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League of Legends [New forum, check OP!] - Page 1325

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Jaksiel
Profile Joined November 2008
United States4130 Posts
October 24 2010 14:25 GMT
#26481
"Twitch, stop wandering around their jungle alone just because you have stealth. We know they have Oracles."
Twitch continues to wander around their jungle.
"An ally has been slain!"
Zero fighting.
robertdinh
Profile Joined June 2010
803 Posts
October 24 2010 14:28 GMT
#26482
On October 24 2010 23:25 Jaksiel wrote:
"Twitch, stop wandering around their jungle alone just because you have stealth. We know they have Oracles."
Twitch continues to wander around their jungle.
"An ally has been slain!"


The team dynamic of LoL reminds me a lot of team based competitive fps.

It's really vital that your team works as a cohesive unit and that no one gets sloppy and overextends.

Map awareness is also so important..

I could see LoL evolving into a great competitive game if it gets a large enough player-base and the players adopt a highly competitive mentality.
True skill comes without effort.
Gokey
Profile Joined November 2006
United States2722 Posts
October 24 2010 14:35 GMT
#26483
On October 24 2010 23:00 Juicyfruit wrote:
Show nested quote +
On October 24 2010 22:57 Gokey wrote:
Just logged back in and everything is new, and shitloads of new heroes... Wtf


You're alive!

Wtf did they do to arpen runes? Are flat damage marks better now?
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
October 24 2010 14:39 GMT
#26484
On October 24 2010 23:35 Gokey wrote:
Show nested quote +
On October 24 2010 23:00 Juicyfruit wrote:
On October 24 2010 22:57 Gokey wrote:
Just logged back in and everything is new, and shitloads of new heroes... Wtf


You're alive!

Wtf did they do to arpen runes? Are flat damage marks better now?

Only in some special cases.
If you have a good reason to disagree with the above, please tell me. Thank you.
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
October 24 2010 14:44 GMT
#26485
On October 24 2010 22:48 Phrost wrote:
Show nested quote +
On October 24 2010 22:19 Kaniol wrote:
Hmmm i'm thinking about buying these T2,5 runes for nukers. What are your thoughts on mpen vs ap quints? Is there any reason to go mpen ones?


Mpen is probably better overall but AP is better for farming. Minions generally have very little or negative MR making mpen pretty much useless against them but players have atleast 30 that can be penetrated.

Hmmm that's kind of interesting, so far my only point of reference in AP vs mpen quints was Roku's list and he rates AP higher. I doubt that it's because of farming so i wonder why... (just because it works with support champs as well?)

And actually now that i think about it, you can buy AP with no problems but mpen is waay less accessible.
myopia
Profile Blog Joined June 2009
United States2928 Posts
October 24 2010 14:45 GMT
#26486
I gotta figure out how this guy plays Shen
[image loading]
His item build looks standard enough and he wins all the time. I do not win all the time.
it's my first day
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
October 24 2010 14:49 GMT
#26487
One thing I've been wondering is whether or not the 15% magic pen mastery is really all the hot shit everyone says it is.

It seems that vs people with already very low magic res, you'd want flat magic pen, simply because 15% of 30-50 or so magic res isn't much of anything. Against someone with a lot of magic res... 15% doesn't seem all that much either...

I still end up taking it because I want those CD reduction masteries on casters anyway... but I can't help but feel that it's a very over-estimated mastery. Am I seeing something wrong? Like on casters other than Morgana, or other casters who can heal themselves, I've recently been experimenting going 0/7/23 instead, picking up SoS and using that to help stay in lanes. Great for malzy who suffers majorly if he starts getting poked at a lot in a lane. Since I build catalyst first on him most of the time, the extra mana helps loads with health regen.

Thoughts?
I admire your commitment to being *very* oily
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
October 24 2010 14:51 GMT
#26488
On October 24 2010 23:49 Haemonculus wrote:
One thing I've been wondering is whether or not the 15% magic pen mastery is really all the hot shit everyone says it is.

