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I'm insulted that guitar didn't mention me carrying him.
On another note: TeemOP is OP. Malady+Rageblade is gay DPS. And it's cheap! (cheaper than IE o_o)
When I play Sivir I just last hit everything, spam Boomerang Blade, farm up damage and pray enemies are bad enough to succumb. I tend to avoid DPS items that don't affect turrets (includes crit, IE's special effect, lifesteal, LW). But sometimes it's unavoidable so yeah. Thirsters are gud.
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Here's my pro lux guide:
Most likely suffer through laning phase unless you're with Garen. Scrap together enough cash to afford meijas. Never die, get 20 stacks. Pew pew.
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On October 22 2010 02:48 Mogwai wrote: pro-shitcombo-tip: Plan to farm 6.5K gold by 15 minutes "Achievable objective" in a nutshell when you're jungle cho m i rite
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On October 22 2010 03:01 ZERG_RUSSIAN wrote:Show nested quote +On October 22 2010 02:48 Mogwai wrote: pro-shitcombo-tip: Plan to farm 6.5K gold by 15 minutes "Achievable objective" in a nutshell when you're jungle cho m i rite it's setting the bar a bit low, but I guess we all can't be #1 cho-gaths like redtooth/brees.
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Marshall Islands3404 Posts
they nerfed my style of cho'gath again, buffed rupture and vorpal da fuck?
riot just doesnt want people to get owned by my max scream first cho.
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to be fair, the 4 second silence was gay as hell, lol.
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On October 22 2010 02:25 Mogwai wrote: ^ along with Sivir, Ashe seems to have been pretty well buffed with the LW change. I swear they did it to try to help pantheon, but I'm also 100% positive that it helped Sivir, Ashe, Corki, and Xin Zhao a lot more than it helped him. I can't see a good justification for GB/B over LW anymore on Ashe. If you go IE/LW, you don't use Volley all that much because your crits hit way harder than Volley. So LW doesn't really do much at that point.
GB/B still has the advantages it always had, which is sick physical AoE damage. IE/LW Ashe was slightly buffed, but it's still a different style.
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Oh and Rammus is OP. I called it.
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A lot of champions seems OP now and I think that's a good thing. Power curve should be going up (for all champions) not down because it punishes ignorance and mistakes more and forces people to become better players
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United States47024 Posts
Why are my TL premades never as hilarious as the ones in the screenshots?
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So my current MUNDO GUIDE 1) Get solo top. 2) Trade if you're against Xin Zhao. 3) CLEAVERCLEAVERCLEAVER 4) Drive them out of lane at level 2. 5) Unless they're smart. 6) Get progressively weaker in lane as your opponent's abilities actually scale. 7) Hit 6 and stay in lane forever by playing safely. 8) Hit 9 and be pretty much the most worthless person on your team. 9) Hope your allies don't feed while you solo farm to at least level 11 (16 is preferable) 10) Go back when you hit about 3000/4000 gold to buy sv/mercs/recurve 11) Alternately if you feel you have another 5 minutes or so of solo farming left in you, Warmogs 12) Ignore teamfights if possible. 13) Farm and solo push when possible. 14) Win game at level 16.
Mundo is legitimately one of the scariest heroes at level 16 because he has crazy defense scaling, farms pretty well, pushes decently, and does good damage without many damage items. Unfortunately, you rarely get to farm as much as you want to, you're hard-countered by more than a few heroes (particularly Warwick Olaf and Yi - anyone who can 1v1 you and outlast you through your ult), ignite cuts your crazy survivability in ribbons, and a chainstun/bursty team will dick you over if you get caught though that happens to anyone. Really, the main reason to play Mundo isn't to win. It's to press R and be unkillable, uncatchable, unchaseable, and able to 1v1 almost anyone. I'm still trying to figure out how much survivability is too much. Building glass cannony will usually just get you killed, but building survivable will just get you outlasted by any competent DPS.
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On October 22 2010 03:41 Tooplark wrote: So my current MUNDO GUIDE 1) Get solo top. 2) Trade if you're against Xin Zhao. 3) CLEAVERCLEAVERCLEAVER 4) Drive them out of lane at level 2. 5) Unless they're smart. 6) Get progressively weaker in lane as your opponent's abilities actually scale. 7) Hit 6 and stay in lane forever by playing safely. 8) Hit 9 and be pretty much the most worthless person on your team. 9) Hope your allies don't feed while you solo farm to at least level 11 (16 is preferable) 10) Go back when you hit about 3000/4000 gold to buy sv/mercs/recurve 11) Alternately if you feel you have another 5 minutes or so of solo farming left in you, Warmogs 12) Ignore teamfights if possible. 13) Farm and solo push when possible. 14) Win game at level 16.
