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yeah that really made no sense. team aoe vs janna AND gargas. in the game changing battle, amumu stuns BOTH gargas AND janna. LOL GG then janna presses R, the holy grail of all heals and could change the battle so fast. then cancels it and runs away lolol, the gargas ult, causes annie to miss her ult. just a completely catastrophe for the other team Also annie never landing her stuns on kat or anyone that mattered. (skip to ;52 on the 4th video, annie COMPLETELY misses her ult ROFL.) - up to here the game was undecided, fairly on the other teams advantage IMO. then she runs away without even casting because she knew her team got fucked but died anyways. aka died 100% uselessly. you're lucky those ganks on bottom didnt cost you the game as well. (only 1 death? )
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On June 20 2010 13:26 Chrispy wrote: When I play Soraka I usually don't even last hit at all (assuming my laning partner is decent at last hitting.) I just focus all my auto attacks on the enemies champs, slowly picking at their HP and making them hate the fuck out of me. I usually have like 50 creep kills at the end of the game. Haha.
Yeah, it's a pretty bad habit/mentality I've become accustomed to. It's more of the same when I play Kassadin on a Soraka lane, because I place all of my attention on zoning them out of exp, and it really doesn't hurt my soul to get 0 creep kills because it means we're not slowly pushing the creep forward. That may be why the "lack of last-hitting" in that lane was cringe-worthy - neither me nor the Kass were particularly bothered with getting creep kills.
Unfortunately it means I usually get a Locket and/or other key items much later than I really should, and it's a mental hurdle I'll have to "get over" at some point. I've noticed on several occasions I'd play Kassadin and I'd literally end the game with like 30 total creep kills, which is really pitiful, especially in comparison to mirror match Kass with like 70-80.
On June 20 2010 13:28 HeavOnEarth wrote: yeah that really made no sense. team aoe vs janna AND gargas. also annie never landing her stuns on kat or anyone that mattered. (skip to ;52 on the 4th video, annie COMPLETELY misses her ult ROFL.) - up to here the game was undecided, fairly on the other teams advantage IMO. then she runs away without even casting because she knew her team got fucked but died anyways. aka died 100% uselessly. you're lucky those ganks on bottom didnt cost you the game as well. (only 1 death? )
She missed in :52 because Gragas ulted at the same spot. Personally I feel like the game shifted heavily in their 4v3 fail at our Liz (still makes no sense), and when we could have extended our lead we simply stayed put at our jacked up impromptu dive at mid. I don't think any of us were really "surprised" at winning bot (it's why we went on the offensive instead of waiting for them to push into the tower) but the fights certainly made no sense.
Part of why I mentioned the Gragas let them down a couple pages ago was because those ganks really should have worked better, but even then it's hard for them to kill both of us, because Soraka's a bit annoying to kill and Kassadin teleports.
I feel like their Annie + Gragas map control combo really fell apart against wards and Amumu + Kat (they didn't ward enough) and their team compo failed as a Heimer push team. I was never really scared of ganks (which is why we never really bothered to ward against ganks), and even the one death to the 4-man gank was like "ehhh."
Edit: Re-watching the fight at :50, Annie comes in, ults (and unfortunately whiffs because of Gragas), then I think uses Q, moves down a bit, uses W, then takes off, gets silenced and slowed, and dies. It's kind of like the fight at the dragon at the end; Annie spends initiation phase avoiding Amumu's ult, but Turkey went straight for her and silenced her, so her ult got delayed - too late, half her team's dead. Again, not really much she could do about that.
