Pretty much I bid an weapon for 1M, Then I ended up getting differential between my bid and the cost returned to me with the weapon itself when I won the bid. I thought I was supposed to pay the full 1M for the item no?
Diablo III General Discussion - Page 785
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R11
Canada213 Posts
Pretty much I bid an weapon for 1M, Then I ended up getting differential between my bid and the cost returned to me with the weapon itself when I won the bid. I thought I was supposed to pay the full 1M for the item no? | ||
DODswe4
Sweden2157 Posts
On June 02 2013 09:11 R11 wrote: I don't know if its a bug or some strange mechanic in the AH. Pretty much I bid an weapon for 1M, Then I ended up getting differential between my bid and the cost returned to me with the weapon itself when I won the bid. I thought I was supposed to pay the full 1M for the item no? if you win and your max bid is 1M you will pay what the number two wanted to pay. so probably not a bug | ||
HornyHerring
Papua New Guinea1059 Posts
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Cascade
Australia5405 Posts
You could put a limit on how many times an item is allowed to be traded. Such as two times. So each item can be bought once, and then resold once. So when you buy it the first time you can sell it again, but when you buy it "second hand", it is yours forever. Some effects: 1) It would be much harder to trade with a profit. I guess the same item would be much more valuable when sold the first time than the second, thus it would be much harder to resell the item with a profit. 2) People that buy items to actually use them for a longer time can get bargains by taking second hand items. 3) There would be (much?) fewer item in circulation. This means higher prices, and not necessarily ever decreasing prices. 4) You can spot a self-found char by all the item having been sold 0 times. ![]() It is a bit in between account bound and "free" items. And blizzard has obviously taken account bound as a solution to the trading problem. Unfortunately that means that you produce a lot of item that are account bound that you just have throw away, when you have friends that would gladly take them, which is a bit against the diablo spirit imo. Well, with this solution you can have both. The auction house will still powerful, as you have access to all the other players items, but now it will be more inviting to actually play to get the gold to shop with. Well, it was just a though... Does anyone know if this has this been suggested before? What are the flaws? | ||
zbedlam
Australia549 Posts
On June 15 2013 17:38 Cascade wrote: Hmm, I was thinking... As it is now, the fastest way to make money (with botting as the possible exception) is to flip on the AH. Even blizzard admitted it recently, saying it was a problem that it was better to play the AH instead of the game. Assuming you would want to solve this, and make people play the game, how about this: You could put a limit on how many times an item is allowed to be traded. Such as two times. So each item can be bought once, and then resold once. So when you buy it the first time you can sell it again, but when you buy it "second hand", it is yours forever. Some effects: 1) It would be much harder to trade with a profit. I guess the same item would be much more valuable when sold the first time than the second, thus it would be much harder to resell the item with a profit. 2) People that buy items to actually use them for a longer time can get bargains by taking second hand items. 3) There would be (much?) fewer item in circulation. This means higher prices, and not necessarily ever decreasing prices. 4) You can spot a self-found char by all the item having been sold 0 times. ![]() It is a bit in between account bound and "free" items. And blizzard has obviously taken account bound as a solution to the trading problem. Unfortunately that means that you produce a lot of item that are account bound that you just have throw away, when you have friends that would gladly take them, which is a bit against the diablo spirit imo. Well, with this solution you can have both. The auction house will still powerful, as you have access to all the other players items, but now it will be more inviting to actually play to get the gold to shop with. Well, it was just a though... Does anyone know if this has this been suggested before? What are the flaws? When the company has to "make" people play the game you know there are problems. | ||
Cascade
Australia5405 Posts
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Vault Boy
Germany131 Posts
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justiceknight
Singapore5741 Posts
On June 15 2013 21:44 Vault Boy wrote: The expansion has to bring a Non-(RM)AH Mode or D3 is finally 100% dead. I want to play the Game and not play a fucking Auction-House Simulator! AH is ok imo,its the drop rate and item quality so sucky that theres no point farming. | ||
Vault Boy
Germany131 Posts
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dubol
Canada56 Posts
I also really liked the drop system better in diablo 2, but I know this isn't for everyone. It made it so competitive with everyone quickly clicking away trying to pick up the items. Seriously so funny for me to see that and made it more fun for me. Now with individualized drops, it just feels so casual and no sense of urgency compared to trying to immediately snatch or grab that item before anyone else does. | ||
Pokebunny
United States10654 Posts
On June 15 2013 22:20 justiceknight wrote: AH is ok imo,its the drop rate and item quality so sucky that theres no point farming. That's because it's all relative. They already indirectly increased item quality by nerfing Inferno so many times. You can actually clear inferno self-found fairly easily now. If they introduced better items and higher drop rates, there would just be an even higher standard for what is considered good. | ||
WolfintheSheep
Canada14127 Posts
On June 16 2013 02:15 Pokebunny wrote: That's because it's all relative. They already indirectly increased item quality by nerfing Inferno so many times. You can actually clear inferno self-found fairly easily now. If they introduced better items and higher drop rates, there would just be an even higher standard for what is considered good. Well, the problem with D3 items is that they're linear in relativity. Unless you have absolutely top tier gear, there will always be items slightly better than yours, and ones slightly better than that, and ones slightly better than that. Then take a system like Diablo 2, Titan's Quest, etc. Yeah, you might not have the best gear. But you're not looking for slight stat upgrades or slightly higher damage, or a better mod roll, you're looking for a straight up upgrade by getting completely different items. | ||
