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Diablo III General Discussion - Page 21

Forum Index > General Games
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BusyBee
Profile Joined October 2010
Canada22 Posts
November 02 2010 16:50 GMT
#401
i just seen people talking about how it might be to "flashy" with the arrows and such. I wouldnt worry about that as with every Blizzard game there is TONS of different graphics settings you can use to make things less flashy and so forth.

But in my opinion i actually like the arrows and such how it was, and i usually dont like flashy as i play Sc2 in lowest graphics possible but in the diablo III i think it seemed fitting :D
Seuss
Profile Blog Joined May 2010
United States10536 Posts
November 02 2010 20:59 GMT
#402
On November 03 2010 01:18 Durak wrote:
Show nested quote +
On November 03 2010 00:17 Asta wrote:
On October 29 2010 22:33 DX_4 wrote:
On October 29 2010 21:50 JrK wrote:
I agree. Too much flashy shit. I'm just waiting for the over sized shoulders, and weapons 10x taller than the person holding it.

Actually, that was a major complaint ten years back when D2 released.
The rest of the game made up for it more than enough so the whole argument dwindled and finally vanished.
It's kind of a warm and fuzzy nostalgic feeling to see it being dragged out of the closet for D3's release again, this time around with a bit of sugar added on top from the ever so popular WoW bashing bandwagon
I hope the dev team stands by what they hinted at jokingly in response to the whole art discussion by adding a cow level equivalent featuring unicorns and rainbows all over the place.
That's what I am waiting for at least.

Personal prediction is that the game will be fun despite such massive sins as using up-to-date technology, new gameplay concepts we haven't seen in the series so far and colors other than red and black.

Sarcasm and other non-sense aside, I'd say I am pretty tolerant and willing to wait for the final product to make a verdict.
Still I have found myself doubting the direction they are taking on a visual level a few times.
Regardless of that, I am looking forward to the release since - at least in my books - the good news outweigh the bad news so far by a decent amount.



True, D2 replaced what it was lacking in atmosphere with long-term multiplayer gameplay. But nowadays, because I don't want to spend hours to get to the interesting part of D2 and rather want to experience a cool game right away, I really prefer replaying D1 by a large margin. Especially single-player wise, D2 has nothing on D1.
D3 obviously follows D2 and I get that the multiplayer long-term experience is more attractive to many players. But honestly, WoW is just better at that. That's the role that WoW plays in this discussion. D3 could have made a point by having a cooler atmosphere again. After all, the actual mechanics of how you kill monsters (which is the big divider between WoW and D3) is pretty irrelevant to the hardcore players to whom the deep gameplay caters. Grinding is grinding...

So if I look for short term fun and atmosphere, I go to D1. If I want to build a character and spend hours trying to find a better item, I go to WoW. D3, as D2 in hindsight, seems pointless.

I never thought about the differences between D1 and D2 that way but it's an excellent point.

I hope that the atmosphere in D3 is similar to D1 or bosses end up being more unique than what I've seen so far. I recall a really old D3 video having a boss ripping off a player's head. That'd lead to a cool gameplay feature.

D3 keeps looking more and more like WoW. See the recent videos of the "quests" and the announcement of the PvP arenas. I don't think we can expect a radical change in development to end up more like D1.


Because D1 and D2 didn't have quests, and D2 certainly didn't have NPCs with exclamation points above their heads. /sarcasm
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Durak
Profile Blog Joined January 2008
Canada3685 Posts
Last Edited: 2010-11-04 16:21:32
November 04 2010 16:16 GMT
#403
On November 03 2010 05:59 Seuss wrote:
Show nested quote +
On November 03 2010 01:18 Durak wrote:
On November 03 2010 00:17 Asta wrote:
On October 29 2010 22:33 DX_4 wrote:
On October 29 2010 21:50 JrK wrote:
I agree. Too much flashy shit. I'm just waiting for the over sized shoulders, and weapons 10x taller than the person holding it.