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On June 09 2010 13:00 ShloobeR wrote:Show nested quote +On June 09 2010 06:47 GTR wrote: Bought Annie with my next lot of IP, any tips/item builds/blagh? I'll give you another build which works for me: 9/0/21 (Ghost + Flash spec) (Meditation and Utility mastery are key) Red - Mpen Yellow - Manaregen / level Blue - CDR Quint - Health Skills : Q W Q W Q R Q W Q E R W W E E R E E Summoners spells : Ghost + Flash (cannot understand at all why you would take ignite on annie) Item build : Ruby, no pots (You will be purely farming until level 6) Sorcs + Mejais + Catalyst (The order is dependant on the situation, Mejais earlier if you are dominating the lane, catalyst first if you are not) RoA Deathfires / Leviathan (Leviathan is amazing because you rack up assists so easily with annie) Zhonya's ring Why not ignite? Because ignite is a terrible summoner spell unless you are a hero who cannot properly chase and finish AND/OR cannot burst fast enough to counter healing, it's ONLY use is netting FB, and if you get that then good on you but it's so much worse than... Ghost? One shot of Q or W is equal to or better then the entire ignite if you have built Annie correctly, Ghost is both your escape and chaser, Ignite will do bugger all if you are losing the fight, Ghost will allow you to set up ganks more easily, chase fleeing enemies. Etc. Why start with Ruby? Annies who try to save up stuns in teh laning phase before level 6 are not playing Annie correctly, she is an absolutely farming beast who uses her pre-6 money to buy a key item (catalyst, mejais, sorcs) to set up early ganks. Ruby all but guarantees you will not be killed in the laning phase, Ghost/Flash guarantees it. Ruby builds into Catalyst whereas... Doran's Ring! If you need the mana regen from this you are seriously doing something wrong, Annie's laning is godly because of the proc from Q, if you miss the last hits that many times then you need to work on your timing. I have never EVER run out of mana in the laning phase as Annie unless my ally decided to go for kills... The extra AP is pitiful and the health is outdone by Ruby. Not sapphire crystal? It's viable, but again you should be timing your Q to the point that you will not run out of mana. When you hit 6 you will not be casting tibbers more then once before leaving the lane to go gank. Is Mejai's really neccessary? Yes, With this build you will be extremely difficult to kill, Annie is a snowballing champion who is STILL EFFECTIVE if you absolutely fail in building stacks. if you have enough stacks to one shot minion waves with W earlyish in the game it is yours to lose. I MUST TAKE VOID STAFF, 40% MAGIC PEN!!!! Look at your team composition 1. Is there more then 1 dedicated burst AP character? 2. Do you not have two dedicated DPS characters, or 1 hard carry + 1 hybrid? If the answer to these questions is 'Yes' then rethink your team composition You should not have 2 dedicated burst AP characters on your team for this exact reason, Magic Resist will counter you all too easily, and let's be honest, Void staff is great but you are working on a limited item amount here. If I am Annie on a team with only one AP burst caster and my opponents are stacking Magic resist then you can rejoice in knowing that your DPS are going to tear thorugh them. It's not always that simple but the thing is one item spent countering AP is an item not spent countering DPS. (unless it's something like guardian angel, but that's not very strong Mres)... IT's a strange thing but if you want to counter one AP character at the expense of being vulnerable to 2 DPS characters you take that. What I'm saying is : you should not build void staff UNLESS they are stacking mass Magic resist which SHOULD NOT happen against a good team versus 1 AP burster UNLESS you are absolutely wrecking them (like 15-1) or something. It's kind of complicated but that's why I don't include it in my 'vanilla build' it's situational. How to play early game With ruby gem and Ghost Flash you are invincible in the laning phase unless you start getting crazy aggressive. Don't Sit back and farm unless a golden opportunity arises, you want to farm up at least 1585 (boots + mejais) before you go back to shop and start ganking. DO NOT save up stuns in the early phase trying to get kills, it's a waste of time, they will not fall for it because annie laughs when she's ready to stun and gets the swirly thing, no good players are idiotic enough to get near you when you could kill them if they werent ready for it. DO farm continuously, never stop, last hit everything, once you get comfortable with the damage levels you will make so much money
So helpful, can we get a video of you playing her?