Mundo is legitimately one of the scariest heroes at level 16 because he has crazy defense scaling, farms pretty well, pushes decently, and does good damage without many damage items. Unfortunately, you rarely get to farm as much as you want to, you're hard-countered by more than a few heroes (particularly Warwick Olaf and Yi - anyone who can 1v1 you and outlast you through your ult), ignite cuts your crazy survivability in ribbons, and a chainstun/bursty team will dick you over if you get caught though that happens to anyone. Really, the main reason to play Mundo isn't to win. It's to press R and be unkillable, uncatchable, unchaseable, and able to 1v1 almost anyone. I'm still trying to figure out how much survivability is too much. Building glass cannony will usually just get you killed, but building survivable will just get you outlasted by any competent DPS.
Or you can just play mundo on TT, build dps and spam elixirs to victory. Mundo aces teams as he pleases.....
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Okay so here's my pro-guide since thats the thread trend for this hour: 10 easy steps to win solo-queue
step 1) pick kayle step 2) solo farm hard until level 12 and hope your team isnt that far behind step 3) b and buy a rageblade and berserk greaves step 4) get red buff step 4b) optionally also get blue buff step 5) find a squishy or roam their jungle step 6) kill them, then when their team pours in 1 by 1, kill them too, resulting in an ace step 7) b, buy malady and stinger if you can afford it step 8) get their red buff step 8b) if you have big balls steal their blue buff too step 9) Push middle, and ace their team step 10) wait for surrender
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LOL just played a ranked game and we totally shut out the other team. 25 minute game with no kills LOLLLLL
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hey guys im new to the thread. Is there anyone who would like to do ranked premade 5's sometime? something about TL premades?
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All the time every day Gaby. If you aren't in liquidparty here's how:
http://liquidlol.wikispaces.com/LiquidParty
And then just ask! Busiest times of the day are evenings for the US time zones obviously.
If you aren't Summoner level 30 yet, it's probably best to stay away from Ranked... Unless you're uber DotA Abyss server godly.
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Pro guides are the FotT (flavor of the thread?) for the time being so here you go:
Here's a guide to get you winning everything ever on summoners rift: 1. Pick Olaf 2. Jungle until level 4 3. Complain that you can't afford razers because you jungled too fast 4. gank a lane then b for razers 5. kill gragas (commonly known as dragon) 6. have zilean ult you prematurely 7. followed by morgana's black shield 8. run through three towers to engage the enemy team 9. when black shield runs out activate your ult 10. game ended already
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On October 22 2010 02:16 Brees wrote:Show nested quote +On October 22 2010 01:38 Insanious wrote:On October 22 2010 00:41 Brees wrote:+ Show Spoiler +On October 22 2010 00:34 Insanious wrote:Show nested quote +On October 22 2010 00:01 Brees wrote:On October 21 2010 22:49 Insanious wrote:On October 21 2010 22:10 Brees wrote:+ Show Spoiler +On October 21 2010 13:41 Insanious wrote:Show nested quote +On October 21 2010 12:36 Brees wrote: no having 1.5k hp and a FoN wont protect you from mages
contrary to popular belief after seeing singed/morde/mundo/etc rush this item first lol Um you good sir do not appreciate the power of Morde's shield + MR FoN + Base MR + MR/lvl runes + Shield = blocks 800->1,500dmg... that negates A LOT of burst from a burst caster. Say Morde is lvl 8 when he gets his FoN (rushed hard): MR: 76(FoN) 40(base at lvl 8) 10.8 (MR/lvl glyphs) 15 (lvl2 creeping death) = 141MR Shield strength at lvl 8 = 363 363*2.41=874.88 damage blocked by shield at lvl 8. This pretty much negates all damage done by a lvl 8 caster... period. Annie at lvl 8: (RoA + sorc shoes) Lets say 80AP + 28.5MPen - Q lvl 4 = 263 - W lvl 2 = 193 - E lvl 1 - R lvl 1 = 256 = 712 Dmg Shield strength after MPen = 363*2.125=771.375dmg This means that Mord can soak up 60dmg of AoE from the shield + Tibbers and auto attacks before he takes a single point of health damage. Add in the fact that once CDs are used on the caster, Morde can easily regen his shield, and if he has 4s to regen he will get: HP: 1276 (Base hp +lvl8 bonus +Doran's Shield) HP5: 2.37 40HP5 (FoN) 8HP5(Dorans shield) 22.33HP5 (the FoN healing for 0.35% of health/second) 6% Extra HP5 due to mastery (perseverance thx to 9/0/21) Total HP5 = 74.54HP5 Healed During 4s of CD = 59.632HP 59.632*2.125 = 126.7 eHP vs annie. Basically, this means that as long as mord has FoN, and knows how to use his skills to keep his shield at max or close to max, then Mord will take close to 0 dmg from a level 8 annie as long as he has a FoN. - - - - - Shield synergies with MR + Armor, not health  The shield is basically like 140 -> 650 