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Kaniol
Poland5551 Posts
September 27 2010 20:38 GMT
#20561
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BlueBird.
United States3889 Posts
September 27 2010 20:39 GMT
#20562
On September 28 2010 05:35 Kingske wrote: Show nested quote + On September 28 2010 05:30 BraveGhost wrote: i one time lost a 3v5 when there 3 was atmas shen, kayle, zilean, all 3 had ga did u start 3v5? sort of don't remember full details, don't want too.. Shen/Kalye was doing lots of damage... this game was quite a while ago.. back before ranked games | ||
Mogwai
United States13274 Posts
September 27 2010 20:40 GMT
#20563
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BloodNinja
United States2791 Posts
September 27 2010 20:45 GMT
#20564
On September 28 2010 03:41 Iplaythings wrote: Show nested quote + On September 28 2010 03:21 UniversalSnip wrote: Honestly I wish jungling were a lot less powerful in this game. It's not a ton of fun to jungle and ify ou don't have someone to do it your team is taking a huge hit. On September 28 2010 00:28 Soloside wrote: On September 28 2010 00:22 cascades wrote: How to tell if some TLer is worth listening to at LoL: S-class: Southlight Soner Smashgizmo Shakedrizzle StuffedTurkey Shawz (buttering him up because I fed earlier) Wanna-be S-class: 5hitcombo (So close to S, yet so far) why isn't soloside on there ![]() If people are actually serious about learning twisted fate or jungle yi, I'd glady give good fucking adivce. Other than that, I guess it's my fault that I fail at posting worthy topic discussions. I'm really interested in hearing about jungle yi. Armor reds / quints, mana p5 yellows, flat CDR blues 1/14/15 masteries with imp smite, less damage from phys and minions, exp mastery, meditate, and the 30% buff longevity smite ghost if you dont wanna get creep jacked, (and dont wanna depend on Q luck) Open clotharmor + 5 pot into madreds or lantern (bloodrazors later maybe) I had a variation where I opened dagger + 1 pot first, but noone liked the guide I wrote for it (even though it was a perfectly safe jungle build -_-) Press Q. Alot. I'd say the safest way is to open with small golems (or wraiths, but ur mid might be an ass and jack the exp off it) - wraithes - wolves (go back and heal, u shouldnt had used more than 1 potion so far, even less if u were lucky with Q, if you were super lucky go jack their wraiths as well, even though u probally should just kill the mini lizards at golem if youre against a jungler and go back) buy something useful and do golem. Jungling frm here should be a breeze (even meetin a WW only turned out well for me) Could you go into your skill priority a bit? I have seen people go QWQ and QWW. You thoughts? Also when do you start to grab E and how many levels of Q do you get early? Is W all that useful beyond lvl 1 since you are not getting AP? I tried Jungle Yi a bit in a few practice games and it really seemed to based on getting bunches of lucky Alpha procs in the beginning. Maybe I was just unlucky, but I didn't seem to get many procs early and my jungling was really slow as a result. | ||
O-ops
United States4236 Posts
September 27 2010 20:50 GMT
#20565
I bought Shen Sunday morning :/ | ||
Phrost
United States4008 Posts
September 27 2010 20:53 GMT
#20566
Teemo skin too + Show Spoiler + ![]() | ||
BlueBird.
