• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:17
CEST 09:17
KST 16:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5TL.net Map Contest #21 - Finalists4Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High15
Community News
PartinG joins SteamerZone, returns to SC2 competition245.0.15 Balance Patch Notes (Live version)96$2,500 WardiTV TL Map Contest Tournament 151Stellar Fest: StarCraft II returns to Canada11Weekly Cups (Sept 22-28): MaxPax double, Zerg wins, PTR12
StarCraft 2
General
PartinG joins SteamerZone, returns to SC2 competition ZvT - Army Composition - Slow Lings + Fast Banes 5.0.15 Balance Patch Notes (Live version) Stellar Fest: StarCraft II returns to Canada Had to smile :)
Tourneys
Tenacious Turtle Tussle Stellar Fest $2,500 WardiTV TL Map Contest Tournament 15 Sparkling Tuna Cup - Weekly Open Tournament LANified! 37: Groundswell, BYOC LAN, Nov 28-30 2025
Strategy
Custom Maps
External Content
Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More Mutation # 491 Night Drive
Brood War
General
Question regarding recent ASL Bisu vs Larva game RepMastered™: replay sharing and analyzer site [ASL20] Ro8 Preview Pt2: Holding On BarrackS' ASL S20 Ro.8 Review&Power of Friendship BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [ASL20] Ro8 Day 4 [ASL20] Ro8 Day 3 Small VOD Thread 2.0
Strategy
Current Meta 9 hatch vs 10 hatch vs 12 hatch TvZ Theorycraft - Improving on State of the Art I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread ZeroSpace Megathread Stormgate/Frost Giant Megathread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts The Automated Ban List BarCraft in Tokyo Japan for ASL Season5 Final
Blogs
[AI] From Comfort Women to …
Peanutsc
Mental Health In Esports: Wo…
TrAiDoS
Try to reverse getting fired …
Garnet
[ASL20] Players bad at pi…
pullarius1
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1224 users

Diablo III General Discussion - Page 798

Forum Index > General Games
Post a Reply
Prev 1 796 797 798 799 800 1109 Next
Sek-Kuar
Profile Joined November 2010
Czech Republic593 Posts
December 09 2013 09:56 GMT
#15941
On December 08 2013 13:36 Black Gun wrote:
i dont actually like it when legendaries or rws are dominating every slot. top end rares should at least be competitive with top end legends on some few slots...

i personally also dont actually like having stats and skills spent permanently. however, the current state of d2 is perfect in that regard: you can do up to 3 respecs for free, after that you can do as many as you want but have to farm up or pay for some ingredients each time, so that messing around with skills/stats is possible, but not too easy.

being able to allocate stats by oneself will actually have a little return by paragon 2.0

one of the main features in which d2 and d3 differ, but which isnt talked about a lot, is the divide between melee and casters. in d2, melee chars took their damage off their weapon dps, much like it currently is in d3. casters, on the other hand, increased their damage by +skill items and fcr. they didnt have to care about the dam on the weapons, melee chars didnt have to care too much about +skills or fcr on their items. thus, building a melee and a caster char felt completely different and the items these two classes of chars required didnt overlap as much as in d3. (ofc melee in d2 was underpowered for pvm because of a lack of good aoe spells, but that could easily be fixed.)

another thing that really differs between d2 and d3 is the general game speed. in d2, chars walk, run, attack, cast and teleport much quicker than in d3. and there are not 1001 skills with cooldowns. even though d2 is so extremely old and clunky, the gameplay still feels much more satisfactory... which actually is really really apprehensive if you think about it.


Making char DMG based on weapons for all chars was actually one of few good moves in D3... D2 was always extremely imbalanced in this caster vs figher area, as it went so far that many builds were totally unplayable first few weeks after reset until good items were available (esp. bowazon and so) - most definitelly not just bcs of lack of AoE, but in overall dmg. It does feel kinda stupid that sword helps you cast arcane orbs better, but balance wise it was no doubt by far best thing to do.

The fact that all chars and all builds are being build exactly same way is IMHO not result of this, but much more of total failure in D3 itemization. I doubt anyone would have single reason to complain about this if they would make DPS weapon based for casters but at the same time kept D2 level of itemization in game.

