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myopia
United States2928 Posts
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Blitzkrieg0
United States13132 Posts
On October 20 2010 06:16 Blitzkrieg0 wrote: The Halloween Quints are under Tier 2 Quints. They're 95% of a tier 3 quint for half the price. They have HP, MS, AP, Dodge, and something else I missed maybe... +MPen | ||
HazMat
United States17077 Posts
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Southlight
United States11763 Posts
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spinesheath
Germany8679 Posts
On October 20 2010 06:15 Insanious wrote: With Ghost, flash, rocket jump, and 700+ range I don't get pushed out of a lane very easily. So really, going 11/0/19 (what i actually run on my ranged carries) is fine on trist. Dorans blade is still +120HP, and to me the lifesteal is also nice (although very small, it does add up over a long amount of last hits... just saying). Also, the extra ArPen helps: 1) Clearning jungle creeps in between waves 2) Defending your self vs your enemy, if you do more damage, they are less likely to attack you 3) End game defense. With ArPen Runes you take Super Creeps to 0 Armor. 4) Increases speed of you getting Red (again takes the lizzard to 0 Armor) You forget that with 30Armor on the lizzard, your attacks do 23% less damage... that means it takes 23% longer to do lizzard with no ArPen runes. Yes your team helps, but sometimes they can't and sometimes the lizzard buff is clutch. Except that you don't have 700 range until 20+ minutes into the game. On October 20 2010 06:17 myopia wrote: 4 extra arpen from masteries isn't nearly as good as 15% summoner cdr IMO Very much dependant on your champ. With Volley spam Ashe I have almost never run into a situation where 15% summoner cooldown would have helped me. Either my summoners were up or on too high cooldowns. The extra 3% or so damage however has probably netted me quite a few kills/assists that I would otherwise not have gotten. | ||
Frolossus
United States4779 Posts
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Seuss
United States10536 Posts
On October 20 2010 06:03 Darkchylde wrote: Jungle Akali went high into offense tree for 2 reasons: 1) +dmg mastery, doran's sword, and a quint will allow you to get spell vamp passive 2) 2 spell dmg quints + ignite mastery allows you to get the +% spell dmg Most guides recommended 21/0/9 although now that I think of it 15/0/15 would be pretty nice for Akali too. If +dmg marks are more viable and her late game damage is mostly spell damage anyways, then Akali can do without going so high into offensive and do a 9/0/21 build. Although, you will have to chose ignite mastery or -% mres. Or do a 10/0/20. I jungled with Akali both with and without the spell dmg passive and I had to blue pill at blue buff without the spell dmg passive. I was able to do small golems, wraiths, wolves, and blue golem with ease with it though. Anyone able to see the Halloween Quints, I see them advertised but nothing in the store? Probably nothing worth getting, but just curious to see what they are. I don't see 9/0/21 as being the way forward on Akali. CDR isn't that great of a stat on her, and because she's a manaless champion you end up dumping a lot of points into dubious masteries just to get further than 11 points in Utility. Something like 1/19/10 for jungling sounds better. | ||
Rice
United States1332 Posts
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Jupiter.sKy
United States50 Posts
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NeoIllusions
United States37500 Posts
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HazMat
United States17077 Posts
On October 20 2010 06:31 Southlight wrote: Can someone give me exact Lux #s? I'm stuck at school till like 9 :| Don't remember them but she has sick lane control with her double snare + slow + passive that is similar to Sona's. Her shield is cool too but hard to aim. And her ulti is just amazingly fun, lol. | ||
Southlight
United States11763 Posts
60/75/90/105/120 mana 60/110/160/210/260 damage (+0.7 AP) 16/15/14/13/12s cd 2s bind Hits 2 targets. The second one receives half the effect, which includes both damage and bind duration W 75 mana Blocks 50/75/100/125/150 (+0.3 AP) damage for each charge 3s duration 14/13/12/11/10s cd E 70/85/100/115/130 mana 14/18.5/23/27.5/32% slow 60/105/150/195/240 damage (+0.6 AP) detonation (can be manually detonated, automatically goes off after 5s, cd doesn't start until it detonates) 11s cd R 100/150/200 mana 300/400/500 (+0.75 AP) 80/60/40s cd Hmm | ||
Kaniol
Poland5551 Posts
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Jaksiel
United States4130 Posts
On October 20 2010 07:00 Kaniol wrote: NOOOOOOO CHAAAAAATTTTTTTT!!!!!!!!!! ![]() I can't access the store either, wanted to buy some of those new runes (50% price for 95% effect when I'll probably never be good enough to care about the last 5%? Yes please!). | ||
ghen
United States1356 Posts
On October 20 2010 04:28 Enki wrote: Level up pheonix first level, do blue, pop an hp pot, Smite when its around 400 hp. Why would you smite at 400hp when you can smite at 550ish? PUSH IT TO THE LIMIT! | ||
Niton
United States2395 Posts
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arb
Noobville17920 Posts
On October 20 2010 05:29 Southlight wrote: One of the best dan dinh(dihn?) runs 21 offense on twitch too | ||
Vlanitak
Norway3045 Posts
Lux is so awesome to play really ![]() | ||
Insanious
Canada1251 Posts
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Lobotomy
United States300 Posts
On October 20 2010 07:07 ghen wrote: Why would you smite at 400hp when you can smite at 550ish? PUSH IT TO THE LIMIT! http://www.youtube.com/watch?v=BhsTmiK7Q2M *Snorts a huge line of Coke* I'm George Jung baby! PUSH IT TO THE LIMIT! What is up with Riot's servers lately? They seem to only be getting worse. | ||
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