United States3889 Posts
September 27 2010 20:58 GMT
#20567
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Phrost
United States4008 Posts
September 27 2010 21:00 GMT
#20568
It soooooooooooooooOOOOOO eeeeviilllll + Show Spoiler + ![]() | ||
Unentschieden
Germany1471 Posts
September 27 2010 21:10 GMT
#20569
On September 28 2010 04:59 Mogwai wrote: Show nested quote + On September 28 2010 04:53 Unentschieden wrote: Soraka wrote: Soraka Better Burst Healing Better consistent CC/Breaker Higher Damage Potential Better Auto-Attack for Zoning Less Mana Problems Sona Better support overall (her auras are really good) AoE CC Ultimate Better at Chasing without a summoner spell/item Here is the math assuming level 10…over 15 seconds with no items VS 30 Magic Resist Soraka: Starcall 3s CD Starcall Hit 1 (vs 30 MR) = 180 x 0.77 = 139 Starcall Hit 2 (vs 22 MR) = 180 x 0.82 = 148 Starcall Hit 3 (vs 14 MR) = 180 x 0.88 = 157 Starcall Hit 4 (vs 06 MR) = 180 x 0.93 = 166 Starcall Hit 5 (vs -02 MR) = 180 x 1.02 = 184 Infuse 15s CD Infuse Hit 1 (vs -02 MR) = 250 x 1.02 = 255 Total Damage over 15 seconds = 1053 Magic Damage (assuming 0 autoattacks) Sona Crescendo 60s+ CD Crescendo Hit (vs 30 MR) = [150 + 12 (aura AP ratio)] x 0.77 = 125 Hymn of Valor 7s CD Hymn of Valor Hit 1 (vs 30 MR) = [270 + 12 (aura AP ratio] x 0.77 = 217 Hymn of Valor Hit 2 (vs 30 MR) = [270 + 12 (aura AP ratio] x 0.77 = 217 Assume 1 Hit Power Chord (vs 30 MR @ lvl 10) = 144 x .77 = 111 Total Damage over 15 seconds = 670 Magic Damage Since 1053 > 670 Soraka does more damage than Sona Total. Regarding Locket: Sona shouldn´t need it. She needs Mana, yeah but there are plenty sources for that. She however never should need more HPregen than her W provides her, as squishy as she may be there is NO reason for her to put herself in danger. lol, so if we assume 30 MR and 5 hits, the one that reduces MR into the negative area at point blank range wins out... SHOCKING! Stop the presses everyone! If you stand in starcalls forever with base 30 MR, you get raped! 30MR is just a number for demonstration purposes. Soraka would still outdamage Sona against a 130 MR Target, they both would deal less damage however. On September 28 2010 04:59 Mogwai wrote: sona's just a way better poker. she deals her damage in a practical burst for a support hero, whereas Soraka needs to sit in the middle of their team spamming Q without dying for a long period of time to actually out damage sona. That is modifying the premise. Being good at poking is different from theoretical damage per second. In terms of "who is better, let the damage decide!" I´d say it´s actually irrelevant since neither Soraka nor Sona should go damage imho. In practice I think Sona is the better Champion, mainly because Movementspeed is such a great stat to increase. The Teammobility is incredible, especially for how substainable it is. | ||
Brees
Marshall Islands3404 Posts
September 27 2010 21:20 GMT
#20570
On September 28 2010 06:10 Unentschieden wrote: Show nested quote + On September 28 2010 04:59 Mogwai wrote: On September 28 2010 04:53 Unentschieden wrote: Soraka wrote: Soraka Better Burst Healing Better consistent CC/Breaker Higher Damage Potential Better Auto-Attack for Zoning Less Mana Problems Sona Better support overall (her auras are really good) AoE CC Ultimate Better at Chasing without a summoner spell/item Here is the math assuming level 10…over 15 seconds with no items VS 30 Magic Resist Soraka: Starcall 3s CD Starcall Hit 1 (vs 30 MR) = 180 x 0.77 = 139 Starcall Hit 2 (vs 22 MR) = 180 x 0.82 = 148 Starcall Hit 3 (vs 14 MR) = 180 x 0.88 = 157 Starcall Hit 4 (vs 06 MR) = 180 x 0.93 = 166 Starcall Hit 5 (vs -02 MR) = 180 x 1.02 = 184 Infuse 15s CD Infuse Hit 1 (vs -02 MR) = 250 x 1.02 = 255 Total Damage over 15 seconds = 1053 Magic Damage (assuming 0 autoattacks) Sona Crescendo 60s+ CD Crescendo Hit (vs 30 MR) = [150 + 12 (aura AP ratio)] x 0.77 = 125 Hymn of Valor 7s CD Hymn of Valor Hit 1 (vs 30 MR) = [270 + 12 (aura AP ratio] x 0.77 = 217 Hymn of Valor Hit 2 (vs 30 MR) = [270 + 12 (aura AP ratio] x 0.77 = 217 Assume 1 Hit Power Chord (vs 30 MR @ lvl 10) = 144 x .77 = 111 Total Damage over 15 seconds = 670 Magic Damage Since 1053 > 670 Soraka does more damage than Sona Total. Regarding Locket: Sona shouldn´t need it. She needs Mana, yeah but there are plenty sources for that. She however never should need more HPregen than her W provides her, as squishy as she may be there is NO reason for her to put herself in danger. lol, so if we assume 30 MR and 5 hits, the one that reduces MR into the negative area at point blank range wins out... SHOCKING! Stop the presses everyone! If you stand in starcalls forever with base 30 MR, you get raped! 