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On September 28 2010 07:04 gtrsrs wrote:doesn't triforce/sheen/lichbane only proc on a damage dealing spell? It procs on any non-toggle afaik. For example Hawkshot procs it, even if it doesn't do anything to any enemy at all.
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i've never played nidalee once, you guys can suck my nuts, i always thought it was damage-skill only so as to PREVENT cheese like feint->proc
huh, the more you know
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On September 28 2010 07:10 gtrsrs wrote: i've never played nidalee once, you guys can suck my nuts, i always thought it was damage-skill only so as to PREVENT cheese like feint->proc
huh, the more you know Well these 3 items have now 2s cd on their proc anyway ;p
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On September 28 2010 07:10 gtrsrs wrote: i've never played nidalee once, you guys can suck my nuts, i always thought it was damage-skill only so as to PREVENT cheese like feint->proc
huh, the more you know you're missing out bro!
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On September 28 2010 06:36 Kaniol wrote:Show nested quote +On September 28 2010 06:10 Unentschieden wrote: (...)
In terms of "who is better, let the damage decide!" I´d say it´s actually irrelevant since neither Soraka nor Sona should go damage imho.
In practice I think Sona is the better Champion, mainly because Movementspeed is such a great stat to increase. The Teammobility is incredible, especially for how substainable it is. I dislike this part of your post, first of all - Sona's nuke is awesomely useful so why not just use it? By "shouldn't go damage" do you mean "shouldn't go AP and have powerful heals as well as better nukes as an added bonus"?
Her nuke is defacto impractical because you can´t choose the Target. Out of laning she would have to expose herself to "aim" it which is simply a bad idea. Depite the range you still have to be closer to the conflict to hit with it than to buff your Team with everything else and even hit the other Team with your ultimate. Going AP with her isn´t really bad, especially since her unrivaled assistgrabbing makes soulstealer actually valid on her. But I wouldn´t get Sorceroursboots or Abyssal on her, items specifically geared for magicdamage. I´d rather maximise CDR first so that she can keep all her auras constantly active.
On September 28 2010 06:36 Kaniol wrote: And movement speed is IMO one of the most overrated stats in this game. It is only good for roaming (but not significant increase in "roaming power") and chasing/escaping but quite often chasing/escaping is decided by chasing/escaping skills (lol) or by "whoever has ghost off cd"
It´s not as obvious as Damage or Attackspeed but the gain you have from reaching Baron with your Team before the other Team can finish him, a few extra seconds at a Tower/inhibitor, the improved positioning in Teamfights really add up. Especially since it´s the only substainable method, all other stuff has big CDs, like any of the mentioned chasing/escaping skills (lol). Lategame when both sides downed the first 6 Towers the "burst" escapes loose effectivness.
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movement speed is awesome, if you had +5 or so percent movement speed you will get a stun off while chasing a hero. how many times have you chased a hero for 2 seconds trying to get a killing ability off? movement speed imo is like crit or cdr, it can be super crucial at some oppertunities and absolutely worthless sometimes
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OMG my internet works again!
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streaming check sig or side right barrr
i'm planning to play ranged carries more since i've been playing jungle 90% of my games for the past month or so haha
www.livestream.com/shawz you lazy asses
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So, played with a 3 man premade vs a full 5 man premade. I explain to the idiots, rather politely actually, how b/c they're a 3man premade that matchmaking can put us up against a full premade b/c there are more full premades than 3-4man premades usually. So the idiot calls me a retard, says "how can you be in the arranged team queue then, asshole?" -___- Really? Is the guy THAT stupid? God fucking damn you solo queue putting me with retarded premades.
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Twisted Fates passive: underrated? I'm a huge fan of looking at the gold pool of the entire team nowadays when deciding which team's winning, so having a TF on board is looking really good. A collective of 500 creep kills = 1000 extra gold for your team, or approximately 1 dragon.
Now if only stacked deck didn't suck.
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On September 28 2010 09:28 Juicyfruit wrote: Twisted Fates passive: underrated? I'm a huge fan of looking at the gold pool of the entire team nowadays when deciding which team's winning, so having a TF on board is looking really good. A collective of 500 creep kills = 1000 extra gold for your team, or approximately 1 dragon.
Now if only stacked deck didn't suck.
It's like maybe 300 extra gold per person per game. It seems good initially, but having 3 more wards or a very small part of an item doesn't really seem that great to me.
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On September 28 2010 09:28 Juicyfruit wrote: Twisted Fates passive: underrated? I'm a huge fan of looking at the gold pool of the entire team nowadays when deciding which team's winning, so having a TF on board is looking really good. A collective of 500 creep kills = 1000 extra gold for your team, or approximately 1 dragon.