Actually, that was a major complaint ten years back when D2 released.
The rest of the game made up for it more than enough so the whole argument dwindled and finally vanished.
It's kind of a warm and fuzzy nostalgic feeling to see it being dragged out of the closet for D3's release again, this time around with a bit of sugar added on top from the ever so popular WoW bashing bandwagon
I hope the dev team stands by what they hinted at jokingly in response to the whole art discussion by adding a cow level equivalent featuring unicorns and rainbows all over the place.
That's what I am waiting for at least.

Personal prediction is that the game will be fun despite such massive sins as using up-to-date technology, new gameplay concepts we haven't seen in the series so far and colors other than red and black.

Sarcasm and other non-sense aside, I'd say I am pretty tolerant and willing to wait for the final product to make a verdict.
Still I have found myself doubting the direction they are taking on a visual level a few times.
Regardless of that, I am looking forward to the release since - at least in my books - the good news outweigh the bad news so far by a decent amount.



True, D2 replaced what it was lacking in atmosphere with long-term multiplayer gameplay. But nowadays, because I don't want to spend hours to get to the interesting part of D2 and rather want to experience a cool game right away, I really prefer replaying D1 by a large margin. Especially single-player wise, D2 has nothing on D1.
D3 obviously follows D2 and I get that the multiplayer long-term experience is more attractive to many players. But honestly, WoW is just better at that. That's the role that WoW plays in this discussion. D3 could have made a point by having a cooler atmosphere again. After all, the actual mechanics of how you kill monsters (which is the big divider between WoW and D3) is pretty irrelevant to the hardcore players to whom the deep gameplay caters. Grinding is grinding...

So if I look for short term fun and atmosphere, I go to D1. If I want to build a character and spend hours trying to find a better item, I go to WoW. D3, as D2 in hindsight, seems pointless.

I never thought about the differences between D1 and D2 that way but it's an excellent point.

I hope that the atmosphere in D3 is similar to D1 or bosses end up being more unique than what I've seen so far. I recall a really old D3 video having a boss ripping off a player's head. That'd lead to a cool gameplay feature.

D3 keeps looking more and more like WoW. See the recent videos of the "quests" and the announcement of the PvP arenas. I don't think we can expect a radical change in development to end up more like D1.


Because D1 and D2 didn't have quests, and D2 certainly didn't have NPCs with exclamation points above their heads. /sarcasm

What quest in D1 and D2 had "go find these five corpses and return to me"? That's way more WoW-esque than "Slay the Butcher."

Edit: This just in: WoW and Diablo games both have swords.
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
Last Edited: 2010-11-04 16:35:30
November 04 2010 16:26 GMT
#404
On November 05 2010 01:16 Durak wrote:
Show nested quote +
On November 03 2010 05:59 Seuss wrote:
On November 03 2010 01:18 Durak wrote:
On November 03 2010 00:17 Asta wrote:
On October 29 2010 22:33 DX_4 wrote:
On October 29 2010 21:50 JrK wrote:
I agree. Too much flashy shit. I'm just waiting for the over sized shoulders, and weapons 10x taller than the person holding it.

Actually, that was a major complaint ten years back when D2 released.
The rest of the game made up for it more than enough so the whole argument dwindled and finally vanished.
It's kind of a warm and fuzzy nostalgic feeling to see it being dragged out of the closet for D3's release again, this time around with a bit of sugar added on top from the ever so popular WoW bashing bandwagon
I hope the dev team stands by what they hinted at jokingly in response to the whole art discussion by adding a cow level equivalent featuring unicorns and rainbows all over the place.
That's what I am waiting for at least.

Personal prediction is that the game will be fun despite such massive sins as using up-to-date technology, new gameplay concepts we haven't seen in the series so far and colors other than red and black.

Sarcasm and other non-sense aside, I'd say I am pretty tolerant and willing to wait for the final product to make a verdict.
Still I have found myself doubting the direction they are taking on a visual level a few times.
Regardless of that, I am looking forward to the release since - at least in my books - the good news outweigh the bad news so far by a decent amount.



