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On September 19 2010 14:09 ZERG_RUSSIAN wrote: Who is bitchath0n? Under 1200 ranked calling me a bad when his team lost cuz he went bloodrazor ashe. you be arguing about SEMANTICS.
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On September 19 2010 15:09 redtooth wrote:Show nested quote +On September 19 2010 14:09 ZERG_RUSSIAN wrote: Who is bitchath0n? Under 1200 ranked calling me a bad when his team lost cuz he went bloodrazor ashe. you be arguing about SEMANTICS.
lol, i knew it would end up here, XD
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Nevermind it's just a meme i don't understand
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On September 19 2010 14:12 UniversalSnip wrote: Tip for increasing your bandwidth: Uninstall Pando Media Booster, a program that comes bundled with lol and which serves no purpose but to turn you into a peer to peer node for streaming video.
Learned about this from the lotr:o thread... same deal there.
Wow thanks for the tip.
Been tempted to go back to lotro. But their stupid free play thing doesnt include MP (all i did was kill freeps :p)
Now I just have to find an AP champ i dont suck at. Jungle amumu wasnt the problem, trying to bandage toss ppl was lol. I'd take me a while to get used to him but dont wanna keep losing games haha.
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On September 19 2010 15:55 Khul Sadukar wrote:Show nested quote +On September 19 2010 14:12 UniversalSnip wrote: Tip for increasing your bandwidth: Uninstall Pando Media Booster, a program that comes bundled with lol and which serves no purpose but to turn you into a peer to peer node for streaming video.
Learned about this from the lotr:o thread... same deal there. Wow thanks for the tip. Been tempted to go back to lotro. But their stupid free play thing doesnt include MP (all i did was kill freeps :p)
what's a freep? free creep?
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On September 19 2010 14:50 CosmicAC wrote: There really does need to be a heavier leaver penalty... something like hon's system. Just played a 3v3 and akali leaves right away... needless to say we lost.
I wasn't aware that there was even a penalty for leaving games right now.
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On September 19 2010 17:00 crazeman wrote:Show nested quote +On September 19 2010 14:50 CosmicAC wrote: There really does need to be a heavier leaver penalty... something like hon's system. Just played a 3v3 and akali leaves right away... needless to say we lost. I wasn't aware that there was even a penalty for leaving games right now. Leaving a ranked game counts as a loss and chomps on your elo, tbh more than giving penalty to the leavers (who in most cases either had a team of complete retards, failed somewhere horribly and would have fed all game or just had to leave because of rl reasons) I'd engineer a scaling buff for the team with the fewer players, obviously outlawing leaves in tournament games tho.
Also dodge penalties are really the one thing that makes me rage the most about games that have them. Especially in LoL where thanks to the random matchmaking not only am I not allowed to dodge without my elo falling but I'm also forced to sit in a game and waste 25 minutes of my time I could have spent with a competent team.
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On September 19 2010 17:08 r33k wrote:Show nested quote +On September 19 2010 17:00 crazeman wrote:On September 19 2010 14:50 CosmicAC wrote: There really does need to be a heavier leaver penalty... something like hon's system. Just played a 3v3 and akali leaves right away... needless to say we lost. I wasn't aware that there was even a penalty for leaving games right now. Leaving a ranked game counts as a loss and chomps on your elo, tbh more than giving penalty to the leavers (who in most cases either had a team of complete retards, failed somewhere horribly and would have fed all game or just had to leave because of rl reasons) I'd engineer a scaling buff for the team with the fewer players, obviously outlawing leaves in tournament games tho. Also dodge penalties are really the one thing that makes me rage the most about games that have them. Especially in LoL where thanks to the random matchmaking not only am I not allowed to dodge without my elo falling but I'm also forced to sit in a game and waste 25 minutes of my time I could have spent with a competent team.
