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On July 23 2010 00:16 spoinka wrote:cool game. at lower levels people just cant output any damage and so we got pushed in the end....i think i just suck at finishing games: ![[image loading]](http://img830.imageshack.us/img830/4530/faile.jpg)
You're also kinda playing a tank, one that doesn't really output any damage
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Russian Federation4235 Posts
I just got an update rolling? What's new?
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Okay, suddenly this says I have left 9 games when I certainly haven't. Are you saying that if I dodge a revive karthus in normal mode, I get a leave? WTF, I thought it was just for ranked. Retarded.
On July 23 2010 01:11 Juicyfruit wrote: I wouldn't look down on the 130% after cast bonus from trinity force. Considering his gattling gun reducing armor and his spammable ulti, trinity force gives the equivalence of like +100AD to corki in a battle.
Everything else on it is also good, plus building trinity force itself (sheen, then phage) results in a strong early-mid game. FAR stronger than, say, rushing infinities edge. Yep triforce is amazing on Corki, with his 1 second cooldown ulti he'll have absolutely insane deeps.
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Team host decided not to ban Shaco, but to ban Zilean instead!
We lost that game, shaco went 17-1.
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doesnt rammus have 150 AD without any items? triforce ftw? :O
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On July 23 2010 01:28 Liquin wrote: Team host decided not to ban Shaco, but to ban Zilean instead!
We lost that game, shaco went 17-1. i have not seen a shaco in a longg time LOL poor guy. I do have to say although the other team having a jungle shaco disrupts my own playstyle quite a bit , i consider shaco quite average as far as champions go though, unless im playing ashe or something, then its FML
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Does TriForce have a cooldown on the cast bonus? I know sheen does, but when I look at the toolkit for triforce, it doesn't say. If it doesn't have a cooldown, I may have to rethink lol. I always thought there was a cooldown on TriForce...
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On July 23 2010 01:30 HeavOnEarth wrote:Show nested quote +On July 23 2010 01:28 Liquin wrote: Team host decided not to ban Shaco, but to ban Zilean instead!
We lost that game, shaco went 17-1. i have not seen a shaco in a longg time LOL poor guy. I do have to say the other team having a jungle shaco disrupts my own playstyle quite a bit , i consider shaco quite average as far as champions go though, unless im playing ashe or something, then its FML I think there might be a reason why that's the case.
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On July 23 2010 01:30 Misder wrote: Does TriForce have a cooldown on the cast bonus? I know sheen does, but when I look at the toolkit for triforce, it doesn't say. If it doesn't have a cooldown, I may have to rethink lol. I always thought there was a cooldown on TriForce... Really doesn't feel like it. If there's a cooldown, it's 1 second.
On July 23 2010 01:30 HeavOnEarth wrote:Show nested quote +On July 23 2010 01:28 Liquin wrote: Team host decided not to ban Shaco, but to ban Zilean instead!
We lost that game, shaco went 17-1. i have not seen a shaco in a longg time LOL poor guy. I do have to say the other team having a jungle shaco disrupts my own playstyle quite a bit , i consider shaco quite average as far as champions go though, unless im playing ashe or something, then its FML Eh Shaco feels "balanced" until you play vs a jungling Shaco who's impossible to kill without 5-man surround with oracles.
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Jungle shaco annoys me soo much. If you try to pop his jack in the box, you get feared, and your pretty much dead if you are 1v1 him (which you shouldn't...) Even if you have an entire team to gank, first you have to find him (at one of the buffs), then you have to overcome the fear while he runs away.
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If he's not nerfed by the time I get into ranked (~2 weeks away I think*) I will ban Shaco every. Single. Time.
*assuming I don't get sucked into the SC2 campaign black hole
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On July 23 2010 01:35 Misder wrote: Jungle shaco annoys me soo much. If you try to pop his jack in the box, you get feared, and your pretty much dead if you are 1v1 him (which you shouldn't...) Even if you have an entire team to gank, first you have to find him (at one of the buffs), then you have to overcome the fear while he runs away. That isn't even the problem! Even if you do disrupt his boxes, he can just pile them up again while you're on your lanes, and from thereon his jungling will just be normal jungling speed instead of super, ridiculously fast. He'll need to go to base before the lizard anyway, so that doesn't even set him back much.
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On July 23 2010 01:40 myopia wrote: If he's not nerfed by the time I get into ranked (~2 weeks away I think*) I will ban Shaco every. Single. Time.
*assuming I don't get sucked into the SC2 campaign black hole
He's already banned basically every single game.
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If the Shaco is good, every time you try to push a tower. Every time you are chasing an ally. Every time you're running around in the jungle. He'll always come out of nowhere and with double buff is able to easily 1v3 and get a kill or two and escape. You'll never catch him, you'll never run from him, and he's impossible to defeat 1v1 with doublebuff no matter who you are.
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Funnily enough I've never had any problems with an enemy Shaco. Either I just haven't played against any good ones, or I've just been incredibly lucky when I have.
Actually, the one good Shaco I remember playing against a while back, was doing pretty well and dominating a few of my team, but I got some hilariously lucky ECAs off, that hit him every single time he tried to gank me from stealth. We were lol'ing about it in all chat. Good times.
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On July 23 2010 02:04 jtype wrote: Funnily enough I've never had any problems with an enemy Shaco. Either I just haven't played against any good ones, or I've just been incredibly lucky when I have.
Actually, the one good Shaco I remember playing against a while back, was doing pretty well and dominating a few of my team, but I got some hilariously lucky ECAs off, that hit him every single time he tried to gank me from stealth. We were lol'ing about it in all chat. Good times. The problem with them is that the jungle and dragons will be completely dominated and if they're good, some of your champions are going to get killed no matter what. Not to mention that he actually can still solo baron at like 25-30 minutes and a lot earlier with just one person to assist.
Then let's add in the fact that he can jack in the box and ruin the teamfight, always escape with guardian angel and have his clone guardian angel as well, has a slow which allows him to always catch up and about a 6 second cd blink with golem buff and you'll have... Well, just play vs a decent one and you'll see.
The shacos who go like 12-0 and don't do anything much otherwise else aren't a problem, the ones who ruin your every gank, backdoor every time you try to push, take all your buffs, snipe squishy people, and in the end 1v5s your team with guardian angel and ulti... those are the problematic Shacos.
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The most problematic champs on my list, in order, Shaco, Xin, Heimer, Amumu, Soraka, Kayle and Morgana. Taric and Rammus get honorable mentions for being retardedly good. Shaco and Xin because they just straight ruin games, Heimer because aside from counterpick Nunu with smite/teleport there's just no way to stop him from taking the tower mid because of his insane nukes and how his zone extends 3/4 of the lane mid with absolutely no danger to him. Amumu because if the game goes past 40 he just wins. Soraka because the midpush is so hard to beat with a good Soraka. Kayle because of the Rageblade/Nashor's into 3 pot build. Morgana is just a beast in general.
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Shaco and Heimer are both just really game changing champions. In capable hands, they turn LoL into a completely different game. Whether this is inherently broken or not is up for debate, and I'm honestly not 100% sure whether I think they're truly OP champions. But especially around the middling ELOs, a good heimer or shaco is completely dominant.
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whats wrong with Morgana, lol
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