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League of Legends [New forum, check OP!] - Page 1390

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APurpleCow
Profile Blog Joined August 2008
United States1372 Posts
October 31 2010 19:00 GMT
#27781
On November 01 2010 03:57 STS17 wrote:
Show nested quote +
On November 01 2010 03:38 APurpleCow wrote:
I thought I saw something about Kog's attacks being nerfed to not apply on-hit effects, like Frozen Mallet and BR?


I think that was a proposed nerf that never actually went through. Regardless the IE + LW build is "superior" because it diversifies your damage over different types, making you harder to gear against while the BR + Malady is almost exclusively magic damage.

IMO BR + BC is "better" as far as damage output goes but it's expensive and lacks attack speed so I generally avoid it unless I get fed early or my opponents are bad.


I just did some math and found that BR+Malady deals pretty much the same amount of damage as IE+LW. Can't go wrong either way.
-Kato-
Profile Joined June 2010
Spain1146 Posts
October 31 2010 19:00 GMT
#27782
On November 01 2010 03:57 STS17 wrote:
Show nested quote +
On November 01 2010 03:38 APurpleCow wrote:
I thought I saw something about Kog's attacks being nerfed to not apply on-hit effects, like Frozen Mallet and BR?


I think that was a proposed nerf that never actually went through. Regardless the IE + LW build is "superior" because it diversifies your damage over different types, making you harder to gear against while the BR + Malady is almost exclusively magic damage.

IMO BR + BC is "better" as far as damage output goes but it's expensive and lacks attack speed so I generally avoid it unless I get fed early or my opponents are bad.


Can this be aplied to Xin Zhao, BR vs Bruta + LW? Would you prefer BR because you diversify the damage?
STS17
Profile Joined April 2010
United States1817 Posts
October 31 2010 19:01 GMT
#27783
On November 01 2010 03:53 Haemonculus wrote:
Interesting... the Kayle you're playing against rushed a malady... I'd never thought of that as an item for Kayle...

Think it has some merit vs rushing rageblade? Does the extra magic damage get at all turned into splash from her E? How about the debuff from malady? o.O


The debuff from Malady is why you get it, though it is far less important then GRB. From my experimentations, it is better to go GRB -> Malady over GRB -> Nashors unless you need the CDR for something.

No the extra magic damage is not given to the splash targets but that isn't the point of the item on her. It is cheaper then nashors while providing comparable attack speed and ability power and the MR shredding makes your E hit the primary target harder and is good when combined with her Q. All of that said however, she still deals more physical damage over the course of a game then magical.

Platinum Level Terran - Take my advice from that perspective
STS17
Profile Joined April 2010
United States1817 Posts
October 31 2010 19:07 GMT
#27784
On November 01 2010 04:00 APurpleCow wrote:
Show nested quote +
On November 01 2010 03:57 STS17 wrote:
On November 01 2010 03:38 APurpleCow wrote:
I thought I saw something about Kog's attacks being nerfed to not apply on-hit effects, like Frozen Mallet and BR?


I think that was a proposed nerf that never actually went through. Regardless the IE + LW build is "superior" because it diversifies your damage over different types, making you harder to gear against while the BR + Malady is almost exclusively magic damage.

IMO BR + BC is "better" as far as damage output goes but it's expensive and lacks attack speed so I generally avoid it unless I get fed early or my opponents are bad.


I just did some math and found that BR+Malady deals pretty much the same amount of damage as IE+LW. Can't go wrong either way.


It's not about maximum damage output, it's about making it so your opponents have to stack armor and MR to mitigate your damage instead of just MR. At least that's how I view it.


On November 01 2010 04:00 -Kato- wrote:
Show nested quote +
On November 01 2010 03:57 STS17 wrote:
On November 01 2010 03:38 APurpleCow wrote:
I thought I saw something about Kog's attacks being nerfed to not apply on-hit effects, like Frozen Mallet and BR?


I think that was a proposed nerf that never actually went through. Regardless the IE + LW build is "superior" because it diversifies your damage over different types, making you harder to gear against while the BR + Malady is almost exclusively magic damage.

IMO BR + BC is "better" as far as damage output goes but it's expensive and lacks attack speed so I generally avoid it unless I get fed early or my opponents are bad.


Can this be aplied to Xin Zhao, BR vs Bruta + LW? Would you prefer BR because you diversify the damage?


I'm not an expert on Xin but I generally build ghostblade and then almost straight tanky items making him as beefy as possible. In teamfights he's mostly good for his R and knockup + slow from charge. However, I'll let a more experienced Xin comment on it.
Platinum Level Terran - Take my advice from that perspective
Surrealz
Profile Blog Joined May 2010
United States449 Posts
October 31 2010 19:07 GMT
#27785
wait what about the guisnoos thing? I shouldn't be going for an AP/hybrid build with kog?
1a2a3a
APurpleCow
Profile Blog Joined August 2008
United States1372 Posts
October 31 2010 19:10 GMT
#27786
It's not about maximum damage output, it's about making it so your opponents have to stack armor and MR to mitigate your damage instead of just MR. At least that's how I view it.


