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Diablo III General Discussion - Page 896

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Frolossus
Profile Joined February 2010
United States4779 Posts
July 04 2014 03:57 GMT
#17901
On July 04 2014 10:32 Najda wrote:
Show nested quote +
On July 04 2014 06:37 Frolossus wrote:
level 100 greater rift


Rift boss has 632 trillion hp. So... maybe that build is a little overpowered?

How is the monk not dieing?

Also 908 -> 911 paragon in 10 minutes lol

they set the 2man, 3 man and 4 man record atm

monk doesn't die because of shrine gloves + 50% cdr from gear + empowered shrine
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
July 04 2014 07:29 GMT
#17902
So let me understand this...

they do damage only with furnace, rimeheart and exploding palm. They cant kill elites with rimeheart, but they can take them down to lower HP with furnace, and then finish them off with exploding palm.

Did I get that right?
Dakkas
Profile Joined October 2010
2550 Posts
July 04 2014 07:44 GMT
#17903
On July 04 2014 16:29 Cascade wrote:
So let me understand this...

they do damage only with furnace, rimeheart and exploding palm. They cant kill elites with rimeheart, but they can take them down to lower HP with furnace, and then finish them off with exploding palm.

Did I get that right?


Yeah, pretty much.
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
July 04 2014 07:53 GMT
#17904
does exploding palm trigger when rimehart procs?
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
Dakkas
Profile Joined October 2010
2550 Posts
July 04 2014 12:50 GMT
#17905
Yeah, that's how they're killing whites.
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2014-07-04 16:56:13
July 04 2014 16:55 GMT
#17906
That's a pretty hilarious combo.

Couldn't they do this with frost wizard using forb+frostborn gauntlet+rimeheart?
liftlift > tsm
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
July 04 2014 18:18 GMT
#17907
l0l Frostburns you mean?
Nice job confusing your games, wei.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
SoSexy
Profile Blog Joined February 2011
Italy3725 Posts
July 04 2014 18:20 GMT
#17908
911 paragon o.o that's insane
Dating thread on TL LUL
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2014-07-04 19:02:01
July 04 2014 19:01 GMT
#17909
On July 05 2014 03:20 SoSexy wrote:
911 paragon o.o that's insane

Not really. Greater irifts give amazing experience. That guy pretty much leveled up twice during that run alone.
Porouscloud - NA LoL
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 04 2014 19:20 GMT
#17910
On July 05 2014 03:18 NeoIllusions wrote:
l0l Frostburns you mean?
Nice job confusing your games, wei.

same shit.
liftlift > tsm
NiTroSc2
Profile Blog Joined December 2010
United States144 Posts
July 04 2014 21:45 GMT
#17911
any barbs here that have experience with EQ+IK and pure EQ builds? don't know which is better (i have everything for pure EQ except hexing pants and was wondering if i should use EQ+IK till i find em)
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
July 05 2014 01:34 GMT
#17912
this HP stacking GR system seems really bad for the game. it's the old reduce everything in the game to 3 items problem again. i'm not sure i'll even play it at its present state. they need to abandon the endless tower idea if they can't make it more than "how many 0's can we add"
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
July 05 2014 03:50 GMT
#17913
On July 05 2014 10:34 oneofthem wrote:
this HP stacking GR system seems really bad for the game. it's the old reduce everything in the game to 3 items problem again. i'm not sure i'll even play it at its present state. they need to abandon the endless tower idea if they can't make it more than "how many 0's can we add"

the tower idea is actually good and people are enjoying seeing who can get the farthest. the whole purpose of ptr is to find the overpowered builds and items to prevent what you are talking about. now they have found three: EP, rimeheart and furnace. they have already said they are on the chopping block.
Frolossus
Profile Joined February 2010
United States4779 Posts
July 05 2014 04:29 GMT
#17914
On July 05 2014 12:50 dAPhREAk wrote:
Show nested quote +
On July 05 2014 10:34 oneofthem wrote:
this HP stacking GR system seems really bad for the game. it's the old reduce everything in the game to 3 items problem again. i'm not sure i'll even play it at its present state. they need to abandon the endless tower idea if they can't make it more than "how many 0's can we add"

the tower idea is actually good and people are enjoying seeing who can get the farthest. the whole purpose of ptr is to find the overpowered builds and items to prevent what you are talking about. now they have found three: EP, rimeheart and furnace. they have already said they are on the chopping block.

