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League of Legends [New forum, check OP!] - Page 744

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kdgns
Profile Joined May 2009
United States2427 Posts
August 27 2010 09:14 GMT
#14861
On August 27 2010 17:58 suffeli wrote:
Hmmh... what's a good build for TF nowadays? I've been going:

1.Doran's Blade
2. 2nd Doran's Blade + boots
3. Recurve
4. Madreds
5. Bloodrazor
6. ???

Imho TF seems kinda lackluster champ in terms of where the game is going right now. He gets focused down too easily because he lacks any escape mechanism. I like to gank hence I like TF, but he just seems to be... meh.


Destiny gate is your escape mechanism, if you used it to get into battle, you should be killing everyone. I think the 2nd doran's blade goes against TF's playstyle, you're not suppose to be taking hits, you're suppose to be gating onto someone at half health with a gold card and finishing them before the stun ends. Dorans+health pot, then vamp scepter+boots, then sotd. At this point if they are going HP/armor you can opt for a bloodrazor, if they are not so tank, go with infinite edge. Turn the vamp scepter into bloodthirster or starks depending on your team comp (eg if you're the only one thats autoattacking anything, dont get starks), last slot can go to last whisperer if they are stacking sunfires, black cleaver if they are stacking armor and your team auto attacks, frozen mallet if you want to take a bit more hits and chase people down.

If at any point in the game you feel you need flat health, buy a red pot.
StuffedTurkey
Profile Joined May 2010
United States859 Posts
August 27 2010 09:20 GMT
#14862
On August 27 2010 18:14 kdgns wrote:
Show nested quote +
On August 27 2010 17:58 suffeli wrote:
Hmmh... what's a good build for TF nowadays? I've been going:

1.Doran's Blade
2. 2nd Doran's Blade + boots
3. Recurve
4. Madreds
5. Bloodrazor
6. ???

Imho TF seems kinda lackluster champ in terms of where the game is going right now. He gets focused down too easily because he lacks any escape mechanism. I like to gank hence I like TF, but he just seems to be... meh.


Destiny gate is your escape mechanism, if you used it to get into battle, you should be killing everyone. I think the 2nd doran's blade goes against TF's playstyle, you're not suppose to be taking hits, you're suppose to be gating onto someone at half health with a gold card and finishing them before the stun ends. Dorans+health pot, then vamp scepter+boots, then sotd. At this point if they are going HP/armor you can opt for a bloodrazor, if they are not so tank, go with infinite edge. Turn the vamp scepter into bloodthirster or starks depending on your team comp (eg if you're the only one thats autoattacking anything, dont get starks), last slot can go to last whisperer if they are stacking sunfires, black cleaver if they are stacking armor and your team auto attacks, frozen mallet if you want to take a bit more hits and chase people down.

If at any point in the game you feel you need flat health, buy a red pot.


you obviously havent played tankfate yet :p
You can't milk those!
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
August 27 2010 09:29 GMT
#14863
tips for healing late games with galio: use W on urself, hit the ghost camp in jungle and run around for them to hit you => HP full again :D
Im daed. Follow me @TL_NB
arb
Profile Blog Joined April 2008
Noobville17921 Posts
Last Edited: 2010-08-27 10:19:17
August 27 2010 10:16 GMT
#14864
On August 27 2010 13:23 LoCicero wrote:
Show nested quote +
On August 27 2010 12:41 HazMat wrote:
On August 27 2010 11:22 arb wrote:
Man watching Hotshot and his friends talking shit to newbs really makes me lose faith in people

Then don't watch :o
+ Show Spoiler +

Hotshotgg is mean


The person that was trash talking was the one of the friends of "Delovely" (some girl Hotshot was playing with), none of us that regularly play with Hotshot said anything to aggravate the other team during that game (I was on my smurf). I also told the guy to stop after he said it.

Anyway, I can see how some the people I play with come off as elitist (Hotshot can, and same with Chauster), and I can't blame you for being annoyed. I'll try my best to keep them in line if I can (including myself). Sorry.

It was all good its just pretty annoying they log on smurfs rape noobs(they were like 10-15?) then talk shit like they are bigshit or something

all good though, was mostly watching as nothing else was on -_-
appreciate it though, makes it more bearable to watch
Artillery spawned from the forges of Hell
Phrost
Profile Blog Joined May 2010
United States4008 Posts
Last Edited: 2010-08-27 11:51:36
August 27 2010 11:50 GMT
#14865
oh shi......

