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anyway i SERIOUSLY doubt blizzard will go through with the "only online" thing...it defies all reason. understandably it will fight piracy in a new way, it will also alienate a ridiculous percentage of customers who aren't constantly tethered to the internet (diablo is a casual game after all yes?)
look what happened with realid visible names on wow forums, it's certainly possible that the community will push against constant-online mode.
also it hasn't been mentioned, but for this always-online type of system to work as [idealized...], every move, attack or input will have to go through the server to register. this means an incredible amount of delay for a disproportionately simple combat system.
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On August 12 2011 14:37 NotJack wrote:Show nested quote +On August 12 2011 14:31 jimmyjingle wrote:On August 12 2011 13:58 abominare wrote:On August 12 2011 13:52 Manit0u wrote:On August 12 2011 13:48 NotJack wrote: Every single person who is mad about always-online completely ignores the benefits it gives. Sorry your dial-up can't watch porn while playing D3, enjoy much better performance, load times, additional content, and much better security. How does playing online-only improve performance is beyond me. I was talking about playing single-player here mostly so I don't give a damn about load times and security. And if additional content means something like Diablo: Hellfire or Diablo II: Lord of Destruction then I'd like to opt-out of it right off the bat. You remind me of the dark days when I used to work retail. "Why should I have to get XP on my new computer 95 works fine I dont want anything new blah blah blah. New AAA titles very much have and are continuing to move to an online only format. Players who play online statistically stick with the game longer and that means more potential after sales such as rmt, expansion, dlc purchases. As well as protecting the the software for the developer. If you don't like it too bad go load up your eight-track sigh so many posts like these in the thread why are you arguing with his concerns? if that customer gets what he wants, it will in no way affect you. you realize this? As most of the posts in this conversation shows, it does affect him. If people can play offline, all of the benefits that make always-online a good thing are out the window, and they vastly outnumber the single benefit of mouth breathers being able to play while embarrassing themselves on planes because they can't go three hours without being bad at their barb. please rephrase. how and why is someone playing offline affecting someone online. also it's completely uncalled for to categorize people like this. especially for the purpose of defending a feature in a video game.
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The problem with the Diablo 2 skill system is that the first time you create a character, he's completely useless because you don't know what skills do what, and if they're good or not. Compounded with the part where skills are most effective when they're maxed out, means that to know if each skill is good, you have to max every skill and try them out.
Or the alternative is to go online, look at someone's guide, see how they've crunched the numbers, and follow it.
This is not playing a game, this is calculating a spreadsheet.
There is no skill or thought to this, there is only trial and error. (Cue Inferno bug, reduces your listed damage by half, cue "Lying Character Screen" where some of the best melee weapons in the game have a puny listed damage)
Blizzard seems to want people to try out the skills in the game, judge whether they like it or not, then put that into their setup. Instead of going online, reading some guides, and following them, or pulling out some spreadsheets, and calculating everything. REVOLUTIONARY!
Who would've thought, Blizzard thinks a game is more fun when you're playing it, rather than calculating spreadsheets to figure out how to play the game?
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On August 12 2011 14:40 jimmyjingle wrote: anyway i SERIOUSLY doubt blizzard will go through with the "only online" thing...it defies all reason. understandably it will fight piracy in a new way, it will also alienate a ridiculous percentage of customers who aren't constantly tethered to the internet (diablo is a casual game after all yes?)
look what happened with realid visible names on wow forums, it's certainly possible that the community will push against constant-online mode.
also it hasn't been mentioned, but for this always-online type of system to work as [idealized...], every move, attack or input will have to go through the server to register. this means an incredible amount of delay for a disproportionately simple combat system.
That is because that was a forum change and if the forum doesn't want a forum change it's kinda pointless to implement it.
When it comes to game changes the feedback really doesn't mean shit because forums barely contain 2% of the playerbase. The entire forum could say " fuck diablo 3" and actually not buy it and they wouldn't notice much.
