Other than this: Flamelurker of Demon's Souls is my next candidate, since he was a tough cover for me as melee character.
Most overpowered unit in a game??/ - Page 15
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Acechi
United States50 Posts
Other than this: Flamelurker of Demon's Souls is my next candidate, since he was a tough cover for me as melee character. | ||
Hidden_MotiveS
Canada2562 Posts
On July 25 2010 23:47 graphene wrote: ashigaru muskateer in aoe3 A lot of people complain about the japs being overpowered but they didn't break the game as I could still beat people less skilled than me before the shogun sent his cards and got +60% dmg on all his guys. Ashigarus were also slightly less effective combat wise for their cost than regular musketeers. They were faster though. Broken: ![]() The monk rush beat everything. Sure Korean Turtle ships could dominate the oceans (and before that longboats), sure teutonic TC's made an overpowered TC rush, yes longbows in large numbers could take on their counters in equal numbers. They weren't broken though. Monks had infinite mind control on a twenty second cooldown. They could outheal feudal unit's damage. The saracen market trick made sure that you were the first to reach castle meaning your opponent wouldn't even have extra tcs. I think the only counter people came up with was mining stone and getting a ton of towers (mass static defence because monks can't convert towers). This however would be countered by any other build. In age of empires 3 monks had a two minute cooldown on their heals, and could no longer convert. No buildings could be made in a huge radius around the opponent's buildings. However the game was still broken with a few builds. Broken: Spanish pikeman rush in 3v3, 4v4 team games. Spanish Otto and Russ made some pretty sick age up times, along with the natives and indian sepoy rush. If you scouted the location of your opponent's fb the pikemen would destroy it before ten units had come out leaving your opponents side with no military buildings. ![]() In 1v1: Russian no vills rush. Russians needed more food to build settlers so they started with 500 food. They advanced with about 11/14 settlers and then could make a proxy blockhouse. On my second/third game I beat an ottoman colonel. To put this in perspective, legit colonels are about the top 95% of players in the game. He scouted it too. I think a week later strelets were nerfed to 500 food 100 wood. Then a long time later down to 450 food 100 wood. Mr. Milo's build isn't optimized either. He sends 700 food which is less vs than 700 wood :/ http://blip.tv/file/1200683 ![]() ![]() ![]() | ||
BEARDiaguz
Australia2362 Posts
And for Heroes of Newerth, Engineer pre-turret nerf(s) was ridiculous. Fayde is pretty bad now, but not engi bad. For those of you who haven't played HoN but know DotA, then Engineer was a ranged agi hero with: 1) Instant projectile speed (but not a great animation, so it kinda balances out) 2) really good str gain (like 2.3 I think?) 3) a stun with up to 1000 range, aoe, target position (ie, not like Sven's stun which you click on someone) and a decent nuke. This ability also pushes enemies away from the centrepoint of the ability. 4) an ability which does all this: can apply a buff/debuff onto friendly/enemy towers that greatly increased/reduced armour and attack speed, making turtling/pushing a breeze. It also passively decreased the cd and mana cost of the stun, and could be used on the turret to make it shoot faster. 5) Ultimate was placed on the engineer's position, it set up a field of ~400 units radius. Enemies inside the radius took % based dps (cannot remember figures exactly, but it's quite harsh!), and if you moved inside or outside the field then you took a solid nuke, got purged, slowed and silenced for a few seconds. Comboing this with the stun was very tricky to pull off and very rewarding, as you basically rape someone in all ways imaginable (in Dota/HoN ways that is) So far we have a very useful and versatile hero. He's ranged so he lanes well, he's agi so he scales well, he's got a stun/nuke, a good pushing skill and an ulti that denies a huge section of the battlefield to the enemy, and has a really short cd to boot. Fairly balanced in and of itself really. So, how do we finish this character off, S2 asks? We also make him a carry, and we give him the most OP skill put into HoN to date. Steam Turret ("My turret is my best friend!" - Engineer. Oh so true. He also says "I gotta invent a time machine, so I could go back to when I was REALLY overpowered" but that's less cannonical) For 100 mana, he plants this hell engine down within 300 units of himself. Once planted it lasts indefinitely, until killed or another is planted. The turret fires very quickly and deals ok, but not