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Orpheos
United States1663 Posts
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Shikyo
Finland33997 Posts
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HeavOnEarth
United States7087 Posts
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myopia
United States2928 Posts
also, the difference a good tank or two makes in my game is huuuuuge. Had a solid Mundo + Rammus on my team and I was cleaning up. | ||
Danzepol
United States211 Posts
they killed both our top players in the first within the first minute then had the tower down soon after. looking back, we probably would have been better off switching one of our bot players top to keep them from taking second tower, but we didnt. it ended up being a team roll with those three from top cycling down to bottom them mid, dissecting our towers. anyone ever run into a strategy like this before? i remember back in dotas heyday with zeues tri lanes weren't completely uncommon, although in lol it seems to be completely unheard of. | ||
Shikyo
Finland33997 Posts
Might work in pubs but what doesn't EDIT: And because you can't deny in this game you can't totally prevent them from getting exp like you can in dota/hon. Maybe you could try some trilane setup with gangplank + dualstun though. | ||
ghen
United States1356 Posts
I wanted to jungle with cho'gath as he's my main and has an awesome passive for jungling. This frees up a 1v2 lane for exp and gets me a heart of gold really quickly to turn into Randuins Omen (or just lol stack 'em for the dolla bills yall). I chose to do this without smite because the spell is even more worthless on Cho than other heroes due to feast for the large creeps and rupture/vorpal tearing up a whole crowd at once. Plus this frees up the 2nd slot for survivability or teleport. My setup: 0/21/9 masteries (I'm level 26, so I went 0/21/5) apen / mp5plvl / cdr runes / flat HP quints (this is not optimal, but my generic setup) ghost / teleport summoner spells. Teleport helps with early purchases and late game tower saves (and money, probably mainly money actually) from large creep waves. skills: e/q/e/w/e/r -> whatever you want I tried going red elixir + 4 health pots first. This works best for having the most HP left after lizard and lets you keep jungling, but doesn't add up as well as you build items. So now I start off with a cloth armor +4 health pots. If you're level 30 and have better runes / masteries you can probably get the 5th health pot and keep jungling, but after 4 I have to go back at level 26 with my setup. Start with vorpal spikes. Your mana will just be sitting there doing nothing, but you will do more damage over time killing the monsters faster. This offsets the 1 second stun from rupture when you begin and saves your mana for later. Creeps -> stone golems : wolves : wraiths : lizard : store You should still have 1 pot left as you hit lizard and you should survive with about 10-20% HP and 5-10% mana left. If you went red elixir first, you'd have about 50% HP left but very low mana right now. Back in town buy a ruby crystal. You'll have an extra 35 gold almost exactly here but you won't need the health pot yet. Get it if you wish. Creeps -> Golem : wolves : wraiths : stone golems : help a lane You'll need to get level 6 in a lane. Try for some last hits or a gank to get that oh so sweet cash. Get a Feast stack! (preferably from a siege creep as you 1 shot them) Regardless, you'll have plenty enough money for the next buy. Back in town buy a red elixir and 3-4 HP pots. Get a mana pot if you have money from a gank. Dragon time! Just melt him down and have your feast ready when he hits 1000 health. If you have a few pots left you should be alive enough to protect mid/bottom. After dragon, finish your heart of gold, get boots, and assess the situation. I only get tanking gear on my Cho, because as big as he gets after 6 stacks everyone inherently targets him. Its just easier for them, so you have to be prepared with plenty of defense. Your 2nd or 3rd item will be GA. Its just incredibly useful on a high HP tank. After level 6 you're incredibly powerful in the lane, so being in the jungle isn't going to be as useful to the team. Now you could just push, or switch jungling with someone else. That being said, one rupture/vorpal combo is enough to kill the entire wraith camp until the late game so do that every time you get a chance! | ||
Chairman Ray
United States11903 Posts
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Southlight
United States11767 Posts
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HeavOnEarth
United States7087 Posts
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Orpheos
United States1663 Posts
On July 25 2010 04:04 Chairman Ray wrote: TL in house games are interesting: ![]() win | ||
Mogwai
United States13274 Posts
On July 25 2010 04:09 Southlight wrote: Taric beats Heimer 1v1, incidentally. Taric beats lots of people 1v1. hard to actually burst him hard enough for him to care with just 1 person. | ||