As for the online thing, how does it alienate the customers? The customers for this game are 1st world people wich tend to have internet.
I really don't get the problem with demanding internet connection to play. Who seriously doesn't have that in this day and age? Even on a laptop there is a damn wi-fi point at ever corner, i would be suprised if you ever lose connection unless you really try.
Demanding internet connection won't do much harm since everyone has internet. Everyone who doesn't have internet probably doesn't have the money to spend on diablo 3 either.
And what does it fix? Hacks that generate items and obliterate the economy of the game.
Seems like a fair trade.
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On August 12 2011 14:51 stink123 wrote: The problem with the Diablo 2 skill system is that the first time you create a character, he's completely useless because you don't know what skills do what, and if they're good or not. Compounded with the part where skills are most effective when they're maxed out, means that to know if each skill is good, you have to max every skill and try them out.
Or the alternative is to go online, look at someone's guide, see how they've crunched the numbers, and follow it.
This is not playing a game, this is calculating a spreadsheet.
There is no skill or thought to this, there is only trial and error. (Cue Inferno bug, reduces your listed damage by half, cue "Lying Character Screen" where some of the best melee weapons in the game have a puny listed damage)
Blizzard seems to want people to try out the skills in the game, judge whether they like it or not, then put that into their setup. Instead of going online, reading some guides, and following them, or pulling out some spreadsheets, and calculating everything. REVOLUTIONARY!
Who would've thought, Blizzard thinks a game is more fun when you're playing it, rather than calculating spreadsheets to figure out how to play the game? i agree with the new skill system from what we've seen, but to be fair, figuring out how to optimize your gear and rotation in WoW was pretty fun (if it wasnt in d2) :3
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On August 12 2011 14:44 jimmyjingle wrote:Show nested quote +On August 12 2011 14:37 NotJack wrote:On August 12 2011 14:31 jimmyjingle wrote:On August 12 2011 13:58 abominare wrote:On August 12 2011 13:52 Manit0u wrote:On August 12 2011 13:48 NotJack wrote: Every single person who is mad about always-online completely ignores the benefits it gives. Sorry your dial-up can't watch porn while playing D3, enjoy much better performance, load times, additional content, and much better security. How does playing online-only improve performance is beyond me. I was talking about playing single-player here mostly so I don't give a damn about load times and security. And if additional content means something like Diablo: Hellfire or Diablo II: Lord of Destruction then I'd like to opt-out of it right off the bat. You remind me of the dark days when I used to work retail. "Why should I have to get XP on my new computer 95 works fine I dont want anything new blah blah blah. New AAA titles very much have and are continuing to move to an online only format. Players who play online statistically stick with the game longer and that means more potential after sales such as rmt, expansion, dlc purchases. As well as protecting the the software for the developer. If you don't like it too bad go load up your eight-track sigh so many posts like these in the thread why are you arguing with his concerns? if that customer gets what he wants, it will in no way affect you. you realize this? As most of the posts in this conversation shows, it does affect him. If people can play offline, all of the benefits that make always-online a good thing are out the window, and they vastly outnumber the single benefit of mouth breathers being able to play while embarrassing themselves on planes because they can't go three hours without being bad at their barb. please rephrase. how and why is someone playing offline affecting someone online. also it's completely uncalled for to categorize people like this. especially for the purpose of defending a feature in a video game.
I too cannot see the problem with having those 'mouth breathers', which you and your multiple accounts have made infamous, play on a lonely realm with no chance of player to player interaction. It can be a standalone mod, separate download style as I assume the offline-but-still-online style of sc2 can be abused easily.
On a side note, I like reading into these forums but all I see from you lately is consistent criticism of the same group of individuals and I am rather fed up. pretty sure I quit this thread on account of you but don't quote me.