True, D2 replaced what it was lacking in atmosphere with long-term multiplayer gameplay. But nowadays, because I don't want to spend hours to get to the interesting part of D2 and rather want to experience a cool game right away, I really prefer replaying D1 by a large margin. Especially single-player wise, D2 has nothing on D1.
D3 obviously follows D2 and I get that the multiplayer long-term experience is more attractive to many players. But honestly, WoW is just better at that. That's the role that WoW plays in this discussion. D3 could have made a point by having a cooler atmosphere again. After all, the actual mechanics of how you kill monsters (which is the big divider between WoW and D3) is pretty irrelevant to the hardcore players to whom the deep gameplay caters. Grinding is grinding...

So if I look for short term fun and atmosphere, I go to D1. If I want to build a character and spend hours trying to find a better item, I go to WoW. D3, as D2 in hindsight, seems pointless.

I never thought about the differences between D1 and D2 that way but it's an excellent point.

I hope that the atmosphere in D3 is similar to D1 or bosses end up being more unique than what I've seen so far. I recall a really old D3 video having a boss ripping off a player's head. That'd lead to a cool gameplay feature.

D3 keeps looking more and more like WoW. See the recent videos of the "quests" and the announcement of the PvP arenas. I don't think we can expect a radical change in development to end up more like D1.


Because D1 and D2 didn't have quests, and D2 certainly didn't have NPCs with exclamation points above their heads. /sarcasm

What quest in D1 and D2 had "go find these five corpses and return to me"? That's way more WoW-esque than "Slay the Butcher."

Edit: This just in: WoW and Diablo games both have swords.


"Go find three of some dude's internal organs to make an uber-artifact that will allow you to kill the boss"?
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
November 04 2010 16:27 GMT
#405
On November 05 2010 01:26 Random() wrote:
Show nested quote +
On November 05 2010 01:16 Durak wrote:
On November 03 2010 05:59 Seuss wrote:
On November 03 2010 01:18 Durak wrote:
On November 03 2010 00:17 Asta wrote:
On October 29 2010 22:33 DX_4 wrote:
On October 29 2010 21:50 JrK wrote:
I agree. Too much flashy shit. I'm just waiting for the over sized shoulders, and weapons 10x taller than the person holding it.

Actually, that was a major complaint ten years back when D2 released.
The rest of the game made up for it more than enough so the whole argument dwindled and finally vanished.
It's kind of a warm and fuzzy nostalgic feeling to see it being dragged out of the closet for D3's release again, this time around with a bit of sugar added on top from the ever so popular WoW bashing bandwagon
I hope the dev team stands by what they hinted at jokingly in response to the whole art discussion by adding a cow level equivalent featuring unicorns and rainbows all over the place.
That's what I am waiting for at least.

Personal prediction is that the game will be fun despite such massive sins as using up-to-date technology, new gameplay concepts we haven't seen in the series so far and colors other than red and black.

Sarcasm and other non-sense aside, I'd say I am pretty tolerant and willing to wait for the final product to make a verdict.
Still I have found myself doubting the direction they are taking on a visual level a few times.
Regardless of that, I am looking forward to the release since - at least in my books - the good news outweigh the bad news so far by a decent amount.



True, D2 replaced what it was lacking in atmosphere with long-term multiplayer gameplay. But nowadays, because I don't want to spend hours to get to the interesting part of D2 and rather want to experience a cool game right away, I really prefer replaying D1 by a large margin. Especially single-player wise, D2 has nothing on D1.
D3 obviously follows D2 and I get that the multiplayer long-term experience is more attractive to many players. But honestly, WoW is just better at that. That's the role that WoW plays in this discussion. D3 could have made a point by having a cooler atmosphere again. After all, the actual mechanics of how you kill monsters (which is the big divider between WoW and D3) is pretty irrelevant to the hardcore players to whom the deep gameplay caters. Grinding is grinding...