amazing, damage. When Tinker is used on the Steam Turret, it regains "ammo" (it cost mana to fire it) and hp (the turret takes 5 hero/tower attacks to kill and 10 creep hits, regardless of their damage output). The hp gain is so savage that the turret could tank a tower by itself and take the sucker down quite well, although mind you Turret was best gotten later. Early on it was not a great skill, but it had some use. For example, you could plant it by a ward spot and not only gain lots of vision but it would hurt enemies who tried to grab said rune. If you were lucky they tried to 1v1 the turret uphill, which they might win but at expense of 1/2-3/4's of their health. Oh, and what I haven't mentioned is that the turret also gains whatever abilities engineer's items confer, except for lifesteal and stats. So we have this thing that shoots ~3 times a second and then we give it Charged Hammer (mjolnir) for a mere 6k gold. Actually, you can just use thunderclaw for a mere 3k gold which worked about as well, but Charged hammer had more uses. Suddenly the Steam Turret is soloing entire enemy teams. I wish I was kidding. The engineer's game was like this: 1) perform very solidly earlygame with your cheap spammable stun nuke of impressive range. 2) get some early gold by pushing towers and deny theirs with Tinker. 3) farm, but not too much required. Engineer usually struggled to farm, so if you had steamboots and thunderclaw by about 22 mins you were doing pretty good. 4) in team fights, set up turret and tinker it. Observe the entire enemy team falling in seconds to it. Engineer doesn't even have to do much more (but a well placed ultimate of that power is still nice!) S2 have since nerfed the turret and turned it into this really crappy slow nuke that sucks and kinda ruins the hero for most people, but the old turret was so incredibly imbalanced it wasn't funny. Actually kinda was. I turned around a game where we were like 25 kills behind (I was 1-9, later 14-9) just because I finally scraped enoguh for a thunderclaw, and the absurd power of the turret took care of everything else. | ||
Sir.Kimmel
United States785 Posts
![]() ![]() main character was has four letters in his name.... ![]() ![]() | ||
pvzvt
Israel2097 Posts
needless to say more its basically a free pass till u need to catch the base leader | ||
Hidden_MotiveS
Canada2562 Posts
![]() Banned from tournament play. ![]() Tournaments ended with overlord tanks from china's nuclear general. | ||
Badjas
Netherlands2038 Posts
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Yawne
Germany195 Posts
On July 26 2010 01:01 Hidden_MotiveS wrote: ![]() Banned from tournament play. ![]() Tournaments ended with overlord tanks from china's nuclear general. Wrong pic? Shouldn´t it be Zero Hour? | ||
RoieTRS
United States2569 Posts
Yuri's Revenge was insanely imbalanced in the first place, though. Yuri > everything without even trying. | ||
251
United States1401 Posts
I love how this was my first thought, was going to post, and then was like "naah, no one will get it." Of course, 7 posts down, there he was. The guy who took a decently challenging game and broke the fuck out of it Oh yeah and this mother fucker, how many times has he made you rip your hair out? (I know he's not a unit, but c'mon) ![]() | ||
Rodiel
France573 Posts
![]() best unit ever | ||
chaoser
United States5541 Posts
Most broken character ever | ||
illu
Canada2531 Posts
On July 25 2010 17:57 Drowsy wrote: +1, especially in ffa. Guy is fucking unstoppable if it's a marketplace map and anything good drops. *buys 4 x Claw of Attack +15 Actually, in FFA games there are some even more broken ones out there. For example: Tinker with + HP items using his Ultimate AM + MK + Pal with Mass Teleportation and a crap load of healing Big Bad Voodoo makes me pull my hair out in OvO Dark Ranger: instant ownership changes; very useful against UD and their Destroyers/Frost Wyrms. To a lesser extend it's also useful against HU by getting their Cannon Towers considering most players that use DR are Orc and Night Elf. Not to mention Silence is one of the most effective disabling spell in late game and Black Arrow is one of the most powerful spell in early game. | ||
Shiladie
Canada1631 Posts
ME2 - Incisor sniper rifle on allies: This carried me through my first insanity run WC2: ogre magi/bloodlust WC3 blademaster Vanilla WoW pre-raiding: Arcanite reaper KOTOR 2 - Force Crush, in game terms it did X damage, half if the opponent resisted, but did the stun that was longer then it's CD no matter what, so every boss in the game after you get it is instant stunlock win | ||
shwaffles
United States117 Posts
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Zoler
Sweden6339 Posts
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TheYango
United States47024 Posts