The problem is you need queue dodge penalties because there are 10 different people who can easily get annoyed imagine if there was no penalty seriously
- Oh he banned my champ what a fucker *dodge*
- Oh man that guy picked the worst hero why would he do that *dodge*
- Wowwww we have no tanks *dodge*
- Too many ranged *dodge*
- Too much melee *dodge*
- We're all AP QQ *dodge*
- Too many squishies *dodge*
- Everyones AD ugh *dodge*
- OMG he stole my champ *dodge*
Can already have situations where you have to wait through several select screens in a row only to have someone dodge at the last second 4-5 times in a row. If there was no penalty good luck ever finding a match -.-
I think the penalty on queue dodging should apply to leavers too though the scaling cooldown on how long you have to wait to join a new game would really deter people after they got a certain number of leaves. Well I could leave and wait 20 minutes to queue up again or I could stay and finish this game.
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A good half of those dodge reasons are perfectly valid for me, and you really speak like you never had to deal with such penalties in first person.
A good game with properly tailored team comps will leave both teams happier and with time to start another game instead of most likely yelling with their team while wasting 2 or more games in a row with a 25 mins minimum time limit.
I am all for leaving the time penalty on dodges, as long as it applies to srs bsns games only. As for the queue waiting time LoL matchmaking makes for extremely short queues compared to most other games with automated matchmaking, and most of the high elo players by their own words would gladly exchange queue waiting time for better pairings.
Your points just do not stand. And it is mostly because of the minimum game duration, but still there is no logic way whatsoever anyone could disagree with what I'm saying.
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On September 19 2010 15:56 Juicyfruit wrote:Show nested quote +On September 19 2010 15:55 Khul Sadukar wrote:On September 19 2010 14:12 UniversalSnip wrote: Tip for increasing your bandwidth: Uninstall Pando Media Booster, a program that comes bundled with lol and which serves no purpose but to turn you into a peer to peer node for streaming video.
Learned about this from the lotr:o thread... same deal there. Wow thanks for the tip. Been tempted to go back to lotro. But their stupid free play thing doesnt include MP (all i did was kill freeps :p) what's a freep? free creep?
Its a lotr online reference. Basically the free heroes. I played a monster :p
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Russian Federation4235 Posts
Lol i so love solo queue.
Pick Xin at start, go to drink some water. Return to find my team with Tristana, MF, Kayle and Akali, all carry. Quickly respec to tank/jungle. 0-3 at 20 minutes. At 40 minutes enemy team has Baron, I'm running around with FoN and Randuins, charge into their whole team, ult, they ALL focus me (I have like 0 damage items) while our Trist/MF wipes the whole team. Then it happens again. And again. Ended the game 2-6-10 and another win.
I know that "don't focus tanks" is not always a valid statement, but this game was won solely because of that.
Tank Xin still sucks, however.
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Uta on his "what mage should I play?" testing spree.
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Dodge reasons being valid is kind of a silly notion for me. Not that I think it's dumb to not want to play in a game that's just going to be considered a waste of time. But it's more that people are essentially trying to get something out of the game they don't really deserve.
LoL is a team game, so when you play it solo you shouldn't really expect a certain team composition. This is further compounded by the fact there are several different champions and playstyles so it's quite difficult to understand how any team is supposed to work if it doesn't fit the basic mold.
Add to this that even if you do get a team composition you like you can still lose just because people are bad. But I digress...
I think I'm kind of unusual in that I really don't care what my teammates pick or how good they are since I enjoy the game no matter what's going on. Certainly this leads to a number of instances where my team just gets rolled but I look at it as either a challenge or a learning experience. And, of course, there's always the chance for an epic comeback.
However, of course, not a lot of people share my outlook on the game and it can be quite frustrating to be playing in a situation where you don't think you can win. And I've had my share of fun arguments during champion selects/during the game/what have you. And no one likes to see their ELO drop because of a leaver/feeder since it's a reflection of your own skill.
