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League of Legends [New forum, check OP!] - Page 383

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myopia
Profile Blog Joined June 2009
United States2928 Posts
Last Edited: 2010-07-22 20:00:32
July 22 2010 19:56 GMT
#7641
honestly I'd rather lane against Heimer than Blitzcrank

or Xin Zhao

or Sion

it's my first day
Southlight
Profile Blog Joined August 2007
United States11768 Posts
July 22 2010 19:56 GMT
#7642
On July 23 2010 04:54 Mogwai wrote:
Show nested quote +
On July 23 2010 04:43 Southlight wrote:
On July 23 2010 04:42 r33k wrote:
When do tanks start leaving minion kills to the carry? Is there a level treshold or something? I'm not even talking about super-passive carries who just want to sit back and let minions get every hit except for the last one, but if you're a tank, you're not playing Sion and you run into low hp minions and splash them just to get the money you're going to get yelled at. Seriously, you're crippling your carry more than he could by going 0-2 before lv 6.


Tanks are carries. Fuck that.

I'm not even kidding, too. Be as greedy as you need on tanks, you need the money.

not all tanks can output the type of damage that amumu can .


Every tank can outlast people, some better than others. With Rammus you end up needing to build a hybrid AP/tank to do it, but it's possible.

Not to mention every farmed tank can 1v1 DPS carries easily.
oraoraoraoraoraoraoraora
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
July 22 2010 19:58 GMT
#7643
It's not the laning phase, it's the fact that he and his team will destroy every team and you can't do a thing about him. -_- He's not an amazing laner, but he'll win the game.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
Last Edited: 2010-07-22 20:02:14
July 22 2010 20:00 GMT
#7644
On July 23 2010 04:54 Mogwai wrote:
Show nested quote +
On July 23 2010 04:43 Southlight wrote:
On July 23 2010 04:42 r33k wrote:
When do tanks start leaving minion kills to the carry? Is there a level treshold or something? I'm not even talking about super-passive carries who just want to sit back and let minions get every hit except for the last one, but if you're a tank, you're not playing Sion and you run into low hp minions and splash them just to get the money you're going to get yelled at. Seriously, you're crippling your carry more than he could by going 0-2 before lv 6.


Tanks are carries. Fuck that.

I'm not even kidding, too. Be as greedy as you need on tanks, you need the money.

not all tanks can output the type of damage that amumu can .

I'm perfectly fine as Alistar by leaving every kill and sitting with my heart of gold, while my 6 kill lv 5 jax is pretty much a plush doll with a huge "KILL ME" sign on its head. A lv 7 rageblade is already late, if I have to sit with dodge boots and pickaxe at lv 10 there is something wrong.
NonY
Profile Blog Joined June 2007
8751 Posts
Last Edited: 2010-07-22 20:01:39
July 22 2010 20:00 GMT
#7645
On July 23 2010 04:45 Mogwai wrote:
Show nested quote +
On July 23 2010 03:51 Liquid`Tyler wrote:
On July 23 2010 02:40 Mogwai wrote:
CDR is the most overrated stat in the game.

I don't know how people rate it so I can't comment on whether it's overrated but I definitely think it can be awesome on a lot of champs. If it allows you to get off a few extra abilities in a fight, then it blows away all other stats. If you didn't need to use those extra abilities or the fight didn't last long enough for your CDR to kick in, then it accomplishes nothing.

In the early game, you're main constraint on harassment is mana, not CDs, so unless you're jungling (blue buff) or a non-mana user, I don't see them as all that useful during that phase.

in the mid-late game mostly I find that fights don't last long enough for your 2nd ability uses to be much more than a luxury. Initial burst goes down and the battle is typically decided, with faster CDs typically only being useful for cleanup, where I typically consider needing to wait another second or two to not be an issue.

Maybe I'm biased by my champs (Kayle, Ryze). Kayle is definitely gonna be getting multiple heals and snares off in a fight and being caught with righteous fury down while chasing completely sucks. Ryze feeds off CDR immensely because of his passive. Early game he's definitely just nuke and run but when he has CDR at 40% and higher skill ranks, he can practically chain cast, and his R comes back super fast. A Ryze that goes into mid-late game battles with less than 30% CDR is bad. Golem isn't reliable and it's definitely nice when you don't have to hog it and you have a teammate that can benefit from it.