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On June 09 2010 14:44 HeavOnEarth wrote:
Oh also with Annie, its better to level W over Q, as it scales much better than Q if you're doing the whole gibbing squishes in one hit. As for the other annie guide, i can last hit perfectly with my physical and you literally have to respond with harassment if you're against a kat.. pantheon, etc, otherwise you're gettin zoned out and losing last hits/ XP. To each their own with ghost/flash and ignite/flash i suppose, but it is NOT viable to skip mana regen, period. Feel free to argue with me on this.
On June 09 2010 15:20 redtooth wrote:Show nested quote +On June 09 2010 14:59 ShloobeR wrote: I guess you're talking about a single lane?
I prefer to dual lane with annie zzzz why? she's one of the best solo mids. also ruby crystal as a first item will mean you'll lose a LOT of matchups at mid. annie mirrors, kat, panth, nidalee. even trist/ashe since they WILL hit you and zone you out. you won't have enough hp regen to deal with exchanges nor will you have enough mana regen to actually outdamage your opponent in exchanges. what will you do when you push the lane (which annie does) and kat just parks herself behind your range creeps? or worse, a nidalee just ignores creeps and hits you with full armorpen? edit: even for side lanes, you won't have mana regen to sustain damage during exchanges. you won't have enough hp regen to keep getting into exchanges without dying. if you don't get into exchanges then you'll be zoned out and have a 2 level disadvantage. if you don't have ignite then a lvl 6 kill is much much harder. no competent side lane combo is going to simply "let you farm", especially without hp regen.
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On June 20 2010 13:31 Southlight wrote:Show nested quote +On June 20 2010 13:26 Chrispy wrote: When I play Soraka I usually don't even last hit at all (assuming my laning partner is decent at last hitting.) I just focus all my auto attacks on the enemies champs, slowly picking at their HP and making them hate the fuck out of me. I usually have like 50 creep kills at the end of the game. Haha. Yeah, it's a pretty bad habit/mentality I've become accustomed to. It's more of the same when I play Kassadin on a Soraka lane, because I place all of my attention on zoning them out of exp, and it really doesn't hurt my soul to get 0 creep kills because it means we're not slowly pushing the creep forward. That may be why the "lack of last-hitting" in that lane was cringe-worthy - neither me nor the Kass were particularly bothered with getting creep kills. Unfortunately it means I usually get a Locket and/or other key items much later than I really should, and it's a mental hurdle I'll have to "get over" at some point. I've noticed on several occasions I'd play Kassadin and I'd literally end the game with like 30 total creep kills, which is really pitiful, especially in comparison to mirror match Kass with like 70-80. Show nested quote +On June 20 2010 13:28 HeavOnEarth wrote: yeah that really made no sense. team aoe vs janna AND gargas. also annie never landing her stuns on kat or anyone that mattered. (skip to ;52 on the 4th video, annie COMPLETELY misses her ult ROFL.) - up to here the game was undecided, fairly on the other teams advantage IMO. then she runs away without even casting because she knew her team got fucked but died anyways. aka died 100% uselessly. you're lucky those ganks on bottom didnt cost you the game as well. (only 1 death? ) She missed in :52 because Gragas ulted at the same spot. Personally I feel like the game shifted heavily in their 4v3 fail at our Liz (still makes no sense), and when we could have extended our lead we simply stayed put at our jacked up impromptu dive at mid. I don't think any of us were really "surprised" at winning bot (it's why we went on the offensive instead of waiting for them to push into the tower) but the fights certainly made no sense. Part of why I mentioned the Gragas let them down a couple pages ago was because those ganks really should have worked better, but even then it's hard for them to kill both of us, because Soraka's a bit annoying to kill and Kassadin teleports. I feel like their Annie + Gragas map control combo really fell apart against wards and Amumu + Kat (they didn't ward enough) and their team compo failed as a Heimer push team. I was never really scared of ganks (which is why we never really bothered to ward against ganks), and even the one death to the 4-man gank was like "ehhh." Edit: Re-watching the fight at :50, Annie comes in, ults (and unfortunately whiffs because of Gragas), then I think uses Q, moves down a bit, uses W, then takes off, gets silenced and slowed, and dies. It's kind of like the fight at the dragon at the end; Annie spends initiation phase avoiding Amumu's ult, but Turkey went straight for her and silenced her, so her ult got delayed - too late, half her team's dead. Again, not really much she could do about that. the zoning is great, but without last hitting its kind of like ganking someone and not taking the free tower or dragon @the fight :50 Thats why i just feel flash is mandatory on annie, =/, you can immediately come in also with annie, its never completely "set" to ult in a spot when u click tibbers- that particular annie was just not fast enough/experienced to click away. Stuff like this happens all the time (people flashing away, people getting blown away.) I mean you have a gargas and janna, what do you expect? I feel that was the annies fuck up 100%.
