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Russian Federation4235 Posts
On April 28 2015 13:05 -Dustin- wrote:Show nested quote +On April 28 2015 13:01 WolfintheSheep wrote:On April 28 2015 12:54 Volband wrote: I decided to finally complete my roland's, and kadala was nice enough to assist me. Holy cow, whole new world, T6 instantly became a breeze. It needs some getting used to to the shield bash though, because it can be used VERY badly, I think I'm gonna try to gamble that shield which reduces SB's cost because my wrath-management is just terrible. Would not recommend trying to gamble a Crafted shield. Yeah lol I figured that out after dumping tons of shards into shields trying to get it. Anymore I always check up the item I want before I make that mistake again. Good news though I got the plan last night on my WD after 165p levels considering making a Crusader again. You don't yet realize what you signed up for. I got a decent non-ancient Piro Marella in like 50 crafts. It's not mathematically correct to extrapolate that you need 500 for a decent ancient one, but it's damn many for sure. After like 80 I ran out of arcane dusts and now I have no idea where to get them.
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Yeah I just checked it up didn't realize it takes 2 forgotten souls per craft... I'm not at home so I can't check my other mat amounts but I have 70 souls I'd have to get pretty lucky.
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On April 27 2015 15:36 Disregard wrote: Is this the same game since April of last year? Or has there been dramatic changes to the meta. The devs have thrown vast amounts of firepower at the playerbase to the point that everything outside of fairly high greater rifts is an absolute joke if you're even remotely geared. As in, hitting for well over a billion damage with standard attacks is very routine for quite a few builds now. I have a Shield Bash Crusader that more or less 2-3 shots T6 rift guardians, and plenty of other classes can wreck stuff just as fast (or faster!).
Because greater rifts are timer based, they are thus essentially dps benchmark tests. Which leads to sacrificing as much toughness/recovery as you can get away with in order to have more damage if you want to keep pushing higher. I'm not a fan of playing glass cannons, but the higher you go the more the game pushes you in that direction as the only real option. At the really high end of progression it's more about playing the timer rather than the game (some enemies worth fighting, some should be ran past - stuff like that based on the timer rather than just having fun killing whatever you come across), but most people don't focus on reaching the max possible rift level since a lot of stuff gets very silly the higher you go. That and needing to grind out the gear which a lot of people just don't have the for - but lower gear just means they run into the same damage vs toughness experience sooner than the people that have the time to spend to farm up top tier equipment.
Personally I find the timer mechanic incredibly irritating and would prefer to do normal style rifts with beefed up enemies so I can take my time instead of feeling rushed (and could use builds I might find fun that wouldn't be able to do a similar grift level within the time limit), while still being able to fight stuff that is an actual threat/doesn't die when I breath in its general direction. I'm probably in the minority, though. Lot of people seem to like to be able to wipe out a screen of enemies at the push of a button though, and Blizzard's first aim generally seems to be to please the majority.
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Russian Federation4235 Posts
On April 28 2015 14:12 Vortok wrote:+ Show Spoiler +On April 27 2015 15:36 Disregard wrote: Is this the same game since April of last year? Or has there been dramatic changes to the meta. The devs have thrown vast amounts of firepower at the playerbase to the point that everything outside of fairly high greater rifts is an absolute joke if you're even remotely geared. As in, hitting for well over a billion damage with standard attacks is very routine for quite a few builds now. I have a Shield Bash Crusader that more or less 2-3 shots T6 rift guardians, and plenty of other classes can wreck stuff just as fast (or faster!). Because greater rifts are timer based, they are thus essentially dps benchmark tests. Which leads to sacrificing as much toughness/recovery as you can get away with in order to have more damage if you want to keep pushing higher. I'm not a fan of playing glass cannons, but the higher you go the more the game pushes you in that direction as the only real option. At the really high end of progression it's more about playing the timer rather than the game (some enemies worth fighting, some should be ran past - stuff like that based on the timer rather than just having fun killing whatever you come across), but most people don't focus on reaching the max possible rift level since a lot of stuff gets very silly the higher you go. That and needing to grind out the gear which a lot of people just don't have the for - but lower gear just means they run into the same damage vs toughness experience sooner than the people that have the time to spend to farm up top tier equipment. Personally I find the timer mechanic incredibly irritating and would prefer to do normal style rifts with beefed up enemies so I can take my time instead of feeling rushed (and could use builds I might find fun that wouldn't be able to do a similar grift level within the time limit), while still being able to fight stuff that is an actual threat/doesn't die when I breath in its general direction. I'm probably in the minority, though. Lot of people seem to like to be able to wipe out of a screen of enemies at the push of a button though, and Blizzard's first aim generally seems to be to please the majority.