LoL isn't a 1v1. If the rest of your team is dealing mostly physical damage, it's best for you to deal mostly magical damage. Depends on team comp, can't really say one is better than the other.
HazMat
Profile Blog Joined October 2009
United States17077 Posts
October 31 2010 19:16 GMT
#27787
On November 01 2010 04:07 Surrealz wrote:
wait what about the guisnoos thing? I shouldn't be going for an AP/hybrid build with kog?

no, you shouldn't. He's a ranged carry.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Southlight
Profile Blog Joined August 2007
United States11768 Posts
October 31 2010 19:23 GMT
#27788
On November 01 2010 04:16 HazMat wrote:
Show nested quote +
On November 01 2010 04:07 Surrealz wrote:
wait what about the guisnoos thing? I shouldn't be going for an AP/hybrid build with kog?

no, you shouldn't. He's a ranged carry.


That's why he should build Warmog + Atma.
oraoraoraoraoraoraoraora
ghen
Profile Blog Joined March 2010
United States1356 Posts
October 31 2010 19:24 GMT
#27789
On November 01 2010 04:16 HazMat wrote:
Show nested quote +
On November 01 2010 04:07 Surrealz wrote:
wait what about the guisnoos thing? I shouldn't be going for an AP/hybrid build with kog?

no, you shouldn't. He's best as a ranged carry.


hybrid or even AP kog is viable at low Elo just because EVERYTHING is viable. (including warmogs sivir)
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
October 31 2010 19:27 GMT
#27790
Im thinking about buying ezreal, is he nerfed to shit or can he still do damage? I never see him in any games
"trash micro but win - its marine" MC commentary during HSC 4
BlackHat
Profile Joined April 2010
United States264 Posts
October 31 2010 19:44 GMT
#27791
+ Show Spoiler +
On November 01 2010 00:41 BlackHat wrote:
I just got Vlad, the nosferatu skin was too tempting since this was the last day for it. I have a good idea of how to build him mastery/item wise, but I was hoping you guys could give me a rune build for him.

At current I have MPen reds, no applicable yellows, flat CDR blues and MS quints. If I need health quints I could grab the halloween ones but I don't know how necessary that is really. A slight edge in ms has gotten me so many kills with Malz that I'd be hard pressed to change them.


Anyone got a rune build for Vlad? I asked a couple pages ago but it got swept under.
Borsalino for life.
Surrealz
Profile Blog Joined May 2010
United States449 Posts
October 31 2010 19:45 GMT
#27792
what is the skilling order/kill sequence as kog? just picked him up this afternoon and i am pretty terribad! a decent guide for kog would be much appreciated.
1a2a3a
Vlanitak
Profile Joined November 2009
Norway3045 Posts
October 31 2010 19:55 GMT
#27793
On November 01 2010 04:44 BlackHat wrote:
+ Show Spoiler +
On November 01 2010 00:41 BlackHat wrote:
I just got Vlad, the nosferatu skin was too tempting since this was the last day for it. I have a good idea of how to build him mastery/item wise, but I was hoping you guys could give me a rune build for him.

At current I have MPen reds, no applicable yellows, flat CDR blues and MS quints. If I need health quints I could grab the halloween ones but I don't know how necessary that is really. A slight edge in ms has gotten me so many kills with Malz that I'd be hard pressed to change them.


Anyone got a rune build for Vlad? I asked a couple pages ago but it got swept under.


I am running: Mpen marks, HP/level Selas and AP/L Glyphs with 2 Mpen Quints and 1 Mspeed. Not the best maybe, but it works perfectly for me
washed
APurpleCow
Profile Blog Joined August 2008
United States1372 Posts
October 31 2010 19:55 GMT
#27794
On November 01 2010 04:44 BlackHat wrote:
+ Show Spoiler +
On November 01 2010 00:41 BlackHat wrote:
I just got Vlad, the nosferatu skin was too tempting since this was the last day for it. I have a good idea of how to build him mastery/item wise, but I was hoping you guys could give me a rune build for him.

At current I have MPen reds, no applicable yellows, flat CDR blues and MS quints. If I need health quints I could grab the halloween ones but I don't know how necessary that is really. A slight edge in ms has gotten me so many kills with Malz that I'd be hard pressed to change them.


