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On October 24 2010 10:10 deth2munkies wrote:Show nested quote +On October 24 2010 07:45 NeoIllusions wrote:On October 24 2010 07:35 deth2munkies wrote:On October 24 2010 07:24 NeoIllusions wrote:On October 24 2010 07:18 HazMat wrote: Ghost is so much better than flash. Eh, in most cases, sure. But the fact that you can Flash out of a stun and have the utility of blinking across walls is why you see players run Flash/Ghost and not Cleanse/Ghost. Not to mention there are several champions highly dependent on Flash for initiation purposes. The reason you don't run Cleanse anymore is because most everything worth cleansing is now suppression, so you can't. That and it doesn't remove those ignites (DAMN IGNITES). Flash/Ghost is great for guys who require positioning like MF....and pretty much EVERY ranged carry now that I think of it. wat? There are two Suppression moves in the game: WW and Malz ulti. There are plenty of stuns and snares that Cleanse still remove. Cleanse's top 3 uses when I used it were WW ult -> Ashe ult -> Ignite/Malz dots/ult. Only 1 of those is still cleansible. I think it still has its uses (I run it on my smurfs that don't have flash because it's the second best), but better to use flash to get yourself in a position to NOT get stunned. I've found by playing the hell out of Tristana lately, that I can usually end up going almost pure damage (sometimes Frozen Mallet for health or Banshee's Veil if they have a ridiculous comp) and not die in teamfights just by positioning myself to NOT take snares and CC. If they attack me, they have to go through the rest of my team and risk themselves for doing so, and I can always jumpflash over 2 walls to get away. Same thing with MF, and it can help you to set up your ult too. I found 2 things when I ran cleanse: 1) I didn't get stunned enough to justify using it. I didn't allow myself to be ganked or put myself in a compromising position. 2) If I did get stunned, Cleanse would not have saved me. Stuns are usually followed up by snares from red buffed carries, which means you can't run anyway. Cleanse used to be overpowered as hell and a super crutch. Now that it's balanced, it's clear that Flash has become even more predominant, it's probably next on the chopping block.
Tristana has this neat passive that puts her out of range of most stuns. Of course you can position Tristana well enough to avoid this stuff. MF/Ez have to get into 550 range to hit anything with their autoattacks, so you can safely assume that you will be CCd every now and then with those. Ashe has 600 range, which sadly isn't enough to not get stunned when autoattacking in many cases, unless you cancel your attack before it deals damage... If you get stunned AND hit by by a carry with red buff in the same split second, your positioning probably wasn't all that great after all. In any case, you can hit Cleanse+Ghost and dart out since Cleanse will either remove the red debuff or reduce its duration by 65%. Flash will never save you from Flash -> Instant CC. Cleanse gives you a chance.
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On October 24 2010 17:53 spinesheath wrote:Show nested quote +On October 24 2010 10:10 deth2munkies wrote:On October 24 2010 07:45 NeoIllusions wrote:On October 24 2010 07:35 deth2munkies wrote:On October 24 2010 07:24 NeoIllusions wrote:On October 24 2010 07:18 HazMat wrote: Ghost is so much better than flash. Eh, in most cases, sure. But the fact that you can Flash out of a stun and have the utility of blinking across walls is why you see players run Flash/Ghost and not Cleanse/Ghost. Not to mention there are several champions highly dependent on Flash for initiation purposes. The reason you don't run Cleanse anymore is because most everything worth cleansing is now suppression, so you can't. That and it doesn't remove those ignites (DAMN IGNITES). Flash/Ghost is great for guys who require positioning like MF....and pretty much EVERY ranged carry now that I think of it. wat? There are two Suppression moves in the game: WW and Malz ulti. There are plenty of stuns and snares that Cleanse still remove. Cleanse's top 3 uses when I used it were WW ult -> Ashe ult -> Ignite/Malz dots/ult. Only 1 of those is still cleansible. I think it still has its uses (I run it on my smurfs that don't have flash because it's the second best), but better to use flash to get yourself in a position to NOT get stunned. I've found by playing the hell out of Tristana lately, that I can usually end up going almost pure damage (sometimes Frozen Mallet for health or Banshee's Veil if they have a ridiculous comp) and not die in teamfights just by positioning myself to NOT take snares and CC. If they attack me, they have to go through the rest of my team and risk themselves for doing so, and I can always jumpflash over 2 walls to get away. Same thing with MF, and it can help you to set up your ult too. I found 2 things when I ran cleanse: 1) I didn't get stunned enough to justify using it. I didn't allow myself to be ganked or put myself in a compromising position. 