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On August 28 2010 10:25 BluzMan wrote: Oh lol I've followed the Kayle recommendations, revamped my page for her, and went mid.
A fucking Teemo! Blind and ultra movespeed -> GG. Couldn't stay even in attrition even with exhaust, so I had to resort to healing myself an last hitting on occasion. Seriously, I don't understand why people consider him subpar, he's such an annoying and decent champ.
Teemo is annoying just for his blind... you can't really go toe to toe with him until blind is over so I usually back off and farm with e, then go in and harass with Q + E.. once you get GRB teemo just sort of melts to you though
Teemo is sub par cause other toons outshine him, he does have his moments.. like vs olaf.. but you can do same thing with any other ranged carry toon just by taking exhaust.
Teemo's ult is another downfall, it's more of a nuisance then anything else, unless their building ap in which case it's Hilarious!
also I take ghost + cleanse on kayle.. let's me solo push lanes and farm farm, and then when someone shows up either cleanse + R + fight, or cleanse + R + W and ghost away
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what kind of marks do you guys recommend for kayle? aspd or armpen I'm confused which one to pick
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How do most of you kind gentlemen build Ashe? I've had some fun playing with her, but I really doubt I'm "doing it right."
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On August 28 2010 10:42 Pakje wrote: what kind of marks do you guys recommend for kayle? aspd or armpen I'm confused which one to pick
Attack speed is both useful for last hitting/poking early, and helpful for getting GRB charged late. That said, I haven't found anything particularly wonderful.
Edit: I also open dagger on Kayle. This is good for the same reasons, but it's also the most money you can spend on your way to zerk/grb/trilix (you can open boots to start, but then you spend more on pots, which is "wasted"). It's sorta a gamble.
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serious? dagger first on kayle? I'm under the impression opening ring or meki isn't negotiable.
also big update to the CDR SHEN build: swapping out ghostblade/dfg for spirit visage. Will report back.
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On August 28 2010 10:48 Soloside wrote:my d2jsp forum is hosting a 5v5 tourny. Was wondering if anyone wants to sign up with me and slam them http://forums.d2jsp.org/topic.php?t=47366844&f=133Entry fee is covered by me. COUGH COUGH EZPZ WRA ANYONE ELSE?
Sup
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On August 28 2010 06:49 PanN wrote:Show nested quote +On August 28 2010 06:47 ZERG_RUSSIAN wrote:On August 28 2010 06:17 PanN wrote:On August 28 2010 06:14 Southlight wrote:On August 28 2010 06:06 Haemonculus wrote: The word metagaming has a different meaning in different gaming circles. In warhammer or MTG or even GSB the word is used to refer to the current trend of game players, be it army lists, fleet comp, or deck type. Second this, I grew up around "metagame" referring to the current trend because of M:tG. And redtooth that's not really true, Corki has always been one of the strongest carries because of his farm speed and because gatling + true damage was ridiculous. It just took either a strong player (MakNooN was making it work, and I'd seen several Koreans pull it off) or a terrible opponent to make it work consistently because on paper he has no laning power whatsoever, and he's a farm-heavy carry. Well, however you use it doesn't matter because you're still using it wrong, same with redtooth, thats not how you use the word metagame. And I've only seen one decent corki, and I was on a team with a feeder so. So can you enlighten us on the "correct" way to use the word metagame because I was under the impression that it was the trends of the players that you're going to be up against as well. Someone else stated the correct way, and so did I a few posts up, there's a link to a giant thread on the explanation of it. I apologize if I came off as a dick, with redtooth and south being so quick to jump on peoples league of legends mistakes, I didn't think telling them that they used the word metagame wrong would offend so much. From the "definition" posted:
Metagaming is a broad term usually used to define any strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game. Another definition refers to the game universe outside of the game itself. How are they using it wrong? The definition covers basically anything related to strategy.
[edit] took out the fucks because i probably shouldn't say that in a post im not mad at anyone for [/edit]
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"We used some crap library I won't name, and now it's bitten us."
Yeah, brilliant. So you've got a deadlock with a library and you can't fix it? And this has been an issue for MONTHS? And you have TWENTY PEOPLE working on it?
