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Blitzkrieg0
United States13132 Posts
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HazMat
United States17077 Posts
On September 20 2010 06:29 Blitzkrieg0 wrote: How effective is jungling without runes/mastery? I notice very few teams I play with have a jungle and when we do they often die to creeps. Is it simply not viable without a stacked runepage/masteries or is it merely unskilled players? Depends on the champion and route. I'm pretty sure WW can jungle easily without runes/masteries, he can even start at blue afaik. Amumu doesn't need runes but he needs some defensive masteries. Yi is very runebook/luck dependent if you try to jungle effectively. | ||
shadowryu
United States12 Posts
On September 20 2010 06:27 Southlight wrote: lol, wait I feel like I remember playing against you earlier today. Yeah, I was the terrible amumu in that game where mord was carrying us. | ||
Raelcun
United States3747 Posts
On September 20 2010 03:51 socal50 wrote: sometimes youll see good players get E as their first still makes sense, since with laning phase you should be last-hitting anyway, and the bird is good for scouting potential jungle fights lol I got yelled at for doing that yesterday then saved someones ass with a well placed hawkshot showed them an incoming gank so they were able to escape it. Suddenly the guy stop bitching about going E first, and it makes sense level 1 you're not gonna be spamming volley anyway so why not and if volley spam is THAT important to you then you can get volley levels 2/3 -.- | ||
kdgns
United States2427 Posts
On September 20 2010 06:29 Blitzkrieg0 wrote: How effective is jungling without runes/mastery? I notice very few teams I play with have a jungle and when we do they often die to creeps. Is it simply not viable without a stacked runepage/masteries or is it merely unskilled players? ww, fiddle, amumu, olaf, shaco can all start at blue pretty easily with little rune support, especially if you use elixers and smite. WW and fiddle i know for sure doesnt even need smite to jungle (but it makes it faster for sure, you trade the element of surprise if you take smite though, cos the opponent will know you're jungling, this isnt a problem for ww cos opponents will think you're jungling no matter what) | ||
kdgns
United States2427 Posts
On September 20 2010 06:45 iCCup.Raelcun wrote: lol I got yelled at for doing that yesterday then saved someones ass with a well placed hawkshot showed them an incoming gank so they were able to escape it. Suddenly the guy stop bitching about going E first, and it makes sense level 1 you're not gonna be spamming volley anyway so why not and if volley spam is THAT important to you then you can get volley levels 2/3 -.- here is why volley first is generally considered better, you want your first shot to be on the opponent's champion because its an 100% crit, so you use volley to slow them, basically, the creeps meet up, you volley them, run up hit him for a crit, then hit him again, then back off. Now you're ahead on HP, they are less likely to dive you, by taking volley first, you up the risk for your opponent if they want to try to get you. E early on is important as well, I usually do something lik WEWQWR against melee and WEWEWR against range. | ||
myopia
United States2928 Posts
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Rice
United States1332 Posts
On September 20 2010 06:27 Southlight wrote: lol, wait I feel like I remember playing against you earlier today. hey! i was the akali that killed you 4959767 times ![]() | ||
shalafi
394 Posts
On September 20 2010 06:29 Blitzkrieg0 wrote: How effective is jungling without runes/mastery? I notice very few teams I play with have a jungle and when we do they often die to creeps. Is it simply not viable without a stacked runepage/masteries or is it merely unskilled players? There are a ton of ways to jungle, even at an lvl 1 account. But there are many important points at jungling, apart from being able to jungle itself: - How fast do you jungle? (most important) - How low does your HP get?(Pretty important too, champs like olaf are just at 2 hits from being killed at some points, the perfect target for a gank). - Do you need all of the HP pots? Or can you get a ward for map control? A full runed WW can: - Jungle faster than anyone else, and go to lanes to gank earlier. - He's always at full hp. - He can take a ward with his initial 475g. On the other hand, I would rather have amumu than WW jungling, just because he's better at mid-late game. WW needs to end the game fast by ganking/taking towers down before he starts to get weak. | ||
spinesheath
Germany8679 Posts
