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Senx
Sweden5901 Posts
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Southlight
United States11767 Posts
My point is that as much as you may like to dismiss WCG, the majority of top-end US players (and many Eu players too, such as ClouD) have always felt Eu was significantly behind the US in playskill, and WCG did nothing to disprove that. There's no US "style" per se because the very top players on US server are constantly changing the metagame - I think without fail every metagame shift so far has occurred because of them. If you want to consider warding and aggressively moving to shut down junglers "US style" I would simply retort that's simply "better play" :p Incidentally it's ironic that in this regard the CLG team that was pumped out to WCG (in truth as far as most of us can tell "CLG" is more a mishmash of several top teams that just arbitrarily decide to play with each other) was iffy when it came to actually play well as a team - they made it on the basis of individual skill and the disqualifications of two other teams, one of which many felt may have even been the favorite. | ||
gtrsrs
United States9109 Posts
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Vlanitak
Norway3045 Posts
On November 02 2010 09:39 Southlight wrote: The respective ratings on ladder mean nothing; it's like saying RANK ONE DIAMOND in SC2 Bnet. My point is that as much as you may like to dismiss WCG, the majority of top-end US players (and many Eu players too, such as ClouD) have always felt Eu was significantly behind the US in playskill, and WCG did nothing to disprove that. There's no US "style" per se because the very top players on US server are constantly changing the metagame - I think without fail every metagame shift so far has occurred because of them. If you want to consider warding and aggressively moving to shut down junglers "US style" I would simply retort that's simply "better play" :p Incidentally it's ironic that in this regard the CLG team that was pumped out to WCG (in truth as far as most of us can tell "CLG" is more a mishmash of several top teams that just arbitrarily decide to play with each other) was iffy when it came to actually play well as a team - they made it on the basis of individual skill and the disqualifications of two other teams, one of which many felt may have even been the favorite. I actually did not know that about the WCG qualifiers. Heard about teams getting disqualified on EU aswell, but not any "favorite". Oh well guess LQ has to participate for EU next year... if there is a next year... as goes for US style: I see one or two styles of play on EU. If the play on US is not the same it's because it's another style (might be better, probably is). But aye you might be right, EU does seem to lack atleast one good top team, and since the "best" team on a server decides where the skill level ends: everyone fall below that. ![]() | ||
SnK-Arcbound
United States4423 Posts
On November 02 2010 09:39 gtrsrs wrote: how has no one pointed out that the main problem with someone going against you in lane and ONLY harassing, never last-hitting, while you're restricted to ONLY last-hit and never harass... is just going to kill you. like 10 hits and you're dead or zoned. what's the point Because that person will get out farmed and outleveled, and then get killed. He's also a good target for a jungle gank. | ||
HazMat
United States17077 Posts
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gtrsrs
United States9109 Posts
On November 02 2010 09:50 SnK-Arcbound wrote: Because that person will get out farmed and outleveled, and then get killed. He's also a good target for a jungle gank. well yeah, in a real game that would happen but in the drill that's being proposed, the harasser has no incentive to be careful, the person being "drilled" has no shot at lasting til level 3 | ||
oberon
United States1320 Posts
OK guys, with the demise of Gozey, I'm going to (try to?) run a TL inhouse. Unlike Gozey, I'm going to try to mix things up a bit to keep things fun, since TL has a pretty diverse skill range. Sign up by November 12th, tournament on November 14th, Signups are individual. I will cut off at multiples of five. If I get 27 signups, the last two people to sign up will be PM me to sign up. Teams will be auto-generated based on ELO to keep things even. Series will be three games. Game 1: Teams will draft from the week's free champions (10 free champs means no bans). You are drafting for the OTHER TEAM. In other words, you want to pick the worst, weakest, most unbalanced composition possible. Standard 1-2-2-2-2-1 pick order. Game 2: Teams will take turns banning from the free champions, 1-2-1-1, with the team that lost game 1 going second (and getting 3 bans). This will leave 5 free champions remaining. Both teams will consist of these champions (mirror match). Game 3: ARAM! I'd like to use more than the free champs, but not everyone has everything, and keeping lists of who you can legally ban/force the other team to use based on who has what is too much of a hassle. | ||
Navern
26 Posts
P.S. sorry for my english. | ||
DiracMonopole
United States1555 Posts
