• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:53
CEST 12:53
KST 19:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced11Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid22
StarCraft 2
General
MaNa leaves Team Liquid 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Weekly Cups (April 6-12): herO doubles, "Villains" prevail Oliveira Would Have Returned If EWC Continued
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding 2026 GSL Season 1 Qualifiers Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea Pros React To: Tulbo in Ro.16 Group A Data needed
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro16 Group A [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1754 users

League of Legends [New forum, check OP!] - Page 570

Forum Index > General Games
Post a Reply
Prev 1 568 569 570 571 572 1431 Next
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
August 10 2010 19:52 GMT
#11381
On August 11 2010 04:16 barbsq wrote:
There are certain heroes i'd much rather have HG on than an SS, mainly being fiddle, karthus, and vlad, (esp vlad, i like hg quite a bit on him) simply because the way i play them involves me in the middle of everything, and chances are i will die at some point, and hope that i achieve something for our team. With an SS on either of these heroes, i always feel that tendency to try to skirt the edges and avoid the greater part of the conflict and just try to snipe some heroes for stacks, which gimps heroes that seem to clearly (in my eyes) be centered towards being the centre of teamfights.

Other than that, however, i think ss is > than hg on the vast majority of casters

You die with Vlad? Honestly, Vlad is the one hero that I simply cannot kill, even if it's 5v1. If you get a decent amount of CDR you can pool out of everything. I just recently had a game where we were doing well (slightly behind in team kills, but far ahead in towers, had each inhib down at least once), but as soon as Vlad hit 20 stacks on his SS and got his ZR up (dunno what else he had, he definitely was well equipped though), he became unkillable (like he was all game long) and was singlehandedly deciding every teamfight. We killed him once during the whole 20 or so minutes between getting 20 stacks and them winning the game.
If you have a good reason to disagree with the above, please tell me. Thank you.
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
August 10 2010 19:53 GMT
#11382
On August 11 2010 04:51 red_ wrote:
Mog have you checked Locicero's Panth build? He's apparently having plenty of success with him at 1700+

Fuck Locicero, he just duo queues with 1300~ ranks and pubstomps on me at 1500~.

I'm on GOLD CHAIN
STS17
Profile Joined April 2010
United States1817 Posts
August 10 2010 19:55 GMT
#11383
Yea some of the champion synergies are unbelievably difficult or annoying to lane against.
Platinum Level Terran - Take my advice from that perspective
barbsq
Profile Joined November 2009
United States5348 Posts
Last Edited: 2010-08-10 20:01:35
August 10 2010 19:58 GMT
#11384
On August 11 2010 04:52 spinesheath wrote:
Show nested quote +
On August 11 2010 04:16 barbsq wrote:
There are certain heroes i'd much rather have HG on than an SS, mainly being fiddle, karthus, and vlad, (esp vlad, i like hg quite a bit on him) simply because the way i play them involves me in the middle of everything, and chances are i will die at some point, and hope that i achieve something for our team. With an SS on either of these heroes, i always feel that tendency to try to skirt the edges and avoid the greater part of the conflict and just try to snipe some heroes for stacks, which gimps heroes that seem to clearly (in my eyes) be centered towards being the centre of teamfights.

Other than that, however, i think ss is > than hg on the vast majority of casters

You die with Vlad? Honestly, Vlad is the one hero that I simply cannot kill, even if it's 5v1. If you get a decent amount of CDR you can pool out of everything. I just recently had a game where we were doing well (slightly behind in team kills, but far ahead in towers, had each inhib down at least once), but as soon as Vlad hit 20 stacks on his SS and got his ZR up (dunno what else he had, he definitely was well equipped though), he became unkillable (like he was all game long) and was singlehandedly deciding every teamfight. We killed him once during the whole 20 or so minutes between getting 20 stacks and them winning the game.


eh, wasnt really saying i die a whole lot with vlad, just saying that hg fits a bit better than ss in terms of mindset. with snowball items, you are significantly less likely to take big risks and try to start an initiation (unless ur a hero with uber escapeness i.e. shaco, kass ezreal). Also i think hg fits quite well into how vlad works, due to the +hp, +ap, and mpen all giving good benefits for him.

