golem gets warded a lot and with defensive curl as your first skill you dont really want a level one fight so I tend to just go small golems, wraiths, wolves, golem, small golems again then blue pill. then powerball to lizard and after that gank. really similar to warwick route except you b before liz. with powerball it makes the gank timing similar though.
League of Legends [New forum, check OP!] - Page 852
Forum Index > General Games |
Brees
Marshall Islands3404 Posts
golem gets warded a lot and with defensive curl as your first skill you dont really want a level one fight so I tend to just go small golems, wraiths, wolves, golem, small golems again then blue pill. then powerball to lizard and after that gank. really similar to warwick route except you b before liz. with powerball it makes the gank timing similar though. | ||
lgd-haze
Sweden547 Posts
Link + Show Spoiler [Some Goodies] + ![]() ![]() | ||
spinesheath
Germany8679 Posts
http://leagueoflegends.wikia.com/wiki/Irelia/Background The champion was officially revealed first in the November issue of PCGamer: Designed to be a burst melee DPS character the thrives whens she's outnumbered, Irelia's biggest weakness is stuns and other crowd control. Her abilities - a dash whose cooldown is refreshed when you successfully kill a target with it, a passive boost to her attack speed when surrounded by opponents and an ultimate ability that summons one or more floating blades to fight alongside her. Somehow I don't see how "burst" and her abilities fit together, as she is probbaly just dealing high DPS. Anyways, looks kinda interesting though she probably won't be too innovative. I see some overlaps with Kata (kill -> free shunpo, plus high damage aoe around herself). | ||
ghen
United States1356 Posts
On September 09 2010 23:51 AtTheFuneral wrote: Yea please explain how LoL is so much easier than HoN. Only thing that maybe easier is that you dont have to learn two shops and items are easier to learn. Other than that I'd say both take equal skills. They both imply the same concepts except HoN has denying and don't tell me that denying makes the games drastically harder thats just retarded. I hate denying and I hate recipes that don't do anything themselves so yay. | ||
Southlight
United States11767 Posts
I also find the level of play in LoL pretty low overall. Part of it is the lack of an established competitive scene, but... | ||
r33k
Italy3402 Posts
On September 10 2010 00:29 lgd-haze wrote: If someone have missed it, or if you don't watch the official forum. I strongly suggest give the "MS paint Garen hate thread" a visit. Link + Show Spoiler [Some Goodies] + ![]() ![]() Gold. | ||
Jazriel
Canada404 Posts
In HoN it's "Oh shit wtf, no one stopped SW from farming for 30 min? GG." I've never felt that in LoL. Mostly it's "I'm 8-6, why is this game so hard and why does their carry have so many items? *Presses Tab, see's 4 allies 0-5* Oh that's why." And denying is both a skill and a curse. It requires a great amount of focus and requires a lot of skill, however it further heightens the imbalance of "LOLOLOL DSHAM ATTACK ANIMATION BEST IN GAME DURRU DDURURURR HERP." In LoL I still barely notice attack animations since it's just not as important. | ||
Misder
United States1557 Posts
On September 09 2010 20:38 red_ wrote: http://www.alienwarearena.com/event/lol-boost/ free 4 win IP boost, never anything wrong with free stuff =p Alienware isnt working for me... ![]() | ||
jtbem
Canada1404 Posts
| ||
Southlight
United States11767 Posts
On September 10 2010 00:46 Jazriel wrote: Just because a game is "easier" doesn't make it inferiour. HoN had a lot more to worry about and the slippery slope was far more extreme. To be quite honest I enjoy LoL because even with a scrubby/feeding team I can still do something and go 9-4-12. In HoN it's "Oh shit wtf, no one stopped SW from farming for 30 min? GG." I've never felt that in LoL. Mostly it's "I'm 8-6, why is this game so hard and why does their carry have so many items? *Presses Tab, see's 4 allies 0-5* Oh that's why." And denying is both a skill and a curse. It requires a great amount of focus and requires a lot of skill, however it further heightens the imbalance of "LOLOLOL DSHAM ATTACK ANIMATION BEST IN GAME DURRU DDURURURR HERP." In LoL I still barely notice attack animations since it's just not as important. I think that's just because you're at cloud of lower skill, to be really honest. 1) One bad player ruins games in LoL, it's just too big of a disadvantage to fight 4v5 4v6, and that's being optimistic. 2) The lack of hard carries is a good part of LoL, as it demands teamwork throughout the game as opposed to one chinese gold farmer and four roamers (DotA/HoN). Not going to argue there, because there's only one such hero that I feel that way about in LoL (Corki). 3) Denying in DotA caused too big of a balance shift in favor of lane control. I'm not sorry to see it go. However attack animations are critical, and I cannot fathom how you can say it isn't. Ashe loses so many matchups these days because her attack animation is shit, and her attack animation is also the biggest reason why she's a remarkably bad chaser for someone with a built-in permasnare. People animation-cancel all the time, and you end up with weird shit like canceling too fast and not getting your damage off, or in the case of Yiruru tower diving and canceling like 3 straight times to die to the tower lolol. | ||
Mogwai
United States13274 Posts