I alternate q and w, and at level 5 put a point in e (for the auto-crit). Next time back, I try to grab sword of the occult, and at level 6, try to use my ult to gank someone. The hardest part with pantheon is using his ult. You have to time it just right to hit moving targets. You want to use spear, stun, spear. Dont do the jump first, because the spear has a very short cooldown. I usually have manamune, boots, sword of the occult, then the rest depends on the teams. Get some tanky items so you can live, and stack as much damage as you can. Best team ever: Panthon+Shen+Tf means that nowhere on the map is safe | ||
UniversalSnip
9871 Posts
Start on Doran's Shield or Boots depending. Build ghostblade. Build a brutalizer. Build a banshee's veil. Use merc treads.GG | ||
barbsq
United States5348 Posts
http://liquidlol.wikispaces.com/Guides i advise you check it out edit: also, holy shit, revive mastery on panth is stupid good, i can basically come to lane @ lvl 1 with like 1k hp and boss around whatever poor sap gets stuck in top lane | ||
CobaltBlu
United States919 Posts
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barbsq
United States5348 Posts
On November 02 2010 11:37 Pifualkd wrote: I'm struggling to understand why Mordekaiser is in every game I play. I took up banning him on my way into the 1400's so I didn't have to deal with him stealing top solo but I forget sometimes and then someone on my team will forgo getting jungle or something else so they can pick him. its kus mordekaizer is #1 on brazillian tier list | ||
ZERG_RUSSIAN
10417 Posts
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Navi
5286 Posts
On November 02 2010 11:04 Navern wrote: Can someone tell me more about playing as Pantheon/Kassadin. Just started to playing with those two. And run in some problems. With pantheon i dont know what item build is better or what type of items i need. While playing Kassadin i have some problems and another cant understand when i need to gank, at what point of the game? P.S. sorry for my english. i find that the key to great success with both of these characters is the use of their ults. what distinguishes a good pantheon player from great ones i've seen is how often he can land his ult on a target or land it to zone, whether it is a 100 hp twitch b'ing while hugging tower in mid or the middle of a teamfight as he majestically presses "f" or "d" to arise to return to battle (srsly revive pantheon is so funny) also the kassadins that always stuck out to me were the ones who were prudent in using their r's. you never want to r in to find that you have jumped into a trap and let the one you were trying to kill kill you, but you also want to stay on the range of your q while staying out of the range of other skills (or at least far enough to avoid skillshots) when you aren't going balls to the walls to try to kill someone. i would guess that this would take a bit of using him more than anything, but we have a resident kassidin here :3 on pantheon, i liked building boots + pots -> brutalizer -> ghostblade or key tank item as needed -> another bruta if it looks acceptable (i.e. lots of squishies or rolling on a lead) and if not tank items afterwards. ah nvm here's a better guide on the wiki http://www.teamliquid.net/forum/viewmessage.php?topic_id=129727¤tpage=855#17097 | ||
arnath
United States1317 Posts
lolol sivir | ||
ghen
United States1356 Posts
mushroom(MUSHROOM!); else (get blue buff); | ||
ZERG_RUSSIAN
10417 Posts
Read mogwai (smashgizmo)'s guide to panth in the liquidlol wiki, it's more in-depth, but this is a good fast outline. | ||
Fishcakes
United States149 Posts
Patch Notes - http://www.leagueoflegends.com/board/showthread.php?t=319950 + Show Spoiler + League of Legends and PVP.net will be updated during scheduled maintenance on 11/2/2010 from 1:30 AM until 11 AM PDT. New Skins in the Store * Prestigious LeBlanc * Wicked LeBlanc * Perseus Pantheon * Pharaoh Nasus * Divine Soraka PVP.net v1.22.13 * Users will now be placed back into the matchmaking queue in the exact state they were prior to a queue dodge occurring, which should result in faster matches after having a game dissolved * Optimized the general and background performance of PVP.net * Fixed a bug where the reconnect to chat button would not appear if a user logged in while chat was down League of Legends v1.0.0.104 LeBlanc, the Deceiver * Sigil of Silence: LeBlanc projects an orb towards her target, dealing magic damage and marking the target for 3.5 seconds. If the target takes damage from one of Leblanc's abilities, the mark will trigger, dealing damage and silencing the target. * Distortion: LeBlanc rapidly moves to a target location, dealing magic damage to nearby units. In the following 3 seconds, she can activate Distortion again to return to her starting location. * Ethereal Chains: LeBlanc flings illusionary chains towards a target location. If it hits an enemy unit, it will deal initial magic damage and slow their movement speed by 25%. If the target remains shackled for 2 seconds, the target takes additional magic damage and is unable to move. * Mimic (Ultimate): LeBlanc can cast the previous spell she cast. The mimicked spell deals significantly increased damage. 