So if I look for short term fun and atmosphere, I go to D1. If I want to build a character and spend hours trying to find a better item, I go to WoW. D3, as D2 in hindsight, seems pointless.

I never thought about the differences between D1 and D2 that way but it's an excellent point.

I hope that the atmosphere in D3 is similar to D1 or bosses end up being more unique than what I've seen so far. I recall a really old D3 video having a boss ripping off a player's head. That'd lead to a cool gameplay feature.

D3 keeps looking more and more like WoW. See the recent videos of the "quests" and the announcement of the PvP arenas. I don't think we can expect a radical change in development to end up more like D1.


Because D1 and D2 didn't have quests, and D2 certainly didn't have NPCs with exclamation points above their heads. /sarcasm

What quest in D1 and D2 had "go find these five corpses and return to me"? That's way more WoW-esque than "Slay the Butcher."

Edit: This just in: WoW and Diablo games both have swords.


"Go find three of some dude's internal organs to make an uber-artifact that will allow you kill the boss"?

hahahahahahaahahaha
POGGERS
Manit0u
Profile Blog Joined August 2004
Poland17585 Posts
November 04 2010 16:37 GMT
#406
On November 05 2010 01:27 konadora wrote:
Show nested quote +
On November 05 2010 01:26 Random() wrote:
On November 05 2010 01:16 Durak wrote:
On November 03 2010 05:59 Seuss wrote:
On November 03 2010 01:18 Durak wrote:
On November 03 2010 00:17 Asta wrote:
On October 29 2010 22:33 DX_4 wrote:
On October 29 2010 21:50 JrK wrote:
I agree. Too much flashy shit. I'm just waiting for the over sized shoulders, and weapons 10x taller than the person holding it.

Actually, that was a major complaint ten years back when D2 released.
The rest of the game made up for it more than enough so the whole argument dwindled and finally vanished.
It's kind of a warm and fuzzy nostalgic feeling to see it being dragged out of the closet for D3's release again, this time around with a bit of sugar added on top from the ever so popular WoW bashing bandwagon
I hope the dev team stands by what they hinted at jokingly in response to the whole art discussion by adding a cow level equivalent featuring unicorns and rainbows all over the place.
That's what I am waiting for at least.

Personal prediction is that the game will be fun despite such massive sins as using up-to-date technology, new gameplay concepts we haven't seen in the series so far and colors other than red and black.

Sarcasm and other non-sense aside, I'd say I am pretty tolerant and willing to wait for the final product to make a verdict.
Still I have found myself doubting the direction they are taking on a visual level a few times.
Regardless of that, I am looking forward to the release since - at least in my books - the good news outweigh the bad news so far by a decent amount.



True, D2 replaced what it was lacking in atmosphere with long-term multiplayer gameplay. But nowadays, because I don't want to spend hours to get to the interesting part of D2 and rather want to experience a cool game right away, I really prefer replaying D1 by a large margin. Especially single-player wise, D2 has nothing on D1.
D3 obviously follows D2 and I get that the multiplayer long-term experience is more attractive to many players. But honestly, WoW is just better at that. That's the role that WoW plays in this discussion. D3 could have made a point by having a cooler atmosphere again. After all, the actual mechanics of how you kill monsters (which is the big divider between WoW and D3) is pretty irrelevant to the hardcore players to whom the deep gameplay caters. Grinding is grinding...

So if I look for short term fun and atmosphere, I go to D1. If I want to build a character and spend hours trying to find a better item, I go to WoW. D3, as D2 in hindsight, seems pointless.

I never thought about the differences between D1 and D2 that way but it's an excellent point.

I hope that the atmosphere in D3 is similar to D1 or bosses end up being more unique than what I've seen so far. I recall a really old D3 video having a boss ripping off a player's head. That'd lead to a cool gameplay feature.

D3 keeps looking more and more like WoW. See the recent videos of the "quests" and the announcement of the PvP arenas. I don't think we can expect a radical change in development to end up more like D1.