edit: infact, ive found early hg + svisage into rylais works quite well for me as vlad, esp since he is a fairly decent farmer early game and can exert a reasonably good amount of lane control early game
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
August 10 2010 20:02 GMT
#11385
Haunting Guise might be amazing on Veigar.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Southlight
Profile Blog Joined August 2007
United States11768 Posts
August 10 2010 20:10 GMT
#11386
On August 11 2010 04:41 Brees wrote:
i dont really find kassadin's snare that strong at all personally, nor any other slow. Slow is the weakest form of CC. I dont think it would bother tank teams too much since they operate as jungle roamers, not pokers. unless you also have a full tank team, you will get off 2 force pulses at the most in a teamfight which is only 600 + AP damage, all tanks lol @ that damage before void staff(and some even after)


In a teamfight, when the Kassadin is initiating (not the other way around) the snare is annoying. Ashe isn't as good because 1) her volley is weaker (damage-wise and cooldown-wise) 2) she can't initiate like Kassadin because if she stands 2 inches from your tank team she's pretty fucked 3) she can't snare your tanks twice and then go after your carry while bumping back to snare tanks every so often (because she'll just be ff'd and die) and 4) she exerts nowhere near the map control - if you're dragoning early on and your team is at 40% hp there's no threat of Ashe popping in from cross-wall nuking half your team and snaring them and then running your entire team down - Kassadin does.

What ends up happening is that for ~35 minutes Kassadin shuts down tank farm pretty nicely, and after that he becomes like Janna (CCing your tanks) while bursting your carry. And if he's fed he'll just kill your tanks too, because 500 damage AoE snare nukes (pre-MR adjust) every 3 seconds is kinda nasty and takes its toll.
oraoraoraoraoraoraoraora
barbsq
Profile Joined November 2009
United States5348 Posts
Last Edited: 2010-08-10 20:20:33
August 10 2010 20:13 GMT
#11387
On August 11 2010 05:10 Southlight wrote:
Show nested quote +
On August 11 2010 04:41 Brees wrote:
i dont really find kassadin's snare that strong at all personally, nor any other slow. Slow is the weakest form of CC. I dont think it would bother tank teams too much since they operate as jungle roamers, not pokers. unless you also have a full tank team, you will get off 2 force pulses at the most in a teamfight which is only 600 + AP damage, all tanks lol @ that damage before void staff(and some even after)


In a teamfight, when the Kassadin is initiating (not the other way around) the snare is annoying. Ashe isn't as good because 1) her volley is weaker (damage-wise and cooldown-wise) 2) she can't initiate like Kassadin because if she stands 2 inches from your tank team she's pretty fucked 3) she can't snare your tanks twice and then go after your carry while bumping back to snare tanks every so often (because she'll just be ff'd and die) and 4) she exerts nowhere near the map control - if you're dragoning early on and your team is at 40% hp there's no threat of Ashe popping in from cross-wall nuking half your team and snaring them and then running your entire team down - Kassadin does.

What ends up happening is that for ~35 minutes Kassadin shuts down tank farm pretty nicely, and after that he becomes like Janna (CCing your tanks) while bursting your carry. And if he's fed he'll just kill your tanks too, because 500 damage AoE snare nukes (pre-MR adjust) every 3 seconds is kinda nasty and takes its toll.


Agree with everything except #2, ashe arrow is fantastic initiation imo, esp if it hits the right person.

edit: also its cooldown is so insanely low, that you can easily have it available whenever its needed. Saw an ashe with cooldown glyphs+seals and blue buff manage to get 2 arrows in 1 fight
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
ghen
Profile Blog Joined March 2010
United States1356 Posts
August 10 2010 20:13 GMT
#11388
On ryze I've been building tear -> sorc boots -> SS -> rylais which I consider a pretty horrible build.

So to change it up, I'm thinking about adding in archangels, RoA, or zonyas. By the time I get mejais I have mild to no mana problems due to mp5/lvl runes and masteries. It doesn't bother me to wait for extra levels.