Black Gun
Germany4482 Posts
On June 16 2013 02:51 WolfintheSheep wrote: Well, the problem with D3 items is that they're linear in relativity. Unless you have absolutely top tier gear, there will always be items slightly better than yours, and ones slightly better than that, and ones slightly better than that. Then take a system like Diablo 2, Titan's Quest, etc. Yeah, you might not have the best gear. But you're not looking for slight stat upgrades or slightly higher damage, or a better mod roll, you're looking for a straight up upgrade by getting completely different items. actually i wasnt even thaaaat impressed with d2's item system. many slots were occupied with unbeatable rws like enigma - on these slots, people actually did indeed look for minor stat upgrades. there were only some slots, like eg rings and amus, were good rares or crafts would be supreme. what made finding items in d2 more interesting than in d3 is that a much wider variety of drops had the chance to be useful, and that a larger percentage of drops had the chance to actually be a "killer" item. also, the lack of an ah meant that people had to spend time on sites like jsp to find out the value of their items, which was an entertaining timesink in case of crafts and rares. due to the ah, almost all except the very topend items or very rarely sought-after stat combos have a clear-cut value that is defined by the market. in d2, much less items were affected by this predefined value. (say shakos, maras, sojs etc.) even though i have been playing d2 for over 8 years, i dont really get why everybody thinks d2's item system was soooo good and miles ahead of d3's. imho it is not, and if you take away crafting and charms from d2, it would actually be the inferior farming game. i also dont get why everybody loved the stat customization in d2. in the end, every highend char followed one of three cases: - as much str as needed, as much dex as needed for max block, rest into vita - as much str as needed, rest into vita - as much str as needed, rest into energy (some sorc builds) it actually did NOT increase char diversity and simply made playing through the game and leveling up more painful. same for skill customization: trying wonky builds took much more time because you had to level up a new char to do so. i also didnt like that everybody had to fight for drops - in the end, some asshole with pickup won anyway. imho all that d3 needs to provide a good farming experience is a) reduce the amount of crappy drops that had no potential to be any good, for example 4 prop rares b) introduce more diversity on skillslots. for example by legendaries that provide unique and useful effects that cant be found elsewhere. it is really bad that, for example, every high-end barb, monk, dh and archon wiz runs around with a crit mempo. almost every highend cm wiz runs around with a crit stormcrow. almost every highend wd runs around with a zuni helm. one item should not be BiS for several classes at once. actually, every class should have more than one choice for every itemslot. for example, i really like how zero dog builds make homunculuses and visages useful. c) remove nonsensical stats on class-specific gear. a wizard hat with 190 str? a quiver with 207 int? yeeaaa..... -.- | ||
Cascade
Australia5405 Posts
1) no one has eard about the idea with a limited number of trades per item. 2) People still enjoy thinking/complaining about exactly what went wrong in D3. So a good news I guess, Thanks guys. Let's see what the bnet forum thinks about the concept. ![]() | ||
Cascade
Australia5405 Posts
On June 16 2013 03:28 Black Gun wrote: c) remove nonsensical stats on class-specific gear. a wizard hat with 190 str? a quiver with 207 int? yeeaaa..... -.- I sure would take 190 str over + from health globes, thorn, and likely over pickup radius. ![]() | ||
Vault Boy
Germany131 Posts
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Taguchi
Greece1575 Posts
I kinda like the 'make an item boa after x trades' idea. In a world where the game's population is in the millions, the technology of the AH exists (gold or rmah), bots also exist and the will to terminate either of the last two isn't there, it doesn't matter what items you implement, good drops are gonna be marginalized by bis drops really fast. Think about Path of Exile if you've played it. It's an enjoyable and by all accounts hard game where the trading is done by bartering system, forum shops and the like (ie totally inconvenient). Now insert bots and AH into it. Do you imagine many people having trouble surviving maps or will everyone just be like Kripp, ie basically immortal unless a miraculous 10k burst comes along? | ||
EntertainMe
864 Posts
Anyone wants to do high mp lvl farming together? I'm slowly getting bored of so much single farming. Also down for ubers! | ||
Muecke
Germany150 Posts
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zazen
Brazil695 Posts
- Got a Barbarian and DH to 60 when D3 was released ASAP. I enjoyed the game but Inferno was broken and irritating as hell back then, everybody quit and so did I; - Over 1 year later, my new GF whas been looking for some game to play with me. She used to play Dungeon Siege. I showed her D3 and she loved it, Cool, so I decide to roll a lvl 1 character so I can show her the game. But of course, I decide to also dust-off my main character, the Barbarian, and see what I can do with it. - I found out that I have 4.00 USD in RM on my account. I spend not even half of that in 50 KK. I had 200k when I left the game, now 50.2 KK - LOL. And now, the game-breaking issue: - Right now, I discover that the difference between perfect BiS items and near-perfect but still BiS items is small in power but gigantic in price. In other words, you can get a near-perfect BiS items for any class for ridicilously low prices!!!! I'm talking about 3.5k bids that made me won near-perfect IK set pieces and many other BiS legendaries. - I flip some of these newly acquired items. One Witch Doctor off-hand that I bought for 3.5k bid I sold for 2.5kk buyout in a span of 1 hour... that's a 714% profit gain over doing nothing special. And it's easy to do and reliable, multiple times a day! . In short: The AH made the game too easy, super-rare BiS items are too obtainable, perfect BiS items are a disposable luxury that will only matter to 0,1% of all gamers. After all, there's no difference in say a 10 vitality or STR difference for a uber-gear lvl 60 character... Bought a Calamity, Dead Man's Legacy and Mempo of Twilight for a 110k combined for m DH, which is nothing to my 50kk money. All near-perfect - Dead Man's with 18% AS and +9% to Bola Shot dmg 180+ Dex and Vit, for example. | ||
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