2) If I did get stunned, Cleanse would not have saved me. Stuns are usually followed up by snares from red buffed carries, which means you can't run anyway. Cleanse used to be overpowered as hell and a super crutch. Now that it's balanced, it's clear that Flash has become even more predominant, it's probably next on the chopping block. Tristana has this neat passive that puts her out of range of most stuns. Of course you can position Tristana well enough to avoid this stuff. MF/Ez have to get into 550 range to hit anything with their autoattacks, so you can safely assume that you will be CCd every now and then with those. Ashe has 600 range, which sadly isn't enough to not get stunned when autoattacking in many cases, unless you cancel your attack before it deals damage... If you get stunned AND hit by by a carry with red buff in the same split second, your positioning probably wasn't all that great after all. In any case, you can hit Cleanse+Ghost and dart out since Cleanse will either remove the red debuff or reduce its duration by 65%. Flash will never save you from Flash -> Instant CC. Cleanse gives you a chance. hi guys just stopping by. miss thiiiiiiiiiisssssssss threeeeeeeeeeeeeeeaaddddddddd so much. like how this guy is saying the difference between ashe and trist's range makes one invincible to stuns and the other super immune to stuns. and how he forgets that half the stuns in the game can be flashed out of.
carry on =)
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On October 24 2010 17:53 spinesheath wrote: Flash will never save you from Flash -> Instant CC.
Well, if you both use it there is a defender's advantage with flash. If you go over a wall there's a moment where they don't know which direction you're going in that gives you a head start, and as well, they can't be sure that there aren't two more people on the other side waiting for them.
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On October 24 2010 17:56 redtooth wrote:Show nested quote +On October 24 2010 17:53 spinesheath wrote:On October 24 2010 10:10 deth2munkies wrote:On October 24 2010 07:45 NeoIllusions wrote:On October 24 2010 07:35 deth2munkies wrote:On October 24 2010 07:24 NeoIllusions wrote:On October 24 2010 07:18 HazMat wrote: Ghost is so much better than flash. Eh, in most cases, sure. But the fact that you can Flash out of a stun and have the utility of blinking across walls is why you see players run Flash/Ghost and not Cleanse/Ghost. Not to mention there are several champions highly dependent on Flash for initiation purposes. The reason you don't run Cleanse anymore is because most everything worth cleansing is now suppression, so you can't. That and it doesn't remove those ignites (DAMN IGNITES). Flash/Ghost is great for guys who require positioning like MF....and pretty much EVERY ranged carry now that I think of it. wat? There are two Suppression moves in the game: WW and Malz ulti. There are plenty of stuns and snares that Cleanse still remove. Cleanse's top 3 uses when I used it were WW ult -> Ashe ult -> Ignite/Malz dots/ult. Only 1 of those is still cleansible. I think it still has its uses (I run it on my smurfs that don't have flash because it's the second best), but better to use flash to get yourself in a position to NOT get stunned. I've found by playing the hell out of Tristana lately, that I can usually end up going almost pure damage (sometimes Frozen Mallet for health or Banshee's Veil if they have a ridiculous comp) and not die in teamfights just by positioning myself to NOT take snares and CC. If they attack me, they have to go through the rest of my team and risk themselves for doing so, and I can always jumpflash over 2 walls to get away. Same thing with MF, and it can help you to set up your ult too. I found 2 things when I ran cleanse: 1) I didn't get stunned enough to justify using it. I didn't allow myself to be ganked or put myself in a compromising position. 2) If I did get stunned, Cleanse would not have saved me. Stuns are usually followed up by snares from red buffed carries, which means you can't run anyway. Cleanse used to be overpowered as hell and a super crutch. Now that it's balanced, it's clear that Flash has become even more predominant, it's probably next on the chopping block. Tristana has this neat passive that puts her out of range of most stuns. Of course you can position Tristana well enough to avoid this stuff. MF/Ez have to get into 550 range to hit anything with their autoattacks, so you can safely assume that you will be CCd every now and then with those. Ashe has 600 range, which sadly isn't enough to not get stunned when autoattacking in many cases, unless you cancel your attack before it deals damage... If you get stunned AND hit by by a carry with red buff in the same split second, your positioning probably wasn't all that great after all. In any case, you can hit Cleanse+Ghost and dart out since Cleanse will either remove the red debuff or reduce its duration by 65%. Flash will never save you from Flash -> Instant CC. Cleanse gives you a chance. hi guys just stopping by. miss thiiiiiiiiiisssssssss threeeeeeeeeeeeeeeaaddddddddd so much. like how this guy is saying the difference between ashe and trist's range makes one invincible to stuns and the other super immune to stuns. and how he forgets that half the stuns in the game can be flashed out of. carry on =)
Two halves make a whole. The other half cannot be flashed out of.