Because D1 and D2 didn't have quests, and D2 certainly didn't have NPCs with exclamation points above their heads. /sarcasm

What quest in D1 and D2 had "go find these five corpses and return to me"? That's way more WoW-esque than "Slay the Butcher."

Edit: This just in: WoW and Diablo games both have swords.


"Go find three of some dude's internal organs to make an uber-artifact that will allow you kill the boss"?

hahahahahahaahahaha


You forgot about "After you get the artifact go and get six of some dude's internal organs to get even better artifact!"
Time is precious. Waste it wisely.
Centric
Profile Blog Joined March 2008
United States1989 Posts
November 04 2010 16:49 GMT
#407
I like the Demon Hunter, but as a guy who played the Amazon more than any other character, the DH is just too...bulky for me. I feel like my bow wielding character should be lightweight, not carrying heavy ass armor.
Super serious.
Assault_1
Profile Joined April 2009
Canada1950 Posts
November 04 2010 17:06 GMT
#408
On November 05 2010 01:49 Centric wrote:
I like the Demon Hunter, but as a guy who played the Amazon more than any other character, the DH is just too...bulky for me. I feel like my bow wielding character should be lightweight, not carrying heavy ass armor.


demon hunter wearing high heels in the trailer, your point is invalid
Durak
Profile Blog Joined January 2008
Canada3685 Posts
November 04 2010 19:00 GMT
#409
On November 05 2010 01:26 Random() wrote:
Show nested quote +
On November 05 2010 01:16 Durak wrote:
On November 03 2010 05:59 Seuss wrote:
On November 03 2010 01:18 Durak wrote:
On November 03 2010 00:17 Asta wrote:
On October 29 2010 22:33 DX_4 wrote:
On October 29 2010 21:50 JrK wrote:
I agree. Too much flashy shit. I'm just waiting for the over sized shoulders, and weapons 10x taller than the person holding it.

Actually, that was a major complaint ten years back when D2 released.
The rest of the game made up for it more than enough so the whole argument dwindled and finally vanished.
It's kind of a warm and fuzzy nostalgic feeling to see it being dragged out of the closet for D3's release again, this time around with a bit of sugar added on top from the ever so popular WoW bashing bandwagon
I hope the dev team stands by what they hinted at jokingly in response to the whole art discussion by adding a cow level equivalent featuring unicorns and rainbows all over the place.
That's what I am waiting for at least.

Personal prediction is that the game will be fun despite such massive sins as using up-to-date technology, new gameplay concepts we haven't seen in the series so far and colors other than red and black.

Sarcasm and other non-sense aside, I'd say I am pretty tolerant and willing to wait for the final product to make a verdict.
Still I have found myself doubting the direction they are taking on a visual level a few times.
Regardless of that, I am looking forward to the release since - at least in my books - the good news outweigh the bad news so far by a decent amount.



True, D2 replaced what it was lacking in atmosphere with long-term multiplayer gameplay. But nowadays, because I don't want to spend hours to get to the interesting part of D2 and rather want to experience a cool game right away, I really prefer replaying D1 by a large margin. Especially single-player wise, D2 has nothing on D1.
D3 obviously follows D2 and I get that the multiplayer long-term experience is more attractive to many players. But honestly, WoW is just better at that. That's the role that WoW plays in this discussion. D3 could have made a point by having a cooler atmosphere again. After all, the actual mechanics of how you kill monsters (which is the big divider between WoW and D3) is pretty irrelevant to the hardcore players to whom the deep gameplay caters. Grinding is grinding...

So if I look for short term fun and atmosphere, I go to D1. If I want to build a character and spend hours trying to find a better item, I go to WoW. D3, as D2 in hindsight, seems pointless.

I never thought about the differences between D1 and D2 that way but it's an excellent point.

I hope that the atmosphere in D3 is similar to D1 or bosses end up being more unique than what I've seen so far. I recall a really old D3 video having a boss ripping off a player's head. That'd lead to a cool gameplay feature.