But no penalties for dodging? Please, just get over yourself. You play solo, you get randoms, and you get what you get. If you don't like it then get some friends to play with and make a 5v5 or even a 3v3 team. It really isn't that hard to do and it's generally more enjoyable to play with people you know.
Even if for some reason you can't do that and you have to play solo just play more games and your rating will eventually be where it should be. The baddies and leavers will balance out. My general (but difficult) advice will always be just to learn to have fun no matter who you're playing with, because in solo queue you'll never really know who they are.
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I've developed an appetite for turrets.
![[image loading]](http://i28.photobucket.com/albums/c247/AlmightyWeaponX/allurturrets.png)
On a slow climb back to 40+ wins
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On September 19 2010 17:51 iCCup.Raelcun wrote:Show nested quote +On September 19 2010 17:08 r33k wrote:On September 19 2010 17:00 crazeman wrote:On September 19 2010 14:50 CosmicAC wrote: There really does need to be a heavier leaver penalty... something like hon's system. Just played a 3v3 and akali leaves right away... needless to say we lost. I wasn't aware that there was even a penalty for leaving games right now. Leaving a ranked game counts as a loss and chomps on your elo, tbh more than giving penalty to the leavers (who in most cases either had a team of complete retards, failed somewhere horribly and would have fed all game or just had to leave because of rl reasons) I'd engineer a scaling buff for the team with the fewer players, obviously outlawing leaves in tournament games tho. Also dodge penalties are really the one thing that makes me rage the most about games that have them. Especially in LoL where thanks to the random matchmaking not only am I not allowed to dodge without my elo falling but I'm also forced to sit in a game and waste 25 minutes of my time I could have spent with a competent team. The problem is you need queue dodge penalties because there are 10 different people who can easily get annoyed imagine if there was no penalty seriously - Oh he banned my champ what a fucker *dodge*
- Oh man that guy picked the worst hero why would he do that *dodge*
- Wowwww we have no tanks *dodge*
- Too many ranged *dodge*
- Too much melee *dodge*
- We're all AP QQ *dodge*
- Too many squishies *dodge*
- Everyones AD ugh *dodge*
- OMG he stole my champ *dodge*
Can already have situations where you have to wait through several select screens in a row only to have someone dodge at the last second 4-5 times in a row. If there was no penalty good luck ever finding a match -.- I think the penalty on queue dodging should apply to leavers too though the scaling cooldown on how long you have to wait to join a new game would really deter people after they got a certain number of leaves. Well I could leave and wait 20 minutes to queue up again or I could stay and finish this game. Maybe one or two of them will actually cost you the game, though.
1/9. PLAY SOMETHING ELSE, IF YOU KNOW EXACTLY ONE CHAMP TO MILD COMPETENCY YOU ARE BAD (And if the only champions you know are coindicentally the 4/5 most common bans, you deserve it.)
2. There's tons of players whose specialty hero is a t3/t4 hero, and even heroes people think are useless (Teemo, Cho, Kat) can own a game in the proper hands.
3. Might cost you the game along with 6) or 8), but pretty much any melee hero (and a couple of ranged heroes) can be built to be assholes that can force a decent initiation and not die.
4/5. Play as a gimmick team instead of a standard lineup, either play the kiting game or just run around as a murderball wrecking their balanced lineups.
6/8. Get penetration items as neccesary.. this is really not that different from a normal-style outcomping where their team is much stronger later in the game.
7. Can actually be a problem. If this is the case though, you should be able to fix the lack of tank at the very least, and if you use a jungling tank your team might at least have a shot.
3 and 7 are the only ones that I really think could cost you the game in ways that a normal outcomping wouldn't, and neither are really worth a dodge.
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Hey guise,
LoL newbie here, am downloading the game as I'm typing this. I'm somewhat familiar with the game type. am ~1600 in HoN, so I know the mechanical basics. I've got a few questions though. Firstly, with the removal of denying - is it better to only go for last hits and keep the lane positioned so you stay under tower cover but the enemy creeps aren't? Or is it better to aggressively push the lane so the creeps are effectively denied by their tower? Or are both viable ways of playing?
