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League of Legends [New forum, check OP!] - Page 271

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Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2010-07-13 01:00:23
July 13 2010 00:59 GMT
#5401
On July 13 2010 09:58 Phrost wrote:
Show nested quote +
On July 13 2010 09:55 travis wrote:
dude WW use ur buff u idiot
that WW sux gtfo

honestly the character that i play is the 1 champion that dies in the video


Isn't that how warwick always ends up anyway?

Cho'gath died too, he got crushed by the rubble.


thought he just got pushed out of the way lol
*watches it again*


ok, it's arguable whether or not he dies lol
Phrost
Profile Blog Joined May 2010
United States4008 Posts
July 13 2010 01:01 GMT
#5402
On July 13 2010 09:59 travis wrote:
Show nested quote +
On July 13 2010 09:58 Phrost wrote:
On July 13 2010 09:55 travis wrote:
dude WW use ur buff u idiot
that WW sux gtfo

honestly the character that i play is the 1 champion that dies in the video


Isn't that how warwick always ends up anyway?

Cho'gath died too, he got crushed by the rubble.


thought he just got pushed out of the way lol
*watches it again*


ok, it's arguable whether or not he dies lol


Well he didnt grow any larger so clearly he lost his stacks after killing the minion
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
July 13 2010 01:03 GMT
#5403
Well since Ryze and Alistar are that DPS cho's enemies I think Ali pushed him into the rubble.
Retvrn to Forvms
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
July 13 2010 01:11 GMT
#5404
Yeah ryze was so op in that cinematic. And the Katarina was a noob.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
pokeyAA
Profile Blog Joined February 2004
United States936 Posts
July 13 2010 01:17 GMT
#5405
Season 1 Release notes:

League of Legends v1.0.0.96

Xin Zhao, the Seneschal of Demacia

* Three Talon Strike: Xin Zhao's next 3 standard attacks deal increased damage, with the third attack knocking an opponent into the air.
* Battle Cry: Xin Zhao passively increases his attack speed and can activate this ability to further increase attack speed and lower his ability cooldowns with each attack.
* Audacious Charge: Xin Zhao charges an enemy, dealing damage and slowing it and all other enemies in the area. Audacious Charge increases Xin Zhao's armor temporarily and lowers the cooldowns of all of his abilities.
* Crescent Sweep (Ultimate): Xin Zhao fiercely sweeps his spear around him, dealing damage to nearby enemies based on their current health.
* Tireless Warrior (Passive): Xin Zhao is healed for every 3 attacks that he lands. This amount increases every 2 levels.


Akali

* Shadow Dance will now gain an Essence of Shadow charge on Champion kills and assists in addition to her standard accumulation over time method.


Amumu

* Fixed an issue where Amumu's attack timing was too slow.


Alistar

* Fixed an issue where Alistar's attack timing was too fast.


Cho'Gath

* Vorpal Spikes will no longer trigger cast effects like Lich Bane
* Vorpal Spikes will now fire even if the target is missed
* Cho'Gath can now more easily Feast on any unit, including Dragon, Lizard Elder, or other very large Cho'Gaths.


Garen

* Fixed a bug with Decisive Strike that would cause the icon cooldown to display improperly.


Gragas

* Fixed a bug where Body Slam slowed targets that were immune to slows
* Fixed a bug where Body Slam would not display a hit particle or play a sound if it hit any target that blocked the slow


Heimerdinger

* H-28G Evolution Turret tooltip has been updated to show that turrets do magic damage.
* CH-1 Concussion Grenade now deals 50% damage to turrets, from 100%.
* CH-1 Concussion Grenade cooldown increased to 13/12/11/10/9 from 12/11/10/9/8


Kassadin

* Netherblade has been redesigned:
o Passive: the mana drain component removed and replaced with a flat 4/8/12/16/20 mana restore on hit. This effect returns triple the mana against champions.
o Active: Kassadin gains 7/15/25/38/50 Armor Penetration for 5 seconds. 15 second cooldown. 30/40/50/60/70 mana cost. Activating this ability counts as a spell cast for the purposes of Force Pulse.
* Null Sphere projectile speed increased to 1150 from 900
* Void Stone (Passive)
o The attack speed effect from Void Stone has been changed so that it stacks and renews instead of replaces on spell impact. This change will result in Kassadin gaining significantly more attack speed, and keeping it for a longer duration on average.
o Duration lowered to 4 seconds from 5 seconds.


Kayle

* Divine Blessing movement speed reduced to 10/12/14/16/18 from 12/14/16/18/20.
* Righteous Fury splash damage no longer affects turrets.