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On August 12 2011 14:44 jimmyjingle wrote:Show nested quote +On August 12 2011 14:37 NotJack wrote:On August 12 2011 14:31 jimmyjingle wrote:On August 12 2011 13:58 abominare wrote:On August 12 2011 13:52 Manit0u wrote:On August 12 2011 13:48 NotJack wrote: Every single person who is mad about always-online completely ignores the benefits it gives. Sorry your dial-up can't watch porn while playing D3, enjoy much better performance, load times, additional content, and much better security. How does playing online-only improve performance is beyond me. I was talking about playing single-player here mostly so I don't give a damn about load times and security. And if additional content means something like Diablo: Hellfire or Diablo II: Lord of Destruction then I'd like to opt-out of it right off the bat. You remind me of the dark days when I used to work retail. "Why should I have to get XP on my new computer 95 works fine I dont want anything new blah blah blah. New AAA titles very much have and are continuing to move to an online only format. Players who play online statistically stick with the game longer and that means more potential after sales such as rmt, expansion, dlc purchases. As well as protecting the the software for the developer. If you don't like it too bad go load up your eight-track sigh so many posts like these in the thread why are you arguing with his concerns? if that customer gets what he wants, it will in no way affect you. you realize this? As most of the posts in this conversation shows, it does affect him. If people can play offline, all of the benefits that make always-online a good thing are out the window, and they vastly outnumber the single benefit of mouth breathers being able to play while embarrassing themselves on planes because they can't go three hours without being bad at their barb. please rephrase. how and why is someone playing offline affecting someone online. also it's completely uncalled for to categorize people like this. especially for the purpose of defending a feature in a video game. If you an ounce of ambition in your body to learn about this you could go to any diablo news site or any page in this thread to answer your own question, but you're making a lot of bad posts so I'll spoon feed it to you.
Always-online has many benefits that smart people and many devs from other companies have agreed with such as stopping piracy, hacking, botting, duping, increasing performance, shortening load times, making the game download smaller, making it easier to add content, making it easier to patch.
If you have an offline component, all of those features go away. That is bad, makes me go =(
For all the people angry over this, you're in for a bleak future, because devs are overjoyed that Blizzard is making the big step with this so that it can be okay for all games to follow in their footstep, with random games like Drive: San Francisco doing the same thing now.
Here's the creative director of id (aka someone who is better versed in this discussion than you and I):
"Diablo 3 will make everyone else accept the fact you have to be connected. If you have a juggernaut, you can make change."
“Imagine picking up a game and it’s automatically updated. Or there’s something new you didn’t know about and you didn’t have to click away. It’s all automatically there”.
“There will be a few people who resent the face that you have to be online to play a single player game. But it’ll change.”
Until that day comes, stay strong you nerdy few.
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On August 12 2011 14:40 jimmyjingle wrote: anyway i SERIOUSLY doubt blizzard will go through with the "only online" thing...it defies all reason. understandably it will fight piracy in a new way, it will also alienate a ridiculous percentage of customers who aren't constantly tethered to the internet (diablo is a casual game after all yes?)
look what happened with realid visible names on wow forums, it's certainly possible that the community will push against constant-online mode.
also it hasn't been mentioned, but for this always-online type of system to work as [idealized...], every move, attack or input will have to go through the server to register. this means an incredible amount of delay for a disproportionately simple combat system.
I SERIOUSLY doubt most of the community will even, or does, care. It will suck for those who have a bad wireless connection or need a lot of bandwidth becaus they're constantly dling shit (*cough* porn *cough*) but for the rest of us it won't matter. I'm going to have a char that I only play in my own private games so I will still get that single player experience.
Incredible amount of delay? Stop exaggerating.
Anyways, Penny Arcade:
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On August 12 2011 14:40 jimmyjingle wrote: anyway i SERIOUSLY doubt blizzard will go through with the "only online" thing...it defies all reason. understandably it will fight piracy in a new way, it will also alienate a ridiculous percentage of customers who aren't constantly tethered to the internet (diablo is a casual game after all yes?)
look what happened with realid visible names on wow forums, it's certainly possible that the community will push against constant-online mode.
also it hasn't been mentioned, but for this always-online type of system to work as [idealized...], every move, attack or input will have to go through the server to register. this means an incredible amount of delay for a disproportionately simple combat system.