Should I get Archangels anyway for the mana/ap bonus at this point or get a NLR to build zonya's later? Should I build Archangels before SS?
barbsq
Profile Joined November 2009
United States5348 Posts
August 10 2010 20:18 GMT
#11389
Archangels is very core on ryze, the boost in mana means a boost in his q, which is his only singletarget nuke, and a very strong one at that. Though im not nearly the best ryze player, i would recommend roa -> tear -> (note these two are largely interchangeable in terms of when to buy parts) ->mejais if you feel comfortable with it -> archangels -> ??? here it gets fuzzy, since you will want some defensive items (mybe zhonyas will cover that, mybe not) or maybe some mpen sorts of items, or mybe just stack archs and be done with it.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Southlight
Profile Blog Joined August 2007
United States11768 Posts
Last Edited: 2010-08-10 20:21:55
August 10 2010 20:20 GMT
#11390
ECA is one of the best initiating skills, yes, I know. But hers is an offensive initiate (you push into THEIR lines) while Kassadin's baiting/poking initiate is probably one of the best push-pull initiates - you force their team to make a unified, timed decision on whether to fight or withdraw... and if they withdraw his 3-5 second CD pulse makes it pretty easy to grab one for either a kill or heavy damage. If they push, he has an easy step-back skill and, charges permitting, can kite down a team before they even "initiate" for some nice poke damage... and if he's got other pokers (like Ezreal) on his team it's fun times.

Edit:
The problem with tanks against Kassadin isn't so much the flat damage he's doing so much as that the constant snaring (with the crazy cooldown) really nerfs the damage THEY do, and he can position himself at will to mess with their whole team. When you've got 2-4 tanks just crawling at snail's pace for half the fight it really sucks because all you're doing is soaking up damage.
oraoraoraoraoraoraoraora
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
Last Edited: 2010-08-10 20:24:22
August 10 2010 20:22 GMT
#11391
rylai's is awful on Ryze IMO. if you're going tear, archangels is always eventually a good idea, but I doubt you should be getting it that early. Maybe grab RoA after sorc boots, then z-ring, then archangels? That makes sense to me for maximizing AP and Mana for nuking while keeping some survivability. SS seems like a bad call because you have no escape mechanics. If the other team wants you dead, you're probably gonna die, so keeping stacks seems like a nightmare.

I guess as a starting point my point would be:
mana crystal
tear
sorc shoes
RoA
z-ring
archangels.
mogwaismusings.wordpress.com
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
Last Edited: 2010-08-10 20:24:29
August 10 2010 20:22 GMT
#11392
On August 11 2010 05:10 Southlight wrote:
Show nested quote +
On August 11 2010 04:41 Brees wrote:
i dont really find kassadin's snare that strong at all personally, nor any other slow. Slow is the weakest form of CC. I dont think it would bother tank teams too much since they operate as jungle roamers, not pokers. unless you also have a full tank team, you will get off 2 force pulses at the most in a teamfight which is only 600 + AP damage, all tanks lol @ that damage before void staff(and some even after)


In a teamfight, when the Kassadin is initiating (not the other way around) the snare is annoying. Ashe isn't as good because 1) her volley is weaker (damage-wise and cooldown-wise) 2) she can't initiate like Kassadin because if she stands 2 inches from your tank team she's pretty fucked 3) she can't snare your tanks twice and then go after your carry while bumping back to snare tanks every so often (because she'll just be ff'd and die) and 4) she exerts nowhere near the map control - if you're dragoning early on and your team is at 40% hp there's no threat of Ashe popping in from cross-wall nuking half your team and snaring them and then running your entire team down - Kassadin does.

What ends up happening is that for ~35 minutes Kassadin shuts down tank farm pretty nicely, and after that he becomes like Janna (CCing your tanks) while bursting your carry. And if he's fed he'll just kill your tanks too, because 500 damage AoE snare nukes (pre-MR adjust) every 3 seconds is kinda nasty and takes its toll.