Kog'Maw

* Fixed a bug where Zilean’s Chronoshift would not prevent Kog’Maw from dying


Malzahar

* Nether Grasp range increased to 575 from 450
* Fixed a bug where the stun component of Nether Grasp would not break even if the channel was broken.


Nunu

* Nunu can now more easily Consume any unit, including Dragon and Lizard Elder.


Olaf

* Ragnarok now displays "Cannot be Disabled!" when it blocks a debuff


Pantheon

* Spear Shot mana cost increased to 45 at all ranks from 30/35/40/45/50
* Aegis of Zeonia
o Cooldown modified to 12 seconds at all ranks from 20/17.5/15/12.5/10
o Stun duration changed to 1/1.25/1.5/1.75/2 from 1.5
o Aegis of Zeonia now properly interacts with spell shields
* Heartseeker Spear
o Base damage reduced to 4/6/8/10/12 from 6/9/12/15/18
o Scaling damage reduced to 18/22/26/30/34% from 20/25/30/35/40%
o Cooldown reduced to 20/19/18/17/16 from 26/24/22/20/18
* Grand Skyfall will now apply smoother damage especially against large targets
* Grand Skyfall will now properly interact with spell shields
* General
* Base health increased to 520 from 505
* Base armor increased to 21 from 20.1
* Health per level increased to 87 from 85


Poppy

* Devastating Blow mana cost reduced to 55 from 65.
* Paragon of Demacia mana cost modified to 70/75/80/85/90 from 60/70/80/90/100.
* Heroic Charge mana cost modified to 60/65/70/75/80 from 50/60/70/80/90.


Singed

* Fling can now be more easily cast on any unit, including Dragon, Lizard Elder, or a well-fed Cho'Gath


Sion

* Fixed a bug with Death's Caress that was causing the cooldown on the tooltip to not be affected by cooldown reduction
* Fixed a bug where Death Caress's buff tooltip would display the absorption amount as 0.00 instead of the correct amount


Soraka

* Consecration Aura will no longer persist in the area around Soraka after she is killed.


Taric

* Fixed a bug where Dazzle could stun for longer than 2 seconds


Twisted Fate

* Pick a Card attacks are no longer subject to dodge or miss chances
* Fixed a bug where Blue cards would restore mana even if the target died before the card hit


Veigar

* Fixed a bug where Baleful Strike would grant Veigar AP even if the target died before the spell hit.
* Dark Matter ability power ratio increased to 1.0 from 0.8.
* Primordial Burst damage modified to 250/375/500 from 200/350/500.
* Primordial Burst ability power ratios increased to 1.0 from 0.8 (both from Veigar and the target)


Zilean

* Fixed a bug where replacing an enemy Time Bomb wouldn't cause the deactivation explosion
* Fixed a bug where replacing your own Time Bomb caused more damage than intended from ability power
* Fixed a bug where the Time Bomb explosion particle occasionally showed over fog of war
* Fixed a bug where Time Bomb would occasionally remain on dead units


Items

* New Item: Wriggle's Lantern
o +35 Damage, +30 Armor, +14% Lifesteal
o UNIQUE Passive: 20% chance on attack to deal 500 damage to a minion.
o UNIQUE Active: Places an invisible ward with 1100 range sight and lasts for 3 minutes. 3 minute cooldown.
* Fixed a bug where Aegis of the Legion was not affecting minions
* Fixed a bug with Elixir of Agility’s tooltip to correctly show that it grants 15% Critical strike
* Fixed a bug where Warden's Mail and Raduin's Omen were not slowing attack speeds


Summoner Spells

* Revive now increases your movement speed by 225%, diminishing to normal over 12 seconds.
* Cleanse now only removes crowd controlling effects, silences and blinds. It no longer removes effects such as damaging debuffs or armor/stat debuffs
* Ignite damage per level reduced to 20 from 25.


General

* Champion kill experience decreased by 5%
* Turret damage scaling now begins at 90% instead of 85%
* Turret damage scaling per hit increased to 20% from 15%
* Removed global gold and experience rewards from Grez on Twisted Treeline
* The Nexus and Nexus Turrets now become invulnerable if all of your team's inhibitors respawn
* Inhibitors no longer remain destroyed for successively longer periods - they are always destroyed for 5 minutes now.
* Normalized the jungle spawns on Summoner's Rift - the Wolf camp now always spawns in the same quadrant as the Ancient Golem, and the smaller golem camp will always spawn in the quadrant with Lizard Elder.
* Team Kills and Enemy Team Kills are now shown underneath the Kill Count bar
* Added tooltips to the Summoner Spells in the scoreboard
* Fixed a bug where Champions could path through walls or appear on the other side when attempting to move
* Fixed several bugs where some passive abilities were not showing up properly in Death Recap
* Fixed a bug where certain particles would appear to drop to the ground before impact
* Fixed several server crashes
* Fixed several client crashes