On October 24 2010 18:02 UniversalSnip wrote:Show nested quote +On October 24 2010 17:53 spinesheath wrote: Flash will never save you from Flash -> Instant CC.
Well, if you both use it there is a defender's advantage with flash. If you go over a wall there's a moment where they don't know which direction you're going in that gives you a head start, and as well, they can't be sure that there aren't two more people on the other side waiting for them. I am thinking about stuff like... Flash Annie, Fash Amumu, Flash Galio. Don't tell me you flash over a wall the instant you see one of those. Because Flash is instant and instant CCs are... instant, and humans have a certain reaction time, there is an attacker's advantage when you run Flash against someone with instant CC and Flash.
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On October 24 2010 16:48 Iplaythings wrote:Show nested quote +On October 24 2010 15:32 seppolevne wrote: How do you guys build AP Yi? I've been going cloth+5, razor (helps jungling), boots, zhonya, lichbane. Item suggestions? Rylai/RoA?
...Hybrid? 2 dorans ring sorc boots while laning (you can farm ez pz with alpha strike, and meditate will keep you in lane, buy chalice you dont have mp5 yellows so youre able to spamm inifinitely) follow that up with haunting guise / zhonya / lichbane If youre having trouble surviving i recommend spirit visage, fine amount of health / mr / cdr and ofc the healing will scale so wonderfully with meditate Thats atleast how I do it
i don't see why you would jungle as ap yi, because every second that you're healing with w is a second that you didn't spend creeping / ganking / warding, which actually adds up fairly quickly not to mention that levelling q and e is much faster for jungling unless ap q is even more effective than i thought O.O
spirit visage sounds bomb on him though, i would definetly get that after my first 2-3 doran's rings + boots2
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wtf is this. Obvious photoshop imoimoimo.
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On October 24 2010 18:10 spinesheath wrote:Show nested quote +On October 24 2010 17:56 redtooth wrote:On October 24 2010 17:53 spinesheath wrote:On October 24 2010 10:10 deth2munkies wrote:On October 24 2010 07:45 NeoIllusions wrote:On October 24 2010 07:35 deth2munkies wrote:On October 24 2010 07:24 NeoIllusions wrote:On October 24 2010 07:18 HazMat wrote: Ghost is so much better than flash. Eh, in most cases, sure. But the fact that you can Flash out of a stun and have the utility of blinking across walls is why you see players run Flash/Ghost and not Cleanse/Ghost. Not to mention there are several champions highly dependent on Flash for initiation purposes. The reason you don't run Cleanse anymore is because most everything worth cleansing is now suppression, so you can't. That and it doesn't remove those ignites (DAMN IGNITES). Flash/Ghost is great for guys who require positioning like MF....and pretty much EVERY ranged carry now that I think of it. wat? There are two Suppression moves in the game: WW and Malz ulti. There are plenty of stuns and snares that Cleanse still remove. Cleanse's top 3 uses when I used it were WW ult -> Ashe ult -> Ignite/Malz dots/ult. Only 1 of those is still cleansible. I think it still has its uses (I run it on my smurfs that don't have flash because it's the second best), but better to use flash to get yourself in a position to NOT get stunned. I've found by playing the hell out of Tristana lately, that I can usually end up going almost pure damage (sometimes Frozen Mallet for health or Banshee's Veil if they have a ridiculous comp) and not die in teamfights just by positioning myself to NOT take snares and CC. If they attack me, they have to go through the rest of my team and risk themselves for doing so, and I can always jumpflash over 2 walls to get away. Same thing with MF, and it can help you to set up your ult too. I found 2 things when I ran cleanse: 1) I didn't get stunned enough to justify using it. I didn't allow myself to be ganked or put myself in a compromising position. 