On July 25 2010 19:04 Humbug wrote: ![]() Pun-pun the level 5 kobold > ![]() + Show Spoiler [For those that don't get it...] + Pun-pun was a user made player-character in dungeons and dragons that was created by using completely legal means. Through using poorly worded rules and abusing loopholes, he made a character that can be more or less the most powerful creature in existence With only 5 levels I believe, he/she could -use any ability ever created for d&d -have limitless stat gain -instakill everything on the planet -immune to all damage in addition to limitless health points -summon a replication of any god and use their omnipotent powers (a bit iffy since it's debatable whether or not gods can be considered "breathing, living" for the spell requirement) -attack infinitely -speed time up -limitless sight -reach through the god damn planes and attack with limitless reach (which in lay terms equates to being able to reach through alternate dimensions and realms [i.e. heaven/hell for a real life comparison] ) More or less whatever you wanted to do :< It depends on your definition of "completely legal means", because Pun-pun requires quite a few unrelated sourcebooks (some of which allow for stupidly powerful stuff anyway that most sane DMs would disallow) and a template from an online article on WotC's site (which is questionable material for any DM, period). He also wasn't actually created in an actual game. He was entirely a theorycrafting exercise for the hell of it. | ||
kuresuti
1393 Posts
How about that High-Elf Moonguard? Seems like a normal archer but with some higher stats across the board. Multishot ability you say? Are you saying I can fire at 25 units simultainously with a press of a button? It's massable too?! It was mostly the hero system that broke the game, since there was so much content there was no real way to balance it all and clever players found some broken shit. Call Lightning (AoE spell generated from the position of the caster) across the map, this ended matches in under a minute. Summoner heroes conjuring up 10 high-end units in the first 10 seconds of the game. (Imagine 10 Ultralisks at your doorstep in 30 seconds, oh, they're flying too.) There was an interesting set of skills which allowed your hero to generate experience points for certain unit types. You could have the equivalent of Vultures as strong as Cattlebruisers but still retain their speed. A favorite imba of mine was Chaos magic. You could turn an ordinary catapult into the equivalent of a sieged tank moving at the speed of Vultures. All the units were very cheap and massable. There were quite a few units that generated resources. One good imba you could derive from that was the ancient wisp, it generated Crystal and costed Crystal, combined with a marketplace which allowed you to trade one resource for another and you had infinite resources. EDIT: Oh I have to mention the Undead race. The way the race works is you get a skeleton which is very cheap and massable, and convert it into higher tier units at a cost (This is an instant process). The higher tier units retain the experience that the skeleton had. This coupled with Skeleton Mastery (Grants experience to every created skeleton) is pretty crazy. There's too much imbalanced stuff in this game to list them all. I have yet to find another RTS which is as broken as this. It's great fun if you put up some rules though! | ||
jeppew
Sweden471 Posts
![]() about every 1-2 turns he will increase his funds by 50%, on top of the normal income he has and the fact that his units cost 10% less this becomes pretty ridiculous in a game where everything takes only one turn to build and production is pretty much only limited by your income, doesn't really matter if your units are 10% weaker on the offense and defense if you're cranking out Neo-tanks in every factory on every turn. and to top it off his second CO-power, the power of money, increases offense by 3.3% for every 1000g you have for one turn, Capping out at 3420%!. | ||
bumatlarge
United States4567 Posts
On July 26 2010 03:18 jeppew wrote: Colin from advance wars. ![]() about every 1-2 turns he will increase his funds by 50%, on top of the normal income he has and the fact that his units cost 10% less this becomes pretty ridiculous in a game where everything takes only one turn to build and production is pretty much only limited by your income, doesn't really matter if your units are 10% weaker on the offense and defense if you're cranking out Neo-tanks in every factory on every turn. and to top it off his second CO-power, the power of money, increases offense by 3.3% for every 1000g you have for one turn, Capping out at 3420%!. Screw the rules, I have money! Sturm aint got shit on him | ||
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