• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:35
CEST 14:35
KST 21:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 226ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon405.0.16 Hotfix (June 30) - Balance + Bug Fixes38Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)102
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) Weekly Cups (June 29-July 5): Solar Doubles Serral wins Maestros of the Game 2
Tourneys
HomeStory Cup 29 GSL CK #5 race war RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL22 General Discussion ASL 22 Proposed Map Pool Snow On New ASL S22 Map, Zerg Nerf BW General Discussion
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Five o'clock TL Mafia NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3859 users

League of Legends [New forum, check OP!] - Page 853

Forum Index > General Games
Post a Reply
Prev 1 851 852 853 854 855 1431 Next
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
September 09 2010 16:47 GMT
#17041
On September 10 2010 01:30 azndsh wrote:
MR - void staff
0 - 0.0%
50 - 15.4%
100 - 25.0%
150 - 31.6%
200 - 36.4%
250 - 40.0%
300 - 42.9%

this is correct for % damage increases. STS, your problem is that you're looking at % of your total pre-MRes damage rather than % increase between post mRes pre-Void Staff and post mRes post-Void Staff.
mogwaismusings.wordpress.com
gtrsrs
Profile Joined June 2010
United States9109 Posts
September 09 2010 16:48 GMT
#17042
soraka has literally the worst attack animation from DotA or LoL. i can't think of a champ with a worse one in either game. trist's is great. karthus has a pretty good animation but it doesn't really matter on him imo. i feel like panth's crit strike attack animation is really really fast. tf has a good animation.
i play ... hearthstone =\^.^/= Winterfox
seppolevne
Profile Blog Joined February 2009
Canada1681 Posts
September 09 2010 16:48 GMT
#17043
I always cancel Master Yi's damage when trying that, even when it shows him swinging his sword and plays his little 'chink' sound.
J- Pirate Udyr WW T- Pirate Riven Galio M- Galio Annie S- Sona Lux -- Always farm, never carry.
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
September 09 2010 16:49 GMT
#17044
On September 10 2010 01:27 Crucifix wrote:
Show nested quote +
On September 10 2010 00:55 araged wrote:
On September 10 2010 00:29 lgd-haze wrote:
If someone have missed it, or if you don't watch the official forum. I strongly suggest give the "MS paint Garen hate thread" a visit.

Link

+ Show Spoiler [Some Goodies] +

[image loading]

[image loading]

[image loading]

[image loading]
[image loading]



Absoluetly fantastic, great, awesome. Thank you :D

I fucking cried @ 2nd picture, haha.

They see me spinnin'....
They hatin'...
I admire your commitment to being *very* oily
gtrsrs
Profile Joined June 2010
United States9109 Posts
September 09 2010 16:51 GMT
#17045
On September 10 2010 01:45 Brees wrote:
lol yea people think vlad's Q wins the lane but its really his auto-attack. he has a very high base dmg and quick animation.


isn't his base damage exceptionally low? i feel like it's about 45 when i play him unless i pick up doran's sword
i play ... hearthstone =\^.^/= Winterfox
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
Last Edited: 2010-09-09 16:55:19
September 09 2010 16:55 GMT
#17046
Lol wtf do you really run dorans sword on him?'

Blade, sword you know what i mean
I'm on GOLD CHAIN
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
September 09 2010 16:56 GMT
#17047
On September 10 2010 01:51 gtrsrs wrote:
Show nested quote +
On September 10 2010 01:45 Brees wrote:
lol yea people think vlad's Q wins the lane but its really his auto-attack. he has a very high base dmg and quick animation.


isn't his base damage exceptionally low? i feel like it's about 45 when i play him unless i pick up doran's sword



yea my mistake, not the base damage but the increase per level. 3 is pretty high for a mage, so by lvl 9 when you are in complete control of the lane its pretty good
Brees on in
red_
Profile Joined May 2010
United States8474 Posts
September 09 2010 16:57 GMT
#17048
Kog's attack animation is infuriatingly bad, animation canceling on him is an effort in futility because I swear the projectile has to be damn near on top of the target before you can cancel it without losing damage.

Corki has by far the best attack animation of the ranged champs, I'm pretty sure it's faster than a decent amount of the melee champs and is super friendly to canceling.
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
September 09 2010 16:59 GMT
#17049
pantheon's animations are fucking awesome.

that is all.
mogwaismusings.wordpress.com
Southlight
Profile Blog Joined August 2007
United States11768 Posts
September 09 2010 17:02 GMT
#17050
On September 10 2010 01:57 red_ wrote:
Corki has by far the best attack animation of the ranged champs, I'm pretty sure it's faster than a decent amount of the melee champs and is super friendly to canceling.


