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League of Legends [New forum, check OP!] - Page 566

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RandomAccount#49059
Profile Blog Joined June 2009
United States2140 Posts
August 10 2010 16:18 GMT
#11301
--- Nuked ---
Enki
Profile Blog Joined January 2007
United States2548 Posts
August 10 2010 16:22 GMT
#11302
[image loading]
[image loading]

Yay, solo queue isn't complete garbage anymore!
Either that or I am incredibly lucky

I am having alot of fun with free GP week, really considering buying him.
Has anyone tried Galio yet? opinions/thoughts?
Also lol @ more run pages...I have only finished one and have bought barely any heros, they should make gaining IP faster or lower the prices, the amount of grinding you have to do really makes this game feel like a chore most of the time T_T
"Practice, practice, practice. And when you're not practicing you should be practicing. It's the only way to get better. The only way." I run the Smix Fanclub!
ToT)OjKa(
Profile Blog Joined May 2007
Korea (South)2437 Posts
August 10 2010 16:23 GMT
#11303
any good gangplank builds?
OjKa OjKa OjKa!
rwrzr
Profile Joined February 2010
United States1980 Posts
Last Edited: 2010-08-10 17:07:49
August 10 2010 17:06 GMT
#11304
On August 10 2010 08:05 Chrispy wrote:
Hmm tankplank kind of varies. I like tankplank against heavy physical dps teams but you don't see many of those.

Standard Tankplank

boots 1
Avarice blade
Mercs treads
Sunfire Cape
Atma's Impaler
Youmoos Ghostblade
Sunfire cape/Infinity Edge

If it's heavy AP team throw in a banshees after atma's impaler.
Although if it's heavy AP team I'd recommend just going Dps instead.


On August 10 2010 08:12 Shikyo wrote:
I think that a full tankplank is better, aka HoGs -> 1-2 Sunfires -> Atmas -> Veil if needed, if not, more sunfires or alternatively frozen mallet


EDIT:
These are 2 "tankplank" builds. I feel they fare better than normal DPS only gangplank builds.
FADC
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
August 10 2010 17:07 GMT
#11305
critplank is funnier though...

nothing like random-ass 1.2K crit parley being the deciding factor in a teamfight :p.
mogwaismusings.wordpress.com
STS17
Profile Joined April 2010
United States1817 Posts
August 10 2010 17:09 GMT
#11306
On August 11 2010 01:18 stormtemplar wrote:
Hey, looking for a premade to play with in ranked. I'm about to reach lvl 20. Anyone up for it?


Don't you need to be 30 to do ranked?
Platinum Level Terran - Take my advice from that perspective
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
August 10 2010 17:10 GMT
#11307
they just changed it so that you can play Arranged Team Ranked at level 20.
mogwaismusings.wordpress.com
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2010-08-10 17:11:47
August 10 2010 17:10 GMT
#11308
How good is a Haunting Guise?

For the sake of an experiment, let's assume that Annie has sorc shoes, 10 mpen from masteries(full marks and a quint), and that Ashe has merc treads and no other sources of mres. Then let's compare a Haunting Guise and a Needlessly Large Rod. Let's also assume Annie doesn't have the mpen mastery and no other sources of AP.

Damage of lvl 5 Disintegrate with Needlessly Large Rod:

260 + (0.6*80) = 308

Damage to Ashe: 308 / 1.25 = 246.4

Damage of lvl 5 Disintegrate with Haunting Guise:

260 + (0.6*25) = 275

Damage to Ashe : 275 / 1.05 = 261.9

Haunting Guise is cheaper than NLR and also gives HP.


Is Haunting Guise underrated? Discuss.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
keV.
Profile Blog Joined February 2009
United States3214 Posts
August 10 2010 17:11 GMT
#11309
On August 11 2010 02:07 Mogwai wrote:
critplank is funnier though...

nothing like random-ass 1.2K crit parley being the deciding factor in a teamfight :p.


I seriously despise that shit. Getting crit like that randomly, by a gangplank that is terrible, (all of them) and dying as a result makes me sad. It's one of the lamest ways to die in all of League of Legends I think.
"brevity is the soul of wit" - William Shakesman
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
August 10 2010 17:13 GMT
#11310
On August 11 2010 02:10 Shikyo wrote:
How good is a Haunting Guise?

For the sake of an experiment, let's assume that Annie has sorc shoes, 10 mpen from masteries(full marks and a quint), and that Ashe has merc treads and no other sources of mres. Then let's compare a Haunting Guise and a Needlessly Large Rod. Let's also assume Annie doesn't have the mpen mastery and no other sources of AP.