Skins

* Added a glow to Chosen Master Yi's sword
GTR
Profile Blog Joined September 2004
51665 Posts
July 13 2010 01:24 GMT
#5406
wow wriggle's latern sounds like a jungler's dream item.
Commentator
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
Last Edited: 2010-07-13 01:26:36
July 13 2010 01:26 GMT
#5407
Lantern = O__O

Wonder what builds it? Seems like it would come from a razor, possibly intended to help with jungling/counterjungling

The kass W remake is very underwhelming, wish it gave him mpen instead >_>

I like the soft hand they took with panth, would've hated to see them nerf him too hard or we'd never hear the end of it from smash

edit: GTR go to school wtf
u gotta sk8
GTR
Profile Blog Joined September 2004
51665 Posts
July 13 2010 01:31 GMT
#5408
also love this patch note

* Cho'Gath can now more easily Feast on any unit, including Dragon, Lizard Elder, or other very large Cho'Gaths.


^ i'm on holidays you idiot.
Commentator
Phrost
Profile Blog Joined May 2010
United States4008 Posts
July 13 2010 01:32 GMT
#5409
Good patch notes imo. I like the new item a lot
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
July 13 2010 01:32 GMT
#5410
* Normalized the jungle spawns on Summoner's Rift - the Wolf camp now always spawns in the same quadrant as the Ancient Golem, and the smaller golem camp will always spawn in the quadrant with Lizard Elder.


yeeeees!!!
barbsq
Profile Joined November 2009
United States5348 Posts
July 13 2010 01:32 GMT
#5411
why not post a link pokey :/

kass's stuff seems silly, trying to push ad builds? rofl

otherwise, prty solid patch imo, at least panth didnt get completely nerfed to hell.
also, hooray for no more popsicle stick yi
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
USn
Profile Joined March 2010
United States376 Posts
July 13 2010 01:35 GMT
#5412
I'm thinking of downloading this game, but I'd only really have time to play it a couple times a week, and I don't know dota very well. Considering I wouldn't really be making any progress up the learning curve, would this still be worth it?
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
July 13 2010 01:43 GMT
#5413
wriggle's lanern sounds pretty cool. Can't wait to use it.
Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
Last Edited: 2010-07-13 01:52:56
July 13 2010 01:45 GMT
#5414
Wow a LOT of new changes. I'm not sure how they lategame will pan out but it seems like they're trying to make comebacks more possible.

It looks like they're trying to make AD Kassadin worthwhile, dunno about that though. 50 Armour penetration though... god damn. Happy about the dinger nerf.

I also can see teams running 3 or more Wriggle's Lantern thingy and having free wards for everything.

Does anyone know if cleanse will cleanse you out of ults like Warwicks and Malzahar? And I guess ignite cannot be cleansed now?
Retvrn to Forvms
myopia
Profile Blog Joined June 2009
United States2928 Posts
July 13 2010 01:54 GMT
#5415
* Ignite damage per level reduced to 20 from 25.


nooooooooo
it's my first day
Fruscainte
Profile Blog Joined December 2009
4596 Posts
July 13 2010 01:54 GMT
#5416
Holy shit, did anyone else see this?

Abenson
Profile Blog Joined December 2009
Canada4122 Posts
July 13 2010 02:01 GMT
#5417
Holy shit, that looks epic
gtrsrs
Profile Joined June 2010
United States9109 Posts
July 13 2010 02:03 GMT
#5418
it was on the last page

uhhhh... so did pantheon get buffed? i can't really tell. don't really play him but it seems like a very very weak nerf if at all

lantern is interesting for sure. a must-buy on 2-3 champs on each team.

also... lol master yi almost cut off kat's BOOBIES
i play ... hearthstone =\^.^/= Winterfox
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
July 13 2010 02:03 GMT
#5419
Stuns, fears, silences, blinds would be them all. Movement speed is a stat, armor/magic resist are stats so anything that effects those wouldn't be effected (it appears).

So cleanse would remove the blind of exhaust but not the slow/armor reduction. I like the change, now cleanse isn't a pure counter to the offensive summoner spells. They should lower the CD to what it used to be.
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
Last Edited: 2010-07-13 02:08:56
July 13 2010 02:04 GMT
#5420
There's no way cleanse won't remove slows, that's pretty much the definiton of a crowd control spell. But it does seem like you won't be able to cleanse ignite or morde's ult now which is kinda good.

On July 13 2010 10:31 GTR wrote:
^ i'm on holidays you idiot.

huh? I guess NSW is different from QLD...
u gotta sk8
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