I found Corki a bit slow. TF has the best ranged strike, I think. He has almost no pre-attack animation (just that tiny windup) and that projectile moves ridiculously fast. Trist is close, but I think her pre-attack animation is a hair longer and messes me up, because it doesn't make sense until you get used to it. Annie's is also pretty good - low pre-animation and decent projectile.
oraoraoraoraoraoraoraora
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
September 09 2010 17:08 GMT
#17051
malzahar's is good too, no wind up he just like "pushes" his animation at you
Brees on in
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
September 09 2010 17:11 GMT
#17052
the best animation is actually belong to ryze... i can solo mid using ryze without using a singe mana drop and still farm quite well. all of my mana spend on harras instead of creeping.

TF animation is decent but his E improve the attack a lot so its almost "auto aim"...
Im daed. Follow me @TL_NB
Phunkapotamus
Profile Joined April 2010
United States496 Posts
September 09 2010 17:21 GMT
#17053
On the topic of HoN's complexity:

There are more gameplay mechanics for one to eek out an advantage in HoN:

Bottle
Runes
Line of Sight/Tree Juking (not unlike brush juking, but more complex since brushes are a binary system)
Portal Key ( Think Flash, but on a short cooldown and 3x as long)
Denies
Collision detection is rigid, and collision areas are smaller (hard to hit)
Animation Desyncing
Faster attack animations, and quicker cooldown animation cancelling

The point is: The more gameplay mechanics one can exploit, the more complex the game is. It's just more things that a skilled player can use to their advantage- and that a lesser player can drop the ball on. There's more to separate player skill.

That said, when I switched from HoN (1750PSR as a casual) to LoL (only lvl 15- just started a few weeks ago), I was literally "loling at how easy it was to play. I was also "loling" at how terrible the people playing were. However, I don't hold the players against the game. LoL certainly takes skill, but the gap between the "really really good" players and the "really good" players is much smaller than what's found in DotA/HoN. Hell, the gap between the "really really good" players and the "terribad" players is also much smaller in LoL than it is HoN. It's not that the "really really good" players are bad, it's that the game has a lower skill cap and thus more people can compete at a high level. That's definitely a success in Riot's eyes, but I'm sure a failure in a lot of competitive HoN/DotA player's eyes.

Why do I play LoL now then? I want to come home from work and play a game with friends for fun. I want to face-roll and still enjoy myself because I don't have to worry about eeking each advantage out of the system. I also enjoy the game design and art direction of LoL more- it certainly 'feels' better than both DotA and HoN, but that's just icing on the cake thus far.

On another note: Holy crap Miss Fortune has great zoning capability! When she gets just one stack of her speed passive going, it's very intimidating to lane against her in early game. A speed boost of that advantage early on lets her decide positioning. Very cool. Basically, during the lane phase, every 7 seconds she gets to 'make a move' virtually uncontested.
"Do a barrel roll"
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
September 09 2010 17:29 GMT
#17054
On September 10 2010 02:21 Phunkapotamus wrote:
On the topic of HoN's complexity:

There are more gameplay mechanics for one to eek out an advantage in HoN:

Bottle
Runes
Line of Sight/Tree Juking (not unlike brush juking, but more complex since brushes are a binary system)
Portal Key ( Think Flash, but on a short cooldown and 3x as long)
Denies
Collision detection is rigid, and collision areas are smaller (hard to hit)
Animation Desyncing
Faster attack animations, and quicker cooldown animation cancelling

The point is: The more gameplay mechanics one can exploit, the more complex the game is. It's just more things that a skilled player can use to their advantage- and that a lesser player can drop the ball on. There's more to separate player skill.

That said, when I switched from HoN (1750PSR as a casual) to LoL (only lvl 15- just started a few weeks ago), I was literally "loling at how easy it was to play. I was also "loling" at how terrible the people playing were. However, I don't hold the players against the game. LoL certainly takes skill, but the gap between the "really really good" players and the "really good" players is much smaller than what's found in DotA/HoN. Hell, the gap between the "really really good" players and the "terribad" players is also much smaller in LoL than it is HoN. It's not that the "really really good" players are bad, it's that the game has a lower skill cap and thus more people can compete at a high level. That's definitely a success in Riot's eyes, but I'm sure a failure in a lot of competitive HoN/DotA player's eyes.

Why do I play LoL now then? I want to come home from work and play a game with friends for fun. I want to face-roll and still enjoy myself because I don't have to worry about eeking each advantage out of the system. I also enjoy the game design and art direction of LoL more- it certainly 'feels' better than both DotA and HoN, but that's just icing on the cake thus far.

