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myopia
United States2928 Posts
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red_
United States8474 Posts
With that said, I don't have my cdr runes on any page anymore, mres/lvl too good(considering ap/lvl for caster page, but trying to buy more champs to fulfill my champ ADD). | ||
Zanzabar Haberdasher
United States510 Posts
Is full Armor Pen viable for anyone? I would love it on Panth if he wasn't so damned mana hungry. Kat, maybe? | ||
STS17
United States1817 Posts
The thing about CDR is having a little of it is useless, while getting a bunch is hugely significant. Movespeed Quints I feel are useful on anyone who would buy boots of mobility or +3 boots (Singed, Shaco, Teemo, some jungle-wicks etc.) and I feel that are a strong (albeit not required) choice on any jungler because it lets you get where you need to be faster which can be very important (not to mention, since you are always moving, it will help you jungle marginally faster). | ||
BlueBird.
United States3889 Posts
I noticed I have been doing a lot better since going in to armor pen quints, move speed quints, attack speed quints and flat ap quints instead of health quints. | ||
Niton
United States2395 Posts
Others are pretty boss though: | ||
Zanzabar Haberdasher
United States510 Posts
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BlueBird.
United States3889 Posts
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STS17
United States1817 Posts
Health or armor yellows? Opinions for junglers and tanks (also other suggestions are welcome). I feel like health is better since it benefits both physical and magic damage and armor is easier to get then health | ||
UniversalSnip
9871 Posts
On September 08 2010 04:22 Niton wrote: haha, that's hilarious | ||
Mogwai
United States13274 Posts
On September 08 2010 04:19 Zanzabar Haberdasher wrote: I live and die by Armor Pen Reds/Mp5 Blue/Mp5 Quint/Flat HP quints on most heroes. Is full Armor Pen viable for anyone? I would love it on Panth if he wasn't so damned mana hungry. Kat, maybe? You can only get Armor Pen on Marks and Quints iirc, so yea, full Armor Pen on Pantheon. ArPen on Marks and Quints, Mana Regen per level on Seals and Glyphs. On September 08 2010 04:20 STS17 wrote: I use CDR on my heimer page because between the CDR blues and quints + talents + his ult I hit max CDR without ever needing an item which gives it. This helps me free up blue buff for another player earlier in the game (once I no longer need it for mana regen) and many casters of junglers can benefit from being able to spam their skills more often. I... I don't... I don't understand... Not need mana... as Heimer? What is this... I don't even... On September 08 2010 04:29 STS17 wrote: Quick question. Health or armor yellows? Opinions for junglers and tanks (also other suggestions are welcome). I feel like health is better since it benefits both physical and magic damage and armor is easier to get then health Armor is better on Junglers. Armor Seals + Cloth Armor + 14 in defensive masteries is like cheating at jungling, it's so fucking easy, lol. | ||
Kaniol
Poland5551 Posts
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rkarhu
Finland570 Posts
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BluzMan
Russian Federation4235 Posts
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Pakje
Belgium288 Posts
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deth2munkies
United States4051 Posts
On September 08 2010 04:54 rkarhu wrote: The problem I have with Nasus is that when farming, I just use SF which usually means i get the whole wave without leveling my Qs damage (by getting lasthits). How do you solve this? Just forego SF farming and lasthit every wave using Q? I skill nasus QEEWEREWEQRQQQWRWW. Don't get over lvl 2 Soulfire until the very end. It will leave caster minions with a sliver of health. | ||
Shiladie
Canada1631 Posts
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NB
Netherlands12045 Posts
On September 08 2010 04:31 UniversalSnip wrote: I'm spending everything on 15 ip teir one marks and combining up - haven't bought a single higher level rune. Actually it's working pretty well so far. haha, that's hilarious this + anivia => the lord of the ring? :D | ||
Mogwai
United States13274 Posts
So it's got me thinking... why do I stay on the lane that long post kill? Shouldn't I just push the current creep wave to get as much exp and gold as I can in a 10-20 second period, back, and buy appropriate items to stay ahead? As much as level advantage helps, unless I'm still sitting on some HP pots and really zoning the hell out of them, aren't I better off using my gold advantage quickly to stay ahead of my opposition and not letting them get any leverage whatsoever to turn the lane around? Especially mid this seems like the right thing to do because you can call your jungler over to get some free solo exp (in this instance, at a period where the jungle is relatively dry too...). I dunno, just felt like throwing this out there as it's been on my mind since that game... don't be stubborn about backing after early kills. Maintaining item advantage by backing is safer and typically better than getting those extra 30 seconds of freefarm. I could've been up boots + long sword + null mantle + 3 hp pots vs. d-ring + boots + 2 hp pots, but my subbornness undid my strong early play. | ||
rredtooth
5459 Posts
On September 08 2010 05:12 Mogwai wrote: i usually push the current wave into tower as fast as possible so he doesn't get exp when he comes back and bluepill immediately after. the wave is usually reset by then so its back to stage 1 except you have more items. this happens against me too most of the time as well.So I've started thinking pretty hard about what to do post-kill on solo lanes before first bluepill. Last night I was up again Dubu's Kass mid with Panth. I scored a hard fought kill fairly early (level 4ish, first blood) and I just did my standard freefarming post-kill. Dubu teleports back to the lane and since I'm exhausted on HP Pots and up agaist a Kass with boots, d-ring, and 2 hp pots as just boots on Panth, I stick around, but just play really passively. Long story short, I end up getting tower dove as he dings 6 and unleashes full combo + ignite on me. Between the passive play on my part (freefarming for him) and the kill gold, he completely caught up to me and I basically turned an advantage for myself into a wash by sticking around on the lane and accomplishing nothing... So it's got me thinking... why do I stay on the lane that long post kill? Shouldn't I just push the current creep wave to get as much exp and gold as I can in a 10-20 second period, back, and buy appropriate items to stay ahead? As much as level advantage helps, unless I'm still sitting on some HP pots and really zoning the hell out of them, aren't I better off using my gold advantage quickly to stay ahead of my opposition and not letting them get any leverage whatsoever to turn the lane around? Especially mid this seems like the right thing to do because you can call your jungler over to get some free solo exp (in this instance, at a period where the jungle is relatively dry too...). I dunno, just felt like throwing this out there as it's been on my mind since that game... don't be stubborn about backing after early kills. Maintaining item advantage by backing is safer and typically better than getting those extra 30 seconds of freefarm. I could've been up boots + long sword + null mantle + 3 hp pots vs. d-ring + boots + 2 hp pots, but my subbornness undid my strong early play. | ||
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