On September 10 2010 00:40 Southlight wrote: I think there're too many click and point heroes in LoL (Soraka, Taric, Garen, etc.) and not enough key skillshots. For example two of the strongest heroes in DotA when I still played were Lina and NA, both of whom were reliant on what amounted to a skillshot disable (Lina's stun obviously, but NA's stun had an extra AoE effect if you SS'd it and also worked as an escape/dodge). This results in bad players rocking the house with stupid heroes, dragging down the overall skill level of the game. I also find the level of play in LoL pretty low overall. Part of it is the lack of an established competitive scene, but... I don't really have the experience necessary with DotA HoN to give any solid input other than I agree that the level of play in LoL is really low. People suck at this game. | ||
araged
Czech Republic189 Posts
On September 10 2010 00:29 lgd-haze wrote: If someone have missed it, or if you don't watch the official forum. I strongly suggest give the "MS paint Garen hate thread" a visit. Link + Show Spoiler [Some Goodies] + ![]() ![]() Absoluetly fantastic, great, awesome. Thank you :D | ||
STS17
United States1817 Posts
As it turns out, a Void Staff increases in effectiveness as your target gains more magic resist up until appx. 130-135 MR, at which point you begin to gain less of a benefit from the void staff as they stack more magic resist. What I mean by this is against a target with 100 MR, normally they take 50% damage, but with the Void Staff, they take 62.5% damage, a 12.5% increase. For comparison, here are some of the other values: 50 --> 10.256% 70 --> 11.599% 130 --> 12.702% 140 --> 12.681% 150 --> 12.632% | ||
spinesheath
Germany8679 Posts
Yes, I want an attack animaton buff for Ashe! Right now! It's the single most annoying thing about her. It wasn't really a surprise to you that Void Staff becomes more efficient the more MR the enemy has, was it? I mean, it cuts off more MR, so... | ||
Jazriel
Canada404 Posts
On September 10 2010 00:53 Southlight wrote: I think that's just because you're at cloud of lower skill, to be really honest. 1) One bad player ruins games in LoL, it's just too big of a disadvantage to fight 4v5 4v6, and that's being optimistic. 2) The lack of hard carries is a good part of LoL, as it demands teamwork throughout the game as opposed to one chinese gold farmer and four roamers (DotA/HoN). Not going to argue there, because there's only one such hero that I feel that way about in LoL (Corki). 3) Denying in DotA caused too big of a balance shift in favor of lane control. I'm not sorry to see it go. However attack animations are critical, and I cannot fathom how you can say it isn't. Ashe loses so many matchups these days because her attack animation is shit, and her attack animation is also the biggest reason why she's a remarkably bad chaser for someone with a built-in permasnare. People animation-cancel all the time, and you end up with weird shit like canceling too fast and not getting your damage off, or in the case of Yiruru tower diving and canceling like 3 straight times to die to the tower lolol. I agree with all of these things. I'm assuming you mean a "cloud of lower skill" to refer to the people I usually play with (Solo Que unranked). I'm pretty confident in my MOBA skills. The only HoN person who could even come close to matching my Nymph was Chu himself (at the time). As for Void Staff, maybe I'm failing at mental math here, but how is it possible for Void Staff to possibly increase in effectiveness at any point in time? X / (X + 100) means that the lower the value of X the more effective Void Staff is. Unless you mean 150 MR is where the diminishing returns really start to diminish. | ||
![]()
739
Bearded Elder29903 Posts
On September 10 2010 00:55 araged wrote: Absoluetly fantastic, great, awesome. Thank you :D I fucking cried @ 2nd picture, haha. | ||
azndsh
United States4447 Posts
0 - 0.0% 50 - 15.4% 100 - 25.0% 150 - 31.6% 200 - 36.4% 250 - 40.0% 300 - 42.9% | ||
Niton
United States2395 Posts
edit: To toss into the debate, I like how extreme the point is where if your team is doing badly that it's not recoverable with better play. The teamwork aspect of LoL is what lead me to it over HoN. | ||
Southlight
United States11767 Posts
Ranged ones, the nastiest one I've come across is Soraka (you have to swing all the way, then wait for the projectile to hit) but there're some deceptively bad ones like Janna. Ashe's animation is the reason why she loses matchups nowdays. Vladimir's attack animation is sickeningly fast - does he even really have one? | ||
Brees
Marshall Islands3404 Posts
On September 10 2010 01:40 Southlight wrote: Most melee heroes have decent ones, but for instance I find Garen's really slow (takes half the swing to strike) as well as Alistar (pre-recent buff) and to an extent Rammus. Meanwhile in comparison Kassadin's attack animation is incredible (the damage tends to go into effect before he even actually swings the blade, so you tend to click and then back off and the animation just strikes at air), although he has like 3-4 variations and one of them seems to take longer than the others to actually hit. Ranged ones, the nastiest one I've come across is Soraka (you have to swing all the way, then wait for the projectile to hit) but there're some deceptively bad ones like Janna. Ashe's animation is the reason why she loses matchups nowdays. Vladimir's attack animation is sickeningly fast - does he even really have one? lol yea people think vlad's Q wins the lane but its really his auto-attack. he has a very high base dmg and quick animation. | ||
| ||