It won't go back on their online only, because A. it makes better business sense and b. they dont want another couple years of development to make it work offline. It wasn't coded to work that way its literally from the ground up to work online.
I'm tired of waiting for this game! If they were ever convinced I would hunt all you give us offline people down and write some very harshly written letters!
Seriously though, all the monster data, maps, items, and ai are written to pull from the server it would be a nightmare to start all over and re debug it. So no, not going to happen for a such a miniscule group that would actually not buy over this.
Like some one posted earlier the benefit to the player result in the fact that because they'll be more likely to play the game longer (and buy future content/services) blizzard will be way more inclined to continue general upkeep in the forms of patches which are notorious for eating into profits as well even the side content that would be added between expansions.
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why are people complaining about the online thing, its so trivial.. everyone has internet these days, and d3 isn't meant to be a singleplayer game anyway
I'm not sure if I said this before, but there's two things that worry me: 1) auction houses - could be good or bad. 2) you reach the maximum level (60) as soon as you beat the game - this is bad!
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Still acting like a jackass? TL:DR :/ People say D3 is impossible to mod, and I don't know much about modding but I feel it would be easy to take the game and recreate the realm alone. I mean, why the fuck not right?<- That should in no way affect d3 online as whole. Probably wouldn't even take long to do once a method to recreate it was found. So why shouldn't blizzard do it first?
On the other hand, if you were playing d3 SP but still connected to friends I can see a possible problem. People who want SP don't give a shit about friends list. They just want to click on demons with absolutely no connection to the real world and real people, where is the problem? And how could that lead to an insecure system? Whilst Not being a Jackass, I would love to read your response.
On August 12 2011 15:00 abominare wrote:Show nested quote +On August 12 2011 14:40 jimmyjingle wrote: anyway i SERIOUSLY doubt blizzard will go through with the "only online" thing...it defies all reason. understandably it will fight piracy in a new way, it will also alienate a ridiculous percentage of customers who aren't constantly tethered to the internet (diablo is a casual game after all yes?)
look what happened with realid visible names on wow forums, it's certainly possible that the community will push against constant-online mode.
also it hasn't been mentioned, but for this always-online type of system to work as [idealized...], every move, attack or input will have to go through the server to register. this means an incredible amount of delay for a disproportionately simple combat system. It won't go back on their online only, because A. it makes better business sense and b. they dont want another couple years of development to make it work offline. It wasn't coded to work that way its literally from the ground up to work online. I'm tired of waiting for this game! If they were ever convinced I would hunt all you give us offline people down and write some very harshly written letters! Seriously though, all the monster data, maps, items, and ai are written to pull from the server it would be a nightmare to start all over and re debug it. So no, not going to happen for a such a miniscule group that would actually not buy over this. Like some one posted earlier the benefit to the player result in the fact that because they'll be more likely to play the game longer (and buy future content/services) blizzard will be way more inclined to continue general upkeep in the forms of patches which are notorious for eating into profits as well even the side content that would be added between expansions. Edit: fair enough. Still, more questions arise. Why not make a rough copy of the "monster data, maps, items, and ai" ship them to some guys PC and he reuses them over and over? This theoretical off-line caveman doesn't want updates on the ai, new content, buyable items. He's in a cave.
EDitedit: perhaps the Caveman physically having that data is a potential compromise in the system but surely one may hijack this info from blizzard if they wanted/had the means?
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On August 12 2011 15:02 Assault_1 wrote: why are people complaining about the online thing, its so trivial.. everyone has internet these days, and d3 isn't meant to be a singleplayer game anyway
I'm not sure if I said this before, but there's two things that worry me: 1) auction houses - could be good or bad. 2) you reach the maximum level (60) as soon as you beat the game - this is bad!
Just because you reach max level does not mean there is any less content for you to do. It D2, the leveling was kind of the flaw. There needs to be some sort of end game you can do, and that should only be done at max level. I feel this is neccesary.