About rares... I actually thing that everything that drops should have its use, otherwise it should not be in game. The more diversity, the better. So not just rares, but also blue magic and white items (via RWs or something) should be able to compete with legendaries, just like it was in D2.
Scientists finally discovered what's wrong with the female brain: On the left side, there is nothing right, and on the right side, there's nothing left. [http://eu.battle.net/sc2/en/profile/213948/1/DJVibrejtr/]
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
December 09 2013 10:26 GMT
#15942
On December 09 2013 18:56 Sek-Kuar wrote:
Show nested quote +
On December 08 2013 13:36 Black Gun wrote:
i dont actually like it when legendaries or rws are dominating every slot. top end rares should at least be competitive with top end legends on some few slots...

i personally also dont actually like having stats and skills spent permanently. however, the current state of d2 is perfect in that regard: you can do up to 3 respecs for free, after that you can do as many as you want but have to farm up or pay for some ingredients each time, so that messing around with skills/stats is possible, but not too easy.

being able to allocate stats by oneself will actually have a little return by paragon 2.0

one of the main features in which d2 and d3 differ, but which isnt talked about a lot, is the divide between melee and casters. in d2, melee chars took their damage off their weapon dps, much like it currently is in d3. casters, on the other hand, increased their damage by +skill items and fcr. they didnt have to care about the dam on the weapons, melee chars didnt have to care too much about +skills or fcr on their items. thus, building a melee and a caster char felt completely different and the items these two classes of chars required didnt overlap as much as in d3. (ofc melee in d2 was underpowered for pvm because of a lack of good aoe spells, but that could easily be fixed.)

another thing that really differs between d2 and d3 is the general game speed. in d2, chars walk, run, attack, cast and teleport much quicker than in d3. and there are not 1001 skills with cooldowns. even though d2 is so extremely old and clunky, the gameplay still feels much more satisfactory... which actually is really really apprehensive if you think about it.


ofc melees were more item dependent than casters and underpowered in endgame pvm in d2. but this could easily be fixed by more aoe melee skills and potentially some number tweaking on melee char weapons.

and i dont see how you want to create a caster vs melee divide in the itemization when both classes depend on their weapon dps..

Making char DMG based on weapons for all chars was actually one of few good moves in D3... D2 was always extremely imbalanced in this caster vs figher area, as it went so far that many builds were totally unplayable first few weeks after reset until good items were available (esp. bowazon and so) - most definitelly not just bcs of lack of AoE, but in overall dmg. It does feel kinda stupid that sword helps you cast arcane orbs better, but balance wise it was no doubt by far best thing to do.

The fact that all chars and all builds are being build exactly same way is IMHO not result of this, but much more of total failure in D3 itemization. I doubt anyone would have single reason to complain about this if they would make DPS weapon based for casters but at the same time kept D2 level of itemization in game.

About rares... I actually thing that everything that drops should have its use, otherwise it should not be in game. The more diversity, the better. So not just rares, but also blue magic and white items (via RWs or something) should be able to compete with legendaries, just like it was in D2.

"What am I supposed to do against this?" - "Lose!" :-]
Big G
Profile Joined April 2011
Italy835 Posts
December 09 2013 12:10 GMT
#15943
How it should be:

Rare items -> raw power (numbers)

Legendaries -> gamebreaking effects


This way there is a legitimate competition in each slot.


How it is in RoS: legendaries with 900str 900vit and 100ar. 'Nuff said.


Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
December 09 2013 16:41 GMT
#15944
On December 09 2013 21:10 Big G wrote:
How it should be:

Rare items -> raw power (numbers)

Legendaries -> gamebreaking effects


This way there is a legitimate competition in each slot.


