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On September 10 2010 01:30 azndsh wrote: MR - void staff 0 - 0.0% 50 - 15.4% 100 - 25.0% 150 - 31.6% 200 - 36.4% 250 - 40.0% 300 - 42.9%
this is correct for % damage increases. STS, your problem is that you're looking at % of your total pre-MRes damage rather than % increase between post mRes pre-Void Staff and post mRes post-Void Staff.
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soraka has literally the worst attack animation from DotA or LoL. i can't think of a champ with a worse one in either game. trist's is great. karthus has a pretty good animation but it doesn't really matter on him imo. i feel like panth's crit strike attack animation is really really fast. tf has a good animation.
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I always cancel Master Yi's damage when trying that, even when it shows him swinging his sword and plays his little 'chink' sound.
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On September 10 2010 01:27 Crucifix wrote:Show nested quote +On September 10 2010 00:55 araged wrote:On September 10 2010 00:29 lgd-haze wrote:If someone have missed it, or if you don't watch the official forum. I strongly suggest give the "MS paint Garen hate thread" a visit. Link+ Show Spoiler [Some Goodies] + Absoluetly fantastic, great, awesome. Thank you :D I fucking cried @ 2nd picture, haha. They see me spinnin'.... They hatin'...
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On September 10 2010 01:45 Brees wrote: lol yea people think vlad's Q wins the lane but its really his auto-attack. he has a very high base dmg and quick animation.
isn't his base damage exceptionally low? i feel like it's about 45 when i play him unless i pick up doran's sword
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Lol wtf do you really run dorans sword on him?'
Blade, sword you know what i mean
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Marshall Islands3404 Posts
On September 10 2010 01:51 gtrsrs wrote:Show nested quote +On September 10 2010 01:45 Brees wrote: lol yea people think vlad's Q wins the lane but its really his auto-attack. he has a very high base dmg and quick animation. isn't his base damage exceptionally low? i feel like it's about 45 when i play him unless i pick up doran's sword
yea my mistake, not the base damage but the increase per level. 3 is pretty high for a mage, so by lvl 9 when you are in complete control of the lane its pretty good
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Kog's attack animation is infuriatingly bad, animation canceling on him is an effort in futility because I swear the projectile has to be damn near on top of the target before you can cancel it without losing damage.
Corki has by far the best attack animation of the ranged champs, I'm pretty sure it's faster than a decent amount of the melee champs and is super friendly to canceling.
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pantheon's animations are fucking awesome.
that is all.
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On September 10 2010 01:57 red_ wrote: Corki has by far the best attack animation of the ranged champs, I'm pretty sure it's faster than a decent amount of the melee champs and is super friendly to canceling.
I found Corki a bit slow. TF has the best ranged strike, I think. He has almost no pre-attack animation (just that tiny windup) and that projectile moves ridiculously fast. Trist is close, but I think her pre-attack animation is a hair longer and messes me up, because it doesn't make sense until you get used to it. Annie's is also pretty good - low pre-animation and decent projectile.
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Marshall Islands3404 Posts
malzahar's is good too, no wind up he just like "pushes" his animation at you
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the best animation is actually belong to ryze... i can solo mid using ryze without using a singe mana drop and still farm quite well. all of my mana spend on harras instead of creeping.
TF animation is decent but his E improve the attack a lot so its almost "auto aim"...
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On the topic of HoN's complexity:
There are more gameplay mechanics for one to eek out an advantage in HoN:
Bottle Runes Line of Sight/Tree Juking (not unlike brush juking, but more complex since brushes are a binary system) Portal Key ( Think Flash, but on a short cooldown and 3x as long) Denies Collision detection is rigid, and collision areas are smaller (hard to hit) Animation Desyncing Faster attack animations, and quicker cooldown animation cancelling
The point is: The more gameplay mechanics one can exploit, the more complex the game is. It's just more things that a skilled player can use to their advantage- and that a lesser player can drop the ball on. There's more to separate player skill.
That said, when I switched from HoN (1750PSR as a casual) to LoL (only lvl 15- just started a few weeks ago), I was literally "loling at how easy it was to play. I was also "loling" at how terrible the people playing were. However, I don't hold the players against the game. LoL certainly takes skill, but the gap between the "really really good" players and the "really good" players is much smaller than what's found in DotA/HoN. Hell, the gap between the "really really good" players and the "terribad" players is also much smaller in LoL than it is HoN. It's not that the "really really good" players are bad, it's that the game has a lower skill cap and thus more people can compete at a high level. That's definitely a success in Riot's eyes, but I'm sure a failure in a lot of competitive HoN/DotA player's eyes.
