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League of Legends [New forum, check OP!] - Page 272

Forum Index > General Games
Post a Reply
Prev 1 270 271 272 273 274 1431 Next
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
July 13 2010 02:09 GMT
#5421
The trailer looks awesome. They featured my main character Ryze so much! <3
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
July 13 2010 02:14 GMT
#5422
people in my game were telling me there is a link to tl vent on this thread but i think they are full of shit

unless it's somewhere else on the site entirely in which case how the hell was i supposed to know that
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
Last Edited: 2010-07-13 02:15:46
July 13 2010 02:15 GMT
#5423
Down on the bottom left, under replays bro
u gotta sk8
Tadzio
Profile Blog Joined October 2006
3340 Posts
July 13 2010 02:16 GMT
#5424
I think this is it:

chromium.typefrag.com
port: 11005
HazMat
Profile Blog Joined October 2009
United States17077 Posts
July 13 2010 02:16 GMT
#5425
On July 13 2010 10:17 pokeyAA wrote:
TF
* Pick a Card attacks are no longer subject to dodge or miss chances


Where is my "Nidalee, Takedown attacks are no longer subject to dodge or miss chances."
It's the most frustrating shit ever.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
July 13 2010 02:18 GMT
#5426
ahh ok thanks guys
now im connected so every time people bother me about it i can say "yeah im in it"
Orpheos
Profile Joined April 2010
United States1663 Posts
July 13 2010 02:19 GMT
#5427
i wonder if that heimer nerf is enough. itll definitely stop alot of the fast pushes but i dont think it takes away from the boringness of playing against a heimer. i guess its the nature of his char thou.

kass is interesting. idk how much of a range buff that is. the netherblade is stupid. they keep trying to make him hybrid or AD. i gues its another spell you can spam for force pulse so you dont have to just rift around.

boo kayle nerf.

no suppression yet?

i definitely think it was a nerf to panth, but not sure it was that much of one.

lawl at revive buff

someone want to explain these?
* Turret damage scaling now begins at 90% instead of 85%
* Turret damage scaling per hit increased to 20% from 15%

interesting attempts at solving BDing. i think i like it. not sure how many games of mine that wouldve affected thou. prolly only 2 out of my 200 games played.
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
July 13 2010 02:24 GMT
#5428
Against champions the damage of the turrets scales up between each attack to a cap of 120%(iirc).

Basically turrets do X damage to minions, but on the first shot at a champ they do X*0.9, on the second X*1.1, on the third X*1.2 (cos it caps at 120%)
u gotta sk8
HazMat
Profile Blog Joined October 2009
United States17077 Posts
July 13 2010 02:25 GMT
#5429
On July 13 2010 11:18 travis wrote:
ahh ok thanks guys
now im connected so every time people bother me about it i can say "yeah im in it"

Playing on vent is frustrating.
I only premade with someone if we're not on vent cause if we are if sort of takes away from the fun of the game.
I might have to suck it up though with season 1 coming tomorrow.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
barbsq
Profile Joined November 2009
United States5348 Posts
July 13 2010 02:25 GMT
#5430
revive buff is gonna be funny for ppl trying to break landspeed records. I'd like to see a rammus with 5 pdancers, boots of mobility, revive, ghost, zil buff, kayle buff, (other movespeed buffs inserted here), speeding across the map, but w/e. In terms of actual in game usefulness, it still doesn't help, it needs to be like 2 mins for it to be useful.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
July 13 2010 02:26 GMT
#5431
I really have to doubt there is even much benefit I mean it seems like it should be obvious what u need to do if you're any good anyways. and the rest of the time you vcan just type b, or ping, or mark. but what do i know maybe im just an idiot
Phrost
Profile Blog Joined May 2010
United States4008 Posts
July 13 2010 02:27 GMT
#5432
On July 13 2010 11:19 Orpheos wrote:
i wonder if that heimer nerf is enough. itll definitely stop alot of the fast pushes but i dont think it takes away from the boringness of playing against a heimer. i guess its the nature of his char thou.

kass is interesting. idk how much of a range buff that is. the netherblade is stupid. they keep trying to make him hybrid or AD. i gues its another spell you can spam for force pulse so you dont have to just rift around.

boo kayle nerf.

no suppression yet?

i definitely think it was a nerf to panth, but not sure it was that much of one.

lawl at revive buff

someone want to explain these?
* Turret damage scaling now begins at 90% instead of 85%
* Turret damage scaling per hit increased to 20% from 15%

interesting attempts at solving BDing. i think i like it. not sure how many games of mine that wouldve affected thou. prolly only 2 out of my 200 games played.


The speed of the void orb was increased not the range. It will take less time to get to its target.