The flash lets you initiate ASAP instead of wasting those few seconds- think of tibbers as a free sunfire cape/damage soaker - its important you get him out there ASAP. that dps is just too great
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I don't know if Flash would have helped, to be honest, except to possibly save her in the end by jumping over the wall at dragon. I'm not gonna speculate on whether taking Flash would have helped her gank better. No amount of Flash helps you when Gragas ults your target area (she was ulting at least Kat, as far as I can tell, in that :52 fight), and no amount of Flash really helps when you're sitting in Dragon and Kass jumps in - it's too close a confine to get out of Null Sphere range.
Edit:
the zoning is great, but without last hitting its kind of like ganking someone and not taking the free tower or dragon
Debatable, and it's definitely a mentality/playstyle thing, but when I'm playing Kassadin/Soraka I'm fairly comfortable with trading my farm for their farm, because I'm confident enough in my hero to have an effect even with minimal items.
Oddly enough, when I play Kassadin I'm usually mid-to-upper in terms of gold accumulation in games that we win, mainly because I have a hand in so many kills/assists. When I play Soraka I just don't care because my lanemate probably can use the gold better (except for getting Locket, but I'll readily admit I don't last-hit enough with support heroes, owing largely to "not caring enough" about doing so).
Edit:
its never completely "set" to ult in a spot when u click tibbers- that particular annie was just not fast enough/experienced to click away. Stuff like this happens all the time (people flashing away, people getting blown away.) I mean you have a gargas and janna, what do you expect? I feel that was the annies fuck up 100%.
The flash lets you initiate ASAP instead of wasting those few seconds- think of tibbers as a free sunfire cape/damage soaker - its important you get him out there ASAP. that dps is just too great
Interesting ^^
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God I'm so bad, i just went 2-5-3 or something in a game with WW where TF ulted me when I was level 4 to set me on a 0-4 spree.
That's like the fucking worst I've played all month. /wrists
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Hey can you guys help me with playing Nunu?
I read all the guides on the LoL forums, and they all point me in different directions. I'm going for just laning, not gonna bother with jungling. What items and masteries do you guys recommend?
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I watched it the video carefully and if she had flashed ASAP, she wouldve got there 1-2 seconds, maybe even 3 seconds if she was quick about it. - before the gargas ult. (and stunned/hit 3 people) T__T_T_TT_T_T it made me sad. i spent my first 100 games with annie missing ults left and right. i know this annie is slapping himself hard in the face.
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My only retort would be that, considering Kat ended that fight with well over 1500 hp I don't know if it would have made a significant difference stunning her with Tibbers as opposed to blowing her away - they still got steamrolled by some inexplicable source of damage. Maybe she should have gone after Kennen, I'm not sure. Personally if I had mutually-exclusive ults I would have set up prior to a fight who's in charge of stopping who, but they clearly didn't set anything up like that >_>
Edit: Ahh, yeah now I do see when she could have gotten 3 at once, hah.