As a redeeming factor, since most of the power gear bumps you damage tenfold (literally!) but does nothing to your toughness, you end up being a glass cannon even if you build for survivability. That makes HC fun again.
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On April 28 2015 08:04 crms wrote: Should she continue to use a non-ancient IK weapon to keep 6/4 + convention of elements? Or should she switch to 6 waste, focus/restraint + furnace? Would using the furnace make up for the lack of perm WOTB with the 4pc IK?
I have no idea. ;_;
I've seen some russian barb's stream for a little bit, and his profile. Yesterday he was ranked 13th on solo barb hc this season and he runs a pretty interesting variation of WW build. 6/6 Wastes set, Obsidian Ring of the Zodiac, Unity, Pride of Cassius belt and 2/2 WW weapons. He has perma WOTB, high uptime on Ignore Pain and also uses Berserker Rage (?) passive (the one that gives you 25% dmg increase near full fury). His highest GR was 52 or 53, so I guess that's a pretty effective build.
Damn, 6x Bul-Kathos Solemn Vows and still no sight of the other one. That reminds me, what's the best way for farming large amounts of gear? Cause T6 rifts aren't that effective it would seem
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On April 28 2015 14:21 BluzMan wrote:Show nested quote +On April 28 2015 14:12 Vortok wrote:+ Show Spoiler +On April 27 2015 15:36 Disregard wrote: Is this the same game since April of last year? Or has there been dramatic changes to the meta. The devs have thrown vast amounts of firepower at the playerbase to the point that everything outside of fairly high greater rifts is an absolute joke if you're even remotely geared. As in, hitting for well over a billion damage with standard attacks is very routine for quite a few builds now. I have a Shield Bash Crusader that more or less 2-3 shots T6 rift guardians, and plenty of other classes can wreck stuff just as fast (or faster!). Because greater rifts are timer based, they are thus essentially dps benchmark tests. Which leads to sacrificing as much toughness/recovery as you can get away with in order to have more damage if you want to keep pushing higher. I'm not a fan of playing glass cannons, but the higher you go the more the game pushes you in that direction as the only real option. At the really high end of progression it's more about playing the timer rather than the game (some enemies worth fighting, some should be ran past - stuff like that based on the timer rather than just having fun killing whatever you come across), but most people don't focus on reaching the max possible rift level since a lot of stuff gets very silly the higher you go. That and needing to grind out the gear which a lot of people just don't have the for - but lower gear just means they run into the same damage vs toughness experience sooner than the people that have the time to spend to farm up top tier equipment. Personally I find the timer mechanic incredibly irritating and would prefer to do normal style rifts with beefed up enemies so I can take my time instead of feeling rushed (and could use builds I might find fun that wouldn't be able to do a similar grift level within the time limit), while still being able to fight stuff that is an actual threat/doesn't die when I breath in its general direction. I'm probably in the minority, though. Lot of people seem to like to be able to wipe out of a screen of enemies at the push of a button though, and Blizzard's first aim generally seems to be to please the majority. As a redeeming factor, since most of the power gear bumps you damage tenfold (literally!) but does nothing to your toughness, you end up being a glass cannon even if you build for survivability. That makes HC fun again.
All of the the new sets have some amount of damage reduction baked into them in one way or another, often at the 4p bonus.
Barbarian's Whirlwind set gives 40% DR just for holding down the whirlwind button, which is what they all do since it's a spin2win set. DH multishot set gives 20% DR (and increased damage) for not standing in melee range - aka, for playing the class. Witch Doctor Zunimasa gives DR for every fetish they have up. Those are the ones that are virtually idiot proof. Monk is almost as idiot proof, but they have to actually go outside of their (newly updated) set pieces and get seasonal bracers, which then provide 30-40% DR (depending on stat roll) more or less at all times during combat.