1) Only use libraries that you know are good. 2) Know how your shit works, libraries aren't magic. 3) Learn to write parallel code. Jesus. "Hey guyz, let's have a singleton for all our threads! OMG, it'll be awesome!!!111oneoneimatard"
What a trainwreck.
In other news: Corki buff looks really huge. Wish he wasn't so pricey...
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@ZERG Drop it plz ;;
IIRC some of the Koreans run AP runes on Kayle.
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On August 28 2010 10:42 s_side wrote: How do most of you kind gentlemen build Ashe? I've had some fun playing with her, but I really doubt I'm "doing it right."
Copied from page x47 "I suggest 11/0/19 with APen and CDR, flat CDR glyphs and MP5/L seals with that build. With Meditation you have just about enough mana. Maybe except for the time when you just finished Ghostblade/Bruta and start spamming in lots of fights. After that I like to get some defense (and red elixiers), Guardian Angel (if your allies probably live long enough for you to come back up) or Banshees Veil generally. If you don't need defense (though your enemies really should be focusing you at that point), get an AD item (Infinity Edge, Black Cleaver, Bloodthirster, Sword of the Occult if you want to draw even more aggro) to boost your Volley. Other defensive items you might consider are Atmas Impaler and, god forbid, Frozen Mallet (afaik the slows stack and the HP bonus is just godly). I never got one of these though. Especially Atmas is situational because usually you're mostly concerned with magic damage. I advise against Thornmail in any case, you have no HP to take damage that could be thrown back. Consider Quicksilver Sash against lots of CC. After defense is covered, stack AD as possible, maybe add green Elixiers.
Somehow I feel like I am talking about this build a little too much... But it's so awesome to be able to do something as Ashe before having farmed 10k gold."
I've been following that, it's pretty good. It felt like a bit dry getting ghostblade and bruta but that was only a problem with my gold income, I had only really started playing ashe, but now I've gotten a grip and I'M ROLLING IN THE MONEY BOI YE YE YE
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On August 28 2010 10:53 myopia wrote: serious? dagger first on kayle? I'm under the impression opening ring or meki isn't negotiable.
also big update to the CDR SHEN build: swapping out ghostblade/dfg for spirit visage. Will report back.
MP5 yellows + blues. Per level if you want; I'm currently running flat yellow and per level blue.
Your "non-negotiable" items cost 390 or 435 -- that's 13+ CS you're waiting to go berserk.
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On August 28 2010 10:42 s_side wrote: How do most of you kind gentlemen build Ashe? I've had some fun playing with her, but I really doubt I'm "doing it right."
I've been doing pretty well with Ashe soloing mid. The build I use...
Abilities: R>W>Q>E (ability priority, R being the ultimate, W being the volley/arc shot, whatever the name is)
Summoner Spells: Ghost, Heal (I'll explain it later)
Items: Meki pendant Philosopher's Stone Berserker's Greaves Infinity Edge Bloodthirster Black Cleaver Phantom Dancer
Strategy: Like I said, you should always ALWAYS solo mid. Save your first shot for the champion you're laneing against (due to your passive, increased crit when you're not shooting). Your priority should be pushing the enemy champion in middle back by using your arc shot (I can't remember the name--you know what I'm talking about ), and after that last hitting minions. If you push back your enemy to their tower you get the advantage over killing minions, and if they're too aggressive you will kill them.
Only use your slowing shot on champions, never minions. When you get your ultimate at level 6, be aggressive and stun+gank the enemy champion when they're away from their tower. Ghost and Heal are useful because you can draw the enemy to tower dive into you while you either A) Heal and get the easy kill or B) Ghost to safety.
Once you reach level 6-8, help the other lanes get ganks, making sure you communicate with each other and mark who you're killing. As usual get towers whenever you can, but your job is to level fastest (much of the point of being in middle) and then rake in the ganks to get the advantage. Remember your ultimate can go across the map, so once you get the hang of it you can make educated "pop shots" to get your enemies stunned without you being MIA from your lane.
Ashe's easy to pick up. Just remember (write it down!!!) this build and you should be able to do well in-game. Good luck!
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That's a bad, bad, bad way to play ashe.