quickly regening HP. This is why Resistance items > health items on mord. Yes HP is good, but not all the time... I like FoN Fast on Mord vs Casters because: - Shield + MR = Takes no Dmg - FoN = Runs fast, can catch pretty much anyone and people cannot run from Mord, helping to partial solve one of his problems - HP5 means I take no dmg from casting my spells during a fight, so that I can stay in a fight longer (Yes I do get Omen, BV, Sunfires, and Frozen Mallet on Mord when necessary... but i prioratize negatron cloaks and chainmail before any health items such as a giants belt.) You forgot the part where casters dont go after meatshields, and will proceed to rape your carries then with everything spent, their DPS will lol @ your no hp build and kill you insanely quickly in the clean-up. basically if you want to do your no hp build then at least give casters a reason to burst you. In morde's case, id rather have spirit visage/haunting guise then FoN. Um... if I open FoN on Mord, its because I'm laneing vs casters (like a veigar + morg lane or something stupid). Where armor isn't going to help me. Or 1v1 vs annie, w/e. The casters will cast on me because, um, i dunno I'm the only one in their lane for them to attack? Then after that, I get Armor and then HP so when we team fight I don't fold like paper. Getting an Omen usually... its very rarely that laneing phase ends and I don't have FoN + Omen... The whole point to my post, is that when laneing vs casters, FoN is a viable opener as you will be able to farm enough to get armor + health to deal with those pesky carries. You don't open FoN first vs say 1v1 trist, or vs garen + tyrn... then you open chainmail -> omen. Again, Chainmail > Health early for Mord for the same reason FoN > Health early vs casters. Everything is situational. woosh...your talking about maybe 10-15 minutes into the game, hardly laning anymore. this post makes no sense to me. i specifically brought up teamfights so this post is like double wtf for me. Where did you specifically bring up teamfights? Not in the post where I quoted where you wondered why people rush FoN on champions. FoN rush is to dominate a lane with mages in it (you take very little damage once you get a FoN. Then MR and HP5 are great stats on Mord, its an item you get on him anyway, even vs mostly physical teams later in the game. You change your build order to counter the lane you are in. I mean if you really want it... you can get a FoN by the time you hit lvl 6-7. (Still during laneing) and you can probably squeeze out a chainmail + boots by the end of laneing. So when you get into a team fight your 1k eHP on your shield, that constantly replenishes due to your spell spam has you taking 0 dmg during the AoE shit storm at the start of the fight, and very little damage if you lost the team fight and end up 1v2'ing or 1v3'ing which mord can do at the early parts of the game with the right armor and mr... Mord is my fav char, and trust me, rushing omen vs casters gets you killed... and FoN is something you will want anyway so you can spam your skills without worrying about killing your self (like siphon at lvl 5 with no regen pendant  bad times) (btw for those that don't know, mord + doran's shield will out regen your lvl1 Q + lvl1 W + lvl 2 E, but when you hit lvl 3 E your regen isn't enough and you start killing your self, which is not fun at all) well the post you quoted specifically deals with teamfights. My first post is lol'ing at people that get FoN as their first item since its more of a lategame item then early. "FoN rush is to dominate a lane with mages in it (you take very little damage once you get a FoN." Any mage sans veigar should hopefully be ganking at this point or it pretty much defeats the purpose of playing a mage. If you want to just chill in lane vs morde until lvl 13 then play a physical carry anyway and I in no way advocate rushing an omen, as thats also a lategame item(scales with armor/mr) As i stated my personal preference would be spirit visage/haunting guise over FoN as my first purchases. I dunno about u, but i have FoN at lvl 5-6 and usually casters are still in lane sans annie... well if they can find someone else to come into the lane so they can gank. Leaving a mord alone in a lane = bye bye tower in 2 seconds, then you have an angry man in armor running around ganking people, no fun. lol having an ego isnt a good way to start your argument. I DUNNO ABOUT U BUT IM FUCKIN PRO AS HELL LOL 6 INIFINITY EDGES AT lvl 6 DAWG I'd really love to see your level 6 FoN today if your going to be on. does anyone else think this guy is trolling me or are you all actually getting 2.5k gold by level 6 which is roughly 113 minion kills (2500/22) by level 5-6.... In WCG some of the best lasthitters in the game only reached 100 by lvl 11, and that was with strictly farming top (barely any aggression)
FoN: 2610 Build cost
Start: Regen Pendant (-435g) From start of game -> lvl 6 ~7mins (-420g) (you get ~1g/s in game) 6mins with Greed = -42g (got in masteries for 9/0/21)
Total amount of minions needed to be farmed = 1713/22= ~78 minion kills.