On another note: Holy crap Miss Fortune has great zoning capability! When she gets just one stack of her speed passive going, it's very intimidating to lane against her in early game. A speed boost of that advantage early on lets her decide positioning. Very cool. Basically, during the lane phase, every 7 seconds she gets to 'make a move' virtually uncontested.


this would be valid if the same korean group + hotshot didnt win pretty much everything. If there was only a small skill gap then you would see a larger competitive scene. thats a part of the reason i think the competitive scene is so small...the skill gap is actually fairly large
Brees on in
Southlight
Profile Blog Joined August 2007
United States11768 Posts
September 09 2010 17:32 GMT
#17055
On September 10 2010 02:29 Brees wrote:
this would be valid if the same korean group + hotshot didnt win pretty much everything. If there was only a small skill gap then you would see a larger competitive scene. thats a part of the reason i think the competitive scene is so small...the skill gap is actually fairly large


On a related note, do you think this is because of lilballz? I mentioned to Mog a week ago-ish that I felt like the best player in the game is lilballz because of how consistently he puts his mark on a game, moreso than anyone else, because he's so goddamn good at jungling. It feels to me like the HSGG/GJ/jijis of the world are a dime a dozen (replace any of them with the Xpecials etc. and you'd look pretty much the same) but the sheer impact of lilballz is insane.
oraoraoraoraoraoraoraora
Athos
Profile Blog Joined February 2008
United States2484 Posts
September 09 2010 17:36 GMT
#17056
On September 10 2010 02:32 Southlight wrote:
Show nested quote +
On September 10 2010 02:29 Brees wrote:
this would be valid if the same korean group + hotshot didnt win pretty much everything. If there was only a small skill gap then you would see a larger competitive scene. thats a part of the reason i think the competitive scene is so small...the skill gap is actually fairly large


On a related note, do you think this is because of lilballz? I mentioned to Mog a week ago-ish that I felt like the best player in the game is lilballz because of how consistently he puts his mark on a game, moreso than anyone else, because he's so goddamn good at jungling. It feels to me like the HSGG/GJ/jijis of the world are a dime a dozen (replace any of them with the Xpecials etc. and you'd look pretty much the same) but the sheer impact of lilballz is insane.


I'd argue that playing a jungle is the single best way to influence a game in your favor. You control all the ganks, the dragon, the threat of baron, and retain general map control. Lilballz is a very strong player, but the impact of junglers can be felt at any level.
Tooplark
Profile Joined October 2008
United States3977 Posts
September 09 2010 17:40 GMT
#17057
On September 10 2010 00:29 lgd-haze wrote:

[image loading]




YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND LIKE A RECORD BABY RIGHT ROUND ROUND ROUND
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
GogoKodo
Profile Blog Joined April 2003
Canada1785 Posts
September 09 2010 17:41 GMT
#17058
On September 10 2010 02:21 Phunkapotamus wrote:
On the topic of HoN's complexity:

There are more gameplay mechanics for one to eek out an advantage in HoN:

Bottle
Runes
Line of Sight/Tree Juking (not unlike brush juking, but more complex since brushes are a binary system)
Portal Key ( Think Flash, but on a short cooldown and 3x as long)
Denies
Collision detection is rigid, and collision areas are smaller (hard to hit)
Animation Desyncing
Faster attack animations, and quicker cooldown animation cancelling

The point is: The more gameplay mechanics one can exploit, the more complex the game is. It's just more things that a skilled player can use to their advantage- and that a lesser player can drop the ball on. There's more to separate player skill.

That said, when I switched from HoN (1750PSR as a casual) to LoL (only lvl 15- just started a few weeks ago), I was literally "loling at how easy it was to play. I was also "loling" at how terrible the people playing were. However, I don't hold the players against the game. LoL certainly takes skill, but the gap between the "really really good" players and the "really good" players is much smaller than what's found in DotA/HoN. Hell, the gap between the "really really good" players and the "terribad" players is also much smaller in LoL than it is HoN. It's not that the "really really good" players are bad, it's that the game has a lower skill cap and thus more people can compete at a high level. That's definitely a success in Riot's eyes, but I'm sure a failure in a lot of competitive HoN/DotA player's eyes.

Why do I play LoL now then? I want to come home from work and play a game with friends for fun. I want to face-roll and still enjoy myself because I don't have to worry about eeking each advantage out of the system. I also enjoy the game design and art direction of LoL more- it certainly 'feels' better than both DotA and HoN, but that's just icing on the cake thus far.