+ Show Spoiler +

Ezreal

* Base damage reduced to 45 from 47.6
* Damage Per Level reduced to 2.6 from 3
* Attack Speed Per Level reduced to 2.8 from 3.22
* Mystic Shot
o Mystic Shot damage reduced to 35/55/75/95/115 from 40/65/90/115/140
* Essence Flux
o Essence Flux damage reduced to 70/115/160/205/250 from 80/130/180/230/280
* Arcane Shift
o Arcane shift damage reduced to 65/110/155/200/245 from 75/125/175/225/275

full-er test realm notes
+ Show Spoiler +
Champions

Akali

* Fixed a display error with Twin Disciplines and death recap.

Alistar

* Unbreakable Will
o Corrected the tooltip: it removes all crowd control not all debuffs.
* Pulverize's tooltip corrected to not imply that enemies do not take damage until they land.

Amumu

* Curse of the Sad Mummy
o Corrected the debuff tooltip: it renders units unable to attack or move.
* Cursed Touch
o Magic Resistance Reduction reduced to 15/25/35 from 20/30/40.

Annie

* Corrected the buff tooltip on Molten Shield so it correctly implies that all attackers receive magic damage.

Cho'Gath

* Fixed a display error with Vorpal Spikes and death recap.
* Feral Scream
o Reduced the silence duration to 2/2.25/2.5/2.75/3 seconds from 2/2.5/3/3.5/4 seconds
o Reduced the cooldown duration to 14 seconds from 16 seconds

Corki

* Attack Range increased to 550 from 500.
* Gatling Gun
o Range increased to 850 from 750.
* Missile Barrage
o Reduced reload time to 10 from 14.
* Attack Speed Per Level increased to 2.3 from 1.86

Dr. Mundo

* Infected Cleaver
o Cost changed to 50/60/70/80/90 from 30/50/70/90/110
o Dr. Mundo is healed for half of the ability cost when the cleaver strikes a target.
* Burning Agony
o Cost lowered to 20/25/30/35/40 from 20/27.5/35/42.5/50
* Masochism
o Cost changed to 25/35/45/55/65 from 15/30/45/60/75
* Sadism
o Returns 40/55/70 percent of Mundo's health instead of 50/50/50.

Ezreal

* Base damage reduced to 45 from 47.6
* Damage Per Level reduced to 2.6 from 3
* Attack Speed Per Level reduced to 2.8 from 3.22
* Mystic Shot
o Mystic Shot damage reduced to 35/55/75/95/115 from 40/65/90/115/140
* Essence Flux
o Essence Flux damage reduced to 70/115/160/205/250 from 80/130/180/230/280
* Arcane Shift
o Arcane shift damage reduced to 65/110/155/200/245 from 75/125/175/225/275

Gangplank

* Fixed a display error with Grog Soaked Blade and death recap.
* Fixed a bug where Gangplank's passive would be replaced with the Grog Soaked Blade debuff text when struck by another Gangplank.

Gragas

* Fixed a display error with the tooltip on Barrel Roll's self buff.

Heimerdinger

* UPGRADE!!!
o Corrected the tooltip: the slow is actually 20/25/30 not 25/30/35.

Kassadin

* Nether Blade's level up tooltip correctly states the increased mana cost.

Karthus

* Wall of Pain's level up tooltip correctly states the increased slow amount.

Kayle

* Reckoning's debuff and death recap tooltips have had erroneous mentions of attack speed slows removed.

Kog'Maw

* Living Artillery's buff on Kog'Maw correctly states that the increased cost per stack is 40, rather than 50.

Malzahar

* Call of the Void
o Delay between cast and effects reduced to .25 seconds from .4 seconds.
o Cooldown reduced to 9 seconds from 10 seconds.
o Mana cost reduced to 80/88/96/104/112 from 90/100/110/120/130.
* Null Zone
o Mana cost reduced to 80/95/110/125/140 from 90/105/120/135/150.
o Null Zone no longer places a blank buff on Malzahar.
* Nether Grasp
o Now suppresses summoner spells in addition to stunning the target.
o Range increased to 750 from 650.

Master Yi

* Wuju Style tooltip simplified.

Nasus

* Fury of the Sands buff on Nasus no longer incorrectly states that it grants increased attack speed.

Nidalee

* Cougar form's tooltip correctly mentions the 10% bonus dodge chance Nidalee gains in Cougar Form.
* Corrected a display error with Takedown and death recap.

Pantheon

* Corrected a display error with Pantheon's auto attack and death recap.

Sivir

* Typos corrected in the level up tooltips for Spell Shield and Boomerang Blade.

