
too bad i cant multitask like that in sc lol
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SaetZero
United States855 Posts
![]() too bad i cant multitask like that in sc lol | ||
CynanMachae
Canada1459 Posts
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Raneth
England527 Posts
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Bibdy
United States3481 Posts
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Bibbit
Canada5377 Posts
Can't handle 4 games for very long. | ||
Raneth
England527 Posts
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Kuzmorgo
Hungary1058 Posts
On June 12 2010 07:43 Bibdy wrote: WHY WOULD THE ONE ON THE RIGHT-HAND SIDE OF THE SCREEN USE THE LEFT-HAND CONTROLS?!?! To make it harder ![]() I failed 2 because of that :S EDIT: 87 points (or around that) top (3rd try i think) ![]() | ||
KumquatExpress
United States344 Posts
I dont really pay attention to the purple one; either I'm holding down spacebar and the bar is at the very top or I'm not and it's at the very bottom. | ||
Fedaykin
Netherlands2003 Posts
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Vathus
Canada404 Posts
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Lovin
Denmark812 Posts
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Zoler
Sweden6339 Posts
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-Simplicity-
United States83 Posts
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Trogdor
United States158 Posts
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Trogdor
United States158 Posts
Attention: + Show Spoiler + -The name of the game is minimizing the amount of mental resources needed for each task. You need to play each task in a way that it can "autopilot" for as long as possible. -You can pay attention to a lot of visual cues while not looking directly at them, but the crux of your attention is at the spot you're looking directly at. Therefore, you have to divide your time between the games, and pop back and forth between them EFFICIENTLY. Managing your attention and eye movements are the most important part, and I'm assuming you get better at this as you get more comfortable. (ive only just thought about this stuff). As you get faster and faster with popping back and forth between games, you will start to approach a point where you are effectively doing everything at once (i call this the 'zone' in starcraft.) The first time you get in the zone, you will probably realise it, which will make you leave the zone, lol. Ball: + Show Spoiler + this is the main game you're playing. It's like the main screen in starcraft, the rest of the stuff is like the minimap, minerals, etc. It requires the biggest share of your mental resources, and attention. You have to get good at using SUBTLE inputs to make it remain in the middle and never gain any speed. The best possible scenario is: the ball is slightly off center, then you give at a tiny input to send it rolling towards the center, it doesn't quite make it, and it eventually rolls back the the original position, so you can repeat. This process is very slow and takes a long time, which is good. Spikes: + Show Spoiler + try to use only the very top and very bottom positions. When you glance at this game, it is easier to determine if there is a spike coming toward you if it is in one of these extreme positions. If you need to move, check if the other end is clear, and spam the up or down key. This way you don't have to count your presses, or even watch while you move; once you start spamming up or down, you are free to move on. There are times where you need to do more than just move up or down, so you'll need to give this a little more attention once in a while, but most of the time this technique works. Squares: + Show Spoiler + You don't need to clear the squares right away. The pop-up of new squares is very salient, and your eyes AND attention naturally are drawn to it. Try and ignore this distraction, and come back to this game on your own accord. When you first glance here, make a "route" for your hand, and initiate it. By this i mean map out the simplest line or curve that you need to clean up the squares (or at least the oldest squares) and begin moving. Once you begin moving you can look away, but you still need to pay a tiny bit of attention while executing the route; hopefully not enough to distract you from your next task. If you can, and there are no squares up, come back to the middle (like tennis). Glider: + Show Spoiler + This is an on/off situation most of the time. Move your glider to the roof or the floor, and leave it there while you pop over to the other games. Plan ahead and get your timing down so you don't watch your glider fly ever. Messages: + Show Spoiler + When the messages pop up, resist the temptation to take a break. Attention has momentum. Spam the buttons to get back to the action asap, and also to stay sharp. Score: + Show Spoiler + Unless you want to auto-lose, don't look at your score while playing. Not only does it distract you, but the mental resources needed to process a number are very high, and you invariably start doing mental math of some sort. Put a sticky-note on your score if you want, or cover it by scrolling your browser. | ||
3FFA
United States3931 Posts
edit: btw, I've done it before and words actually taste like a really good chili dog ![]() | ||
Deleted User 61629
1664 Posts
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Herculix
United States946 Posts
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Trogdor
United States158 Posts
On June 13 2010 03:27 Herculix wrote: it gets pretty ridiculous at 400. the tricks you come up with to make multi-tasking easier don't work past 400, everything requires attention. the blue box will have like 3-4 arrows per attack and sometimes you have to make a split second movement to avoid, the balance box's beam is about half the size of the regular one so if you ever excessively hit left or right arrow you'll probably lose, and the gliding box's walls are more random, come at faster speeds and in more numbers. i can auto-pilot every difficulty up to this one lol. ![]() Damn, that sounds crazy. I'm definitely gonna give it another shot and try to get to crazier parts. | ||
Zoler
Sweden6339 Posts
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