• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:37
CET 14:37
KST 22:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket12Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA12
StarCraft 2
General
RSL Season 3: RO16 results & RO8 bracket SC: Evo Complete - Ranked Ladder OPEN ALPHA RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t GM / Master map hacker and general hacking and cheating thread
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
Data analysis on 70 million replays [ASL20] Ask the mapmakers — Drop your questions soO on: FanTaSy's Potential Return to StarCraft FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread [Game] Osu! Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2103 users

League of Legends [New forum, check OP!] - Page 570

Forum Index > General Games
Post a Reply
Prev 1 568 569 570 571 572 1431 Next
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
August 10 2010 19:52 GMT
#11381
On August 11 2010 04:16 barbsq wrote:
There are certain heroes i'd much rather have HG on than an SS, mainly being fiddle, karthus, and vlad, (esp vlad, i like hg quite a bit on him) simply because the way i play them involves me in the middle of everything, and chances are i will die at some point, and hope that i achieve something for our team. With an SS on either of these heroes, i always feel that tendency to try to skirt the edges and avoid the greater part of the conflict and just try to snipe some heroes for stacks, which gimps heroes that seem to clearly (in my eyes) be centered towards being the centre of teamfights.

Other than that, however, i think ss is > than hg on the vast majority of casters

You die with Vlad? Honestly, Vlad is the one hero that I simply cannot kill, even if it's 5v1. If you get a decent amount of CDR you can pool out of everything. I just recently had a game where we were doing well (slightly behind in team kills, but far ahead in towers, had each inhib down at least once), but as soon as Vlad hit 20 stacks on his SS and got his ZR up (dunno what else he had, he definitely was well equipped though), he became unkillable (like he was all game long) and was singlehandedly deciding every teamfight. We killed him once during the whole 20 or so minutes between getting 20 stacks and them winning the game.
If you have a good reason to disagree with the above, please tell me. Thank you.
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
August 10 2010 19:53 GMT
#11382
On August 11 2010 04:51 red_ wrote:
Mog have you checked Locicero's Panth build? He's apparently having plenty of success with him at 1700+

Fuck Locicero, he just duo queues with 1300~ ranks and pubstomps on me at 1500~.

I'm on GOLD CHAIN
STS17
Profile Joined April 2010
United States1817 Posts
August 10 2010 19:55 GMT
#11383
Yea some of the champion synergies are unbelievably difficult or annoying to lane against.
Platinum Level Terran - Take my advice from that perspective
barbsq
Profile Joined November 2009
United States5348 Posts
Last Edited: 2010-08-10 20:01:35
August 10 2010 19:58 GMT
#11384
On August 11 2010 04:52 spinesheath wrote:
Show nested quote +
On August 11 2010 04:16 barbsq wrote:
There are certain heroes i'd much rather have HG on than an SS, mainly being fiddle, karthus, and vlad, (esp vlad, i like hg quite a bit on him) simply because the way i play them involves me in the middle of everything, and chances are i will die at some point, and hope that i achieve something for our team. With an SS on either of these heroes, i always feel that tendency to try to skirt the edges and avoid the greater part of the conflict and just try to snipe some heroes for stacks, which gimps heroes that seem to clearly (in my eyes) be centered towards being the centre of teamfights.

Other than that, however, i think ss is > than hg on the vast majority of casters

You die with Vlad? Honestly, Vlad is the one hero that I simply cannot kill, even if it's 5v1. If you get a decent amount of CDR you can pool out of everything. I just recently had a game where we were doing well (slightly behind in team kills, but far ahead in towers, had each inhib down at least once), but as soon as Vlad hit 20 stacks on his SS and got his ZR up (dunno what else he had, he definitely was well equipped though), he became unkillable (like he was all game long) and was singlehandedly deciding every teamfight. We killed him once during the whole 20 or so minutes between getting 20 stacks and them winning the game.


eh, wasnt really saying i die a whole lot with vlad, just saying that hg fits a bit better than ss in terms of mindset. with snowball items, you are significantly less likely to take big risks and try to start an initiation (unless ur a hero with uber escapeness i.e. shaco, kass ezreal). Also i think hg fits quite well into how vlad works, due to the +hp, +ap, and mpen all giving good benefits for him.