Damage of lvl 5 Disintegrate with Needlessly Large Rod:

260 + (0.6*80) = 308

Damage to Ashe: 308 / 1.25 = 246.4

Damage of lvl 5 Disintegrate with Haunting Guise:

260 + (0.6*25) = 275

Damage to Ashe : 275 / 1.05 = 261.9

Haunting Guise is cheaper than NLR and also gives HP.


Is Haunting Guise underrated? Discuss.

I am kinda sure its underrated since most people didnt like it after its spell wamp was taken away.
In the woods, there lurks..
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
August 10 2010 17:13 GMT
#11311
na, cuz haunting guise doesn't build into z-ring.

it's also a lot less noticeable vs. higher amount of magic resist.
mogwaismusings.wordpress.com
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
August 10 2010 17:15 GMT
#11312
On August 11 2010 02:11 keV. wrote:
Show nested quote +
On August 11 2010 02:07 Mogwai wrote:
critplank is funnier though...

nothing like random-ass 1.2K crit parley being the deciding factor in a teamfight :p.


I seriously despise that shit. Getting crit like that randomly, by a gangplank that is terrible, (all of them) and dying as a result makes me sad. It's one of the lamest ways to die in all of League of Legends I think.

^ Chrispy would take offense to that "(all of them)" comment. Kid's too good with Pirate.
mogwaismusings.wordpress.com
keV.
Profile Blog Joined February 2009
United States3214 Posts
August 10 2010 17:16 GMT
#11313
On August 11 2010 02:15 Mogwai wrote:
Show nested quote +
On August 11 2010 02:11 keV. wrote:
On August 11 2010 02:07 Mogwai wrote:
critplank is funnier though...

nothing like random-ass 1.2K crit parley being the deciding factor in a teamfight :p.


I seriously despise that shit. Getting crit like that randomly, by a gangplank that is terrible, (all of them) and dying as a result makes me sad. It's one of the lamest ways to die in all of League of Legends I think.

^ Chrispy would take offense to that "(all of them)" comment. Kid's too good with Pirate.


He can parle like a pro huh? IMPRESSIVE.

That comment was more directed at how simple the hero is to play.
"brevity is the soul of wit" - William Shakesman
Gordonbombay
Profile Joined August 2010
United States24 Posts
August 10 2010 17:17 GMT
#11314
Used to play League of Legends but Starcraft has definitely drawn me in a lot more than LoL ever did, because you can only get so much variety in LoL before you run out of new things to do. The skill cap is also much lower than in SC2(obviously) or even in HoN/DOTA.
Nafaltar
Profile Joined May 2008
Germany302 Posts
August 10 2010 17:18 GMT
#11315
It is underrated but normally you do have the mpen talent and possibly even a void staff. So while yes it can be very worth building you might be happier going for a Zhonyas for the godly use effect that bit faster.
STS17
Profile Joined April 2010
United States1817 Posts
August 10 2010 17:18 GMT
#11316
On August 11 2010 02:10 Shikyo wrote:
How good is a Haunting Guise?

For the sake of an experiment, let's assume that Annie has sorc shoes, 10 mpen from masteries(full marks and a quint), and that Ashe has merc treads and no other sources of mres. Then let's compare a Haunting Guise and a Needlessly Large Rod. Let's also assume Annie doesn't have the mpen mastery and no other sources of AP.

Damage of lvl 5 Disintegrate with Needlessly Large Rod:

260 + (0.6*80) = 308

Damage to Ashe: 308 / 1.25 = 246.4

Damage of lvl 5 Disintegrate with Haunting Guise:

260 + (0.6*25) = 275

Damage to Ashe : 275 / 1.05 = 261.9

Haunting Guise is cheaper than NLR and also gives HP.


Is Haunting Guise underrated? Discuss.


Spell Pen has a diminished effect as the amount of mres your target has increases, obviously, so does ability power. However, if you aren't going for a full spell penetration build then generally stacking AP is a better choice, though it does give extra HP as well so I find the guise to be an excellent item for the price.
Platinum Level Terran - Take my advice from that perspective
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2010-08-10 17:29:50
August 10 2010 17:28 GMT
#11317
On August 11 2010 02:13 Mogwai wrote:
na, cuz haunting guise doesn't build into z-ring.

it's also a lot less noticeable vs. higher amount of magic resist.