2) If I did get stunned, Cleanse would not have saved me. Stuns are usually followed up by snares from red buffed carries, which means you can't run anyway. Cleanse used to be overpowered as hell and a super crutch. Now that it's balanced, it's clear that Flash has become even more predominant, it's probably next on the chopping block. Tristana has this neat passive that puts her out of range of most stuns. Of course you can position Tristana well enough to avoid this stuff. MF/Ez have to get into 550 range to hit anything with their autoattacks, so you can safely assume that you will be CCd every now and then with those. Ashe has 600 range, which sadly isn't enough to not get stunned when autoattacking in many cases, unless you cancel your attack before it deals damage... If you get stunned AND hit by by a carry with red buff in the same split second, your positioning probably wasn't all that great after all. In any case, you can hit Cleanse+Ghost and dart out since Cleanse will either remove the red debuff or reduce its duration by 65%. Flash will never save you from Flash -> Instant CC. Cleanse gives you a chance. hi guys just stopping by. miss thiiiiiiiiiisssssssss threeeeeeeeeeeeeeeaaddddddddd so much. like how this guy is saying the difference between ashe and trist's range makes one invincible to stuns and the other super immune to stuns. and how he forgets that half the stuns in the game can be flashed out of. carry on =) Two halves make a whole. The other half cannot be flashed out of. Show nested quote +On October 24 2010 18:02 UniversalSnip wrote:On October 24 2010 17:53 spinesheath wrote: Flash will never save you from Flash -> Instant CC.
Well, if you both use it there is a defender's advantage with flash. If you go over a wall there's a moment where they don't know which direction you're going in that gives you a head start, and as well, they can't be sure that there aren't two more people on the other side waiting for them. I am thinking about stuff like... Flash Annie, Fash Amumu, Flash Galio. Don't tell me you flash over a wall the instant you see one of those. Because Flash is instant and instant CCs are... instant, and humans have a certain reaction time, there is an attacker's advantage when you run Flash against someone with instant CC and Flash.
Misunderstood, thought you meant using flash when chasing somebody with flash.
Yeah, you can flash in with amumu, galio, etc, but uh, it's usually better not to. Especially with annie O_o.
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shake #1 bad obviously, irrefutable evidence.
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Hey guys, i'm new to the TL LoL community but I am curious do any of you run organized teams? What elo are you guys playing at roughly?
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Ranges from unranked to 1850
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On October 24 2010 20:15 robertdinh wrote: Hey guys, i'm new to the TL LoL community but I am curious do any of you run organized teams? What elo are you guys playing at roughly?
Very few of us run organized teams. Way more fun to pick up 4 random people and play GUESS THE TROLL.
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On October 24 2010 20:39 nyxnyxnyx wrote: Ranges from unranked to 1850
I wish I was good enough to get 1850, I mean I think I have the capability to get there but I need more exposure to good players.
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Of course man. You've got dinh blood.
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On October 24 2010 21:19 robertdinh wrote:I wish I was good enough to get 1850, I mean I think I have the capability to get there but I need more exposure to good players.
play mundo and you can go as high as you please
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On October 24 2010 21:43 nOia.pod wrote:Show nested quote +On October 24 2010 21:19 robertdinh wrote:On October 24 2010 20:39 nyxnyxnyx wrote: Ranges from unranked to 1850 I wish I was good enough to get 1850, I mean I think I have the capability to get there but I need more exposure to good players. play mundo and you can go as high as you please
Rofl that's funny cause mundo is my main guy....
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Hmmm i'm thinking about buying these T2,5 runes for nukers. What are your thoughts on mpen vs ap quints? Is there any reason to go mpen ones?
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On October 24 2010 22:19 Kaniol wrote: Hmmm i'm thinking about buying these T2,5 runes for nukers. What are your thoughts on mpen vs ap quints? Is there any reason to go mpen ones?
Mpen is probably better overall but AP is better for farming. Minions generally have very little or negative MR making mpen pretty much useless against them but players have atleast 30 that can be penetrated.
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Just logged back in and everything is new, and shitloads of new heroes... Wtf
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On October 24 2010 22:57 Gokey wrote: Just logged back in and everything is new, and shitloads of new heroes... Wtf
You're alive!
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