Soraka

* Starcall
o Debuff placed now correctly states that it can stack up to 20x.

Tristana

* Rocket Jump
o Debuff placed now correctly states the slow amount.

Twitch

* Spray and Pray
o Buff no longer incorrectly states that he does reduced damage during Spray and Pray.

Veigar

* Fixed a typo in Event Horizon.

Warwick

* Blood Scent
o Blood Scent is now a toggle.

Items

* Sheen, Lich's Bane and Trinity Force's "reservoir" system removed. These items will now strictly respect the cooldown time between procs.
* Sheen, Lich's Bane and Trinity Force's cooldowns reduced to 2 second delays between procs from 3 seconds.
* Spirit Visage redesigned
o Comprised of Null-Magic Mantle, Ruby Crystal, and 375 recipe cost.
o 30 Magic Resist
o 200 Health
o UNIQUE Passive: Reduces ability cooldowns by 12% and increases your healing and regeneration effects on yourself by 20%.

General

* Hyper-Kinetic Position Reverser, Infinite Duress and Nether Grasp now properly suppress and stun their targets.
* Towers currently attacking a champion will not respond to further calls for help from other champions.



This is a preview. The update will most likely be released in the afternoon.
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
August 27 2010 12:01 GMT
#14866
Do I interpret this correctly? Triforce also has/had the 3 second cooldown that Sheen has/had? So it was only like 1/3 as good on Eve as it was supposed to be? :p
If you have a good reason to disagree with the above, please tell me. Thank you.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
August 27 2010 12:11 GMT
#14867
Can I have some clarification on the "calls for help" line? What does that mean, is it going to help tanks tank the tower while the dps dive without being afraid of target switches?
Scamp
Profile Joined October 2008
United States1086 Posts
August 27 2010 12:16 GMT
#14868
As a WW player I can definitely say that I am quite pleased with these changes. No more worrying about who has cleanse when I use my ult. As a side, now even LESS people will be rolling cleanse, so Morgana gets another "buff".

Also having blood scent as a toggle helps way more than it may seem at first. I dunno how many times a gank has been spoiled because someone is like: "Oh, WW is within 4000 of me. I'd better get back to my tower now."
Cheese is good for you!
red_
Profile Joined May 2010
United States8474 Posts
August 27 2010 12:30 GMT
#14869
On August 27 2010 21:11 r33k wrote:
Can I have some clarification on the "calls for help" line? What does that mean, is it going to help tanks tank the tower while the dps dive without being afraid of target switches?


That's what it sounds like. Garen starts tower dive->squishy comes in after him while he W's the damage. Or late game a stacked armor tank like Malph or Rammus just... initiates on a tower and lets everyone else go at it.
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
myopia
Profile Blog Joined June 2009
United States2928 Posts
August 27 2010 12:32 GMT
#14870
* Sheen, Lich's Bane and Trinity Force's "reservoir" system removed. These items will now strictly respect the cooldown time between procs.
* Sheen, Lich's Bane and Trinity Force's cooldowns reduced to 2 second delays between procs from 3 seconds.


I guess this is a buff? Instead of my bro Nasus proccing two times real fast, he'll proc every single SS.
it's my first day
r33k
Profile Blog Joined March 2009
Italy3402 Posts
August 27 2010 12:34 GMT
#14871
On August 27 2010 21:16 Scamp wrote:
As a WW player I can definitely say that I am quite pleased with these changes. No more worrying about who has cleanse when I use my ult. As a side, now even LESS people will be rolling cleanse, so Morgana gets another "buff".

Also having blood scent as a toggle helps way more than it may seem at first. I dunno how many times a gank has been spoiled because someone is like: "Oh, WW is within 4000 of me. I'd better get back to my tower now."

I guess I'll have to start buying more wards vs warwick... Generally I'd be fine just guessing where he was and leaving wards in just a couple spots was enough since he would always show himself. Oh well.
ghen
Profile Blog Joined March 2010
United States1356 Posts
August 27 2010 12:37 GMT
#14872
Another pantheon buff! Wooo
red_
Profile Joined May 2010
United States8474 Posts
August 27 2010 12:44 GMT
#14873
On August 27 2010 21:32 myopia wrote:
Show nested quote +
* Sheen, Lich's Bane and Trinity Force's "reservoir" system removed. These items will now strictly respect the cooldown time between procs.
* Sheen, Lich's Bane and Trinity Force's cooldowns reduced to 2 second delays between procs from 3 seconds.


I guess this is a buff? Instead of my bro Nasus proccing two times real fast, he'll proc every single SS.