It seems that vs people with already very low magic res, you'd want flat magic pen, simply because 15% of 30-50 or so magic res isn't much of anything. Against someone with a lot of magic res... 15% doesn't seem all that much either...

I still end up taking it because I want those CD reduction masteries on casters anyway... but I can't help but feel that it's a very over-estimated mastery. Am I seeing something wrong? Like on casters other than Morgana, or other casters who can heal themselves, I've recently been experimenting going 0/7/23 instead, picking up SoS and using that to help stay in lanes. Great for malzy who suffers majorly if he starts getting poked at a lot in a lane. Since I build catalyst first on him most of the time, the extra mana helps loads with health regen.

Thoughts?

Yep, archaic knowledge is very overrated. So is veteran's scars.
SoS, Utility mastery and meditation are probably top 3 masteries in the game. Also quickness is kinda high.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2010-10-24 14:59:52
October 24 2010 14:57 GMT
#26489
Archaic Knowledge is great if that's going to be your only MPen and you do decent magic damage.
It isn't all that special on Casters because those get MPen via Boots/Guise/Void Staff and so on. Other champs might want more points in defense/utility (you don't want to put 9 in offense just to get archaic knowledge). But for the few champs/builds that fulfill the criteria it is good.
If you have a good reason to disagree with the above, please tell me. Thank you.
kdgns
Profile Joined May 2009
United States2427 Posts
October 24 2010 15:03 GMT
#26490
On October 24 2010 23:45 myopia wrote:
I gotta figure out how this guy plays Shen
[image loading]
His item build looks standard enough and he wins all the time. I do not win all the time.


Its probably not just something hes doing, most likely, he's playing with better teammates, and is more coordinated with them. with shen, as is with any tank, your team must be able to take advantage of your initiations and the opportunities your ult provides, sometimes that's not something that can be achieved by adjusting your own gameplay.
Shizuru~
Profile Blog Joined April 2009
Malaysia1676 Posts
October 24 2010 15:13 GMT
#26491
question for u guys...

does on hit effect applies for ricochet hits? like armor penetration values or maybe slow effects like Luna does in DotA?

also, what runes would u guys run on her? i'm thinking about pure dmg runes to get crazy ricochet dmg output...
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
October 24 2010 15:16 GMT
#26492
On October 25 2010 00:13 Shizuru~ wrote:
question for u guys...

does on hit effect applies for ricochet hits? like armor penetration values or maybe slow effects like Luna does in DotA?

also, what runes would u guys run on her? i'm thinking about pure dmg runes to get crazy ricochet dmg output...


I'm like 95% positive that armor pen works, but not on-hit effects. Crits, debuffs, anything like that, doesn't do anything for ricochets. Just get that attack damage and attack speed up to get the most out of the bounces.
I admire your commitment to being *very* oily
oberon
Profile Joined May 2009
United States1320 Posts
October 24 2010 15:25 GMT
#26493
On October 24 2010 11:25 Ruken wrote:
Show nested quote +
On October 24 2010 10:26 oberon wrote:
OK guys, with the demise of Gozey, I'm going to (try to?) run a TL inhouse. Unlike Gozey, I'm going to try to mix things up a bit to keep things fun, since TL has a pretty diverse skill range. Sign up by November 12th, tournament on November 14th, 17:00 GMT (+00:00) 19:00 GMT (+00:00) (note: this will be after daylight savings ends, so it'll be 2pm eastern time; TL's time tag may currently imply 3pm eastern) (second note: moved 2 hours later so west coasters can play). Here are the rules:

Signups are individual. I will cut off at multiples of five. If I get 27 signups, the last two people to sign up will be dropped.

PM me to sign up.

Teams will be auto-generated based on ELO to keep things even.

Series will be three games.