Why do I play LoL now then? I want to come home from work and play a game with friends for fun. I want to face-roll and still enjoy myself because I don't have to worry about eeking each advantage out of the system. I also enjoy the game design and art direction of LoL more- it certainly 'feels' better than both DotA and HoN, but that's just icing on the cake thus far.
On another note: Holy crap Miss Fortune has great zoning capability! When she gets just one stack of her speed passive going, it's very intimidating to lane against her in early game. A speed boost of that advantage early on lets her decide positioning. Very cool. Basically, during the lane phase, every 7 seconds she gets to 'make a move' virtually uncontested.
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Marshall Islands3404 Posts
On September 10 2010 02:21 Phunkapotamus wrote: On the topic of HoN's complexity:
There are more gameplay mechanics for one to eek out an advantage in HoN:
Bottle Runes Line of Sight/Tree Juking (not unlike brush juking, but more complex since brushes are a binary system) Portal Key ( Think Flash, but on a short cooldown and 3x as long) Denies Collision detection is rigid, and collision areas are smaller (hard to hit) Animation Desyncing Faster attack animations, and quicker cooldown animation cancelling
The point is: The more gameplay mechanics one can exploit, the more complex the game is. It's just more things that a skilled player can use to their advantage- and that a lesser player can drop the ball on. There's more to separate player skill.
That said, when I switched from HoN (1750PSR as a casual) to LoL (only lvl 15- just started a few weeks ago), I was literally "loling at how easy it was to play. I was also "loling" at how terrible the people playing were. However, I don't hold the players against the game. LoL certainly takes skill, but the gap between the "really really good" players and the "really good" players is much smaller than what's found in DotA/HoN. Hell, the gap between the "really really good" players and the "terribad" players is also much smaller in LoL than it is HoN. It's not that the "really really good" players are bad, it's that the game has a lower skill cap and thus more people can compete at a high level. That's definitely a success in Riot's eyes, but I'm sure a failure in a lot of competitive HoN/DotA player's eyes.
Why do I play LoL now then? I want to come home from work and play a game with friends for fun. I want to face-roll and still enjoy myself because I don't have to worry about eeking each advantage out of the system. I also enjoy the game design and art direction of LoL more- it certainly 'feels' better than both DotA and HoN, but that's just icing on the cake thus far.
On another note: Holy crap Miss Fortune has great zoning capability! When she gets just one stack of her speed passive going, it's very intimidating to lane against her in early game. A speed boost of that advantage early on lets her decide positioning. Very cool. Basically, during the lane phase, every 7 seconds she gets to 'make a move' virtually uncontested.
this would be valid if the same korean group + hotshot didnt win pretty much everything. If there was only a small skill gap then you would see a larger competitive scene. thats a part of the reason i think the competitive scene is so small...the skill gap is actually fairly large
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On September 10 2010 02:29 Brees wrote: this would be valid if the same korean group + hotshot didnt win pretty much everything. If there was only a small skill gap then you would see a larger competitive scene. thats a part of the reason i think the competitive scene is so small...the skill gap is actually fairly large
On a related note, do you think this is because of lilballz? I mentioned to Mog a week ago-ish that I felt like the best player in the game is lilballz because of how consistently he puts his mark on a game, moreso than anyone else, because he's so goddamn good at jungling. It feels to me like the HSGG/GJ/jijis of the world are a dime a dozen (replace any of them with the Xpecials etc. and you'd look pretty much the same) but the sheer impact of lilballz is insane.
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On September 10 2010 02:32 Southlight wrote:Show nested quote +On September 10 2010 02:29 Brees wrote: this would be valid if the same korean group + hotshot didnt win pretty much everything. If there was only a small skill gap then you would see a larger competitive scene. thats a part of the reason i think the competitive scene is so small...the skill gap is actually fairly large On a related note, do you think this is because of lilballz? I mentioned to Mog a week ago-ish that I felt like the best player in the game is lilballz because of how consistently he puts his mark on a game, moreso than anyone else, because he's so goddamn good at jungling. It feels to me like the HSGG/GJ/jijis of the world are a dime a dozen (replace any of them with the Xpecials etc. and you'd look pretty much the same) but the sheer impact of lilballz is insane.