On another note: Holy crap Miss Fortune has great zoning capability! When she gets just one stack of her speed passive going, it's very intimidating to lane against her in early game. A speed boost of that advantage early on lets her decide positioning. Very cool. Basically, during the lane phase, every 7 seconds she gets to 'make a move' virtually uncontested.

At level 15 how do you know anything about really really good players, or even really good players? Not meant to be a slight, just curious at how people are getting a look at higher level play. At lvl 15 you haven't ever even played a ranked game. I suppose if you have higher level friends you could be playing practice matches with them, but that's still probably not a great indicator of the really really good vs just the really good.
twitter: @terrancem
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
September 09 2010 17:44 GMT
#17059
On September 10 2010 02:32 Southlight wrote:
Show nested quote +
On September 10 2010 02:29 Brees wrote:
this would be valid if the same korean group + hotshot didnt win pretty much everything. If there was only a small skill gap then you would see a larger competitive scene. thats a part of the reason i think the competitive scene is so small...the skill gap is actually fairly large


On a related note, do you think this is because of lilballz? I mentioned to Mog a week ago-ish that I felt like the best player in the game is lilballz because of how consistently he puts his mark on a game, moreso than anyone else, because he's so goddamn good at jungling. It feels to me like the HSGG/GJ/jijis of the world are a dime a dozen (replace any of them with the Xpecials etc. and you'd look pretty much the same) but the sheer impact of lilballz is insane.



i think its because of their understanding of the game before anyone else.

Who invented the poke/heal metagame? jiji's premade. (this is around when i started to hear about these guys/play them)

only people ive never actually beaten, probably like 0-10 vs them in normals.

they can play pretty much any character/role at a high level.

they know how to abuse comps/picks and counterpick (you hear them discuss it in vent all the time)

etc

junglers are only scary if you forget about them, nowadays you'll have your jungler ward top brush/dragon and one of the bottom 2 go back early to ward bot brush in a competitive game so junglers actually have a really hard time ganking. i think its more because of how overpowered some characters can be with adequate farm that dont have the opportunity to do so in lane (udyr/amumu/olaf, etc)
Brees on in
gtrsrs
Profile Joined June 2010
United States9109 Posts
September 09 2010 17:45 GMT
#17060
On September 10 2010 01:55 ZERG_RUSSIAN wrote:
Lol wtf do you really run dorans sword on him?'

Blade, sword you know what i mean


no i usually get doran's shield and just wait til level 3-ish to really "start" last hitting anything more than passively. but if i feel like being aggressive yeah i'll grab doran's sword cause it gives me enough damage to last hit easily and harass from level 1.
i play ... hearthstone =\^.^/= Winterfox
Prev 1 851 852 853 854 855 1431 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #94
IntoTheiNu 1552
WardiTV630
TKL 153
Rex146
IndyStarCraft 121
CranKy Ducklings51
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko365
TKL 153
Rex 146
IndyStarCraft 121
RushiSC 5
StarCraft: Brood War
Britney 40112
Shuttle 2044
Hyuk 1570
Jaedong 1121
Mini 575
EffOrt 536
Soulkey 503
Larva 294
firebathero 277
BeSt 245
[ Show more ]
Snow 213
ZerO 147
Pusan 114
Rush 110
ggaemo 110
Hyun 107
Movie 99
Killer 80
hero 69
ToSsGirL 53
[sc1f]eonzerg 52
soO 50
Sharp 48
910 39
Free 36
Icarus 26
Barracks 20
scan(afreeca) 17
Bale 16
sorry 15
GoRush 13
Hm[arnc] 8
Terrorterran 6
Rock 4
Dota 2
Gorgc6653
Dendi914
Counter-Strike
olofmeister1845
x6flipin514
kRYSTAL_306
Super Smash Bros
Mew2King83
Other Games
singsing1659
B2W.Neo531
QueenE36
ZerO(Twitch)11
Organizations
Other Games
gamesdonequick19182
StarCraft: Brood War
UltimateBattle 33
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP6
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV278
• lizZardDota271
League of Legends
• Stunt711
• TFBlade358
Upcoming Events
PiGosaur Cup
11h 25m
The PondCast
21h 25m
Replay Cast
1d 20h
CrankTV Team League
1d 22h
OSC
2 days
Replay Cast
2 days
Replay Cast
2 days
CrankTV Team League
2 days
OSC
3 days
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
3 days
Afreeca Starleague
3 days
Snow vs Jaedong
YSC vs hero
RSL Revival
4 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
4 days
GSL
5 days
Replay Cast
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.