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On August 12 2011 15:05 Puph wrote: Still acting like a jackass? TL:DR :/ People say D3 is impossible to mod, and I don't know much about modding but I feel it would be easy to take the game and recreate the realm alone. I mean, why the fuck not right?<- That should in no way affect d3 online as whole. Probably wouldn't even take long to do once a method to recreate it was found. So why shouldn't blizzard do it first?
On the other hand, if you were playing d3 SP but still connected to friends I can see a possible problem. People who want SP don't give a shit about friends list. They just want to click on demons with absolutely no connection to the real world and real people, where is the problem? And how could that lead to an insecure system? Whilst Not being a Jackass, I would love to read your response.
I'm assuming you're talking to me, although I've already answered your question multiple times.
When a game in online-only, consumers don't have access to all the game's files, which is why it helps security so much. Your air-tight argument that people only want SP to have fun and not to fuck with the game ignores that other type of SP player, which is specifically what Blizzard is preventing with online-only.
I'm sorry if I'm upsetting you, but if you had a good argument I wouldn't be acting this way.
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On August 12 2011 15:10 NotJack wrote:Show nested quote +On August 12 2011 15:05 Puph wrote: Still acting like a jackass? TL:DR :/ People say D3 is impossible to mod, and I don't know much about modding but I feel it would be easy to take the game and recreate the realm alone. I mean, why the fuck not right?<- That should in no way affect d3 online as whole. Probably wouldn't even take long to do once a method to recreate it was found. So why shouldn't blizzard do it first?
On the other hand, if you were playing d3 SP but still connected to friends I can see a possible problem. People who want SP don't give a shit about friends list. They just want to click on demons with absolutely no connection to the real world and real people, where is the problem? And how could that lead to an insecure system? Whilst Not being a Jackass, I would love to read your response. I'm assuming you're talking to me, although I've already answered your question multiple times. When a game in online-only, consumers don't have access to all the game's files, which is why it helps security so much. Your air-tight argument that people only want SP to have fun and not to fuck with the game ignores that other type of SP player, which is specifically what Blizzard is preventing with online-only. I'm sorry if I'm upsetting you, but if you had a good argument I wouldn't be acting this way.
Glad you put finally put on the man pants.
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On August 12 2011 15:16 Puph wrote:Show nested quote +On August 12 2011 15:10 NotJack wrote:On August 12 2011 15:05 Puph wrote: Still acting like a jackass? TL:DR :/ People say D3 is impossible to mod, and I don't know much about modding but I feel it would be easy to take the game and recreate the realm alone. I mean, why the fuck not right?<- That should in no way affect d3 online as whole. Probably wouldn't even take long to do once a method to recreate it was found. So why shouldn't blizzard do it first?
On the other hand, if you were playing d3 SP but still connected to friends I can see a possible problem. People who want SP don't give a shit about friends list. They just want to click on demons with absolutely no connection to the real world and real people, where is the problem? And how could that lead to an insecure system? Whilst Not being a Jackass, I would love to read your response. I'm assuming you're talking to me, although I've already answered your question multiple times. When a game in online-only, consumers don't have access to all the game's files, which is why it helps security so much. Your air-tight argument that people only want SP to have fun and not to fuck with the game ignores that other type of SP player, which is specifically what Blizzard is preventing with online-only. I'm sorry if I'm upsetting you, but if you had a good argument I wouldn't be acting this way. Glad you put finally put on the man pants.
Now I'm creeped out
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i just want to play my lvl 14 barb on the flight to grandmas ;_;
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On August 12 2011 15:19 jimmyjingle wrote: i just want to play my lvl 14 barb on the flight to grandmas ;_;
You can. Just boot up Diablo 2. Problem solved.
And the amount of ignorance and illogical arguments in this thread is overwhelming. I can't even read most of these posts without facepalming. Thank god NotJack is replying to all of these.... misinformed people.