why not just introduce a mitigation coefficient and hard cap mob hp?
it will bring those three in line with other spells and won't effect the diversity of builds in the game negatively
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
July 05 2014 04:51 GMT
#17915
On July 05 2014 13:29 Frolossus wrote:
Show nested quote +
On July 05 2014 12:50 dAPhREAk wrote:
On July 05 2014 10:34 oneofthem wrote:
this HP stacking GR system seems really bad for the game. it's the old reduce everything in the game to 3 items problem again. i'm not sure i'll even play it at its present state. they need to abandon the endless tower idea if they can't make it more than "how many 0's can we add"

the tower idea is actually good and people are enjoying seeing who can get the farthest. the whole purpose of ptr is to find the overpowered builds and items to prevent what you are talking about. now they have found three: EP, rimeheart and furnace. they have already said they are on the chopping block.

why not just introduce a mitigation coefficient and hard cap mob hp?
it will bring those three in line with other spells and won't effect the diversity of builds in the game negatively

they have a thread. go suggest that.

i cringe whenever someone says "diversity of builds" to justify overpowered bullshit.
Frolossus
Profile Joined February 2010
United States4779 Posts
July 05 2014 06:20 GMT
#17916
On July 05 2014 13:51 dAPhREAk wrote:
Show nested quote +
On July 05 2014 13:29 Frolossus wrote:
On July 05 2014 12:50 dAPhREAk wrote:
On July 05 2014 10:34 oneofthem wrote:
this HP stacking GR system seems really bad for the game. it's the old reduce everything in the game to 3 items problem again. i'm not sure i'll even play it at its present state. they need to abandon the endless tower idea if they can't make it more than "how many 0's can we add"

the tower idea is actually good and people are enjoying seeing who can get the farthest. the whole purpose of ptr is to find the overpowered builds and items to prevent what you are talking about. now they have found three: EP, rimeheart and furnace. they have already said they are on the chopping block.

why not just introduce a mitigation coefficient and hard cap mob hp?
it will bring those three in line with other spells and won't effect the diversity of builds in the game negatively

they have a thread. go suggest that.

i cringe whenever someone says "diversity of builds" to justify overpowered bullshit.

but it wouldn't be over powered at all if health didn't scale infinitely.
Grovbolle
Profile Blog Joined July 2011
Denmark3825 Posts
July 05 2014 06:47 GMT
#17917
On July 05 2014 04:01 Amui wrote:
Show nested quote +
On July 05 2014 03:20 SoSexy wrote:
911 paragon o.o that's insane

Not really. Greater irifts give amazing experience. That guy pretty much leveled up twice during that run alone.

Thrice :D
Lies, damned lies and statistics: http://aligulac.com
crms
Profile Joined February 2010
United States11933 Posts
July 05 2014 22:48 GMT
#17918
so is the game worth playing right now or just wait for patch? I'm not sure if it's worthwhile to try and find more gear on my characters that won't be played with next update for ladders etc. Or am I completely wrong?
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
July 06 2014 01:24 GMT
#17919
On July 06 2014 07:48 crms wrote:
so is the game worth playing right now or just wait for patch? I'm not sure if it's worthwhile to try and find more gear on my characters that won't be played with next update for ladders etc. Or am I completely wrong?

Are you saying that it is not worth it to play your char now, because you will only play ladder after patch, and not use your current char? Can't you make the same argument to not play ladder at all, as the ladder will always reset at some point?
crms
Profile Joined February 2010
United States11933 Posts
Last Edited: 2014-07-07 00:54:31
July 07 2014 00:52 GMT
#17920
Well once ladder is released, I'm likely to only play ladder if my d2/PoE experience holds true. I'm not sure it's worth putting anymore time into my current characters that are going to be sidelined for ladder. Though I'm really not that educated on what exactly ladder will be in d3, do we use our current characters for season 1? Or, do we make fresh lv1s and start the ladder grind? And to your point, yes, usually near the end of seasons if I didn't have any purposeful goal or desire to accomplish anything, the last week or so of ladder I would relax and wait for the next season. Maybe that's weird, I dunno!

When is the patch estimated to be released?
http://i.imgur.com/fAUOr2c.png | Fighting games are great
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