edit: infact, ive found early hg + svisage into rylais works quite well for me as vlad, esp since he is a fairly decent farmer early game and can exert a reasonably good amount of lane control early game
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
August 10 2010 20:02 GMT
#11385
Haunting Guise might be amazing on Veigar.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Southlight
Profile Blog Joined August 2007
United States11768 Posts
August 10 2010 20:10 GMT
#11386
On August 11 2010 04:41 Brees wrote:
i dont really find kassadin's snare that strong at all personally, nor any other slow. Slow is the weakest form of CC. I dont think it would bother tank teams too much since they operate as jungle roamers, not pokers. unless you also have a full tank team, you will get off 2 force pulses at the most in a teamfight which is only 600 + AP damage, all tanks lol @ that damage before void staff(and some even after)


In a teamfight, when the Kassadin is initiating (not the other way around) the snare is annoying. Ashe isn't as good because 1) her volley is weaker (damage-wise and cooldown-wise) 2) she can't initiate like Kassadin because if she stands 2 inches from your tank team she's pretty fucked 3) she can't snare your tanks twice and then go after your carry while bumping back to snare tanks every so often (because she'll just be ff'd and die) and 4) she exerts nowhere near the map control - if you're dragoning early on and your team is at 40% hp there's no threat of Ashe popping in from cross-wall nuking half your team and snaring them and then running your entire team down - Kassadin does.

What ends up happening is that for ~35 minutes Kassadin shuts down tank farm pretty nicely, and after that he becomes like Janna (CCing your tanks) while bursting your carry. And if he's fed he'll just kill your tanks too, because 500 damage AoE snare nukes (pre-MR adjust) every 3 seconds is kinda nasty and takes its toll.
oraoraoraoraoraoraoraora
barbsq
Profile Joined November 2009
United States5348 Posts
Last Edited: 2010-08-10 20:20:33
August 10 2010 20:13 GMT
#11387
On August 11 2010 05:10 Southlight wrote:
Show nested quote +
On August 11 2010 04:41 Brees wrote:
i dont really find kassadin's snare that strong at all personally, nor any other slow. Slow is the weakest form of CC. I dont think it would bother tank teams too much since they operate as jungle roamers, not pokers. unless you also have a full tank team, you will get off 2 force pulses at the most in a teamfight which is only 600 + AP damage, all tanks lol @ that damage before void staff(and some even after)


In a teamfight, when the Kassadin is initiating (not the other way around) the snare is annoying. Ashe isn't as good because 1) her volley is weaker (damage-wise and cooldown-wise) 2) she can't initiate like Kassadin because if she stands 2 inches from your tank team she's pretty fucked 3) she can't snare your tanks twice and then go after your carry while bumping back to snare tanks every so often (because she'll just be ff'd and die) and 4) she exerts nowhere near the map control - if you're dragoning early on and your team is at 40% hp there's no threat of Ashe popping in from cross-wall nuking half your team and snaring them and then running your entire team down - Kassadin does.

What ends up happening is that for ~35 minutes Kassadin shuts down tank farm pretty nicely, and after that he becomes like Janna (CCing your tanks) while bursting your carry. And if he's fed he'll just kill your tanks too, because 500 damage AoE snare nukes (pre-MR adjust) every 3 seconds is kinda nasty and takes its toll.


Agree with everything except #2, ashe arrow is fantastic initiation imo, esp if it hits the right person.

edit: also its cooldown is so insanely low, that you can easily have it available whenever its needed. Saw an ashe with cooldown glyphs+seals and blue buff manage to get 2 arrows in 1 fight
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
ghen
Profile Blog Joined March 2010
United States1356 Posts
August 10 2010 20:13 GMT
#11388
On ryze I've been building tear -> sorc boots -> SS -> rylais which I consider a pretty horrible build.

So to change it up, I'm thinking about adding in archangels, RoA, or zonyas. By the time I get mejais I have mild to no mana problems due to mp5/lvl runes and masteries. It doesn't bother me to wait for extra levels.