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On August 28 2010 11:18 Hikko wrote:Show nested quote +On August 28 2010 10:42 s_side wrote: How do most of you kind gentlemen build Ashe? I've had some fun playing with her, but I really doubt I'm "doing it right." I've been doing pretty well with Ashe soloing mid. The build I use... Abilities: R>W>Q>E (ability priority, R being the ultimate, W being the volley/arc shot, whatever the name is) Summoner Spells: Ghost, Heal (I'll explain it later) Items: Meki pendant Philosopher's Stone Berserker's Greaves Infinity Edge Bloodthirster Black Cleaver Phantom Dancer Strategy: Like I said, you should always ALWAYS solo mid. Save your first shot for the champion you're laneing against (due to your passive, increased crit when you're not shooting). Your priority should be pushing the enemy champion in middle back by using your arc shot (I can't remember the name--you know what I'm talking about  ), and after that last hitting minions. If you push back your enemy to their tower you get the advantage over killing minions, and if they're too aggressive you will kill them. Only use your slowing shot on champions, never minions. When you get your ultimate at level 6, be aggressive and stun+gank the enemy champion when they're away from their tower. Ghost and Heal are useful because you can draw the enemy to tower dive into you while you either A) Heal and get the easy kill or B) Ghost to safety. Once you reach level 6-8, help the other lanes get ganks, making sure you communicate with each other and mark who you're killing. As usual get towers whenever you can, but your job is to level fastest (much of the point of being in middle) and then rake in the ganks to get the advantage. Remember your ultimate can go across the map, so once you get the hang of it you can make educated "pop shots" to get your enemies stunned without you being MIA from your lane. Ashe's easy to pick up. Just remember (write it down!!!) this build and you should be able to do well in-game. Good luck!
holy hell, plz no philo stone ashe, if u need manas, get blue/runes, philo is such a terribad item, open boots or fortpot opening and either go ghost/bruta or rush infinity edge/thirster. Also, ur gonna want a tank item instead of that pdancer, veil is nice, among others
edit: hell, you dont even need much in the way of mana regen if ur not spamming volley on every cooldown (which is bad kus youll push the lane like no other)
edit 2: i didnt read your whole thing at first, but if you are pushing significantly into the tower, you're doing it wrong, as ez, i fucking love it when ppl push to my tower, since im sitting behind creeps last hitting, suddenly you're out of position and i assrape you with some white pew pew and you are either dead or near dead and i have suddenly won the lane in one fell swoop
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On August 28 2010 11:08 oberon wrote:Show nested quote +On August 28 2010 10:53 myopia wrote: serious? dagger first on kayle? I'm under the impression opening ring or meki isn't negotiable.
also big update to the CDR SHEN build: swapping out ghostblade/dfg for spirit visage. Will report back. MP5 yellows + blues. Per level if you want; I'm currently running flat yellow and per level blue. Your "non-negotiable" items cost 390 or 435 -- that's 13+ CS you're waiting to go berserk.
honestly, if you NEED to speed up you're build by 13cs, ur doing it wrong (unless you have a lane specifically designed to wreck, a la taric + garen or some shit like that). Ive found using e to last hit makes it pretty damn easy to rack up the cs in no time, and ring opening helps lanestaying power by massive loads, dagger opening will just work really great against toons who dont know how to zone kayle (which i encounter alot, so im sure i could do it, but w/e)
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Hm, building Urgot as a tank is actually sort of fun, not as much aoe damage as some other tanks, but he makes a great ganker if you want to keep the game guerrilla style until you feel confident enough to steamroll into team fights.
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On August 28 2010 11:28 Celestial wrote: Hm, building Urgot as a tank is actually sort of fun, not as much aoe damage as some other tanks, but he makes a great ganker if you want to keep the game guerrilla style until you feel confident enough to steamroll into team fights.
I have decided that i am comfortable enough with urgot that i will write a guide for him, ill post it here in the few hours that it takes for me to get my shit together
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I like Doran's ring for the laning phase.. i notice it... dislike the meki pendent opening after using it for awhile, but I think it's fine as far as if your shooting for tooth, Im not getting tooth as much anymore, often times opting for Madreds bloodrazor or even starks...
Dagger sounds .... interesting, might try it, doesnt sound like it will help laning phase much though
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Most of the kayles I see that are any good go dorans ring -> boots -> GRB -> mejais into whatever's needed. Triple elixir stack at any teamfight in the game after GRB is huge though.
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