Crusader Roland's 2p lowers the cooldowns on defensive stuff when using either of the two attacks that the set buffs, such as Iron Skin, Shield Glare, and several other abilities like Judgement and Consecration. Which isn't a direct increase since a person still has to fit those abilities into their build + use them, and they might not be up at all times. Wizard Tal Rasha has a cute resist mechanic on the 4p, but it does nothing against physical or poison and is unlikely to have 100% uptime either.
Those obviously aren't the only sets in the game, but they're the new hotness. For some classes, they also blow the old options out of the water. I'm a bit salty about that though as I tried to play a Jade Harvester WD with a friend in hardcore. His Zunimasa WD put my WD to shame, even though I more or less have all the items (not super optimized, though) including an ancient weapon and the Quetzacoatl helmet. He eventually got himself killed from playing while drunk and rolled a DH. Half the time I can't even get a Soul Harvest off before he kills the entire screen via spamming multi-shot, which is how his set/build plays. And when I do manage one, if I line it up with the Convention of the Elements buff (once every 16 seconds) I can get a Soul Harvest for about 1 billion (which, you may recall, my Roland Crusader can do back to back very easily instead of once every 16), which may or may not kill the stuff we're fighting, and then he destroys it before I can do a second Soul Harvest since his fairly spammable, virtually no setup time multishots are each critting for over half of my 'burst' of damage, and over a much wider area.
All that salty sounding whining to basically say that if I want to actually play the game with him, and not just follow behind on his coattails putting forth a token effort in comparison to what his character does, I basically would have to use one of the newest sets. I don't dislike the Jade set and think it's an interesting style, but it just can't keep up very well in a group where the newer sets are being used. I had a similar experience on Crusader when I found a weapon for a build my friend had been running pre 2.2. Even with focus and restraint, the damage during my test run was several times lower than what Roland's dishes out.
Other, unrelated saltiness: Furious Charge on Barbarian procs Focus/Restraint and counts as a generator. Leap does not, along with several other abilities that generate Rage while damaging/debuffing enemies. Raekor bias much, Blizzard?
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Damn, good thing I did not use any shards in hopes for that shield. None. Zero. (too many, but I got that insta-condemn shield, so it's ok!)
I'm not sure what am I supposed to use my shards. I have everything besides weapon(no furnace) and ring(missing one part of the focus/restrain), but those are quite expensive.
Also, at this point, should I joing T6 regular rift games or grift ones?
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Don't feel too bad, Zuni set does the exact same thing if grouped with DH/Wiz/Barb/Monk on T6(don't see too many crusaders). I run behind not even able to spawn an army(Belt of Transcendence) while they just go one-shot everything in sight. Even if I do get an army built up on scraps they miss or whatever, I have to target everything with a mana spender first, then the pets can do damage. It's extra hilarious when I do trials with a barb friend I have; I just left click around randomly shooting darts because I can't actually land a haunt to spawn any fetishes until wave 4 or 5, everything is just dead when it spawns.
In HC at least(I don't pay much attention to SC ladder), WD's are certainly not weak, and are clearing some good rift levels, but for speed clearing anything they're garbage unless it's a TV support build.
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On April 28 2015 04:22 Emnjay808 wrote:Currently running a Phalanx Crusader. I really like the idea of shooting horses so I want to try improve on this build more. I currently only can run up to GR 33~ or so, maybe higher. I finish with about 5-6 minutes left. Idk what to spend shards on atm, so far Im torn between getting a better Phalanx shield or just going YOLO for a Furnace. http://us.battle.net/d3/en/profile/Emnjay808-1832/hero/61192292Any input would be appreciated! Definitely go for a better shield, then gloves (ideally str/cc/cd/cdr). Your amulet is pretty bad too, eventually you'll find a much better one (str/cc/cd/socket or phys/cc/cd/socket).
Also I'm pretty sure you should run Pain Enhancer instead of Bane of the Powerful, at least for GRifts.
This was my setup when I was running Phalanx crusader 2 seasons ago (so no ancients! Missing items are Furnace, physical SoJ and a decently rolled Compass Rose): http://eu.battle.net/d3/en/profile/BigG-2621/hero/47383680
On April 28 2015 08:04 crms wrote: Should she continue to use a non-ancient IK weapon to keep 6/4 + convention of elements? Or should she switch to 6 waste, focus/restraint + furnace? Would using the furnace make up for the lack of perm WOTB with the 4pc IK?
