Other than that, however, i think ss is > than hg on the vast majority of casters
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barbsq
United States5348 Posts
Other than that, however, i think ss is > than hg on the vast majority of casters | ||
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Brees
Marshall Islands3404 Posts
im curious how you get a lot of kills with kass southlight in the new mass tank metagame most games ive played recently have a maximum of 15 kills on either team where teamfights last forever, with amumu/morgana actually seeing a lot of bans these days. throw in vlad, that new galio guy, garen, shen, udyr etc etc and tank teams are a nightmare these days | ||
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Shikyo
Finland33997 Posts
But yeah with the RoA Arch Zhonya Void Arch build you'll have about 700 AP and infinite mana and like 2800 HP with 40% pen and there is no room for Mejai's. The main problem this build has is that it really only turns on after you get the first Archangel(you'll jump right up to near-infinite mana and 2000+ hp and ~160-180 AP though), so you'll be farming for the first ~6000 gold doing nothing. Haunting Guise might make this build so that you can do something earlier, I need to experiment. But yeah eh maybe Mejai's works for you, I've just found it to be quite inconsistant myself and since my builds tend to be so lategame-oriented, I've found that it delays all my important items too much. | ||
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Mogwai
United States13274 Posts
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Southlight
United States11768 Posts
On August 11 2010 04:17 Brees wrote: actually im going to jump on this conversation im curious how you get a lot of kills with kass southlight in the new mass tank metagame most games ive played recently have a maximum of 15 kills on either team where teamfights last forever, with amumu/morgana actually seeing a lot of bans these days. throw in vlad, that new galio guy, garen, shen etc etc and tank teams are a nightmare these days In fairness most of my games have been ending like 3-1-8 or 5-2-10 or whatnot in that neighborhood. It's why I mentioned I haven't max stacking much these days, games end too fast or go too slowly for me to pick people off with impunity (esp at 1600+ lol). I still easily get 10+ stacks after one or two teamfights, though. I think the big thing is that when you take solo mid and you're decently farmed, Kassadin's one of the best initiators in the game (via hard-hitting pokes and a reliable escape mechanism that re-positions him), and if the other team is in a bad position it's nearly impossible to escape from Kassadin if he has the mana to chase. So for instance if you're at a dragon fight and it's 4v5 Force Pulse is so retarded half your team will almost certainly die. And it's also hard to see this coming because Kassadin is nasty initiator and can also pop out of nowhere to snare your whole team. This pisses off tanks because being snared every 4-5 seconds is really annoying, especially when it's an AoE snare that grabs whole globs of people at once. And I also mess up initiation timing by just silencing like Amumu as he comes in, etc. And of course when they have 3 tanks that're all being snared half the time their team inevitably starts to get split up, and it leads to slow deaths. Edit: Incidentally this is why I mentioned Garen as being a pretty good counter to Kassadin (Trist being the other) - he can't be snared, so he's the one tank that circumvents Kassadin, albeit temporarily. | ||
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Shikyo
Finland33997 Posts
That is all. | ||
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Southlight
United States11768 Posts
On August 11 2010 04:25 Shikyo wrote: I'll jump in again and say that mass tanking is quite an effective counter to poke-type champions, especially if they have a Taric. That is all. Soraka and Taric are the two heroes I like seeing banned the most as a Kassadin player myself. But I've also noticed Taric's heal can't keep up with my pounding, amusingly enough o/ Soraka's more of a problem because of her goddamn infinite mana and double heal. | ||
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red_
United States8474 Posts
On August 11 2010 04:09 Shikyo wrote: Actually, if I build for a carry I go for a Tear -> RoA -> Arch -> Zhonya/Void -> the other -> Arch build without getting a Mejais in the first place. This is the rice-for-5-years-and-own build. HG doesn't fit here either. EDIT: No room for HG in this build I dunno, I just don't really like Mejai's. It only gives AP and it's inconsistent. In the end, I'm looking for more than just AP from a slot. That is an assload of farming, most casters are too important for their team's early game presence to sit in a lane and rice 9k. There's a difference between rushing your RoA(Morgana's) or GRB+Zerk Boots(Kayle) before you pop out at 15-20 minutes, and farming so long that you actually miss your sweet spot as a caster. | ||
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Southlight
United States11768 Posts
When it comes down to it, Kassadin is like Janna on steroids, because his AoE snare (a bit like Gale) has a 5 second CD without any reduc during teamfights. This is unbelievably obnoxious, especially when you consider that it's his primary nuke. | ||
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barbsq
United States5348 Posts
On August 11 2010 04:29 Southlight wrote: When it comes down to it, Kassadin is like Janna on steroids, because his AoE snare (a bit like Gale) has a 5 second CD without any reduc during teamfights. This is unbelievably obnoxious, especially when you consider that it's his primary nuke. wat, i dont really get this comparison, janna and kass play largely different roles. Or are you just referring specifically to gale vs pulse? | ||
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Southlight
United States11768 Posts
Janna also has an obnoxious teamfight escape/chase spell, but instead of killing carries she defends her carry. Either way you have two heroes whom are both based around this one retarded AoE teamfight CC spell. | ||
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Shikyo
Finland33997 Posts
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ZERG_RUSSIAN
10417 Posts
![]() Also this is a good time to mention that when you're not in a solo lane you should build a RoA. | ||
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barbsq
United States5348 Posts
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Southlight
United States11768 Posts
Edit: On August 11 2010 04:37 barbsq wrote: also i find that janna is far more on the support end of the scale while kass is more on the nukeing side, but w/e, i guess i kinda see the similarities Yeah not gonna dispute that. I just played Janna because she was the goddess of CC, until I found out that Kassadin did the same thing, only faster! zoooooooooom. Anyways that's how I get kills/assists, Brees :p | ||
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Brees
Marshall Islands3404 Posts
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Shikyo
Finland33997 Posts
5 more days where I can't play so I'll just spam this thread and be annoying, and also do experiments about wether or not items are useful ^_^ On August 11 2010 04:41 Brees wrote: i dont really find kassadin's snare that strong at all personally, nor any other slow. Slow is the weakest form of CC. I dont think it would bother tank teams too much since they operate as jungle roamers, not pokers. unless you also have a full tank team, you will get off 2 force pulses at the most in a teamfight which is only 600 + AP damage, all tanks lol @ that damage before void staff(and some even after) Well yeah I think Ashe does that job a lot better and if that's your purpose just play her. The only slow I think is really good is Nasus's because it makes a DPS useless for the duration. | ||
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red_
United States8474 Posts
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ghen
United States1356 Posts
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ZERG_RUSSIAN
10417 Posts
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