unless the game has changed completely this post almost feels like a troll to me

1) ashe is complete garbage not sure why you brought her up lol
2) a squishy caster initiating on a team that is just roaming the jungle the entire game? neither the first nor the latter makes sense, you cant initiate on a tank team without being CC locked even with cleanse
3) there is no carry to burst. -all tank team-
4) not sure what ~35 minutes Kassadin shuts down tank farm pretty nicely even means
5) assuming the other team is dragoning and in a nice clump every time doesnt brighten me up to your talk either...
Brees on in
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
August 10 2010 20:25 GMT
#11393
On August 11 2010 05:18 barbsq wrote:
Archangels is very core on ryze, the boost in mana means a boost in his q, which is his only singletarget nuke, and a very strong one at that. Though im not nearly the best ryze player, i would recommend roa -> tear -> (note these two are largely interchangeable in terms of when to buy parts) ->mejais if you feel comfortable with it -> archangels -> ??? here it gets fuzzy, since you will want some defensive items (mybe zhonyas will cover that, mybe not) or maybe some mpen sorts of items, or mybe just stack archs and be done with it.

RoA, RoA, Zhonya, Void, Frozen Heart for Ryze imo.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
barbsq
Profile Joined November 2009
United States5348 Posts
Last Edited: 2010-08-10 20:27:38
August 10 2010 20:26 GMT
#11394
On August 11 2010 05:22 Mogwai wrote:
rylai's is awful on Ryze IMO. if you're going tear, archangels is always eventually a good idea, but I doubt you should be getting it that early. Maybe grab RoA after sorc boots, then z-ring, then archangels? That makes sense to me for maximizing AP and Mana for nuking while keeping some survivability. SS seems like a bad call because you have no escape mechanics. If the other team wants you dead, you're probably gonna die, so keeping stacks seems like a nightmare.


i always run ghost/flash with masteries so sometimes i feel ok about getting ss ^.^

also rylais is kinda cool just kus you basically get aoe slow, but yeah, doesnt really fit that well on him, esp since it lacks mana

edit: @ shikyo, i rarely find a game where i can get 2 roas in a timely manner, so this seems kinda silly, unless you're expecting a longass game
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2010-08-10 20:31:18
August 10 2010 20:29 GMT
#11395
On August 11 2010 05:26 barbsq wrote:
Show nested quote +
On August 11 2010 05:22 Mogwai wrote:
rylai's is awful on Ryze IMO. if you're going tear, archangels is always eventually a good idea, but I doubt you should be getting it that early. Maybe grab RoA after sorc boots, then z-ring, then archangels? That makes sense to me for maximizing AP and Mana for nuking while keeping some survivability. SS seems like a bad call because you have no escape mechanics. If the other team wants you dead, you're probably gonna die, so keeping stacks seems like a nightmare.


i always run ghost/flash with masteries so sometimes i feel ok about getting ss ^.^

also rylais is kinda cool just kus you basically get aoe slow, but yeah, doesnt really fit that well on him, esp since it lacks mana

edit: @ shikyo, i rarely find a game where i can get 2 roas in a timely manner, so this seems kinda silly, unless you're expecting a longass game

So you can't farm 6k in 20 minutes? Well I can.

EDIT: Ryze's biggest problem is that he always dies, with double RoA he has a gigantic mana pool for Q and nice hp, with the later Frozen Heart he survives even more, gets even more Q power and now has max CDR, enabling him to do E W Q E Q in one combo, completely decimating everything. The second RoA doesn't even need to be maxed to be useful to him, and it becomes cost-effective only after like 3-4 minutes anyway.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
barbsq
Profile Joined November 2009
United States5348 Posts
Last Edited: 2010-08-10 20:33:03
August 10 2010 20:31 GMT
#11396
On August 11 2010 05:29 Shikyo wrote:
Show nested quote +
On August 11 2010 05:26 barbsq wrote:
On August 11 2010 05:22 Mogwai wrote:
rylai's is awful on Ryze IMO. if you're going tear, archangels is always eventually a good idea, but I doubt you should be getting it that early. Maybe grab RoA after sorc boots, then z-ring, then archangels? That makes sense to me for maximizing AP and Mana for nuking while keeping some survivability. SS seems like a bad call because you have no escape mechanics. If the other team wants you dead, you're probably gonna die, so keeping stacks seems like a nightmare.


i always run ghost/flash with masteries so sometimes i feel ok about getting ss ^.^

also rylais is kinda cool just kus you basically get aoe slow, but yeah, doesnt really fit that well on him, esp since it lacks mana

edit: @ shikyo, i rarely find a game where i can get 2 roas in a timely manner, so this seems kinda silly, unless you're expecting a longass game