Turrets attack like this:

The first attack against a champion does 90% of its base damage and increases by 20% every hit up to a cap (which is like 200% i think). Basically it encourages taking a risk to dive but does not promote prolonged tanking of a tower.
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
Slaughter
Profile Blog Joined November 2003
United States20254 Posts
July 13 2010 02:29 GMT
#5433
Why the hell did they nerf panth....
Never Knows Best.
Cirn9
Profile Blog Joined May 2009
1117 Posts
July 13 2010 02:30 GMT
#5434
On July 13 2010 10:31 GTR wrote:
also love this patch note

Show nested quote +
* Cho'Gath can now more easily Feast on any unit, including Dragon, Lizard Elder, or other very large Cho'Gaths.


^ i'm on holidays you idiot.

Maybe you should just study then
Unprotected sex is like fast expanding in close positions. Its risky, but feels great when it works out
barbsq
Profile Joined November 2009
United States5348 Posts
July 13 2010 02:31 GMT
#5435
On July 13 2010 11:29 Slaughter wrote:
Why the hell did they nerf panth....


He was extremely strong early-mid game, lots of panth ppl roflstomping games -> qq'ing in forums -> panth nerf. Kinda pesky really, kus i still feel hes kinda balanced in the sense that he has to melt faces early game kus his late was so bad. Still, mybe he was a little op in early.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Slaughter
Profile Blog Joined November 2003
United States20254 Posts
Last Edited: 2010-07-13 02:35:33
July 13 2010 02:32 GMT
#5436
Man on such a huge losing streak. No matter what I do we lose. Hell one game TF for some reason said he couldn't fight due to lag and just ran around warding and getting ganked. I went 30-7-11 that game and it was close but lost....Damnit. Once I gain 1 more level and hit 20 im soo premading, never tried it but damn.
Never Knows Best.
Orpheos
Profile Joined April 2010
United States1663 Posts
Last Edited: 2010-07-13 02:37:18
July 13 2010 02:35 GMT
#5437
On July 13 2010 11:27 Phrost wrote:
Show nested quote +
On July 13 2010 11:19 Orpheos wrote:
i wonder if that heimer nerf is enough. itll definitely stop alot of the fast pushes but i dont think it takes away from the boringness of playing against a heimer. i guess its the nature of his char thou.

kass is interesting. idk how much of a range buff that is. the netherblade is stupid. they keep trying to make him hybrid or AD. i gues its another spell you can spam for force pulse so you dont have to just rift around.

boo kayle nerf.

no suppression yet?

i definitely think it was a nerf to panth, but not sure it was that much of one.

lawl at revive buff

someone want to explain these?
* Turret damage scaling now begins at 90% instead of 85%
* Turret damage scaling per hit increased to 20% from 15%

interesting attempts at solving BDing. i think i like it. not sure how many games of mine that wouldve affected thou. prolly only 2 out of my 200 games played.


The speed of the void orb was increased not the range. It will take less time to get to its target.


Turrets attack like this:

The first attack against a champion does 90% of its base damage and increases by 20% every hit up to a cap (which is like 200% i think). Basically it encourages taking a risk to dive but does not promote prolonged tanking of a tower.


wow did i completely misread that.
*edit
on that note i was always amused by how slow the silence ball moved. i wonder what inspired that design decision. i mean it obviously makes a difference even thou its not a skillshot, but it seems like a wierd decision.
HazMat
Profile Blog Joined October 2009
United States17077 Posts
Last Edited: 2010-07-13 02:35:44
July 13 2010 02:35 GMT
#5438
On July 13 2010 11:31 barbsq wrote:
Show nested quote +
On July 13 2010 11:29 Slaughter wrote:
Why the hell did they nerf panth....


He was extremely strong early-mid game, lots of panth ppl roflstomping games -> qq'ing in forums -> panth nerf. Kinda pesky really, kus i still feel hes kinda balanced in the sense that he has to melt faces early game kus his late was so bad. Still, mybe he was a little op in early.

I've had way too many games with panths going 20ish-0.
I'm not even kidding. I even won a 4v5 carried by a panth who would kill everyone in 1 hit with HSS.
Anyways, I hope people stop playing him cause he's just a stupid champion.

It's always something along the lines of (Stun, HSS, Spear, Ignite) or the occasional (Ulti, Stun, HSS, Spear, Ignite)
I'd much rather them buff an interesting champion so I see more original champions in every game I play.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
July 13 2010 02:55 GMT
#5439
On July 13 2010 11:04 nataziel wrote:
There's no way cleanse won't remove slows, that's pretty much the definiton of a crowd control spell. But it does seem like you won't be able to cleanse ignite or morde's ult now which is kinda good.

Slows aren't crowd control because you don't lose control of your character. Movement speed is also a stat and it says that anything that effects stats won't be effected.
myopia
Profile Blog Joined June 2009
United States2928 Posts
July 13 2010 02:55 GMT
#5440
not sure if this Heimer nerf will be enough, if he gets that blue golem he can still take your turrets to town, it'll just take a bit longer.
it's my first day
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