D3 keeps looking more and more like WoW. See the recent videos of the "quests" and the announcement of the PvP arenas. I don't think we can expect a radical change in development to end up more like D1.


Because D1 and D2 didn't have quests, and D2 certainly didn't have NPCs with exclamation points above their heads. /sarcasm

What quest in D1 and D2 had "go find these five corpses and return to me"? That's way more WoW-esque than "Slay the Butcher."

Edit: This just in: WoW and Diablo games both have swords.


"Go find three of some dude's internal organs to make an uber-artifact that will allow you to kill the boss"?

Touché.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
November 04 2010 19:07 GMT
#410
I mostly played sorc in d2, I think i wanna try out the wizard. PEE VEE PEE!!!
Dr.Kill-Joy
Profile Blog Joined June 2007
United States627 Posts
November 09 2010 01:16 GMT
#411
Any word on the beta keys?
About To Ass Rape That Face Wit Some Words
happyness
Profile Joined June 2010
United States2400 Posts
November 09 2010 01:58 GMT
#412
D3 is going to be nothing more than the poor man's WoW. Literally.
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
November 09 2010 02:01 GMT
#413
On November 09 2010 10:58 happyness wrote:
D3 is going to be nothing more than the poor man's WoW. Literally.


except fun
Warturtle - DOTA 2 is KING
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
November 09 2010 02:06 GMT
#414
On November 09 2010 10:58 happyness wrote:
D3 is going to be nothing more than the poor man's WoW. Literally.


Good argument. Literally.
Filo
Profile Joined September 2010
United States54 Posts
Last Edited: 2010-11-09 02:25:52
November 09 2010 02:19 GMT
#415
I don't really see how people can compare this game to WoW, other than that they are RPG's, and made by the same company.

On a side note, I've played through D2, too many times trying to hype myself for this game. I wish they would announce a beta already so I can start counting down.
YejinYejin
Profile Blog Joined July 2009
United States1053 Posts
November 09 2010 02:30 GMT
#416
I watched some more of these PvP arena videos. Is anyone else disappointed by how slow the game looks?

Seriously, will we have no more of this? 200 fcr, man!
안지호
javy_
Profile Joined July 2010
United States1677 Posts
November 09 2010 02:37 GMT
#417
On November 05 2010 01:49 Centric wrote:
I like the Demon Hunter, but as a guy who played the Amazon more than any other character, the DH is just too...bulky for me. I feel like my bow wielding character should be lightweight, not carrying heavy ass armor.


I like my Amazonian women to be several times my size, with skin as thick as heavy ass armor.

+ Show Spoiler +
[image loading]
♪~( ̄。 ̄)
Filo
Profile Joined September 2010
United States54 Posts
November 09 2010 02:38 GMT
#418
On November 09 2010 11:30 DTK-m2 wrote:
I watched some more of these PvP arena videos. Is anyone else disappointed by how slow the game looks?

Seriously, will we have no more of this? 200 fcr, man!
http://www.youtube.com/watch?v=h30MB2zSwFc&feature=related

I honestly think they would look about the same speed without the non-stop teleporting, and massive FCR.
Psyqo
Profile Joined November 2007
United States401 Posts
November 09 2010 02:43 GMT
#419
Has Blizzard ever spoken of putting an item trading system in place? I hated having to resort to things like d2jsp for trading items in D2, because even then you could get scammed. I think it'd be awesome to have an Auction House like system so you can put your entire inventory up for sale for everyone to see, and there's no chance of being scammed.
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
November 09 2010 02:50 GMT
#420
On November 09 2010 11:43 Psyqo wrote:
Has Blizzard ever spoken of putting an item trading system in place? I hated having to resort to things like d2jsp for trading items in D2, because even then you could get scammed. I think it'd be awesome to have an Auction House like system so you can put your entire inventory up for sale for everyone to see, and there's no chance of being scammed.

yes they have, not sure on it but they said they don't want D2jsp etc to effect the economy or be something you use.
Warturtle - DOTA 2 is KING
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