So you can't farm 6k in 20 minutes? Well I can.


uh.... no? esp since i usually dual lane with ryze, his soloing is quite underwhelming, and his cc fits a bit better with another dualie, so i'm competing for farm.

edit: i dunno if you saw that item efficiency chart, but you basically just need 1 full roa to make archangels cost-effective, so getting 1 and getting an arch seems more effective than getting 1 roa and 1 halfassed roa
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
red_
Profile Joined May 2010
United States8474 Posts
August 10 2010 20:32 GMT
#11397
On August 11 2010 05:29 Shikyo wrote:
Show nested quote +
On August 11 2010 05:26 barbsq wrote:
On August 11 2010 05:22 Mogwai wrote:
rylai's is awful on Ryze IMO. if you're going tear, archangels is always eventually a good idea, but I doubt you should be getting it that early. Maybe grab RoA after sorc boots, then z-ring, then archangels? That makes sense to me for maximizing AP and Mana for nuking while keeping some survivability. SS seems like a bad call because you have no escape mechanics. If the other team wants you dead, you're probably gonna die, so keeping stacks seems like a nightmare.


i always run ghost/flash with masteries so sometimes i feel ok about getting ss ^.^

also rylais is kinda cool just kus you basically get aoe slow, but yeah, doesnt really fit that well on him, esp since it lacks mana

edit: @ shikyo, i rarely find a game where i can get 2 roas in a timely manner, so this seems kinda silly, unless you're expecting a longass game

So you can't farm 6k in 20 minutes? Well I can.


A 'fast' RoA is like, 12 minutes, your typical 'I'm having a solid game but didn't get fed' RoA is closer to 15. I'd be willing to bet a lot of money that if we had a sort of TL inhouse, you'd never get close to 2 RoA's at 20 minutes. Maybe you'd get 1+ a catalyst, with no boots, starting with sapphire crystal instead of doran's ring(which means you'll probably get zoned by decent players, and not get your farm, unless you're Morgana maybe?)
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
Southlight
Profile Blog Joined August 2007
United States11768 Posts
Last Edited: 2010-08-10 20:39:48
August 10 2010 20:33 GMT
#11398
On August 11 2010 05:22 Brees wrote:
Show nested quote +
On August 11 2010 05:10 Southlight wrote:
On August 11 2010 04:41 Brees wrote:
i dont really find kassadin's snare that strong at all personally, nor any other slow. Slow is the weakest form of CC. I dont think it would bother tank teams too much since they operate as jungle roamers, not pokers. unless you also have a full tank team, you will get off 2 force pulses at the most in a teamfight which is only 600 + AP damage, all tanks lol @ that damage before void staff(and some even after)


In a teamfight, when the Kassadin is initiating (not the other way around) the snare is annoying. Ashe isn't as good because 1) her volley is weaker (damage-wise and cooldown-wise) 2) she can't initiate like Kassadin because if she stands 2 inches from your tank team she's pretty fucked 3) she can't snare your tanks twice and then go after your carry while bumping back to snare tanks every so often (because she'll just be ff'd and die) and 4) she exerts nowhere near the map control - if you're dragoning early on and your team is at 40% hp there's no threat of Ashe popping in from cross-wall nuking half your team and snaring them and then running your entire team down - Kassadin does.

What ends up happening is that for ~35 minutes Kassadin shuts down tank farm pretty nicely, and after that he becomes like Janna (CCing your tanks) while bursting your carry. And if he's fed he'll just kill your tanks too, because 500 damage AoE snare nukes (pre-MR adjust) every 3 seconds is kinda nasty and takes its toll.


unless the game has changed completely this post almost feels like a troll to me

1) ashe is complete garbage not sure why you brought her up lol
2) a squishy caster initiating on a team that is just roaming the jungle the entire game? neither the first nor the latter makes sense, you cant initiate on a tank team without being CC locked even with cleanse
3) there is no carry to burst. -all tank team-
4) not sure what ~35 minutes Kassadin shuts down tank farm pretty nicely even means
5) assuming the other team is dragoning and in a nice clump every time doesnt brighten me up to your talk either...