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On June 20 2010 11:07 Mogwai wrote:Show nested quote +On June 20 2010 07:28 radmax86 wrote:On June 20 2010 04:20 Mogwai wrote: Yes, he is bugged, but if I hear one more motherfucker tell me that I'm playing the brokest character in the game cause I do more than 3 x as much damage as I should, I think I'm going to fucking explode. Can you imagine how fucking terrible the character design on a pantheon that only tickles with Heartseeker would be? [/rage] You main a broken character that deals far more burst damage then the game designers intended, get over it. I know it has existed for a long tine, but I think it deserves a hotfix asap, even if doing so makes him worse than eve. They can worry about buffing him in the next patch. Seriously, there are a TON of pantheons out there right now that intentionally abuse the hell out of this bug and every time I get hit by a HSS I imagine the giant shit-eating grin on their face. Fuck, it makes me mad. >_< see this is the shit I'm talking about far more? hmm, let's say I open long sword the sake of being as abusive as I can. I also take brute force and flat damage quints too, that's +20 damage. it should be 20 * .36 more = 7.2 more damage per hit instead it's 20 more per hit so a total of 65 more damage on my 30 second CD nuke when I'm trying as hard as possible to abuse it early. let's say I farm a BF Sword by level 9 when I have maxed it. it should now be 70 * .6 more = 48 more damage per hit instead it's 70 more so now a total of 110 more. I'm trying as hard as I can to abuse it in the early to mid game when people are bitching so hard and I'm still only doing 110 more damage than I'm supposed to... on a 22 second CD. Is it insignificant? no, but it's far from the game breaking shit that people think it is, especially since he's still not that great a character.
I mean you do your math from the most convenient time possible. I've seen plenty of Pantheons have 3 BF swords at 15 min, and it often snowballs worse from there.
lets look at what you can do at level 3 with a janna: (20dmg from matries/runes/long sword+23dmg janna shield)
50 dmg stun + 30 dmg spear + 43 bonus dmg +(6bonus + 57base + 43bonus)x5hits = 759dmg
when it should be: 50 + 30 + 43 +(6+57+[43*0.18*2])*5 = 515.4
Thats an extra 244 dmg right there at level 3, and you can you could increase this even more if you add a lizard buff, full +dmg rune page, and swap out long sword for red pot. Do that every 26 seconds with spear spams in between and perhaps an ignite for good measure . How is that fair? Is there any hero that can deal even remotely close to that amount of burst at level 3?
Is there any combo that a skilled pantheon and janna can't zone out and deny xp or kill repeatedly? I'm dying to know, because I can't figure out how to counter it with the heroes that I play.
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Once amumu got both gargas and janna with his ult, and subsequently neither gargas or janna could do anything with theirs as janna got focused down too hard and gargas.. well everyones already on your team.- it was over. BUT if annie stunned 3 of their team ASAP, janna would NOT hve been focused down that hard- and would be able to use her ult for the entire duration allowing their team a much much better chance of winning/breaking even Like seriously, shes not even on the fucking screen when amumu ults. no godly flash is gonna make up for bad. wtf is she even doin all the way back there starfall MR reduction is not to be fucked with i guess O_o
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On June 20 2010 14:01 radmax86 wrote: Is there any combo that a skilled pantheon and janna can't zone out and deny xp or kill repeatedly? I'm dying to know, because I can't figure out how to counter it with the heroes that I play.
Bringing up a double lane and saying the Panth/Janna abuse is lame is fine, but most people complain about Pantheon after being owned by a Boot-first Pantheon solo mid, where the bug does NOT come into effect.
On June 20 2010 14:03 HeavOnEarth wrote: Once amumu got both gargas and janna with his ult, and subsequently neither gargas or janna could do anything with theirs as janna got focused down too hard and gargas.. well everyones already on your team.- it was over. BUT if annie stunned 3 of their team ASAP, janna would NOT hve been focused down that hard- and would be able to use her ult for the entire duration allowing their team a much much better chance of winning/breaking even starfall MR reduction is not to be fucked with i guess O_o
Hahah.
After paying close attention, I notice the 3 she would have stunned were the Kass, the Kat, and me. I could (and would have) Cleanse'd out of the stun immediately, and silenced the Janna if it were still running - she may have been able to kill the Kassadin outright based on the HP he got out of that fight with. By that point he'd already unloaded his stuff and was waiting for CD, though, so I'm not sure that woulda done anything (except maybe let her get away alive, lol).