Should I get Archangels anyway for the mana/ap bonus at this point or get a NLR to build zonya's later? Should I build Archangels before SS?
barbsq
Profile Joined November 2009
United States5348 Posts
August 10 2010 20:18 GMT
#11389
Archangels is very core on ryze, the boost in mana means a boost in his q, which is his only singletarget nuke, and a very strong one at that. Though im not nearly the best ryze player, i would recommend roa -> tear -> (note these two are largely interchangeable in terms of when to buy parts) ->mejais if you feel comfortable with it -> archangels -> ??? here it gets fuzzy, since you will want some defensive items (mybe zhonyas will cover that, mybe not) or maybe some mpen sorts of items, or mybe just stack archs and be done with it.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Southlight
Profile Blog Joined August 2007
United States11768 Posts
Last Edited: 2010-08-10 20:21:55
August 10 2010 20:20 GMT
#11390
ECA is one of the best initiating skills, yes, I know. But hers is an offensive initiate (you push into THEIR lines) while Kassadin's baiting/poking initiate is probably one of the best push-pull initiates - you force their team to make a unified, timed decision on whether to fight or withdraw... and if they withdraw his 3-5 second CD pulse makes it pretty easy to grab one for either a kill or heavy damage. If they push, he has an easy step-back skill and, charges permitting, can kite down a team before they even "initiate" for some nice poke damage... and if he's got other pokers (like Ezreal) on his team it's fun times.

Edit:
The problem with tanks against Kassadin isn't so much the flat damage he's doing so much as that the constant snaring (with the crazy cooldown) really nerfs the damage THEY do, and he can position himself at will to mess with their whole team. When you've got 2-4 tanks just crawling at snail's pace for half the fight it really sucks because all you're doing is soaking up damage.
oraoraoraoraoraoraoraora
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
Last Edited: 2010-08-10 20:24:22
August 10 2010 20:22 GMT
#11391
rylai's is awful on Ryze IMO. if you're going tear, archangels is always eventually a good idea, but I doubt you should be getting it that early. Maybe grab RoA after sorc boots, then z-ring, then archangels? That makes sense to me for maximizing AP and Mana for nuking while keeping some survivability. SS seems like a bad call because you have no escape mechanics. If the other team wants you dead, you're probably gonna die, so keeping stacks seems like a nightmare.

I guess as a starting point my point would be:
mana crystal
tear
sorc shoes
RoA
z-ring
archangels.
mogwaismusings.wordpress.com
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
Last Edited: 2010-08-10 20:24:29
August 10 2010 20:22 GMT
#11392
On August 11 2010 05:10 Southlight wrote:
Show nested quote +
On August 11 2010 04:41 Brees wrote:
i dont really find kassadin's snare that strong at all personally, nor any other slow. Slow is the weakest form of CC. I dont think it would bother tank teams too much since they operate as jungle roamers, not pokers. unless you also have a full tank team, you will get off 2 force pulses at the most in a teamfight which is only 600 + AP damage, all tanks lol @ that damage before void staff(and some even after)


In a teamfight, when the Kassadin is initiating (not the other way around) the snare is annoying. Ashe isn't as good because 1) her volley is weaker (damage-wise and cooldown-wise) 2) she can't initiate like Kassadin because if she stands 2 inches from your tank team she's pretty fucked 3) she can't snare your tanks twice and then go after your carry while bumping back to snare tanks every so often (because she'll just be ff'd and die) and 4) she exerts nowhere near the map control - if you're dragoning early on and your team is at 40% hp there's no threat of Ashe popping in from cross-wall nuking half your team and snaring them and then running your entire team down - Kassadin does.