This is ~6-7 waves earlier than getting 100 minion kills (account for missing minions).
This assumes you stay in lane, and do not grab any jungle creeps when they are up around you.
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On October 21 2010 22:10 Brees wrote:Show nested quote +On October 21 2010 13:41 Insanious wrote:On October 21 2010 12:36 Brees wrote: no having 1.5k hp and a FoN wont protect you from mages
contrary to popular belief after seeing singed/morde/mundo/etc rush this item first lol Um you good sir do not appreciate the power of Morde's shield + MR FoN + Base MR + MR/lvl runes + Shield = blocks 800->1,500dmg... that negates A LOT of burst from a burst caster. Say Morde is lvl 8 when he gets his FoN (rushed hard): MR: 76(FoN) 40(base at lvl 8) 10.8 (MR/lvl glyphs) 15 (lvl2 creeping death) = 141MR Shield strength at lvl 8 = 363 363*2.41=874.88 damage blocked by shield at lvl 8. This pretty much negates all damage done by a lvl 8 caster... period. Annie at lvl 8: (RoA + sorc shoes) Lets say 80AP + 28.5MPen - Q lvl 4 = 263 - W lvl 2 = 193 - E lvl 1 - R lvl 1 = 256 = 712 Dmg Shield strength after MPen = 363*2.125=771.375dmg This means that Mord can soak up 60dmg of AoE from the shield + Tibbers and auto attacks before he takes a single point of health damage. Add in the fact that once CDs are used on the caster, Morde can easily regen his shield, and if he has 4s to regen he will get: HP: 1276 (Base hp +lvl8 bonus +Doran's Shield) HP5: 2.37 40HP5 (FoN) 8HP5(Dorans shield) 22.33HP5 (the FoN healing for 0.35% of health/second) 6% Extra HP5 due to mastery (perseverance thx to 9/0/21) Total HP5 = 74.54HP5 Healed During 4s of CD = 59.632HP 59.632*2.125 = 126.7 eHP vs annie. Basically, this means that as long as mord has FoN, and knows how to use his skills to keep his shield at max or close to max, then Mord will take close to 0 dmg from a level 8 annie as long as he has a FoN. - - - - - Shield synergies with MR + Armor, not health  The shield is basically like 140 -> 650 quickly regening HP. This is why Resistance items > health items on mord. Yes HP is good, but not all the time... I like FoN Fast on Mord vs Casters because: - Shield + MR = Takes no Dmg - FoN = Runs fast, can catch pretty much anyone and people cannot run from Mord, helping to partial solve one of his problems - HP5 means I take no dmg from casting my spells during a fight, so that I can stay in a fight longer (Yes I do get Omen, BV, Sunfires, and Frozen Mallet on Mord when necessary... but i prioratize negatron cloaks and chainmail before any health items such as a giants belt.) You forgot the part where casters dont go after meatshields, and will proceed to rape your carries then with everything spent, their DPS will lol @ your no hp build and kill you insanely quickly in the clean-up. basically if you want to do your no hp build then at least give casters a reason to burst you. In morde's case, id rather have spirit visage/haunting guise then FoN. the only time i ever consider rushing FoN is when their team has 3 ap heroes not counting tank and 1 phys dps, if its even trade id rather get a negatron then a FoN.
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On October 22 2010 02:54 ProV1 wrote:Show nested quote +On October 22 2010 02:31 Pandonetho wrote: Why would you stack 4 blood thirsters on Sivir when she has such short range? And she doesn't have much health either. Any nuke will instantly kill her. Skills. It works. I tried it today. Early-mid game, push towers and farm. Beware, you will have like 300+ CS but your team won't have shit. Once you have a thirster and LW out, you're going to do some insane dmg. You have to take flash to reposition, and either tp for pushing or cleanse. Get red pot for extra hp, and red buff. With your ult, you should easily kite any1 following you, except for some1 with leaping abilities like xin or jax, but with your thirster, even though you get some dmg on you, you'll heal it right back. You really have to rely on kiting and maybe some support to hold people in place. You left out the one thing that separates good Sivirs from bad Sivirs: Use your spell shield wisely. A lot of times, it's better to take something like an incinerate from Annie and save it for a Sion stun or something.
A well-played Sivir can use spell shield to dodge disables and her passive to dodge everything else while ghost and/or her ult lets you get away.
I've learned that superior positioning and use of skills on Sivir outweighs buying heavy survivability items for her, so you can skip Banshees and the like and spend more of your considerable money on damage items.
On October 22 2010 04:30 arb wrote:the only time i ever consider rushing FoN is when their team has 3 ap heroes not counting tank and 1 phys dps, if its even trade id rather get a negatron then a FoN.
I just go double negatron into banshee -> FON in those situations.
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