1) Other people brought up Ashe when I brought up FP snarebot.
2) Kass is less squishy than most casters, something that most people are surprised by. Also it's hard to CC-lock someone with Cleanse and a teleport. If I blow my Cleanse and get CC-locked then I failed, end of story.
3) I never said you need to burst a tank team, I said you grind them down because they're just sitting there walking at people. Even Xin during his OP stage I considered really weak because I'd just snare the fucker and it'd completely take him out of the fight. It was actually kinda funny.
4) Map control if I'm mid (harder to do when I'm solo top QQ), I've had fun games when someone else also wards that we just ward their jungle and I go piss junglers off, because I kill neutrals pretty fast and I can escape really easily. Also my speed at getting from point A to point B (via avoiding terrain) means if my jungler harasses their jungler I can generally get there faster than anyone else if I'm on alert.
5) They don't need to be bunched? There's only a handful of things you can do if you're dragoning. The first is to fight, at which point you automatically bunch up (especially with a lot of melee) unless you somehow coordinate shit so that only one tank actually attacks Kassadin at once, in which case it's up to my skill vs your team's skill when it comes to positioning pulse. Or you run in the direction of one of the exits (golem ramp, mid/golem, grass, bot), and for better or for worse FP's fat AoE covers like 75% of river if I hit it perpendicular (true story) so you have to be really fucking spread and really fast to not get at least a couple people snared by me. Or you can panic and split up, which is also just fine by me. Assuming pullage and real paranoia they've got one guy actually tanking the dragon, two ranged near the golem ramp and at least one guy watching mid. This is "clumped enough" for me, mainly because I only need to snare one guy to have done my job.

Or what scenario did you have in mind?

Edit:
I mean, I don't get your #5. Hi, you're dragoning. Hi, Kassadin pops up and snares one of your guys, starting the fight. Your team has 1 second to decide whether to run, or fight. If you run, you've got at least one guy that's pretty fucked. Which is, honestly, a fine trade whether you got dragon or not. More-often-than-not my team also has CC, though, so I can snare, then snare someone further up (no cleanse on snare because I'll null the guy and let ppl catch up to get him).
oraoraoraoraoraoraoraora
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
August 10 2010 20:36 GMT
#11399
On August 11 2010 05:32 red_ wrote:
Show nested quote +
On August 11 2010 05:29 Shikyo wrote:
On August 11 2010 05:26 barbsq wrote:
On August 11 2010 05:22 Mogwai wrote:
rylai's is awful on Ryze IMO. if you're going tear, archangels is always eventually a good idea, but I doubt you should be getting it that early. Maybe grab RoA after sorc boots, then z-ring, then archangels? That makes sense to me for maximizing AP and Mana for nuking while keeping some survivability. SS seems like a bad call because you have no escape mechanics. If the other team wants you dead, you're probably gonna die, so keeping stacks seems like a nightmare.


i always run ghost/flash with masteries so sometimes i feel ok about getting ss ^.^

also rylais is kinda cool just kus you basically get aoe slow, but yeah, doesnt really fit that well on him, esp since it lacks mana

edit: @ shikyo, i rarely find a game where i can get 2 roas in a timely manner, so this seems kinda silly, unless you're expecting a longass game

So you can't farm 6k in 20 minutes? Well I can.


A 'fast' RoA is like, 12 minutes, your typical 'I'm having a solid game but didn't get fed' RoA is closer to 15. I'd be willing to bet a lot of money that if we had a sort of TL inhouse, you'd never get close to 2 RoA's at 20 minutes. Maybe you'd get 1+ a catalyst, with no boots, starting with sapphire crystal instead of doran's ring(which means you'll probably get zoned by decent players, and not get your farm, unless you're Morgana maybe?)

You get quite a bit of gold from the early kills Ryze should get and the second one doesn't need to be any faster than your Archangels or any other item would need to be. Ryze needs the hp and mana and so you should get them. They don't even need to build up to be good on him, it's just a bonus.

And even on a dual lane I get amazing farm, and especially if you're owning them like you should with Ryze, the RoAs should be quite speedy.



