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Diablo III General Discussion - Page 28

Forum Index > General Games
Post a Reply
Prev 1 26 27 28 29 30 1109 Next
Hrrrrm
Profile Joined March 2010
United States2081 Posts
March 12 2011 00:40 GMT
#541
On March 12 2011 09:33 Skee wrote:
Is anyone else upset about the new loot system? I read this on DiabloWiki.com
Show nested quote +
Instead of the same loot dropping for all players when a monster dies (like in Diablo II), the monster drops loot for each player that only he or she can see and pickup. If a player picks up the item and drops it back on the ground, any other player can see it and pick it up.

To me this kind of breaks some of the fun that I had with Diablo II.


What's the problem? Only people that should have a problem with it are the ones who would race to pickup everything as fast as possible with no regard to anybody else. So if you were that kind of person I'm glad you're unhappy.
alot = a lot (TWO WORDS)
e4e5nf3
Profile Blog Joined October 2007
Canada599 Posts
March 12 2011 00:41 GMT
#542
I'm not a big fan of the new painterly soft look of D3, but I'm pretty sure I'll still buy and play the hell out of it when it comes out. SC2's graphics were a real turn off for me, but in the end the gameplay was what kept me coming back.
King takes Queen
wooozy
Profile Blog Joined February 2009
3813 Posts
March 12 2011 00:41 GMT
#543
On March 12 2011 09:40 Hrrrrm wrote:
Show nested quote +
On March 12 2011 09:33 Skee wrote:
Is anyone else upset about the new loot system? I read this on DiabloWiki.com
Instead of the same loot dropping for all players when a monster dies (like in Diablo II), the monster drops loot for each player that only he or she can see and pickup. If a player picks up the item and drops it back on the ground, any other player can see it and pick it up.

To me this kind of breaks some of the fun that I had with Diablo II.


What's the problem? Only people that should have a problem with it are the ones who would race to pickup everything as fast as possible with no regard to anybody else. So if you were that kind of person I'm glad you're unhappy.


but that was half if not all the fun of baal runs
Skee
Profile Joined March 2010
Canada702 Posts
March 12 2011 00:44 GMT
#544
On March 12 2011 09:40 Hrrrrm wrote:
Show nested quote +
On March 12 2011 09:33 Skee wrote:
Is anyone else upset about the new loot system? I read this on DiabloWiki.com
Instead of the same loot dropping for all players when a monster dies (like in Diablo II), the monster drops loot for each player that only he or she can see and pickup. If a player picks up the item and drops it back on the ground, any other player can see it and pick it up.

To me this kind of breaks some of the fun that I had with Diablo II.


What's the problem? Only people that should have a problem with it are the ones who would race to pickup everything as fast as possible with no regard to anybody else. So if you were that kind of person I'm glad you're unhappy.

No, but if you are in a party and your whole party is making an effort to kill the enemy everyone should have an equal chance to pick up items.

If a player does 30% of the damage and its killed by another player it would make more sense for both players to have an equal chance at the drops.
Uncultured
Profile Joined September 2010
United States1340 Posts
March 12 2011 00:49 GMT
#545
Which is how it will work... What exactly is your argument?
Don't you rage when you lose too? -FruitDealer
Glull
Profile Blog Joined November 2009
Germany404 Posts
March 12 2011 00:55 GMT
#546
he doesnt understand the concept of random drops and is unhappy about seemingly being cheated out of items other players will get without him being able to have a say in the matter (=grab the item).
curreh
Profile Joined September 2010
Australia265 Posts
March 12 2011 01:06 GMT
#547
The item drop system kind of sucked in Diablo 2 haha, of course every now and then it would treat you well, In an 8 player chaos run I managed to pick up a Ber which funded me soooo many items lol : D

But more often than not, living in australia my ping would make me slower at picking up items : ( it was just fun but unreliable in a way, obviously this system would be more fair
SlayerS Hwaiting! : )
Garnet
Profile Blog Joined February 2006
Vietnam9029 Posts
March 12 2011 01:10 GMT
#548
Will they have no LAN... I play mostly SP in D2 so no LAN would totally suck.
curreh
Profile Joined September 2010
Australia265 Posts
March 12 2011 01:14 GMT
#549
I think they will, they wouldn't do that to diablo 3, they must have realised that a lot of people loved the hell out of diablo 2 single player, but they might require online authentication, the single player might be similar to how sc2 is regarding single player I guess :S
SlayerS Hwaiting! : )
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
March 12 2011 01:18 GMT
#550
On March 12 2011 10:14 curreh wrote:
I think they will, they wouldn't do that to diablo 3, they must have realised that a lot of people loved the hell out of diablo 2 single player, but they might require online authentication, the single player might be similar to how sc2 is regarding single player I guess :S


If there's any LAN at all it probably requires constant BNet connection...