Buff to some nerf to others? Like, nerf to it's usage on Nidalee who would abuse the reservoir system for a full cougar form combo, buff to it's usage on Nasus/Ezreal/Poppy/others who want it for that 1 skill per <3 seconds.

Obviously need to throw down some Sheen Mundo, for those times when you Cleaver->hit Cleaver->hit while chasing people down............ =p
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
arb
Profile Blog Joined April 2008
Noobville17921 Posts
August 27 2010 12:45 GMT
#14874
Dr. Mundo

* Infected Cleaver
o Cost changed to 50/60/70/80/90 from 30/50/70/90/110
o Dr. Mundo is healed for half of the ability cost when the cleaver strikes a target.
* Burning Agony
o Cost lowered to 20/25/30/35/40 from 20/27.5/35/42.5/50
* Masochism
o Cost changed to 25/35/45/55/65 from 15/30/45/60/75
* Sadism
o Returns 40/55/70 percent of Mundo's health instead of 50/50/50.

I came. I love Mundo and this will make him more amazing than he already is IMO
Artillery spawned from the forges of Hell
Cirn9
Profile Blog Joined May 2009
1117 Posts
August 27 2010 12:46 GMT
#14875
I never noticed a cooldown on the tri-force effect before. I thought that was one of the benefits of crafting it from sheen and pieces, was that it didn't have the 3s cooldown. x: oops
Unprotected sex is like fast expanding in close positions. Its risky, but feels great when it works out
azndsh
Profile Blog Joined August 2006
United States4447 Posts
August 27 2010 13:01 GMT
#14876
time to switch from ez to corki amirite?
Phrost
Profile Blog Joined May 2010
United States4008 Posts
August 27 2010 13:02 GMT
#14877
On August 27 2010 21:11 r33k wrote:
Can I have some clarification on the "calls for help" line? What does that mean, is it going to help tanks tank the tower while the dps dive without being afraid of target switches?


More or less. It means the tower wont switch targets if its already hitting a champion.

This isnt a huge problem right now anyway because most tanks run with sunfire capes and do enough damage to keep the tower anyway.


On August 27 2010 21:01 spinesheath wrote:
Do I interpret this correctly? Triforce also has/had the 3 second cooldown that Sheen has/had? So it was only like 1/3 as good on Eve as it was supposed to be? :p


Sheen/trinityforce/lichbane had a reservoir system where basically it could store up to 2-3 procs (i forgot) that took 3 seconds to replenish.

This allows abilities in quick succession to proc the item if the buff isn't use immediately.

With this patch this is how it will work:
Cast spell
proc sheen
use sheen proc
wait 2 seconds
sheen is ready

this is how it used to work:
cast spell
proc sheen
wait 1 second
sheen ready (1 charge left)
use sheen proc
cast spell
proc sheen (0 charges left)
use sheen proc
wait 3 seconds
sheen ready (1 charge left)
wait 3 seconds
sheen ready (2 charges left)

more or less....
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
r33k
Profile Blog Joined March 2009
Italy3402 Posts
Last Edited: 2010-08-27 13:23:00
August 27 2010 13:20 GMT
#14878
On August 27 2010 22:01 azndsh wrote:
time to switch from ez to corki amirite?

With mardreds kog'maw and AD corki the tank metagame is pretty much done for good...

EDIT: 850 range on gatling gun is BS. Srsly I could barely survive a stun->gatling gun on fast randuin alistar, now that they even nerfed his ult it's going to be insane.
ghen
Profile Blog Joined March 2010
United States1356 Posts
August 27 2010 13:23 GMT
#14879
On August 27 2010 22:20 r33k wrote:
Show nested quote +
On August 27 2010 22:01 azndsh wrote:
time to switch from ez to corki amirite?

With mardreds kog'maw and AD corki the tank metagame is pretty much doomed...


madreds corki, mirite?
r33k
Profile Blog Joined March 2009
Italy3402 Posts
August 27 2010 13:26 GMT
#14880
On August 27 2010 22:23 ghen wrote:
Show nested quote +
On August 27 2010 22:20 r33k wrote:
On August 27 2010 22:01 azndsh wrote:
time to switch from ez to corki amirite?

With mardreds kog'maw and AD corki the tank metagame is pretty much doomed...


madreds corki, mirite?

Fuck you, srsly... And the thing is that his zoning is going to be brutal, 850 allows him to clear both minion lines and get a few shots even farther, AD corki could both go for fast bloodrazors or the classic ghostblade->brut which are both tank-wrecking routes.
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