Game 1: Teams will draft from the week's free champions (10 free champs means no bans). You are drafting for the OTHER TEAM. In other words, you want to pick the worst, weakest, most unbalanced composition possible. Standard 1-2-2-2-2-1 pick order.

Game 2: Teams will take turns banning from the free champions, 1-2-1-1, with the team that lost game 1 going second (and getting 3 bans). This will leave 5 free champions remaining. Both teams will consist of these champions (mirror match).

Game 3: ARAM!

I'd like to use more than the free champs, but not everyone has everything, and keeping lists of who you can legally ban/force the other team to use based on who has what is too much of a hassle.

I don't like the premade scenarios for each game. I'd rather just do regular 5v5s to have some good quality games with TL people.


Did you play in Gozey's IHs? The problem was the skill level disparity. You can't really have "good quality games" -- making things a little weirder and more random will hopefully keep things interesting, instead of "whichever of spud/wra/rj/neo gets most fed carries". Of course, that can still happen, but I'm trying to decrease the chance.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2010-10-24 15:33:40
October 24 2010 15:32 GMT
#26494
Hey guys! If the other team picks twitch/kogmaw/tristana, and you have the opportunity, take Janna from them.

I had two ridiculously easy ranked wins because they let me have janna when we already had a strong carry.
gtrsrs
Profile Joined June 2010
United States9109 Posts
October 24 2010 15:56 GMT
#26495
On October 24 2010 23:49 Haemonculus wrote:
One thing I've been wondering is whether or not the 15% magic pen mastery is really all the hot shit everyone says it is.

It seems that vs people with already very low magic res, you'd want flat magic pen, simply because 15% of 30-50 or so magic res isn't much of anything. Against someone with a lot of magic res... 15% doesn't seem all that much either...

I still end up taking it because I want those CD reduction masteries on casters anyway... but I can't help but feel that it's a very over-estimated mastery. Am I seeing something wrong? Like on casters other than Morgana, or other casters who can heal themselves, I've recently been experimenting going 0/7/23 instead, picking up SoS and using that to help stay in lanes. Great for malzy who suffers majorly if he starts getting poked at a lot in a lane. Since I build catalyst first on him most of the time, the extra mana helps loads with health regen.

Thoughts?


this is like the last whisper question mogwai had earlier. i'm not 100% sure on its efficiency either, so lets do some math and find out together.

i run flat arpen reds on annie, so i start the game with 8.5 mpen. lets say that my lane opponent ezrael has 30 magic resist at level 3, when i first start seriously harassing. i'll be hitting with spells for (100/(100+30-8.5)) or 82.23% of the listed damage. now lets pretend that i solo'd top against garen, and he's running magic resist runes. also, he almost died on a jungle gank, so he b'd and came back to lane with a null mantle. he's got 70 magic resist now and i haven't bought my sorc boots, so the damage i do is (100/(100+70-8.5)) or 61.9% damage.

now let's say i grabbed the %mpen mastery, and i don't change my runes. when i start harassing that ezrael who has 30 magic resist, i'll be doing (100/(100+21.5-(21.5*0.15)) or 84.5% of the listed damage, only a 2.25% increase. to garen, with his 70 mres, i'll be doing (100/(100+61.5-(61.5*.15)) or 65.7% damage, ~ a 4% increase in damage.

[if i was to remove my mpen runes and only take the 15% mastery, the damage i would be doing is: ezrael - 79.7%, and garen - 62.7%; better against garen than flat, worse against ezrael. in fact the break-even point for just 15%pen versus just 8.5 flat pen is about 68 mres - if they have more than that, the %pen will be better.]

~~~
let's fast forward into the game to level 18, where ezrael has merc treads and nothing else, so he's got about 60 mres. i chose sorc boots, so i've got 28.5 flat magic pen. without the mastery i'll be doing 76% damage. garen, however, geared up to tank and is making a beeline for my carry. he's got 175 mres and i have to burst him down as fast as i can. unfortunately my spells only have 40.6% damage now. gg miss fortune.

had i taken the %mpen penetration, i'd be doing 78.9% damage to ezrael, approximately a 3% damage increase from when i didn't take the mastery. to garen, however, i'll be doing 44.5% damage, a 4% increase.... still gg miss fortune.

[with just the %mpen and no runes or shoes, i will hit ezrael for 74.6% damage, and i'll do 43.1% damage to garen.]

*of note, adding a haunting guise makes the 15% reduction even worse in all cases.
~~~