Otherwise the SC2 community will cast an insane shitstorm demanding LAN too
Kevmeister @ Dota2
mufin
Profile Joined May 2010
United States616 Posts
March 12 2011 01:23 GMT
#551
On March 12 2011 09:41 wooozy wrote:
Show nested quote +
On March 12 2011 09:40 Hrrrrm wrote:
On March 12 2011 09:33 Skee wrote:
Is anyone else upset about the new loot system? I read this on DiabloWiki.com
Instead of the same loot dropping for all players when a monster dies (like in Diablo II), the monster drops loot for each player that only he or she can see and pickup. If a player picks up the item and drops it back on the ground, any other player can see it and pick it up.

To me this kind of breaks some of the fun that I had with Diablo II.


What's the problem? Only people that should have a problem with it are the ones who would race to pickup everything as fast as possible with no regard to anybody else. So if you were that kind of person I'm glad you're unhappy.


but that was half if not all the fun of baal runs


it stopped being fun when people used either bots or other programs to auto pick up the important loot (torches, anni, t3 uniques, hrs) almost instantly.
I only make 5 actions per minute. But since I use all my time deliberating and planning, my 5 actions are so brutally devastating that children cry out and grown men weep.
anch
Profile Blog Joined June 2006
United States5457 Posts
March 12 2011 01:38 GMT
#552
Dude is making a upset about the loot system, which was implemented 3 alphas ago.

No, but if you are in a party and your whole party is making an effort to kill the enemy one guy should have an equal chance to pick up all the items.

fixed?
Teejing
Profile Joined January 2009
Germany1360 Posts
March 12 2011 01:39 GMT
#553
very good change!
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
Last Edited: 2011-03-12 02:20:55
March 12 2011 02:17 GMT
#554
On March 12 2011 09:44 Skee wrote:
Show nested quote +
On March 12 2011 09:40 Hrrrrm wrote:
On March 12 2011 09:33 Skee wrote:
Is anyone else upset about the new loot system? I read this on DiabloWiki.com
Instead of the same loot dropping for all players when a monster dies (like in Diablo II), the monster drops loot for each player that only he or she can see and pickup. If a player picks up the item and drops it back on the ground, any other player can see it and pick it up.

To me this kind of breaks some of the fun that I had with Diablo II.


What's the problem? Only people that should have a problem with it are the ones who would race to pickup everything as fast as possible with no regard to anybody else. So if you were that kind of person I'm glad you're unhappy.

No, but if you are in a party and your whole party is making an effort to kill the enemy everyone should have an equal chance to pick up items.

If a player does 30% of the damage and its killed by another player it would make more sense for both players to have an equal chance at the drops.

Organized party between close friends. Diablo 2 and 3
-"Hey, the boss dropped X for me and I don't need it. Does anyone else want it?"

Diablo 3 Pug
-Everyone gets equal ilevel value of drops. Players will be trading with each other.

Diablo 2 Pug
-One guy gets everything, regardless of how much damage he did to the boss.
Offhand
Profile Joined June 2010
United States1869 Posts
March 12 2011 02:32 GMT
#555
On March 12 2011 09:40 Hrrrrm wrote:
Show nested quote +
On March 12 2011 09:33 Skee wrote:
Is anyone else upset about the new loot system? I read this on DiabloWiki.com
Instead of the same loot dropping for all players when a monster dies (like in Diablo II), the monster drops loot for each player that only he or she can see and pickup. If a player picks up the item and drops it back on the ground, any other player can see it and pick it up.

To me this kind of breaks some of the fun that I had with Diablo II.


What's the problem? Only people that should have a problem with it are the ones who would race to pickup everything as fast as possible with no regard to anybody else. So if you were that kind of person I'm glad you're unhappy.



IIRC magic find sorcs were designed specifically to snipe items.
Irrelevant
Profile Blog Joined June 2009
United States2364 Posts
March 12 2011 02:33 GMT
#556
On March 12 2011 11:17 LoLAdriankat wrote:
Show nested quote +
On March 12 2011 09:44 Skee wrote:
On March 12 2011 09:40 Hrrrrm wrote:
On March 12 2011 09:33 Skee wrote:
Is anyone else upset about the new loot system? I read this on DiabloWiki.com
Instead of the same loot dropping for all players when a monster dies (like in Diablo II), the monster drops loot for each player that only he or she can see and pickup. If a player picks up the item and drops it back on the ground, any other player can see it and pick it up.

To me this kind of breaks some of the fun that I had with Diablo II.


What's the problem? Only people that should have a problem with it are the ones who would race to pickup everything as fast as possible with no regard to anybody else. So if you were that kind of person I'm glad you're unhappy.