How it is in RoS: legendaries with 900str 900vit and 100ar. 'Nuff said.



vouch.
"What am I supposed to do against this?" - "Lose!" :-]
Sek-Kuar
Profile Joined November 2010
Czech Republic593 Posts
December 09 2013 17:41 GMT
#15945
On December 09 2013 19:26 Black Gun wrote:
Show nested quote +
On December 09 2013 18:56 Sek-Kuar wrote:
On December 08 2013 13:36 Black Gun wrote:
i dont actually like it when legendaries or rws are dominating every slot. top end rares should at least be competitive with top end legends on some few slots...

i personally also dont actually like having stats and skills spent permanently. however, the current state of d2 is perfect in that regard: you can do up to 3 respecs for free, after that you can do as many as you want but have to farm up or pay for some ingredients each time, so that messing around with skills/stats is possible, but not too easy.

being able to allocate stats by oneself will actually have a little return by paragon 2.0

one of the main features in which d2 and d3 differ, but which isnt talked about a lot, is the divide between melee and casters. in d2, melee chars took their damage off their weapon dps, much like it currently is in d3. casters, on the other hand, increased their damage by +skill items and fcr. they didnt have to care about the dam on the weapons, melee chars didnt have to care too much about +skills or fcr on their items. thus, building a melee and a caster char felt completely different and the items these two classes of chars required didnt overlap as much as in d3. (ofc melee in d2 was underpowered for pvm because of a lack of good aoe spells, but that could easily be fixed.)

another thing that really differs between d2 and d3 is the general game speed. in d2, chars walk, run, attack, cast and teleport much quicker than in d3. and there are not 1001 skills with cooldowns. even though d2 is so extremely old and clunky, the gameplay still feels much more satisfactory... which actually is really really apprehensive if you think about it.


Making char DMG based on weapons for all chars was actually one of few good moves in D3... D2 was always extremely imbalanced in this caster vs figher area, as it went so far that many builds were totally unplayable first few weeks after reset until good items were available (esp. bowazon and so) - most definitelly not just bcs of lack of AoE, but in overall dmg. It does feel kinda stupid that sword helps you cast arcane orbs better, but balance wise it was no doubt by far best thing to do.

The fact that all chars and all builds are being build exactly same way is IMHO not result of this, but much more of total failure in D3 itemization. I doubt anyone would have single reason to complain about this if they would make DPS weapon based for casters but at the same time kept D2 level of itemization in game.

About rares... I actually thing that everything that drops should have its use, otherwise it should not be in game. The more diversity, the better. So not just rares, but also blue magic and white items (via RWs or something) should be able to compete with legendaries, just like it was in D2.


ofc melees were more item dependent than casters and underpowered in endgame pvm in d2. but this could easily be fixed by more aoe melee skills and potentially some number tweaking on melee char weapons.

and i dont see how you want to create a caster vs melee divide in the itemization when both classes depend on their weapon dps..


The same way it was in D2 ^^

While casters were gaining DMG from +skills, not every caster went for max +skills. There were max block builds (ie. sacrificing spirit shield, SoJ rings), low/mid/max faster cast (some used +3 skill magic amu, others used +2 skill 5affix rare amu, others used crafted 2 skill 15fcr 2affix amus or unique maras kaledioscope... similar with rare or crafted vs unique rings). Same way you could see unique, rare, runeword or even magic weapons, helms etc etc.

D2 had huge item diversity between chars and builds thanks to well designed itemization, not because of casters not benefiting from weapon dmg. Not to mention that combat-based chars had some pretty sick AoE skills (multiple shot, lightning fury etc.) you just needed insane gear to reach same level as random sorceress that could get to 20k dmg week after reset easy.

But D3 made magic items totally useless, removed "crafted" as item type, removed runewords and is left with only rare and legendary - at each time one being vastly superior to others. D2 item types were balanced and all (magic, rare, crafted, set, unique, runeword) were useful for certain builds - thats why build and char diversity existed. But in D3 is only legendary to each slot, and mostly exactly 1 legendary to that slot regardless of your build or even char... And thats why D3 item & char diversity is nonexisting.

Weapon is just 1 slot... it has very little if any negative effect in terms of char diversity, but huge possitive effect balance wise.
Scientists finally discovered what's wrong with the female brain: On the left side, there is nothing right, and on the right side, there's nothing left. [http://eu.battle.net/sc2/en/profile/213948/1/DJVibrejtr/]
Wuster
Profile Joined May 2011
1974 Posts
December 10 2013 23:37 GMT
#15946
You know there was another item type they removed from D3 during beta. Remember when runes were actually things you had to find to modify your skills ( I believe during Alpha or F&F Beta )?