now let's say that i wisen up and grab a void staff. the % damage is applied multiplicatively so unfortunately i won't have 55% magic pen, only 49%.

with those sorc boots, flat mpen runes, and the 49% reduction, against ezrael's 60 mres, i'll do 86.2% damage. to garen, i will do 57.2% damage.

with no mastery, i'll do only the 40% pen from void staff, for 84% damage to ezrael, and 53.2% to garen. so when considering the void staff addition, the magic pen mastery only adds at most 4% damage.

without any other flat mpen, but considering the 49% penetration from void staff + mastery, i'll do 73.5% to ezrael and 48.8% to garen.
~~~

conclusion: according to the math, the *most* additional damage you're going to get from the 15%mpen mastery is about 3-4% damage increase. what does this mean? it depends on who you're playing. in the case of annie, who uses spells in rapid succession, your initial burst of 3 spells might need that extra 3% umph just to ensure you get the kill early on. if you're vladimir and you do your damage over a longer period of time, the 3% will be much less significant.

so a best case scenario, annie, anivia, ryze, and maybe cho'gath(? although, his ult is true damage, right?) would find the tiniest bit of use from it. any other caster? i'd say don't bother
i play ... hearthstone =\^.^/= Winterfox
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
October 24 2010 15:58 GMT
#26496
Great now i need this kind of mathcraft for AP vs MPen quints!
gtrsrs
Profile Joined June 2010
United States9109 Posts
October 24 2010 16:05 GMT
#26497
On October 25 2010 00:58 Kaniol wrote:
Great now i need this kind of mathcraft for AP vs MPen quints!


the calculations are easy enough.

to determine the amount of damage you'll do, you take (100 / <[their total magic resist] - [your total magic reduction*] - [your total flat magic penetration] - ([their adjusted magic resist] * [your percent-based magic penetration])>)

*magic reduction only comes from things like abyssal scepter, fiddle's passive, etc. it is possibe but very unlikely to reduce their magic resist to a point below zero. magic penetration can never reduce their magic resist to a point below zero, nor can %based mpen (obviously).
i play ... hearthstone =\^.^/= Winterfox
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
October 24 2010 16:05 GMT
#26498
On October 25 2010 00:03 kdgns wrote:
Show nested quote +
On October 24 2010 23:45 myopia wrote:
I gotta figure out how this guy plays Shen
[image loading]
His item build looks standard enough and he wins all the time. I do not win all the time.


Its probably not just something hes doing, most likely, he's playing with better teammates, and is more coordinated with them. with shen, as is with any tank, your team must be able to take advantage of your initiations and the opportunities your ult provides, sometimes that's not something that can be achieved by adjusting your own gameplay.


he's top 5 solo queue as well, he's just a monster shen. he always taunts a shitload of people and he knows which way to taunt, his ults are always dead-on and he knows the ins and outs of the char, easily best shen on the server
Brees on in
myopia
Profile Blog Joined June 2009
United States2928 Posts
October 24 2010 16:11 GMT
#26499
I'd get the 15% mastery on manaless casters, and on some carries that don't build items for it.

so... Kennen, Kat, Miss Fortune, maybe Twitch and Ezreal.
it's my first day
Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
October 24 2010 16:17 GMT
#26500
Are the servers down? The server status thing says it's up but I can't find my little Teemo!
Retvrn to Forvms
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