I'd argue that playing a jungle is the single best way to influence a game in your favor. You control all the ganks, the dragon, the threat of baron, and retain general map control. Lilballz is a very strong player, but the impact of junglers can be felt at any level.
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On September 10 2010 00:29 lgd-haze wrote:
YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND LIKE A RECORD BABY RIGHT ROUND ROUND ROUND
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On September 10 2010 02:21 Phunkapotamus wrote: On the topic of HoN's complexity:
There are more gameplay mechanics for one to eek out an advantage in HoN:
Bottle Runes Line of Sight/Tree Juking (not unlike brush juking, but more complex since brushes are a binary system) Portal Key ( Think Flash, but on a short cooldown and 3x as long) Denies Collision detection is rigid, and collision areas are smaller (hard to hit) Animation Desyncing Faster attack animations, and quicker cooldown animation cancelling
The point is: The more gameplay mechanics one can exploit, the more complex the game is. It's just more things that a skilled player can use to their advantage- and that a lesser player can drop the ball on. There's more to separate player skill.
That said, when I switched from HoN (1750PSR as a casual) to LoL (only lvl 15- just started a few weeks ago), I was literally "loling at how easy it was to play. I was also "loling" at how terrible the people playing were. However, I don't hold the players against the game. LoL certainly takes skill, but the gap between the "really really good" players and the "really good" players is much smaller than what's found in DotA/HoN. Hell, the gap between the "really really good" players and the "terribad" players is also much smaller in LoL than it is HoN. It's not that the "really really good" players are bad, it's that the game has a lower skill cap and thus more people can compete at a high level. That's definitely a success in Riot's eyes, but I'm sure a failure in a lot of competitive HoN/DotA player's eyes.
Why do I play LoL now then? I want to come home from work and play a game with friends for fun. I want to face-roll and still enjoy myself because I don't have to worry about eeking each advantage out of the system. I also enjoy the game design and art direction of LoL more- it certainly 'feels' better than both DotA and HoN, but that's just icing on the cake thus far.
On another note: Holy crap Miss Fortune has great zoning capability! When she gets just one stack of her speed passive going, it's very intimidating to lane against her in early game. A speed boost of that advantage early on lets her decide positioning. Very cool. Basically, during the lane phase, every 7 seconds she gets to 'make a move' virtually uncontested.
At level 15 how do you know anything about really really good players, or even really good players? Not meant to be a slight, just curious at how people are getting a look at higher level play. At lvl 15 you haven't ever even played a ranked game. I suppose if you have higher level friends you could be playing practice matches with them, but that's still probably not a great indicator of the really really good vs just the really good.
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Marshall Islands3404 Posts
On September 10 2010 02:32 Southlight wrote:Show nested quote +On September 10 2010 02:29 Brees wrote: this would be valid if the same korean group + hotshot didnt win pretty much everything. If there was only a small skill gap then you would see a larger competitive scene. thats a part of the reason i think the competitive scene is so small...the skill gap is actually fairly large On a related note, do you think this is because of lilballz? I mentioned to Mog a week ago-ish that I felt like the best player in the game is lilballz because of how consistently he puts his mark on a game, moreso than anyone else, because he's so goddamn good at jungling. It feels to me like the HSGG/GJ/jijis of the world are a dime a dozen (replace any of them with the Xpecials etc. and you'd look pretty much the same) but the sheer impact of lilballz is insane.
i think its because of their understanding of the game before anyone else.
Who invented the poke/heal metagame? jiji's premade. (this is around when i started to hear about these guys/play them)
only people ive never actually beaten, probably like 0-10 vs them in normals.
they can play pretty much any character/role at a high level.
they know how to abuse comps/picks and counterpick (you hear them discuss it in vent all the time)
etc
junglers are only scary if you forget about them, nowadays you'll have your jungler ward top brush/dragon and one of the bottom 2 go back early to ward bot brush in a competitive game so junglers actually have a really hard time ganking. i think its more because of how overpowered some characters can be with adequate farm that dont have the opportunity to do so in lane (udyr/amumu/olaf, etc)
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On September 10 2010 01:55 ZERG_RUSSIAN wrote: Lol wtf do you really run dorans sword on him?'
Blade, sword you know what i mean
no i usually get doran's shield and just wait til level 3-ish to really "start" last hitting anything more than passively. but if i feel like being aggressive yeah i'll grab doran's sword cause it gives me enough damage to last hit easily and harass from level 1.
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