On September 20 2010 06:21 barbsq wrote: O.o last hitting with volley is gonna push the lane like a motherfucker, so if you're using it to push enemies away, that will do the opposite of help since you're letting them zone you harder. honestly, the stronger ashe's that i see tend to not ever use volley until midgame unless they're going for the kill It requires some skill to not push the lane with it obviously. But it's not entirely impossible. Also depends on the enemy and his item choice (enemies with DBlade usually push the lane a bit because they need the heal and also lasthit minions with higher HP) I don't see why you would not use Volley. It's your only chance to deal damage without taking more damage yourself against most enemies. And "going for the kill" pretty much means "calling for a gank". (Almost?) everyone outDPSs Ashe 1v1 during the laning phase. Her range advantage is nullified by her bad attack animation and superior 1v1 abilites of the enemy, so you won't get the enemy to significantly lower HP than you have (wanna attack me? Arcane Shift > Essence Flux > Mystic Shot > Autoattack lololol). On September 20 2010 06:37 HazMat wrote: Depends on the champion and route. I'm pretty sure WW can jungle easily without runes/masteries, he can even start at blue afaik. Amumu doesn't need runes but he needs some defensive masteries. Yi is very runebook/luck dependent if you try to jungle effectively. I thought that too. Then I had a game where our WW started at Small Golems and died shortly after. Not sure what he did, maybe Lizard? I mean what else could kill him? He then proceeded to blame his new runepage and decided that he was unable to farm the jungle so he went to my 1v2 lane until I finally got him to jungle after he hit level 3... He also said that he can't gank before level 6. Fun times. | ||
Misder
United States1557 Posts
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Onawire
Canada14 Posts
http://lol.178.com/201009/78882663719.html | ||
Southlight
United States11767 Posts
On September 20 2010 07:01 Rice wrote: hey! i was the akali that killed you 4959767 times ![]() Everyone kills Malzahar a billion times ![]() | ||
Misder
United States1557 Posts
On September 20 2010 07:14 Onawire wrote: WCG China Finals if anyone wants to watch. Be warned: Mandarin commentary. http://lol.178.com/201009/78882663719.html Hmm... the Chinese don't seem as good at LoL as I would expect. | ||
Southlight
United States11767 Posts
I wouldn't recommend it at all right now He feasted on the tank-heavy FotM because it was almost impossible to lose 1v1. I bemoaned every rare game that an opponent picked Tristana, because she was a hero that could beat me 1v1 as the game went on. No more. Too many people are picking up ranged DPS these days, be it MF, Kog, Kayle, Twitch, Trist, what have you, and they all wreck Kassadin. I think his reign of dominance is coming closer to an end, so be aware that you're walking into a hero that's being "hard-countered" more and more if you choose to go down that path. | ||
emucxg
Finland4559 Posts
On September 20 2010 07:26 Misder wrote: Hmm... the Chinese don't seem as good at LoL as I would expect. both players are commentators are so bad | ||
ProV1
United States980 Posts
A full runed WW can: - Jungle faster than anyone else, and go to lanes to gank earlier. - He's always at full hp. - He can take a ward with his initial 475g. On the other hand, I would rather have amumu than WW jungling, just because he's better at mid-late game. WW needs to end the game fast by ganking/taking towers down before he starts to get weak WW's jungling is a hit or miss. Just like every other jungler, if you can come out of the ganking phase winning, then you get a huge adv. If you don't do well, you have a huge disadvantage. WW's late game isn't dented by the champions' potential at all though. He still has strong bases, and can get a lunge CC on a squishy. Granted, he is item dependant, but if you were successful early game, that's not a problem. By the way, people whom were looking into buying Kassadin: I wouldn't recommend it at all right now He feasted on the tank-heavy FotM because it was almost impossible to lose 1v1. I bemoaned every rare game that an opponent picked Tristana, because she was a hero that could beat me 1v1 as the game went on. No more. Too many people are picking up ranged DPS these days, be it MF, Kog, Kayle, Twitch, Trist, what have you, and they all wreck Kassadin. I think his reign of dominance is coming closer to an end, so be aware that you're walking into a hero that's being "hard-countered" more and more if you choose to go down that path. 1v1? Kassadin's potential lies in the fact that he can ult in, nuke one person to death, or almost to death, flash out, rinse and repeat. His "hard" counter is getting his ass chain disabled. Kassadin can't die. | ||
dnastyx
United States2707 Posts
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Southlight
United States11767 Posts
On September 20 2010 07:56 ProV1 wrote: 1v1? Kassadin's potential lies in the fact that he can ult in, nuke one person to death, or almost to death, flash out, rinse and repeat. His "hard" counter is getting his ass chain disabled. Kassadin can't die. His hard counter is getting beat down while his spells are on CD, which actual ranged heroes (not gimpy low-range crap like Ezreal) can and will do. | ||
ProV1
United States980 Posts
On September 20 2010 08:02 Southlight wrote: His hard counter is getting beat down while his spells are on CD, which actual ranged heroes (not gimpy low-range crap like Ezreal) can and will do. Flash out. Have golem on you for cd reduction. Build yourself a bit tanky. Have exhaust lying around so if you're "1v1" against a ranged carry, you can exhaust, kite, and hit them with another around of spells. | ||
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