No, but if you are in a party and your whole party is making an effort to kill the enemy everyone should have an equal chance to pick up items.

If a player does 30% of the damage and its killed by another player it would make more sense for both players to have an equal chance at the drops.

Organized party between close friends. Diablo 2 and 3
-"Hey, the boss dropped X for me and I don't need it. Does anyone else want it?"

Diablo 3 Pug
-Everyone gets equal ilevel value of drops. Players will be trading with each other.

Diablo 2 Pug
-One guy gets everything, regardless of how much damage he did to the boss, half the party then takes a Iceblast to the face and dies as the Sorc's TPPK trigger spits out some preset spam

fearus
Profile Blog Joined December 2003
China2164 Posts
March 12 2011 02:40 GMT
#557
On March 12 2011 11:32 Offhand wrote:
Show nested quote +
On March 12 2011 09:40 Hrrrrm wrote:
On March 12 2011 09:33 Skee wrote:
Is anyone else upset about the new loot system? I read this on DiabloWiki.com
Instead of the same loot dropping for all players when a monster dies (like in Diablo II), the monster drops loot for each player that only he or she can see and pickup. If a player picks up the item and drops it back on the ground, any other player can see it and pick it up.

To me this kind of breaks some of the fun that I had with Diablo II.


What's the problem? Only people that should have a problem with it are the ones who would race to pickup everything as fast as possible with no regard to anybody else. So if you were that kind of person I'm glad you're unhappy.



IIRC magic find sorcs were designed specifically to snipe items.


That made no sense...
bisu fanboy
Maynarde
Profile Joined September 2010
Australia1286 Posts
March 12 2011 03:05 GMT
#558
On March 12 2011 10:18 FliedLice wrote:
Show nested quote +
On March 12 2011 10:14 curreh wrote:
I think they will, they wouldn't do that to diablo 3, they must have realised that a lot of people loved the hell out of diablo 2 single player, but they might require online authentication, the single player might be similar to how sc2 is regarding single player I guess :S


If there's any LAN at all it probably requires constant BNet connection...

Otherwise the SC2 community will cast an insane shitstorm demanding LAN too


Unfortunately I can't see LAN being a part of Diablo 3, for the exact reason you just stated. The SC2 community shit storm would tear Blizzard a new one. Similar to the damage Bioware are taking at the moment from the community for non-sensical things in DA2 and having SecureROM in it.
CommentatorAustralian SC2 Caster | Twitter: @MaynardeSC2 | Twitch: twitch.tv/maynarde
Offhand
Profile Joined June 2010
United States1869 Posts
Last Edited: 2011-03-14 00:58:43
March 14 2011 00:58 GMT
#559
On March 12 2011 11:40 fearus wrote:
Show nested quote +
On March 12 2011 11:32 Offhand wrote:
On March 12 2011 09:40 Hrrrrm wrote:
On March 12 2011 09:33 Skee wrote:
Is anyone else upset about the new loot system? I read this on DiabloWiki.com
Instead of the same loot dropping for all players when a monster dies (like in Diablo II), the monster drops loot for each player that only he or she can see and pickup. If a player picks up the item and drops it back on the ground, any other player can see it and pick it up.

To me this kind of breaks some of the fun that I had with Diablo II.


What's the problem? Only people that should have a problem with it are the ones who would race to pickup everything as fast as possible with no regard to anybody else. So if you were that kind of person I'm glad you're unhappy.



IIRC magic find sorcs were designed specifically to snipe items.


That made no sense...


So, you don't know what telekinesis did?

"Telekinesis
uses the power of your mind to
pick up items, use objects,
and knock back enemies"
TOloseGT
Profile Blog Joined April 2007
United States1145 Posts
March 14 2011 20:59 GMT
#560
On March 14 2011 09:58 Offhand wrote:
Show nested quote +
On March 12 2011 11:40 fearus wrote:
On March 12 2011 11:32 Offhand wrote:
On March 12 2011 09:40 Hrrrrm wrote:
On March 12 2011 09:33 Skee wrote:
Is anyone else upset about the new loot system? I read this on DiabloWiki.com
Instead of the same loot dropping for all players when a monster dies (like in Diablo II), the monster drops loot for each player that only he or she can see and pickup. If a player picks up the item and drops it back on the ground, any other player can see it and pick it up.

To me this kind of breaks some of the fun that I had with Diablo II.


What's the problem? Only people that should have a problem with it are the ones who would race to pickup everything as fast as possible with no regard to anybody else. So if you were that kind of person I'm glad you're unhappy.



IIRC magic find sorcs were designed specifically to snipe items.


That made no sense...


So, you don't know what telekinesis did?

"Telekinesis
uses the power of your mind to
pick up items, use objects,
and knock back enemies"


Also to snipe your stash.
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