It struck me watching Archon's Pet-based Witch Doctor video that that's what the new legendaries are. They're bringing back the spirit of runes being drops that modify your skills.

You would think that would nicely segment the design space for Rares and Legendaries the way Big G described, but who knows, mabye the gamebreaking effects of legendaries are so good (or their so rare) that it's unnecessary to reserve 'good stats' for rares.
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
December 11 2013 09:27 GMT
#15947
On December 11 2013 08:37 Wuster wrote:
You know there was another item type they removed from D3 during beta. Remember when runes were actually things you had to find to modify your skills ( I believe during Alpha or F&F Beta )?

It struck me watching Archon's Pet-based Witch Doctor video that that's what the new legendaries are. They're bringing back the spirit of runes being drops that modify your skills.

You would think that would nicely segment the design space for Rares and Legendaries the way Big G described, but who knows, mabye the gamebreaking effects of legendaries are so good (or their so rare) that it's unnecessary to reserve 'good stats' for rares.

well, ideally, you would have to mix both. so if you go all legendaries, you get tons of cool effects, but the raw power behind your attacks and your toughness are lacking.

maybe they can get it right, but i doubt it.
"What am I supposed to do against this?" - "Lose!" :-]
Wuster
Profile Joined May 2011
1974 Posts
December 11 2013 20:09 GMT
#15948
Right, that would be ideal, but they seem to be balancing the rate you get Legendaries to be low enough that you're using a bunch of Rares to fill out the 'good stats' portion of things by default (Beta drop rates are inflated to test things I believe).

I'm not sure I agree with that philosophy, but it does give characters a certain 'end-goal' when it comes to gearing. How long will it take to get there though? That's the trick and the balance they'll have to get right, which seems like a needless risk to take rather than making the choices always be between Legendary effects or Rare power. At least if I'm understanding the RoS gearing / itemization philosophy.
CrankOut
Profile Joined November 2013
187 Posts
December 13 2013 01:44 GMT
#15949
Good news everyone! Closed Beta and PTR is up! So you either got invited to the RoS Beta or can test Loot 2.0 and all that shit on the Vanilla 2.0.1 PTR.
TheGreenMachine
Profile Joined March 2010
United States730 Posts
December 13 2013 20:46 GMT
#15950
PTR beta just went down? Got kicked off and getting an error saying service is down Code 33
Don't forget to get everyone you know to play HOTS so this game we love called Starcraft will live on. Every little bit helps. ^^
Najda
Profile Joined June 2010
United States3765 Posts
December 13 2013 22:02 GMT
#15951
Is there a way to avoid the huge install for the PTR? Can they just use tha same files or smth.
Sverigevader
Profile Joined March 2010
Sweden388 Posts
December 14 2013 02:44 GMT
#15952
Tried a frozen orb wizard build. Felt really good. No reason for me to keep playing though, waiting for live!
"I can answer this, you're just a god damn sexy mofo." http://www.teamliquid.net/forum/viewmessage.php?topic_id=147829&currentpage=7#139
ExChill
Profile Joined September 2011
Germany179 Posts
December 14 2013 09:12 GMT
#15953
On December 14 2013 07:02 Najda wrote:
Is there a way to avoid the huge install for the PTR? Can they just use tha same files or smth.


I don't think so, but you can already play after downloading about 10% of the game.
https://twitter.com/ExChill_
Demon Sweet
Profile Joined December 2013
United States6 Posts
Last Edited: 2013-12-17 07:17:41
December 17 2013 07:15 GMT
#15954
--- Nuked ---
dlovtie
Profile Joined December 2013
1 Post
December 19 2013 08:11 GMT
#15955
--- Nuked ---
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
February 10 2014 21:30 GMT
#15956
Just started to play again. I don't know why but I got really interested in the game after not playing it since launch. I think it is pretty fun, not the best game because Diablo 2 was amazing. I am excited for RoS but I feel like blizzard is not hyping up RoS that much at all. IT seems too me they are more excited about hearthstone. Which is cool, but I don't really enjoy hearthstone myself and it doesn't seem like a major title, just something to make them a quick buck with people who get addicted to card games.
Wuster
Profile Joined May 2011
1974 Posts
February 11 2014 18:26 GMT
#15957
It could be lowering expectations after the massive, unreasonable hype that was around Diablo 3. Or it could be new title versus expansion hype.