30MR is just a number for demonstration purposes. Soraka would still outdamage Sona against a 130 MR Target, they both would deal less damage however. Show nested quote + On September 28 2010 04:59 Mogwai wrote: sona's just a way better poker. she deals her damage in a practical burst for a support hero, whereas Soraka needs to sit in the middle of their team spamming Q without dying for a long period of time to actually out damage sona. That is modifying the premise. Being good at poking is different from theoretical damage per second. In terms of "who is better, let the damage decide!" I´d say it´s actually irrelevant since neither Soraka nor Sona should go damage imho. In practice I think Sona is the better Champion, mainly because Movementspeed is such a great stat to increase. The Teammobility is incredible, especially for how substainable it is. Im going to have to disagree, every sona maxes E last, only time I use it is so team can run away in teamfights....you are mainly spamming Q/W. Also Soraka and zilean combined are still not as good as sona. Trufax (AOE CC ult on a support rofl what were they thinking?) | ||
myopia
United States2928 Posts
September 27 2010 21:22 GMT
#20571
also I totally did not get the FF6 Atma Weapon reference until just now | ||
Tooplark
United States3977 Posts
September 27 2010 21:29 GMT
#20572
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Mogwai
United States13274 Posts
September 27 2010 21:30 GMT
#20573
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myopia
United States2928 Posts
September 27 2010 21:31 GMT
#20574
btw Triforce is best item | ||
Kaniol
Poland5551 Posts
September 27 2010 21:36 GMT
#20575
On September 28 2010 06:10 Unentschieden wrote: (...) In terms of "who is better, let the damage decide!" I´d say it´s actually irrelevant since neither Soraka nor Sona should go damage imho. In practice I think Sona is the better Champion, mainly because Movementspeed is such a great stat to increase. The Teammobility is incredible, especially for how substainable it is. I dislike this part of your post, first of all - Sona's nuke is awesomely useful so why not just use it? By "shouldn't go damage" do you mean "shouldn't go AP and have powerful heals as well as better nukes as an added bonus"? And movement speed is IMO one of the most overrated stats in this game. It is only good for roaming (but not significant increase in "roaming power") and chasing/escaping but quite often chasing/escaping is decided by chasing/escaping skills (lol) or by "whoever has ghost off cd" | ||
myopia
United States2928 Posts
September 27 2010 21:44 GMT
#20576
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gtrsrs
United States9109 Posts
September 27 2010 22:04 GMT
#20577
On September 28 2010 06:30 Mogwai wrote: Feint -> Triforce proc is AWESOME doesn't triforce/sheen/lichbane only proc on a damage dealing spell? | ||
HazMat
United States17077 Posts
September 27 2010 22:05 GMT
#20578
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Kaniol
Poland5551 Posts
September 27 2010 22:06 GMT
#20579
On September 28 2010 07:04 gtrsrs wrote: doesn't triforce/sheen/lichbane only proc on a damage dealing spell? No, it does proc on Wither 100%, it does on nid's heal 100% etc | ||
HazMat
United States17077 Posts
September 27 2010 22:06 GMT
#20580
On September 28 2010 07:04 gtrsrs wrote: doesn't triforce/sheen/lichbane only proc on a damage dealing spell? No? Noob, l2 play nidalee and see your hands light up when you heal. (ninja edit) | ||
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