30 second cooldown. * Mirror Image (Passive): When LeBlanc is brought below 40% health, she instantly becomes stealthed for half a second. When the stealth fades, she creates a Mirror Image that deals no damage and lasts for up to 8 seconds. This can only occur once per minute. Akali * The time to gain Essence of Shadow charges is now reduced by cooldown reduction effects. The time to gain the next charge does not progress while Akali is at maximum charges Blitzcrank * Magic resistance per level increased to 1.25 from 0 Corki * Valkyrie range increased to 800 from 700 * Valkyrie base speed increased to 650 from 500 * Missile Barrage o Missile Barrage now scales off 20% of Corki's total attack damage in addition to ability power o Updated the tooltip to reflect that a Big One deals twice as much damage as a normal missile o The time to store a missile is now reduced by cooldown reduction effects o The time to store the next missile does not progress while you are at maximum missiles o Corki respawns with 4 missiles Dr. Mundo * Magic resistance per level increased to 0.75 from 0.5 Ezreal * Essence Flux attack speed increase changed to be additive rather than multiplicative * Essence Flux cooldown reduced to 9 seconds from 10 seconds * Trueshot Barrage ability power ratio increased to 0.9 from 0.8 Fiddlesticks * Dark Wind cooldown reduced to 13 seconds from 14 * Drain o Damage increased to 60/90/120/150/180 from 50/75/100/130/160 o Cooldown reduced to 10/9/8/7/6 from 10 o Ability power ratio increased to 0.48 per second from 0.4 o Duration reduced to 5 seconds from 6 Jax * Empower now properly procs Rylai's Scepter Katarina * Bouncing Blade cooldown reduced to 9/8.5/8/7.5/7 from 10/9.5/9/8.5/8 * Killer Instinct cooldown reduced to 20/18/16/14/12 from 22/20/18/16/14 Lux * Updated PVP.Net tags and character ratings * Updated Recommended Items * Finales Funkeln ability power ratio increased to .85 from .75 Malphite * Fixed a bug where the Unstoppable Force wouldn't last long enough. Unstoppable Force now stuns for 1.5 seconds up from 1 second at all ranks. * Magic resistance per level increased to 1.25 from 0 Miss Fortune * Ricochet Shot damage dealt to the secondary target reduced to 115% from 120%. * Make It Rain slow duration reduced to 1 second from 1.5 seconds Mordekaiser * Mace of Spades o Base damage increased to 80/110/140/170/200 from 20/40/60/80/100 o Now scales off of only bonus damage rather than all damage o Now deals 75% bonus damage if Mace of Spades only hits 1 target o Health cost reduced to 20/25/30/35/40 from 30/35/40/45/50 o The main target of Mace of Spades now generates shield for Mordekaiser * Creeping Death o Base damage increased to 24/38/52/66/80 from 16/32/48/64/80 o Ability power ratio increased to 0.2 from 0.15 o Increased missile travel speed when casting Creeping Death on an ally * Siphon of Destruction o Damage reduced to 65/105/145/185/225 from 85/110/155/200/245 o Ability power ratio increased to 0.6 from 0.4 o Base shield generation reduced to 1/2/3/4/5 from 6/9/12/15/18 * Children of the Grave o Now steals 24/29/34% of the target's maximum health over the duration up from 24/28/32% o Now deals half damage to the target initially and half damage over time o Duration increased to 10 seconds from 8 o Total ability power ratio over the duration increased to 0.04 from 0.016 o Fixed a bug where Children of the Grave was improperly blocked by Black Shield o Mordekaiser now gains 20% of the pet's Ability Power, reduced from 25% o Mordekaiser now gains 20% of the pet's Attack Damage, reduced from 25% * Children of the Grave Pet o The pet now gains 75% of Mordekaiser's ability power and damage at all 3 ranks and the ratio itself no longer increases with Mordekaiser's total ability power o Pet health bonus reduced to 15% from 50% o Fixed a bug where the pet was not generating shield for Mordekaiser when hitting inhibitors * Iron Man o Shield generation increased to 30% from 25% o Fixed a tooltip bug * General o Fixed bugs where several components of some spells generated shield equal to 20% of the damage dealt instead of 25% o Fixed bugs where several tooltips did not properly reflect cooldown values with cooldown reduction factored in o Fixed a bug where occasionally Mordekaiser could generate shield multiple times from a single source of damage (causing a huge spike) o Reworded/simplified several tooltips Rammus * Defensive Ball Curl damage return reduced to 22/28/34/40/46 from 26/32/38/44/50 * Fixed a bug with Defensive Ball Curl where the tooltip was not displaying the proper bonus damage return Sivir * Boomerang Blade now scales with 75% of Sivir's attack damage * Boomerang Blade base damage reduced to 20/70/120/170/220 from 60/115/170/225/280 * Health per level increased to 82 from 76 Sona * Fixed a bug with Song of Celerity where it was granting more movement speed than intended * Crescendo cooldown increased to 170/150/130 from 160/140/120 Teemo * Noxious Traps no longer give any gold as a bounty when killed, down from 25 * Noxious Traps now show their remaining duration when selected Twitch * Ambush attack speed reduced to 30/40/50/60/70% from 30/45/60/80/100% Udyr * Fixed some bugs where certain items would have their Tiger Stance damage cut down to 1/3. They now deal full damage on Tiger Hit. (Affected items are Madred's Razors, Wriggle's Lantern, Sheen, Lich Bane and Trinity Force) Items * Trinity Force o Damage increased to 30 from 20 o Attack Speed increased to 30% from 25% o Critical Strike increased to 15% from 12% o Mana reduced to 250 from 300 o Health reduced to 250 from 300 Summoner Spells * Exhaust is now properly flagged as a slow + blind and can now be removed by Cleanse Skins * Fixed a bug where Chosen Master Yi's sword was missing a glow Audio * Fixed Lux's "Choose Me" line in Champion Select Spotlight | ||
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