RoS looks pretty good to me. Having more monsters and more encounters is what I thought the point of D3's original - explore the world not farm fixed bosses philosophy was supposed to achieve. Jar of Souls was the best event in the game IMO, kind of sad that by Act 4 there really aren't any events worth doing. But I did notice something similar being introduced to RoS.
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
February 12 2014 05:37 GMT
#15958
Yeah. Like there are good things about the game. The events make it interesting and feel more alive. Act 4...was very short it was kinda cool. I was honestly hoping for one more act prior to going to bastion keep. I think 5 acts would have been really solid. I have been kinda thinking blizzard has made shorter games. Like HOTS was insanely short.....And lets be honest the story was "well its warcraft 3 all over again." Blizzard has gone down hill a lot. I still like them, but they aren't that top company anymore...at least to me.
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
February 26 2014 05:31 GMT
#15959
New Diablo patch is huge. I have to admit it makes the game quite enjoyable. I think the patch is a 9/10. I especially like the smart loot thing, I like killing things and getting Wizard gear and not Demon hunter gear.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2014-02-26 07:10:12
February 26 2014 07:09 GMT
#15960
On February 26 2014 14:31 HeeroFX wrote:
New Diablo patch is huge. I have to admit it makes the game quite enjoyable. I think the patch is a 9/10. I especially like the smart loot thing, I like killing things and getting Wizard gear and not Demon hunter gear.

Yeah I like it too. Haven't pre-ordered RoS yet so I don't have access to a lot of the content, and my gear is still fairly good, so I wasn't able to find an upgrade in the hour I spent playing. Might get around to picking it up in a few days time. Coming in with 81 paragon levels though, I pretty much prioritized MS>cap, then pure damage on my paragon stuff(only did torment 1, and experimented with the reset quest progress thing).
Monk feels really different now that FoT doesn't attack so fast any more though, although putting the TP onto FoT itself was a pretty good move.
Porouscloud - NA LoL
Prev 1 796 797 798 799 800 1109 Next
Please log in or register to reply.
Live Events Refresh
BSL Team Wars
19:00
Grand Finals
Team Bonyth vs Team Dewalt
Dewalt vs kogeT
JDConan vs Tarson
RaNgeD vs DragOn
StRyKeR vs Bonyth
Aeternum vs Hejek
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
sorry 200
Larva 102
Sacsri 61
ToSsGirL 49
Dota 2
XcaliburYe68
ODPixel12
Counter-Strike
Stewie2K772
shoxiejesuss152
Heroes of the Storm
Khaldor185
Other Games
C9.Mang0353
ceh9259
singsing129
Mew2King58
Organizations
Other Games
gamesdonequick628
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH139
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1041
• Stunt471
• HappyZerGling98
Upcoming Events
Replay Cast
2h 43m
Map Test Tournament
1d 3h
PiGosaur Monday
1d 16h
Map Test Tournament
2 days
Tenacious Turtle Tussle
2 days
The PondCast
3 days
Map Test Tournament
3 days
Map Test Tournament
4 days
OSC
4 days
Korean StarCraft League
4 days
[ Show More ]
CranKy Ducklings
5 days
Map Test Tournament
5 days
OSC
5 days
[BSL 2025] Weekly
5 days
Safe House 2
5 days
Sparkling Tuna Cup
6 days
Map Test Tournament
6 days
OSC
6 days
IPSL
6 days
dxtr13 vs Napoleon
Doodle vs OldBoy
Liquipedia Results

Completed

BSL 20 Team Wars
Maestros of the Game
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
Acropolis #4 - TS2
C-Race Season 1
IPSL Winter 2025-26
EC S1
ESL Pro League S22
Frag Blocktober 2025
Urban Riga Open #1
FERJEE Rush 2025
Birch Cup 2025
DraculaN #2
LanDaLan #3
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
WardiTV TLMC #15
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.