Also, I've been having a bit of trouble with ganking - heroes seem to take a much longer time to die than I'm used to in HoN so when I initiate a gank which I think is assured, the enemy hero gets away. Is my perception off? Is there something I'm missing?
I've played two games so far at a mate's, both of them as Ashe where I did reasonably well [20-2 in one, 16-0 in the other, though it was more the other team being terrible than me awesome]. I've been playing her as a semi-carry, ricing whenever possible but ganking if I think there's a 90%+ chance of a kill. Is this the generally accepted way of playing her? I've been skilling her gold ability as a priority as it feels like it improves farm fairly drastically - I'm confident in my ability to last hit at least 50% of a wave, this should rise as I get used to the game more. I've only been taking one level of her snare as it doesn't seem to scale particularly well, 15% should be more than enough for a long while, or?
Also, I've heard people describe certain heroes as their 'main', which I assume means the hero they play most of the time. I generally randomed in HoN, is there a way of being competitive while still playing a varied selection of heroes? I understand with runes and talents it's significantly more difficult. Is there a work around so I can just enter a game and be 'I've never played ____ before, imma try that'?
Thanks for any help in advance, excuse me while I slit my wrists at the prospect of learning 60+ new heroes.
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I'm about to sleep so this is gonna be a bit concise: 1) You can play both ways, it depends on the heroes composing the lane, and the threat of a jungler's gank. Most people prefer to play defensive but last-hitting automatically pushes creep so it's a delicate balance. 2) Heroes usually die fast, but at the moment the flavor of the month is mass tank because of the odd issue of survivability > damage. You may be feeling the effects of that, or... 3) Ashe is not really a good carry for the most part because she has no innate damage output skills. Hence, she can semi-carry but she's severely outclassed in the category and for the most part sucks at outputting damage. 4) Regarding the above and the last question, it'll be a while time before you get to that point, and you can decide when you get there. I didn't have a "main" for like 8 months after I started playing, finally came up with a main, and am now beginning to see that main fall out of favor due to the resurrection of a certain type of hero, thus forcing me to start looking at alternatives.
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5) Utah died in every team fight
I'm pretty sure you aren't getting kills because of summoner spells.
Slow > Hawkshot on Ashe, 100% of the time. Good players should be able to play every hero, although most can't, hence a "main." In fact, I encourage you to random until you have played every hero. (Kind of hard after release, but try I guess)
If you are good enough, you should be able to just pick a hero and play it, yes. You should have generic rune pages, so that's not really the problem. It's more about how well you can adapt.
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You won't face a real challenge for a long time even if you random. People at low summoner levels are a joke. Probably because they re-make their accounts every time they hit 20 because it gets too hard 
Definitely random as much as you can, get a flavor for what the champions can do from a first person perspective so you can fight them or avoid them later.
Buy all tier 1 runes to fill your slots. They are very cost effective. HP, mana regen, penetration, attack speed, etc all good choices for low levels.
specialize in the utility mastery tree. it is easier to take advantage of than the other trees and is generally better anyway.
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On September 19 2010 20:57 Niton wrote: (...) heroes people think are useless (Teemo, Cho, Kat) (...) REALLY? I don't think that ANYONE thinks that Kat is useless O.o Situational doesn't mean useless. If you are facing team of like ashe + kog + corki + anything then enemies simply ask yourself to pick kat. I can't think of better counterpick to squishy (soft) carries with weak escape mechanisms than Kat/Kass (maybe Nidalee as well).
Honestly i have mixed feelings about queue dodging, on one hand it is kinda annoying (though it rarely happens 3+ times in a row so it's not that bad) but sometimes i see my friend logging in just when i'm in the pre-game lobby and asking for game, of course i'm gonna q dodge immediatelly. Also i have shitty motherboard and get BSODs/game crashes out of nowhere
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