Yeah I wouldn't have good farm in a TL.net inhouse because US server lags and I can't lasthit there
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
barbsq
Profile Joined November 2009
United States5348 Posts
August 10 2010 20:36 GMT
#11400
On August 11 2010 05:32 red_ wrote:
Show nested quote +
On August 11 2010 05:29 Shikyo wrote:
On August 11 2010 05:26 barbsq wrote:
On August 11 2010 05:22 Mogwai wrote:
rylai's is awful on Ryze IMO. if you're going tear, archangels is always eventually a good idea, but I doubt you should be getting it that early. Maybe grab RoA after sorc boots, then z-ring, then archangels? That makes sense to me for maximizing AP and Mana for nuking while keeping some survivability. SS seems like a bad call because you have no escape mechanics. If the other team wants you dead, you're probably gonna die, so keeping stacks seems like a nightmare.


i always run ghost/flash with masteries so sometimes i feel ok about getting ss ^.^

also rylais is kinda cool just kus you basically get aoe slow, but yeah, doesnt really fit that well on him, esp since it lacks mana

edit: @ shikyo, i rarely find a game where i can get 2 roas in a timely manner, so this seems kinda silly, unless you're expecting a longass game

So you can't farm 6k in 20 minutes? Well I can.


A 'fast' RoA is like, 12 minutes, your typical 'I'm having a solid game but didn't get fed' RoA is closer to 15. I'd be willing to bet a lot of money that if we had a sort of TL inhouse, you'd never get close to 2 RoA's at 20 minutes. Maybe you'd get 1+ a catalyst, with no boots, starting with sapphire crystal instead of doran's ring(which means you'll probably get zoned by decent players, and not get your farm, unless you're Morgana maybe?)


i think the only person who one could reasonably expect to farm double roa's in 20 minutes would be heimer, and that would def be under optimal conditions.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Prev 1 568 569 570 571 572 1431 Next
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #128 (TLMC 22 Edition)
CranKy Ducklings153
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
MindelVK 51
herO (SOOP) 25
Rex 25
StarCraft: Brood War
Britney 24602
Calm 3359
Horang2 1634
ToSsGirL 812
Zeus 532
EffOrt 369
Larva 363
NaDa 357
BeSt 270
Killer 225
[ Show more ]
firebathero 196
PianO 140
Last 136
ZerO 105
sSak 105
Soma 101
Hyun 91
Pusan 61
Nal_rA 51
Sharp 48
[sc1f]eonzerg 34
Barracks 33
yabsab 26
Sacsri 17
Shinee 16
IntoTheRainbow 16
soO 16
Noble 15
Hm[arnc] 13
Movie 11
Dota 2
Gorgc1866
XaKoH 538
Counter-Strike
zeus1108
edward160
x6flipin112
Super Smash Bros
Mew2King138
Heroes of the Storm
Khaldor281
Other Games
singsing1227
B2W.Neo424
Pyrionflax102
DeMusliM21
ZerO(Twitch)15
Organizations
Dota 2
PGL Dota 2 - Main Stream13043
PGL Dota 2 - Secondary Stream1883
StarCraft 2
WardiTV29
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• LUISG 24
• Adnapsc2 23
• 3DClanTV 13
• CranKy Ducklings SOOP5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1766
• TFBlade801
Upcoming Events
WardiTV Map Contest Tou…
7m
Ladder Legends
4h 7m
IPSL
5h 7m
JDConan vs TBD
Aegong vs rasowy
BSL
8h 7m
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
CranKy Ducklings
13h 7m
Replay Cast
22h 7m
Wardi Open
23h 7m
Afreeca Starleague
23h 7m
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
1d 5h
RSL Revival
1d 15h
[ Show More ]
Afreeca Starleague
1d 23h
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
2 days
RSL Revival
2 days
Replay Cast
3 days
The PondCast
3 days
KCM Race Survival
3 days
WardiTV Map Contest Tou…
4 days
Replay Cast
4 days
Escore
4 days
RSL Revival
5 days
WardiTV Map Contest Tou…
6 days
Ladder Legends
6 days
uThermal 2v2 Circuit
6 days
BSL
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Escore Tournament S2: W3
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.