Amumu change Despair from 1 sec to .6 sec omg damage. Amumus get Frozen Heart plz

ps: I agree with southlight that tanks need to farm and they will carry
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
STS17
Profile Joined April 2010
United States1817 Posts
July 22 2010 20:03 GMT
#7646
On July 23 2010 04:56 myopia wrote:
honestly I'd rather lane against Heimer than I would Blitzcrank


Try laning against heimer and blitzcrank. Man those are fun games to watch the other team rage ^^. hey look at you! INTO THA TURRETS YOU GO!

Regarding the other game - my first suggestion is don't play with retards ^^

Secondly, if you want to beat heimer have your tank stack magic resist. The turrets do exclusively magic damage and heimer's auto-attack is laughable. Unless heimer builds a tanking build (in which case his turrets don't hit hard at all) he can be focused fairly easily due to his low defenses.

Really I can't offer much without knowing the general team compositions but really the best way to handle heimer is when he is moving (i.e. wait for them to kill one tower then fight them as they prepare to engage the next) At max CDR, it takes 9.6 seconds per turrets for heimer to set-up so that gives you an extensive window where he isn't performing nearly as well as he should.

If heimer is stacking AP (as he should) then his turrets hit as hard as towers late-game (often harder) so it becomes important to engage him on the move (think of him as meching terran)
Platinum Level Terran - Take my advice from that perspective
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2010-07-22 20:05:54
July 22 2010 20:04 GMT
#7647
I got 2 negatrons on my Udyr and had over 150 mres at 20 minutes. The problem is they also had a Xin Zhao and I had to get armor as well, but then I got raped while my team was hanging around

EDIT: the heimer only had 3 doran rings and archangel, he wasn't even a good player. It's just quite impossible to do anything vs that.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
July 22 2010 20:05 GMT
#7648
CDR does not interact with despair like that to the best of my knowledge. abilities that do ticks still tick on the same intervals, you can just turn them back on after turning them off faster than you could before.
mogwaismusings.wordpress.com
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
July 22 2010 20:07 GMT
#7649
the best heimer build is def zhonya's/GA/merc treads/void staff.
Brees on in
Orpheos
Profile Joined April 2010
United States1663 Posts
Last Edited: 2010-07-22 20:29:23
July 22 2010 20:07 GMT
#7650
On July 23 2010 05:00 Liquid`Tyler wrote:
Show nested quote +
On July 23 2010 04:45 Mogwai wrote:
On July 23 2010 03:51 Liquid`Tyler wrote:
On July 23 2010 02:40 Mogwai wrote:
CDR is the most overrated stat in the game.

I don't know how people rate it so I can't comment on whether it's overrated but I definitely think it can be awesome on a lot of champs. If it allows you to get off a few extra abilities in a fight, then it blows away all other stats. If you didn't need to use those extra abilities or the fight didn't last long enough for your CDR to kick in, then it accomplishes nothing.

In the early game, you're main constraint on harassment is mana, not CDs, so unless you're jungling (blue buff) or a non-mana user, I don't see them as all that useful during that phase.

in the mid-late game mostly I find that fights don't last long enough for your 2nd ability uses to be much more than a luxury. Initial burst goes down and the battle is typically decided, with faster CDs typically only being useful for cleanup, where I typically consider needing to wait another second or two to not be an issue.

Maybe I'm biased by my champs (Kayle, Ryze). Kayle is definitely gonna be getting multiple heals and snares off in a fight and being caught with righteous fury down while chasing completely sucks. Ryze feeds off CDR immensely because of his passive. Early game he's definitely just nuke and run but when he has CDR at 40% and higher skill ranks, he can practically chain cast, and his R comes back super fast. A Ryze that goes into mid-late game battles with less than 30% CDR is bad. Golem isn't reliable and it's definitely nice when you don't have to hog it and you have a teammate that can benefit from it.

Amumu change Despair from 1 sec to .6 sec omg damage. Amumus get Frozen Heart plz

ps: I agree with southlight that tanks need to farm and they will carry


kayle is def someone who gains immensely from cdr. especially in the way you can itemize her(GRB/Nashor). ult every battle. and her passive means you get alot more bang for your buck so you dont feel bad buying CDR.

the issue is that if your champ can use cdr to get 2 spells in one team battle, cdr is really only taking a second-ish off at 40%. so you are paying alot for a second and that better make a huge difference in every fight, which might not be the case with the chaos and CC flying around. idk thats just me.

*edit
i think the point is CDR is a useful stat, but its not as useful as some other stats, certainly not the most cost effective in alot of situations. which is why you dont see every caster getting CDR items.

as for tanks, they need ALOT of money just like dps carries to do their job. so even if they dont fit the standard definition of "carry" they still need the farm.
NonY
Profile Blog Joined June 2007
8751 Posts
July 22 2010 20:08 GMT
#7651
On July 23 2010 05:05 Mogwai wrote:
CDR does not interact with despair like that to the best of my knowledge. abilities that do ticks still tick on the same intervals, you can just turn them back on after turning them off faster than you could before.