I have no idea. ;_; I can only speculate that the Furnace isn't ideal for full WotW set, since people in high GRifts are using either 4IK/6WotW or 6WotW with BulKathos weapons.
I'm planning to switch to BK weapons myself for speed grifts (40-45) and see how it goes, but I already know that losing perma-berserker and thus having to deal with CC will be a torture. In fact I'll probably try full IK set + BK, even though it's weaker than full WotW.
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United States337 Posts
On April 28 2015 13:46 BluzMan wrote:Show nested quote +On April 28 2015 13:05 -Dustin- wrote:On April 28 2015 13:01 WolfintheSheep wrote:On April 28 2015 12:54 Volband wrote: I decided to finally complete my roland's, and kadala was nice enough to assist me. Holy cow, whole new world, T6 instantly became a breeze. It needs some getting used to to the shield bash though, because it can be used VERY badly, I think I'm gonna try to gamble that shield which reduces SB's cost because my wrath-management is just terrible. Would not recommend trying to gamble a Crafted shield. Yeah lol I figured that out after dumping tons of shards into shields trying to get it. Anymore I always check up the item I want before I make that mistake again. Good news though I got the plan last night on my WD after 165p levels considering making a Crusader again. You don't yet realize what you signed up for. I got a decent non-ancient Piro Marella in like 50 crafts. It's not mathematically correct to extrapolate that you need 500 for a decent ancient one, but it's damn many for sure. After like 80 I ran out of arcane dusts and now I have no idea where to get them.
Run T6 rifts with groups of friends and ask them to dump all of their blue items on you to salvage.
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After 5000ish bloodshards to get my UE chest and another 1000 or so for a Focus I finally have a decentish UE DH. At this point all I need is ancient upgrades for like everything but can now carry my bad friends through 30 GRs with out a problem. Question is now do I gear my Wizard or Sader?
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On April 29 2015 05:06 Kyhron wrote: After 5000ish bloodshards to get my UE chest and another 1000 or so for a Focus I finally have a decentish UE DH. At this point all I need is ancient upgrades for like everything but can now carry my bad friends through 30 GRs with out a problem. Question is now do I gear my Wizard or Sader? I went sader after I built my DH (i have UE for grift and a Nat for t6 speed farming) because it's a very different playstyle. I felt ranged, nuke dps was covered for the season and went with a melee bashlord. The crusader won't be playable for some time as he's just a gamble dump but someday, i will smash!
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On April 28 2015 08:04 crms wrote: Should she continue to use a non-ancient IK weapon to keep 6/4 + convention of elements? Or should she switch to 6 waste, focus/restraint + furnace? Would using the furnace make up for the lack of perm WOTB with the 4pc IK?
I have no idea. ;_;
Furnace is useless for ww barb. Either run 6p waste 4p IK with convention of elements (if in group) or 6p waste + focus/restraint + 2x BK.
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On April 28 2015 14:12 Vortok wrote:Show nested quote +On April 27 2015 15:36 Disregard wrote: Is this the same game since April of last year? Or has there been dramatic changes to the meta. The devs have thrown vast amounts of firepower at the playerbase to the point that everything outside of fairly high greater rifts is an absolute joke if you're even remotely geared. As in, hitting for well over a billion damage with standard attacks is very routine for quite a few builds now. I have a Shield Bash Crusader that more or less 2-3 shots T6 rift guardians, and plenty of other classes can wreck stuff just as fast (or faster!). Because greater rifts are timer based, they are thus essentially dps benchmark tests. Which leads to sacrificing as much toughness/recovery as you can get away with in order to have more damage if you want to keep pushing higher. I'm not a fan of playing glass cannons, but the higher you go the more the game pushes you in that direction as the only real option. At the really high end of progression it's more about playing the timer rather than the game (some enemies worth fighting, some should be ran past - stuff like that based on the timer rather than just having fun killing whatever you come across), but most people don't focus on reaching the max possible rift level since a lot of stuff gets very silly the higher you go. That and needing to grind out the gear which a lot of people just don't have the for - but lower gear just means they run into the same damage vs toughness experience sooner than the people that have the time to spend to farm up top tier equipment. Personally I find the timer mechanic incredibly irritating and would prefer to do normal style rifts with beefed up enemies so I can take my time instead of feeling rushed (and could use builds I might find fun that wouldn't be able to do a similar grift level within the time limit), while still being able to fight stuff that is an actual threat/doesn't die when I breath in its general direction. I'm probably in the minority, though. Lot of people seem to like to be able to wipe out a screen of enemies at the push of a button though, and Blizzard's first aim generally seems to be to please the majority.