ZERG_RUSSIAN
10417 Posts
On July 25 2010 03:47 ghen wrote: Jungle Cho'Gath into tank without smite I wanted to jungle with cho'gath as he's my main and has an awesome passive for jungling. This frees up a 1v2 lane for exp and gets me a heart of gold really quickly to turn into Randuins Omen (or just lol stack 'em for the dolla bills yall). I chose to do this without smite because the spell is even more worthless on Cho than other heroes due to feast for the large creeps and rupture/vorpal tearing up a whole crowd at once. Plus this frees up the 2nd slot for survivability or teleport. My setup: 0/21/9 masteries (I'm level 26, so I went 0/21/5) apen / mp5plvl / cdr runes / flat HP quints (this is not optimal, but my generic setup) ghost / teleport summoner spells. Teleport helps with early purchases and late game tower saves (and money, probably mainly money actually) from large creep waves. skills: e/q/e/w/e/r -> whatever you want I tried going red elixir + 4 health pots first. This works best for having the most HP left after lizard and lets you keep jungling, but doesn't add up as well as you build items. So now I start off with a cloth armor +4 health pots. If you're level 30 and have better runes / masteries you can probably get the 5th health pot and keep jungling, but after 4 I have to go back at level 26 with my setup. Start with vorpal spikes. Your mana will just be sitting there doing nothing, but you will do more damage over time killing the monsters faster. This offsets the 1 second stun from rupture when you begin and saves your mana for later. Creeps -> stone golems : wolves : wraiths : lizard : store You should still have 1 pot left as you hit lizard and you should survive with about 10-20% HP and 5-10% mana left. If you went red elixir first, you'd have about 50% HP left but very low mana right now. Back in town buy a ruby crystal. You'll have an extra 35 gold almost exactly here but you won't need the health pot yet. Get it if you wish. Creeps -> Golem : wolves : wraiths : stone golems : help a lane You'll need to get level 6 in a lane. Try for some last hits or a gank to get that oh so sweet cash. Get a Feast stack! (preferably from a siege creep as you 1 shot them) Regardless, you'll have plenty enough money for the next buy. Back in town buy a red elixir and 3-4 HP pots. Get a mana pot if you have money from a gank. Dragon time! Just melt him down and have your feast ready when he hits 1000 health. If you have a few pots left you should be alive enough to protect mid/bottom. After dragon, finish your heart of gold, get boots, and assess the situation. I only get tanking gear on my Cho, because as big as he gets after 6 stacks everyone inherently targets him. Its just easier for them, so you have to be prepared with plenty of defense. Your 2nd or 3rd item will be GA. Its just incredibly useful on a high HP tank. After level 6 you're incredibly powerful in the lane, so being in the jungle isn't going to be as useful to the team. Now you could just push, or switch jungling with someone else. That being said, one rupture/vorpal combo is enough to kill the entire wraith camp until the late game so do that every time you get a chance! Chogath is also my main, I have about 250 wins with him alone, and I disagree with the idea of jungling with him because his lane phase is SO strong. He's seriously one of the best laners, and you shouldn't sacrifice that to jungle when there are characters that do exactly that better, faster, and safer. If Cho faces any harassment in the jungle he's pretty much dead because his movespeed is super facking slow, even with movespeed quints. He can clear the jungle really fast later on, but seriously you're giving up lane phase with chogath, where he zones, harasses, farms and stays super, super hard. | ||
Shikyo
Finland33997 Posts
![]() The kassadin carried us incredibly hard. He did insane amounts of damage, and in teamfights he would jump in with ulti dealing like half of their squishies' hp and then finishing them with his combo. Once he was being chased by Morgana and garen and nunu and he just comboed Morgana to death and then ulted away. Kassadin can carry so hard if he gets the farm, I think disabler kassadin with low farm etc is a complete waste. | ||
BluzMan
Russian Federation4235 Posts
This is so epic. | ||
Shikyo
Finland33997 Posts
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pokeyAA
United States936 Posts
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gtrsrs
United States9109 Posts
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Juicyfruit
Canada5484 Posts
that said, i start with clothe armor + 5 health and have plenty of mana regen so I can jungle with or without golem. | ||
Phrost
United States4008 Posts
Hotrod Corki Bumpkin Gragas (think redneck/farmer) Deepsea Kassadin Psychadelic Zilean Emo Amumu (i lol'd so hard at this skin) An unnamed skin for Vladimir that looks like a old british sailor (think pirates of the caribbean) | ||
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