That's true. I was just trying to find a champ that CDR is nearly useless for and give a good reason lol. But seriously, CDR rocks on Kayle and Ryze
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
NonY
Profile Blog Joined June 2007
8751 Posts
July 22 2010 20:13 GMT
#7652
On July 23 2010 05:07 Orpheos wrote:
Show nested quote +
On July 23 2010 05:00 Liquid`Tyler wrote:
On July 23 2010 04:45 Mogwai wrote:
On July 23 2010 03:51 Liquid`Tyler wrote:
On July 23 2010 02:40 Mogwai wrote:
CDR is the most overrated stat in the game.

I don't know how people rate it so I can't comment on whether it's overrated but I definitely think it can be awesome on a lot of champs. If it allows you to get off a few extra abilities in a fight, then it blows away all other stats. If you didn't need to use those extra abilities or the fight didn't last long enough for your CDR to kick in, then it accomplishes nothing.

In the early game, you're main constraint on harassment is mana, not CDs, so unless you're jungling (blue buff) or a non-mana user, I don't see them as all that useful during that phase.

in the mid-late game mostly I find that fights don't last long enough for your 2nd ability uses to be much more than a luxury. Initial burst goes down and the battle is typically decided, with faster CDs typically only being useful for cleanup, where I typically consider needing to wait another second or two to not be an issue.

Maybe I'm biased by my champs (Kayle, Ryze). Kayle is definitely gonna be getting multiple heals and snares off in a fight and being caught with righteous fury down while chasing completely sucks. Ryze feeds off CDR immensely because of his passive. Early game he's definitely just nuke and run but when he has CDR at 40% and higher skill ranks, he can practically chain cast, and his R comes back super fast. A Ryze that goes into mid-late game battles with less than 30% CDR is bad. Golem isn't reliable and it's definitely nice when you don't have to hog it and you have a teammate that can benefit from it.

Amumu change Despair from 1 sec to .6 sec omg damage. Amumus get Frozen Heart plz

ps: I agree with southlight that tanks need to farm and they will carry

the issue is that if your champ can use cdr to get 2 spells in one team battle, cdr is really only taking a second-ish off at 40%. so you are paying alot of a second and that better make a huge difference in every fight, which might not be the case with the chaos and CC flying around. idk thats just me.

I'm not quite sure what you're saying in this paragraph but if you can get off 2 heals with CDR and only 1 heal without, then you do a lot more healing by buying CDR than by buying AP. If more healing doesn't make a difference in the fight, then you shouldn't be getting either. Then the issue is not that CDR sucks but rather that Kayle's healing sucks. CDR as a stat would still be superior to AP as a stat.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Kultcher
Profile Joined May 2010
United States150 Posts
July 22 2010 20:19 GMT
#7653
So I usually play Kat as AD but I was messing around with AP today and decided to try Lich Bane. I know that you're essentially wasting money on +mana that's useless, but then I see people do that with Banshee's Veil anyway. The proc kind of creates a "double shunpo" when you Shunpo + autoattack, and it also does let you contribute a little more to fights when your ult doesn't work out. It's kind of cool to just turn on KI and then autoattack for like 400 (endgame with Zhonya's of course). It seems like a nice way to close the gap between AD and AP since it shores up the weaknesses in farming and tower killing that AP Kat has.

I don't think it really gets mentioned too often in the AP vs. AD Kat debates so I'm curious what others think.
Orpheos
Profile Joined April 2010
United States1663 Posts
Last Edited: 2010-07-22 20:24:02
July 22 2010 20:20 GMT
#7654
i completely agree with you that kayle should build CDR. i build her with CDR blues and 9/0/21.
but cdr should not be a default stat for all champs. i mean the thing is its useful for alot of champs, but rarely is it the best thing to get.

and its especially useful on kayle because it lets you ult everytime as well as squeeze out a second heal/slow sometimes during the longer battles. but if you have a champ that only has low cd spells, you are paying alot for 2seconds of CDR that may or may not be useful. and if you have a champ with medium cd spells you are really only gonna use stuff once per teamfight so CDR isnt too useful. its like panths nerf decreased CD on HSS, but how useful is that really?
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
July 22 2010 20:23 GMT
#7655
On July 23 2010 05:19 Kultcher wrote:
So I usually play Kat as AD but I was messing around with AP today and decided to try Lich Bane. I know that you're essentially wasting money on +mana that's useless, but then I see people do that with Banshee's Veil anyway. The proc kind of creates a "double shunpo" when you Shunpo + autoattack, and it also does let you contribute a little more to fights when your ult doesn't work out. It's kind of cool to just turn on KI and then autoattack for like 400 (endgame with Zhonya's of course). It seems like a nice way to close the gap between AD and AP since it shores up the weaknesses in farming and tower killing that AP Kat has.