What ends up happening is that for ~35 minutes Kassadin shuts down tank farm pretty nicely, and after that he becomes like Janna (CCing your tanks) while bursting your carry. And if he's fed he'll just kill your tanks too, because 500 damage AoE snare nukes (pre-MR adjust) every 3 seconds is kinda nasty and takes its toll.


unless the game has changed completely this post almost feels like a troll to me

1) ashe is complete garbage not sure why you brought her up lol
2) a squishy caster initiating on a team that is just roaming the jungle the entire game? neither the first nor the latter makes sense, you cant initiate on a tank team without being CC locked even with cleanse
3) there is no carry to burst. -all tank team-
4) not sure what ~35 minutes Kassadin shuts down tank farm pretty nicely even means
5) assuming the other team is dragoning and in a nice clump every time doesnt brighten me up to your talk either...
Brees on in
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
August 10 2010 20:25 GMT
#11393
On August 11 2010 05:18 barbsq wrote:
Archangels is very core on ryze, the boost in mana means a boost in his q, which is his only singletarget nuke, and a very strong one at that. Though im not nearly the best ryze player, i would recommend roa -> tear -> (note these two are largely interchangeable in terms of when to buy parts) ->mejais if you feel comfortable with it -> archangels -> ??? here it gets fuzzy, since you will want some defensive items (mybe zhonyas will cover that, mybe not) or maybe some mpen sorts of items, or mybe just stack archs and be done with it.

RoA, RoA, Zhonya, Void, Frozen Heart for Ryze imo.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
barbsq
Profile Joined November 2009
United States5348 Posts
Last Edited: 2010-08-10 20:27:38
August 10 2010 20:26 GMT
#11394
On August 11 2010 05:22 Mogwai wrote:
rylai's is awful on Ryze IMO. if you're going tear, archangels is always eventually a good idea, but I doubt you should be getting it that early. Maybe grab RoA after sorc boots, then z-ring, then archangels? That makes sense to me for maximizing AP and Mana for nuking while keeping some survivability. SS seems like a bad call because you have no escape mechanics. If the other team wants you dead, you're probably gonna die, so keeping stacks seems like a nightmare.


i always run ghost/flash with masteries so sometimes i feel ok about getting ss ^.^

also rylais is kinda cool just kus you basically get aoe slow, but yeah, doesnt really fit that well on him, esp since it lacks mana

edit: @ shikyo, i rarely find a game where i can get 2 roas in a timely manner, so this seems kinda silly, unless you're expecting a longass game
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2010-08-10 20:31:18
August 10 2010 20:29 GMT
#11395
On August 11 2010 05:26 barbsq wrote:
Show nested quote +
On August 11 2010 05:22 Mogwai wrote:
rylai's is awful on Ryze IMO. if you're going tear, archangels is always eventually a good idea, but I doubt you should be getting it that early. Maybe grab RoA after sorc boots, then z-ring, then archangels? That makes sense to me for maximizing AP and Mana for nuking while keeping some survivability. SS seems like a bad call because you have no escape mechanics. If the other team wants you dead, you're probably gonna die, so keeping stacks seems like a nightmare.


i always run ghost/flash with masteries so sometimes i feel ok about getting ss ^.^

also rylais is kinda cool just kus you basically get aoe slow, but yeah, doesnt really fit that well on him, esp since it lacks mana

edit: @ shikyo, i rarely find a game where i can get 2 roas in a timely manner, so this seems kinda silly, unless you're expecting a longass game

So you can't farm 6k in 20 minutes? Well I can.

EDIT: Ryze's biggest problem is that he always dies, with double RoA he has a gigantic mana pool for Q and nice hp, with the later Frozen Heart he survives even more, gets even more Q power and now has max CDR, enabling him to do E W Q E Q in one combo, completely decimating everything. The second RoA doesn't even need to be maxed to be useful to him, and it becomes cost-effective only after like 3-4 minutes anyway.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
barbsq
Profile Joined November 2009
United States5348 Posts
Last Edited: 2010-08-10 20:33:03
August 10 2010 20:31 GMT
#11396
On August 11 2010 05:29 Shikyo wrote:
Show nested quote +
On August 11 2010 05:26 barbsq wrote:
On August 11 2010 05:22 Mogwai wrote:
rylai's is awful on Ryze IMO. if you're going tear, archangels is always eventually a good idea, but I doubt you should be getting it that early. Maybe grab RoA after sorc boots, then z-ring, then archangels? That makes sense to me for maximizing AP and Mana for nuking while keeping some survivability. SS seems like a bad call because you have no escape mechanics. If the other team wants you dead, you're probably gonna die, so keeping stacks seems like a nightmare.