I really can't believe that some of you even have the ability to get on the internet, or live a life with some of the supposed "arguments" I've seen here. Most of it's just personal preference, and I've said before in this thread... if you think Diablo 3 is going to suck, don't buy it. Simple enough.
This reminds me of Starcraft 2 before it came out. All of these people were complaining about this and that, claiming that SC2 was going to be terrible, and that there's no way it will ever be as strategic as BW. That ALWAYS BEING CONNECTED TO BATTLE.NET WITH NO LAN will NEVER WORK AND PEOPLE WON'T BUY THE GAME.
Now we're here, having the same discussion about Diablo 3. Huh......
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On August 12 2011 15:17 NotJack wrote:Show nested quote +On August 12 2011 15:16 Puph wrote:On August 12 2011 15:10 NotJack wrote:On August 12 2011 15:05 Puph wrote: Still acting like a jackass? TL:DR :/ People say D3 is impossible to mod, and I don't know much about modding but I feel it would be easy to take the game and recreate the realm alone. I mean, why the fuck not right?<- That should in no way affect d3 online as whole. Probably wouldn't even take long to do once a method to recreate it was found. So why shouldn't blizzard do it first?
On the other hand, if you were playing d3 SP but still connected to friends I can see a possible problem. People who want SP don't give a shit about friends list. They just want to click on demons with absolutely no connection to the real world and real people, where is the problem? And how could that lead to an insecure system? Whilst Not being a Jackass, I would love to read your response. I'm assuming you're talking to me, although I've already answered your question multiple times. When a game in online-only, consumers don't have access to all the game's files, which is why it helps security so much. Your air-tight argument that people only want SP to have fun and not to fuck with the game ignores that other type of SP player, which is specifically what Blizzard is preventing with online-only. I'm sorry if I'm upsetting you, but if you had a good argument I wouldn't be acting this way. Glad you put finally put on the man pants. Now I'm creeped out
hahaha gawld!
On August 12 2011 15:29 hoby2000 wrote:Show nested quote +On August 12 2011 15:19 jimmyjingle wrote: i just want to play my lvl 14 barb on the flight to grandmas ;_; You can. Just boot up Diablo 2. Problem solved. And the amount of ignorance and illogical arguments in this thread is overwhelming. I can't even read most of these posts without facepalming. Thank god NotJack is replying to all of these.... misinformed people. I really can't believe that some of you even have the ability to get on the internet, or live a life with some of the supposed "arguments" I've seen here. Most of it's just personal preference, and I've said before in this thread... if you think Diablo 3 is going to suck, don't buy it. Simple enough. This reminds me of Starcraft 2 before it came out. All of these people were complaining about this and that, claiming that SC2 was going to be terrible, and that there's no way it will ever be as strategic as BW. That ALWAYS BEING CONNECTED TO BATTLE.NET WITH NO LAN will NEVER WORK AND PEOPLE WON'T BUY THE GAME. Now we're here, having the same discussion about Diablo 3. Huh......
honestly man I cant help myself. I don't have my lod disk and most likely not even my d2 play disc...but I somehow have the digital copy of everything. Diablo is off the table for me right now and I feel like IM STUCK IN A GLASS CASE OF EMOTIONMNN
man i need some action rts with heavy role playing elements in me.. cry
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for the people who want to play offline, why not just download a cracked version of it as a second copy?
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On August 12 2011 15:36 Assault_1 wrote: for the people who want to play offline, why not just download a cracked version of it as a second copy?
The reason Diablo 3 requires permanent online connection is that Blizzard wants to make the game impossible to pirate for a long, long amount of time. Everything is stored serverside, like Guild Wars, or, more distantly, WoW. Seeing that WoW does not have any good unofficial servers, I do not expect Diablo 3 to be fun and playable if you do not pay for it.
I do not really understand why people want to play a multiplayer game offline, however. Do people really find time to play games while flying? Do people want to play Guild Wars while flying? Seems like an extremely borderline example to me.
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