I don't think it really gets mentioned too often in the AP vs. AD Kat debates so I'm curious what others think.

AP Kats usually just get Rylai's and then some survivability.

Interestingly though, Lichbane is a huge deal on Akali, every half decent one I've seen goes Rylai's + Rageblade + Lichbane (not sure on the order).
mogwaismusings.wordpress.com
Orpheos
Profile Joined April 2010
United States1663 Posts
Last Edited: 2010-07-22 20:27:15
July 22 2010 20:26 GMT
#7656
On July 23 2010 05:23 Mogwai wrote:
Show nested quote +
On July 23 2010 05:19 Kultcher wrote:
So I usually play Kat as AD but I was messing around with AP today and decided to try Lich Bane. I know that you're essentially wasting money on +mana that's useless, but then I see people do that with Banshee's Veil anyway. The proc kind of creates a "double shunpo" when you Shunpo + autoattack, and it also does let you contribute a little more to fights when your ult doesn't work out. It's kind of cool to just turn on KI and then autoattack for like 400 (endgame with Zhonya's of course). It seems like a nice way to close the gap between AD and AP since it shores up the weaknesses in farming and tower killing that AP Kat has.

I don't think it really gets mentioned too often in the AP vs. AD Kat debates so I'm curious what others think.

AP Kats usually just get Rylai's and then some survivability.

Interestingly though, Lichbane is a huge deal on Akali, every half decent one I've seen goes Rylai's + Rageblade + Lichbane (not sure on the order).


my issue with lichbane is that it costs a whole butt ton of gold. so i feel like you should get it after youve built up a decent amount of AP. but at that point it feels like a win more kinda thing, or there may be better stuff to get.
Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
July 22 2010 20:26 GMT
#7657
Cool thing I just found out that maybe everyone already knows:

Right clicking your runes on your rune page automatically takes them off your page, and double clicking your runes on the list puts them on to your page. A lot less silly than dragging them around.
So desperate for new rune pages though...
Retvrn to Forvms
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
July 22 2010 20:29 GMT
#7658
On July 23 2010 05:26 Chrispy wrote:
Cool thing I just found out that maybe everyone already knows:

Right clicking your runes on your rune page automatically takes them off your page, and double clicking your runes on the list puts them on to your page. A lot less silly than dragging them around.
So desperate for new rune pages though...

wait, this isn't well known?

you can right click them on the list to put them on the page too. christ, don't tell me people were still dragging and dropping all this time...
mogwaismusings.wordpress.com
Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
July 22 2010 20:31 GMT
#7659
I was dragging them around everytime hahaha.
Retvrn to Forvms
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
July 22 2010 20:35 GMT
#7660
On July 23 2010 05:26 Orpheos wrote:
Show nested quote +
On July 23 2010 05:23 Mogwai wrote:
On July 23 2010 05:19 Kultcher wrote:
So I usually play Kat as AD but I was messing around with AP today and decided to try Lich Bane. I know that you're essentially wasting money on +mana that's useless, but then I see people do that with Banshee's Veil anyway. The proc kind of creates a "double shunpo" when you Shunpo + autoattack, and it also does let you contribute a little more to fights when your ult doesn't work out. It's kind of cool to just turn on KI and then autoattack for like 400 (endgame with Zhonya's of course). It seems like a nice way to close the gap between AD and AP since it shores up the weaknesses in farming and tower killing that AP Kat has.

I don't think it really gets mentioned too often in the AP vs. AD Kat debates so I'm curious what others think.

AP Kats usually just get Rylai's and then some survivability.

Interestingly though, Lichbane is a huge deal on Akali, every half decent one I've seen goes Rylai's + Rageblade + Lichbane (not sure on the order).


my issue with lichbane is that it costs a whole butt ton of gold. so i feel like you should get it after youve built up a decent amount of AP. but at that point it feels like a win more kinda thing, or there may be better stuff to get.

I think the biggest issue with it on Kat is that her CDs aren't low enough to trigger it enough. Not sure though.
mogwaismusings.wordpress.com
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