i always run ghost/flash with masteries so sometimes i feel ok about getting ss ^.^

also rylais is kinda cool just kus you basically get aoe slow, but yeah, doesnt really fit that well on him, esp since it lacks mana

edit: @ shikyo, i rarely find a game where i can get 2 roas in a timely manner, so this seems kinda silly, unless you're expecting a longass game

So you can't farm 6k in 20 minutes? Well I can.


uh.... no? esp since i usually dual lane with ryze, his soloing is quite underwhelming, and his cc fits a bit better with another dualie, so i'm competing for farm.

edit: i dunno if you saw that item efficiency chart, but you basically just need 1 full roa to make archangels cost-effective, so getting 1 and getting an arch seems more effective than getting 1 roa and 1 halfassed roa
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
red_
Profile Joined May 2010
United States8474 Posts
August 10 2010 20:32 GMT
#11397
On August 11 2010 05:29 Shikyo wrote:
Show nested quote +
On August 11 2010 05:26 barbsq wrote:
On August 11 2010 05:22 Mogwai wrote:
rylai's is awful on Ryze IMO. if you're going tear, archangels is always eventually a good idea, but I doubt you should be getting it that early. Maybe grab RoA after sorc boots, then z-ring, then archangels? That makes sense to me for maximizing AP and Mana for nuking while keeping some survivability. SS seems like a bad call because you have no escape mechanics. If the other team wants you dead, you're probably gonna die, so keeping stacks seems like a nightmare.


i always run ghost/flash with masteries so sometimes i feel ok about getting ss ^.^

also rylais is kinda cool just kus you basically get aoe slow, but yeah, doesnt really fit that well on him, esp since it lacks mana

edit: @ shikyo, i rarely find a game where i can get 2 roas in a timely manner, so this seems kinda silly, unless you're expecting a longass game

So you can't farm 6k in 20 minutes? Well I can.


A 'fast' RoA is like, 12 minutes, your typical 'I'm having a solid game but didn't get fed' RoA is closer to 15. I'd be willing to bet a lot of money that if we had a sort of TL inhouse, you'd never get close to 2 RoA's at 20 minutes. Maybe you'd get 1+ a catalyst, with no boots, starting with sapphire crystal instead of doran's ring(which means you'll probably get zoned by decent players, and not get your farm, unless you're Morgana maybe?)
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
Southlight
Profile Blog Joined August 2007
United States11768 Posts
Last Edited: 2010-08-10 20:39:48
August 10 2010 20:33 GMT
#11398
On August 11 2010 05:22 Brees wrote:
Show nested quote +
On August 11 2010 05:10 Southlight wrote:
On August 11 2010 04:41 Brees wrote:
i dont really find kassadin's snare that strong at all personally, nor any other slow. Slow is the weakest form of CC. I dont think it would bother tank teams too much since they operate as jungle roamers, not pokers. unless you also have a full tank team, you will get off 2 force pulses at the most in a teamfight which is only 600 + AP damage, all tanks lol @ that damage before void staff(and some even after)


In a teamfight, when the Kassadin is initiating (not the other way around) the snare is annoying. Ashe isn't as good because 1) her volley is weaker (damage-wise and cooldown-wise) 2) she can't initiate like Kassadin because if she stands 2 inches from your tank team she's pretty fucked 3) she can't snare your tanks twice and then go after your carry while bumping back to snare tanks every so often (because she'll just be ff'd and die) and 4) she exerts nowhere near the map control - if you're dragoning early on and your team is at 40% hp there's no threat of Ashe popping in from cross-wall nuking half your team and snaring them and then running your entire team down - Kassadin does.

What ends up happening is that for ~35 minutes Kassadin shuts down tank farm pretty nicely, and after that he becomes like Janna (CCing your tanks) while bursting your carry. And if he's fed he'll just kill your tanks too, because 500 damage AoE snare nukes (pre-MR adjust) every 3 seconds is kinda nasty and takes its toll.


unless the game has changed completely this post almost feels like a troll to me

1) ashe is complete garbage not sure why you brought her up lol
2) a squishy caster initiating on a team that is just roaming the jungle the entire game? neither the first nor the latter makes sense, you cant initiate on a tank team without being CC locked even with cleanse
3) there is no carry to burst. -all tank team-
4) not sure what ~35 minutes Kassadin shuts down tank farm pretty nicely even means
5) assuming the other team is dragoning and in a nice clump every time doesnt brighten me up to your talk either...


