselves were op not just beacsue the Lord made them op but because they were cheap as chips, ridiculously easy to spam, ridiculously easy to save from death (just port them back to base!) and their two Warrior upgrade turned them from fairly solid early game units (like Marauders) into late game rapeengines (like, uh, Marauders? Marauders that shoot siege tank at people then).

SOOOOOOO op. L2Balance relic!
ProgamerAustralian alcohol user follow @iaguzSC2
Gokey
Profile Joined November 2006
United States2722 Posts
July 25 2010 12:20 GMT
#259
@iaguz

Yeah, Necrons basically made me quit trying to play DoW competitively... It was such a brainless, stupid balance job from whomever made the race's stats.

(And I played Necrons, too... It was basically a steamroll unless my opponent was Necron)
GinNtoniC
Profile Blog Joined October 2007
Sweden2945 Posts
July 25 2010 12:27 GMT
#260
Something from the Black&White games.
Or the mammoth tank from original Red Alert
Huge fan of JulyZerg, HonestTea and that guy Kim Taek Yong.
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