Final Fantasy XV - Page 18
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deth2munkies
United States4051 Posts
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{CC}StealthBlue
United States41117 Posts
Gematsu has received word that Square Enix plans to launch Final Fantasy XV worldwide for PlayStation 4 and Xbox One on Friday, September 30. This information was corroborated by three independent sources who would have knowledge of the matter. The release date will be officially announced during “Uncovered: Final Fantasy XV,” an event set to take place at the Shrine Auditorium in Los Angeles on March 30 that will also share a collection of other information about the game. Our sources in this case are reliable. However, given the sensitivity of the matter, and that within a company setting anything can change before it is made public, we’re reporting this as a rumor until the release date is officially announced. Source | ||
{CC}StealthBlue
United States41117 Posts
Final Fantasy XV director Hajime Tabata let loose some new details in a NicoNico interview just ahead of the Uncovered event on March 30th. Originally, the team had planned for players to complete the game’s main scenario in 40 hours – but now it will take you 50 hours. Tabata mentioned that while game doesn’t run at a stable 30 frames per second at the moment, they will continue working on the framerate until the end of the game’s development. Airships will be implemented in the game, and the team has now determined how that will be done. Cactuars will also appear, and are said to be very powerful – they can even dodge Noctis’ souped up Shift Break (warp) abilities. Tabata calls fishing “battling with fish,” and the activity will feel fairly realistic. Noctis is a prince so he hasn’t gone fishing before, but in XV he’ll go fishing for the first time and gradually, over the course of the game, get really into it. In that sense fishing isn’t just a mini-game but also part of the game’s story. Noctis’ age will also be revealed at a later point. On the subject of cooking, the staff made real food and then scanned it into the game. There are many ingredients for cooking players can explore. The team is currently in the midst of balancing the content game, and while they’re not quite done yet, Tabata shares there will be more content than originally planned. Looking forward to Uncovered: Final Fantasy XV, Tabata says that there will be many surprises. He reaffirmed that the game’s release date will be announced there, as well as Japanese version of the new trailer. They’ll also detail the free, playable tech demo at the event and discuss specifications such as the game’s resolution. A Final Fantasy XV edition PlayStation 4 console is also in the works. Source | ||
Yurie
11757 Posts
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LaNague
Germany9118 Posts
On March 11 2016 14:20 deth2munkies wrote: From what the battle footage looks like, it seems like it's closer to Shadows of Mordor...which I enjoyed. No way my system meets the min specs of that though. if it runs on consoles, it runs on most game pcs. especially considering that this year there will be a real evolution in GPUs, so new GPUs will be vastly suprerior to consoles even with the usual shitty ports and older GPUs will be much cheaper. And also they might just release it 1-5 years later on PC, who knows... | ||
NrG.NeverExpo
Canada2114 Posts
On March 26 2016 08:55 Yurie wrote: Just me that has no interest in crafting systems such as cooking? Mini games like fishing might be fun but it sounds like they will bump you into it so often that half the game time will be you fishing. ^^ I agree with you, parts of what made this series so amazing to me growing up was grinding levels and xp to buy better gear, i actually enjoyed battles, running around the world map, going back to an inn when I needed to heal, rinse and repeat a couple times until I was a bit higher level than I should be. I don't feel like I will be drawn to gathering ingredients and cooking as much as I was to other grindy aspects of FF. Obviously there is usually some weird side quests like that but I feel like they should stick to things that made final fantasy games so successful in the past. If it ain't broke, don't fix it. | ||
Atreides
United States2393 Posts
I mean if fishing or cooking is basically a mini game like traditionally whatever but they sure don't make it sound that way. | ||
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TheEmulator
28084 Posts
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Atreides
United States2393 Posts
Every game trying to be elder scrolls or something. ![]() | ||
Yurie
11757 Posts
On March 27 2016 19:24 Atreides wrote: Well. To be fair. I love the original 13. I played 13-2 fairly extensively also and didn't get as into lightning returns. But yeah, I am in the minority that thought 13 was one of the best games of it's generation. I don't mind linearity tbh in a lot of ways. But yeah open world had it's place but it's being a bit overdone nowadays. I kind of realized this with both Witcher and Dragon Age franchises I really like and enjoyed every title and I'm pretty sure FF 15 going same direction. Every game trying to be elder scrolls or something. ![]() I can agree with this point of view. Open world is fun to play once a year or every second year. Not 5 times per year. Open world almost always makes me suffer from gotta get them all syndrome and thus me quitting halfway through since it isn't fun. In a linear or semi linear game I can min max in a much more enjoyable manner since it doesn't require me to run to all places in the world 20 times, even with fast travel that gets boring. Inventory management gets especially bad in games of this type since they add in max weight or inventory space on the characters, (Fallout 4 was especially bad regarding this for me, never found exploring that world interesting except for a few vaults.) Something like the first Pillars of Eternity is roughly where my happy medium is. Re-use an area a few times while having a strong story progression and focus. | ||
smOOthMayDie
United States997 Posts
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Yurie
11757 Posts
On March 29 2016 21:23 smOOthMayDie wrote: There's nothing wrong with open world. You can still play the game in a linear fashion. Just do the main quest line; and you're done. I know that. I am a weak weak human though. I can't bear not min maxing which means doing most side quests for equipment and benefits (whatever those happen to be in a game). Secondly exploring every corner is also a weakness of mine, so much that I do it until the open world becomes boring. I always stupidly go into them assuming that one should do everything and thus burn out on them without finishing the main quest before quitting. I'll change mentality next time it is open world to only do the main quest and see it as playing the game on hard. | ||
ZerOCoolSC2
8960 Posts
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andrewlt
United States7702 Posts
On March 29 2016 21:23 smOOthMayDie wrote: There's nothing wrong with open world. You can still play the game in a linear fashion. Just do the main quest line; and you're done. Open world games tend to have a paucity of content when it comes to the main quest line. The main quest line frequently feels like an afterthought, like if Riot tacked on a single player campaign to LoL. My personal preference is to have the main quest line be the majority of the content of the game but I guess this is what's popular nowadays, especially among western audiences. The most enjoyable open world experience I've played recently is Xenoblade Chronicles on the 3DS. It reduced the silly amount of walking around and backtracking that is common among these games. | ||
lestye
United States4149 Posts
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{CC}StealthBlue
United States41117 Posts
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ZerOCoolSC2
8960 Posts
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{CC}StealthBlue
United States41117 Posts
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{CC}StealthBlue
United States41117 Posts
http://pluto.tv/watch/the-gameplay-network Also it was GameSpot that borked by unveiling the release date. | ||
ZerOCoolSC2
8960 Posts
EDIT: 3 hour event? | ||
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