1) Other people brought up Ashe when I brought up FP snarebot.
2) Kass is less squishy than most casters, something that most people are surprised by. Also it's hard to CC-lock someone with Cleanse and a teleport. If I blow my Cleanse and get CC-locked then I failed, end of story.
3) I never said you need to burst a tank team, I said you grind them down because they're just sitting there walking at people. Even Xin during his OP stage I considered really weak because I'd just snare the fucker and it'd completely take him out of the fight. It was actually kinda funny.
4) Map control if I'm mid (harder to do when I'm solo top QQ), I've had fun games when someone else also wards that we just ward their jungle and I go piss junglers off, because I kill neutrals pretty fast and I can escape really easily. Also my speed at getting from point A to point B (via avoiding terrain) means if my jungler harasses their jungler I can generally get there faster than anyone else if I'm on alert.
5) They don't need to be bunched? There's only a handful of things you can do if you're dragoning. The first is to fight, at which point you automatically bunch up (especially with a lot of melee) unless you somehow coordinate shit so that only one tank actually attacks Kassadin at once, in which case it's up to my skill vs your team's skill when it comes to positioning pulse. Or you run in the direction of one of the exits (golem ramp, mid/golem, grass, bot), and for better or for worse FP's fat AoE covers like 75% of river if I hit it perpendicular (true story) so you have to be really fucking spread and really fast to not get at least a couple people snared by me. Or you can panic and split up, which is also just fine by me. Assuming pullage and real paranoia they've got one guy actually tanking the dragon, two ranged near the golem ramp and at least one guy watching mid. This is "clumped enough" for me, mainly because I only need to snare one guy to have done my job.

Or what scenario did you have in mind?

Edit:
I mean, I don't get your #5. Hi, you're dragoning. Hi, Kassadin pops up and snares one of your guys, starting the fight. Your team has 1 second to decide whether to run, or fight. If you run, you've got at least one guy that's pretty fucked. Which is, honestly, a fine trade whether you got dragon or not. More-often-than-not my team also has CC, though, so I can snare, then snare someone further up (no cleanse on snare because I'll null the guy and let ppl catch up to get him).
oraoraoraoraoraoraoraora
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
August 10 2010 20:36 GMT
#11399
On August 11 2010 05:32 red_ wrote:
Show nested quote +
On August 11 2010 05:29 Shikyo wrote:
On August 11 2010 05:26 barbsq wrote:
On August 11 2010 05:22 Mogwai wrote:
rylai's is awful on Ryze IMO. if you're going tear, archangels is always eventually a good idea, but I doubt you should be getting it that early. Maybe grab RoA after sorc boots, then z-ring, then archangels? That makes sense to me for maximizing AP and Mana for nuking while keeping some survivability. SS seems like a bad call because you have no escape mechanics. If the other team wants you dead, you're probably gonna die, so keeping stacks seems like a nightmare.


i always run ghost/flash with masteries so sometimes i feel ok about getting ss ^.^

also rylais is kinda cool just kus you basically get aoe slow, but yeah, doesnt really fit that well on him, esp since it lacks mana

edit: @ shikyo, i rarely find a game where i can get 2 roas in a timely manner, so this seems kinda silly, unless you're expecting a longass game

So you can't farm 6k in 20 minutes? Well I can.


A 'fast' RoA is like, 12 minutes, your typical 'I'm having a solid game but didn't get fed' RoA is closer to 15. I'd be willing to bet a lot of money that if we had a sort of TL inhouse, you'd never get close to 2 RoA's at 20 minutes. Maybe you'd get 1+ a catalyst, with no boots, starting with sapphire crystal instead of doran's ring(which means you'll probably get zoned by decent players, and not get your farm, unless you're Morgana maybe?)

You get quite a bit of gold from the early kills Ryze should get and the second one doesn't need to be any faster than your Archangels or any other item would need to be. Ryze needs the hp and mana and so you should get them. They don't even need to build up to be good on him, it's just a bonus.