Anyone got a rune build for Vlad? I asked a couple pages ago but it got swept under.


armor/mr runes are pretty cool for vlad.
TheYango
Profile Joined September 2008
United States47024 Posts
October 31 2010 19:56 GMT
#27795
On November 01 2010 04:44 BlackHat wrote:
+ Show Spoiler +
On November 01 2010 00:41 BlackHat wrote:
I just got Vlad, the nosferatu skin was too tempting since this was the last day for it. I have a good idea of how to build him mastery/item wise, but I was hoping you guys could give me a rune build for him.

At current I have MPen reds, no applicable yellows, flat CDR blues and MS quints. If I need health quints I could grab the halloween ones but I don't know how necessary that is really. A slight edge in ms has gotten me so many kills with Malz that I'd be hard pressed to change them.


Anyone got a rune build for Vlad? I asked a couple pages ago but it got swept under.

I've played him with MPen marks/Health per lvl seals/AP per level glyphs/Flat health quints on free weeks. Not sure if that's correct or not.
Moderator
gtrsrs
Profile Joined June 2010
United States9109 Posts
October 31 2010 19:58 GMT
#27796
On November 01 2010 04:44 BlackHat wrote:
+ Show Spoiler +
On November 01 2010 00:41 BlackHat wrote:
I just got Vlad, the nosferatu skin was too tempting since this was the last day for it. I have a good idea of how to build him mastery/item wise, but I was hoping you guys could give me a rune build for him.

At current I have MPen reds, no applicable yellows, flat CDR blues and MS quints. If I need health quints I could grab the halloween ones but I don't know how necessary that is really. A slight edge in ms has gotten me so many kills with Malz that I'd be hard pressed to change them.


Anyone got a rune build for Vlad? I asked a couple pages ago but it got swept under.


i've seen 2 successful vlad builds

1 goes movespeed quints and masteries and boots first. mres blues and armor yellows, mpen reds. your goal is to be fast enough that you can zip in, Q them, and zip out without taking damage. last hit with auto attack, harass with Q, go QWQEQRQEQ

2 goes hp quints, defensive masteries, same blues yellows reds, doran's shield first. your goal this way is to be just too beefy for anyone to 1v1 you in mid. in a straight up fight you'll win because of lifesteal from Q and the fact that you have 810+ hp at level 1. you can zone some people and just outlast others
i play ... hearthstone =\^.^/= Winterfox
Kingske
Profile Joined August 2010
Belgium252 Posts
October 31 2010 20:03 GMT
#27797
just got kennen,

runes/masteries/items?
Bravery! - Livestream.com/frogtails
shawster
Profile Blog Joined May 2010
Canada2485 Posts
October 31 2010 20:15 GMT
#27798
GHEN is a freaking saint.

i would've typed all caps if i didn't get warned haha. <3333

lol works again :D
myopia
Profile Blog Joined June 2009
United States2928 Posts
Last Edited: 2010-10-31 20:23:36
October 31 2010 20:18 GMT
#27799
On November 01 2010 05:03 Kingske wrote:
just got kennen,

runes/masteries/items?


there are many useful things on the thread wiki

http://www.teamliquid.net/forum/viewmessage.php?topic_id=129727&currentpage=1211#24220


On November 01 2010 04:27 Senx wrote:
Im thinking about buying ezreal, is he nerfed to shit or can he still do damage? I never see him in any games


They beat him down pretty hard. Ezreal isn't currently worth his price tag but watch this space, he's gotten a buff or two in the last patches.
it's my first day
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
October 31 2010 20:40 GMT
#27800
On October 31 2010 17:13 FatSanta wrote:
Honestly if flash dindnt make abilites fizzle it wouldnt be 50% as bad as it is now, i do think jumping trhough walls is a bit cheesy and only incentavises this reckless diving overextending style of play whith no real fear of being killed.


All this flash discussion has made me consider it from an "outside" perspective. If Flash had never existed and they just added it in today, what would we think of it?

In some situations it gives you Pantheon's passive, the ability to block effectively 2 tower hits for a dive. In other situations it gives you Cleanse+Ghost in the same instant. Still in other situations, it allows you to do utterly ridiculous things like escape from a 5-man team when someone was already stuck on you with CC.

It makes ganking mid practically impossible. Makes ganking top really not very worth it and makes ganking bottom very unpredictable. It limits the power of the jungler by a lot and changes their role a lot as well. A jungler that is strong at ganking but weak (by comparison) at a 4v4 at dragon is less desirable. With Flash in the game, roaming gankers are much weaker since their only certain contribution will be to make someone extinguish their Flash.

In terms of teamfights, it allows people to get Kassadin's ultimate, baiting an enemy into the danger zone and repositioning behind a wall or ledge where you can poke to your heart's desire.

Just using it as Ezreal's E is probably the least offensive (and weakest) way to use it.
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