I'm just puzzled at how we managed to output enough damage to kill them, given that Kat got blown away and Kennen had gone around to get their squishies. I guess Amumu and force pulse and BB on an AD Kat really hurts, or something.
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ohh shit i just noticed u silenced the janna Nahh nvm upon further review , their team got demoolished. however the annie could have done a lot more
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3 BF swords at 15 minutes?! Now that's just crazy talk.
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On June 20 2010 14:08 HeavOnEarth wrote: ohh shit i just noticed u silenced the janna
Yeah I was silencing Janna pretty much every teamfight - I was remarking on Skype afterwards that Janna was really f-ed up by my silence because I was always wandering around just outside of her blow-out range yet in-range enough to cast on her.
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On June 20 2010 14:05 Southlight wrote:Show nested quote +On June 20 2010 14:01 radmax86 wrote: Is there any combo that a skilled pantheon and janna can't zone out and deny xp or kill repeatedly? I'm dying to know, because I can't figure out how to counter it with the heroes that I play.
Bringing up a double lane and saying the Panth/Janna abuse is lame is fine, but most people complain about Pantheon after being owned by a Boot-first Pantheon solo mid, where the bug does NOT come into effect. Show nested quote +On June 20 2010 14:03 HeavOnEarth wrote: Once amumu got both gargas and janna with his ult, and subsequently neither gargas or janna could do anything with theirs as janna got focused down too hard and gargas.. well everyones already on your team.- it was over. BUT if annie stunned 3 of their team ASAP, janna would NOT hve been focused down that hard- and would be able to use her ult for the entire duration allowing their team a much much better chance of winning/breaking even starfall MR reduction is not to be fucked with i guess O_o Hahah. After paying close attention, I notice the 3 she would have stunned were the Kass, the Kat, and me. I could (and would have) Cleanse'd out of the stun immediately, and silenced the Janna if it were still running - she may have been able to kill the Kassadin outright based on the HP he got out of that fight with. By that point he'd already unloaded his stuff and was waiting for CD, though, so I'm not sure that woulda done anything (except maybe let her get away alive, lol). I'm just puzzled at how we managed to output enough damage to kill them, given that Kat got blown away and Kennen had gone around to get their squishies. I guess Amumu and force pulse and BB on an AD Kat really hurts, or something. well that was pretty much just kat facerolling everyone lol her BB/shunpo kept getting reset so basically she just kept chunking after janna died- again and again. what a nightmare so essentially you won the teamfight because u got janna killed, leading to kats voracity chain of doooooom, and some MR reudction never hurts grats!
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On June 20 2010 14:14 HeavOnEarth wrote: well that was pretty much just kat facerolling everyone lol her BB/shunpo kept getting reset so basically she just kept chunking after janna died- again and again. what a nightmare so essentially you won the teamfight because u got janna killed, leading to kats voracity chain of doooooom, and some MR reudction never hurts grats!
lawl.
Amusingly enough, I thought Janna hadn't used her ult in that fight, which is why afterwards I felt like o_O but evidently I had instinctively silenced it, and forgotten about doing so, lol.
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i'm gonna go ahead and say heavonearth is by far the best annie among TL members right now and vouch for the advice he's giving. he's beaten me (kat) solo mid and he's performed spectacularly every time i've played with his annie. he's one of the TL players that i respect and fear the most.
so yeah, listen to him. he knows what he's doing when it comes to throwing flaming bears at people.
edit: also everybody should learn how to last hit auto-attacking, even if they play a character that can spam skills to hit (kat, pirate, annie, kass, nidalee cougar, etc). there will be times during laning where you want to continue farming but don't want your abilities to go into CD. ideally, you want to be able to hit 100% cs in your lane purely auto-attacking given no disturbance (unless you're some pussy like soraka).
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I think Pokey's damn close to 100% on Soraka, it's why he gets Locket like 5 minutes faster than me
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