And even on a dual lane I get amazing farm, and especially if you're owning them like you should with Ryze, the RoAs should be quite speedy.



Yeah I wouldn't have good farm in a TL.net inhouse because US server lags and I can't lasthit there
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
barbsq
Profile Joined November 2009
United States5348 Posts
August 10 2010 20:36 GMT
#11400
On August 11 2010 05:32 red_ wrote:
Show nested quote +
On August 11 2010 05:29 Shikyo wrote:
On August 11 2010 05:26 barbsq wrote:
On August 11 2010 05:22 Mogwai wrote:
rylai's is awful on Ryze IMO. if you're going tear, archangels is always eventually a good idea, but I doubt you should be getting it that early. Maybe grab RoA after sorc boots, then z-ring, then archangels? That makes sense to me for maximizing AP and Mana for nuking while keeping some survivability. SS seems like a bad call because you have no escape mechanics. If the other team wants you dead, you're probably gonna die, so keeping stacks seems like a nightmare.


i always run ghost/flash with masteries so sometimes i feel ok about getting ss ^.^

also rylais is kinda cool just kus you basically get aoe slow, but yeah, doesnt really fit that well on him, esp since it lacks mana

edit: @ shikyo, i rarely find a game where i can get 2 roas in a timely manner, so this seems kinda silly, unless you're expecting a longass game

So you can't farm 6k in 20 minutes? Well I can.


A 'fast' RoA is like, 12 minutes, your typical 'I'm having a solid game but didn't get fed' RoA is closer to 15. I'd be willing to bet a lot of money that if we had a sort of TL inhouse, you'd never get close to 2 RoA's at 20 minutes. Maybe you'd get 1+ a catalyst, with no boots, starting with sapphire crystal instead of doran's ring(which means you'll probably get zoned by decent players, and not get your farm, unless you're Morgana maybe?)


i think the only person who one could reasonably expect to farm double roa's in 20 minutes would be heimer, and that would def be under optimal conditions.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Prev 1 568 569 570 571 572 1431 Next
Please log in or register to reply.
Live Events Refresh
Next event in 9h 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko387
StarCraft: Brood War
Britney 50977
Rain 3026
BeSt 1418
Stork 673
Mini 594
Light 537
Larva 483
firebathero 483
EffOrt 452
actioN 360
[ Show more ]
ZerO 330
hero 220
Rush 148
Leta 91
Sharp 86
ajuk12(nOOB) 84
Mind 74
Pusan 67
ToSsGirL 56
Sea.KH 56
zelot 40
scan(afreeca) 26
Backho 25
Hm[arnc] 23
JulyZerg 15
Noble 13
HiyA 12
Bale 8
Terrorterran 7
Dota 2
Gorgc2832
singsing2152
Dendi638
XcaliburYe105
League of Legends
KnowMe44
Counter-Strike
olofmeister2068
oskar88
Other Games
B2W.Neo1374
crisheroes390
hiko289
Fuzer 285
ArmadaUGS169
QueenE55
Trikslyr33
ZerO(Twitch)16
Hui .0
Organizations
Dota 2
PGL Dota 2 - Main Stream13296
StarCraft 2
ComeBackTV 611
StarCraft: Brood War
UltimateBattle 57
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1456
• TFBlade540
Upcoming Events
Replay Cast
9h 23m
RSL Revival
17h 53m
Classic vs MaxPax
SHIN vs Reynor
herO vs Maru
WardiTV Korean Royale
22h 23m
SC Evo League
22h 53m
IPSL
1d 3h
Julia vs Artosis
JDConan vs DragOn
OSC
1d 3h
BSL 21
1d 6h
TerrOr vs Aeternum
HBO vs Kyrie
RSL Revival
1d 17h
Wardi Open
2 days
IPSL
2 days
StRyKeR vs OldBoy
Sziky vs Tarson
[ Show More ]
BSL 21
2 days
StRyKeR vs Artosis
OyAji vs KameZerg
Replay Cast
2 days
Monday Night Weeklies
3 days
Replay Cast
3 days
Wardi Open
3 days
Replay Cast
4 days
Wardi Open
4 days
Tenacious Turtle Tussle
5 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.