That seriously is the range where most non-tanky champions will be Most don't get any additional mres other than merc treads. Let's do the same with 130 mres(you very, very rarely see anyone have higher than this) though:

Damage of lvl 5 Disintegrate with Needlessly Large Rod:

260 + (0.6*180) = 308

Damage to Ashe: 308 / 2.0 = 154

Damage of lvl 5 Disintegrate with Haunting Guise:

260 + (0.6*125) = 275

Damage to Ashe: 275 / 1.8 = 152.8

However, after just a little bit of more AP, Haunting Guise is better again.

With 100 extra AP from a random source:



Damage of lvl 5 Disintegrate with Needlessly Large Rod:

260 + (0.6*180) = 368

Damage to Ashe: 368 / 2.0 = 184

Damage of lvl 5 Disintegrate with Haunting Guise:

260 + (0.6*125) = 335

Damage to Ashe: 335 / 1.8 = 186.1

Remember it's cheaper and gives 200 hp.



Oh another thing. No one was dissing Brutalizer just because it didn't build into an Infinity Edge.


So yeah, to me Haunting Guise seems really underrated, these results are quite surprising.


On August 11 2010 02:18 STS17 wrote:
Show nested quote +
On August 11 2010 02:10 Shikyo wrote:
How good is a Haunting Guise?

For the sake of an experiment, let's assume that Annie has sorc shoes, 10 mpen from masteries(full marks and a quint), and that Ashe has merc treads and no other sources of mres. Then let's compare a Haunting Guise and a Needlessly Large Rod. Let's also assume Annie doesn't have the mpen mastery and no other sources of AP.

Damage of lvl 5 Disintegrate with Needlessly Large Rod:

260 + (0.6*80) = 308

Damage to Ashe: 308 / 1.25 = 246.4

Damage of lvl 5 Disintegrate with Haunting Guise:

260 + (0.6*25) = 275

Damage to Ashe : 275 / 1.05 = 261.9

Haunting Guise is cheaper than NLR and also gives HP.


Is Haunting Guise underrated? Discuss.


Spell Pen has a diminished effect as the amount of mres your target has increases, obviously, so does ability power. However, if you aren't going for a full spell penetration build then generally stacking AP is a better choice, though it does give extra HP as well so I find the guise to be an excellent item for the price.

Actually, stacking mpen until they're as close to 0 mres as possible is a lot better than stacking AP. If you get a Void Staff, this might not be the case anymore.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Southlight
Profile Blog Joined August 2007
United States11768 Posts
Last Edited: 2010-08-10 17:36:06
August 10 2010 17:30 GMT
#11318
Guise is a great early-game item, but it dies mid-late game, obviously due to the aforementioned scaling issues.

I've mentioned it a number of times, but LIBF's awesome Anivia basically rushed Sorc + Guise and had MPen runes so he'd run around with some 60 or so magic pen, which meant even with Merc Treads you didn't have enough. Eating a full combo from Anivia is brutal. He'd basically ride this early-game to stack AP and just kill people really fast and wreck a game from the onset.

It's a bad item if you're building for mid-late game.

Edit:
By the way the reason Guise sucks mid-late is because it costs a lot for an item that's essentially as useful as Doran's Ring late-game. That is to say you'll probably sell it for space.

Edit2:
Also most people did diss Brutalizer. The only heroes that ran Bruta prior to Ghostblade were Ashe and Pantheon. It was a really bad item on everyone else because it costs a lot, doesn't actually add that much damage, and gets countered for really cheap (300 gold).
oraoraoraoraoraoraoraora
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2010-08-10 17:39:38
August 10 2010 17:35 GMT
#11319
By the way, without even counting the HP, you need about 8 stacks into Mejai's Soulstealer for it to be equal to HG, and the more external AP you get, the more stacks you require to stay even with a Haunting Guise. Add in the hp and the fact that it requires no build-up, and...

"By the way the reason Guise sucks mid-late is because it costs a lot for an item that's essentially as useful as Doran's Ring late-game. That is to say you'll probably sell it for space."
Champions by default have way more armor than mres, and Brutalizer only had 15 apen whereas HG has 20. Also, mpen scales with the amount of AP you have. Oh, did I even mention the health...


I'll probably start rushing HG on every caster from now on, love calculating things like this ^_^
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
August 10 2010 17:37 GMT
#11320
and your still oversimplifying things, but w/e, that's nothing new

for whatever it's worth, I can't remember the last time I finished a remotely close game with less than 150 MRes on Amumu or Garen.
mogwaismusings.wordpress.com
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