The timer is the only thing in the game that puts in a skill element. The reason that it is so dps focused is not the timer but the way damage avoidance/mitigation works. Basically you have to kill and just not be hit at higher levels so the only things that help you do them better are immunity, damage, and reflexes/awareness. This is definitely a design problem in how they designed the scaling. It should reward mitigation and not just avoidance. I can say for sure though that when mitigation works its actually amazing (witch doctor with 23 fetishes and 46% damage reduction from that) but right now the only thing it seems to be worth is avoiding the 1 shot.
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![[image loading]](http://i.imgur.com/jRq2DMy.png)
First item in a while worth bragging about a bit. After a terrible streak of gambling luck this was a nice change. 43% isn't stellar but the other rolls were pretty solid and ancient is a small bonus.
Talrasha seasonal wiz. Unfortunately I need to get a way better RoRG or Tal Rasha neck before I can use the new gloves.
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On April 29 2015 12:43 Duka08 wrote:![[image loading]](http://i.imgur.com/jRq2DMy.png) First item in a while worth bragging about a bit. After a terrible streak of gambling luck this was a nice change. 43% isn't stellar but the other rolls were pretty solid and ancient is a small bonus. Talrasha seasonal wiz. Unfortunately I need to get a way better RoRG or Tal Rasha neck before I can use the new gloves. I'm not sure there could be a bad enough RoRG that would trump the passive effect and roll on those T&T.
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On April 29 2015 12:52 crms wrote:Show nested quote +On April 29 2015 12:43 Duka08 wrote:![[image loading]](http://i.imgur.com/jRq2DMy.png) First item in a while worth bragging about a bit. After a terrible streak of gambling luck this was a nice change. 43% isn't stellar but the other rolls were pretty solid and ancient is a small bonus. Talrasha seasonal wiz. Unfortunately I need to get a way better RoRG or Tal Rasha neck before I can use the new gloves. I'm not sure there could be a bad enough RoRG that would trump the passive effect and roll on those T&T. Problem is trumping F+R with T&T+RoRG. And I don't think there's a bad enough F+R that could even make the comparison close.
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On April 29 2015 13:07 WolfintheSheep wrote:Show nested quote +On April 29 2015 12:52 crms wrote:On April 29 2015 12:43 Duka08 wrote:![[image loading]](http://i.imgur.com/jRq2DMy.png) First item in a while worth bragging about a bit. After a terrible streak of gambling luck this was a nice change. 43% isn't stellar but the other rolls were pretty solid and ancient is a small bonus. Talrasha seasonal wiz. Unfortunately I need to get a way better RoRG or Tal Rasha neck before I can use the new gloves. I'm not sure there could be a bad enough RoRG that would trump the passive effect and roll on those T&T. Problem is trumping F+R with T&T+RoRG. And I don't think there's a bad enough F+R that could even make the comparison close. Good thing I don't have F+R yet lol
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On April 29 2015 12:43 Duka08 wrote:![[image loading]](http://i.imgur.com/jRq2DMy.png) First item in a while worth bragging about a bit. After a terrible streak of gambling luck this was a nice change. 43% isn't stellar but the other rolls were pretty solid and ancient is a small bonus. Talrasha seasonal wiz. Unfortunately I need to get a way better RoRG or Tal Rasha neck before I can use the new gloves. :o Gibbe imedjatly pl0x!! :o *jelly*
So many thousand of shards into gloves for that damn TnT, and nothing...
gratz! (grrr..... )
On another note, I still use a lvl 60 tal rashas ammy. with int-cc-cd-socket. :D Low int roll ofc, but the other stats don't care about item level, so still better than anything else I've gotten by far.
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Any idea what this yellow circle is? I have it on both monk and dh sometimes and i dont think it's any of my items.
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