Now if only stacked deck didn't suck.
stacked deck is fine for ad tf
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On September 28 2010 03:40 Kaniol wrote:Show nested quote +On September 28 2010 03:21 UniversalSnip wrote: Honestly I wish jungling were a lot less powerful in this game. It's not a ton of fun to jungle and ify ou don't have someone to do it your team is taking a huge hit. (...) Actually i'm annoyed that in solo q nobody wants to play freaking jungler. What the fvck, playing jungler is sooo easy so why not? O.o I can't test any new champ cause i don't want the game to be ruined => i need to pick a jungler (i'm in love with olaf nowadays so i don't play any other jungler anyway)
did you even read what I wrote :\
On September 28 2010 03:41 Iplaythings wrote:Show nested quote +On September 28 2010 03:21 UniversalSnip wrote:Honestly I wish jungling were a lot less powerful in this game. It's not a ton of fun to jungle and ify ou don't have someone to do it your team is taking a huge hit. On September 28 2010 00:28 Soloside wrote:On September 28 2010 00:22 cascades wrote: How to tell if some TLer is worth listening to at LoL:
S-class: Southlight Soner Smashgizmo Shakedrizzle StuffedTurkey Shawz (buttering him up because I fed earlier)
Wanna-be S-class: 5hitcombo (So close to S, yet so far) why isn't soloside on there  If people are actually serious about learning twisted fate or jungle yi, I'd glady give good fucking adivce. Other than that, I guess it's my fault that I fail at posting worthy topic discussions. I'm really interested in hearing about jungle yi. Armor reds / quints, mana p5 yellows, flat CDR blues 1/14/15 masteries with imp smite, less damage from phys and minions, exp mastery, meditate, and the 30% buff longevity smite ghost if you dont wanna get creep jacked, (and dont wanna depend on Q luck) Open clotharmor + 5 pot into madreds or lantern (bloodrazors later maybe) I had a variation where I opened dagger + 1 pot first, but noone liked the guide I wrote for it (even though it was a perfectly safe jungle build -_-) Press Q. Alot. I'd say the safest way is to open with small golems (or wraiths, but ur mid might be an ass and jack the exp off it) - wraithes - wolves (go back and heal, u shouldnt had used more than 1 potion so far, even less if u were lucky with Q, if you were super lucky go jack their wraiths as well, even though u probally should just kill the mini lizards at golem if youre against a jungler and go back) buy something useful and do golem. Jungling frm here should be a breeze (even meetin a WW only turned out well for me)
CDR blues, really? I dunno dude. I'd rather have MR for a little more survivability late.
I've been going like
Doran's Blade + Pot Boots Bloodrazor Brutalizer Ghostblade Infinity Edge Banshee's Veil
On September 28 2010 03:48 THE_DOMINATOR wrote: any tips for vlad? I started playing him going mask->sorcer's shoes->rylai's(if I get farther than this)->zhonya's->etc... but I never seem to do enough damage with my abilities. He feels like a soggy wet noodle who doesn't know what he wants to be : /
Are you maxing Q first? It's important to farm pretty hard early with him, as he needs items and he's not really a threat until he gets some levels, thus why he's such a popular mid. I always open Doran's Shield as you need the buffer, and until like level five I'm using transfusion purely for last hits.
R > Q > W > E
Unless the game is a complete roll you should pretty much always be working on zhonya's at least by the time it ends. You may just not be farming well enough.
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On September 28 2010 09:38 ShoreT wrote:Show nested quote +On September 28 2010 09:28 Juicyfruit wrote: Twisted Fates passive: underrated? I'm a huge fan of looking at the gold pool of the entire team nowadays when deciding which team's winning, so having a TF on board is looking really good. A collective of 500 creep kills = 1000 extra gold for your team, or approximately 1 dragon.
Now if only stacked deck didn't suck. It's like maybe 300 extra gold per person per game. It seems good initially, but having 3 more wards or a very small part of an item doesn't really seem that great to me.
But it means a whole lot if you add the gold received by all 5 players. If the solo's are allowed to freefarm, they typically can get 100-150cs before they're forced to stop farming. That's 200-300g for your carry on their shopping trip - a huuuuge deal.
Plus, gold tends to be spent in burst and collected in burst because the available farm is very limited as the game progresses. Quite often you're down 150gold from an item you want and you'd need to risk farming an extra 20 seconds that you honestly cannot afford to.
On September 28 2010 09:38 shawster wrote:Show nested quote +On September 28 2010 09:28 Juicyfruit wrote: Twisted Fates passive: underrated? I'm a huge fan of looking at the gold pool of the entire team nowadays when deciding which team's winning, so having a TF on board is looking really good. A collective of 500 creep kills = 1000 extra gold for your team, or approximately 1 dragon.
Now if only stacked deck didn't suck. stacked deck is fine for ad tf
Highly underwhelming as even an AD TF would get more benefits from leveling wild card over it imo. It takes a LOT of attack speed before your stacked deck damage can catch up to wild card. Wild card is just greaat for farming stuff especially with red card, and its a reliable nuke on stunned targets.
Not pro TF by any means, I just don't like how stacked deck is a super-craptastic version of udyr's phoenix stance. 150 bonus magic damage every 4 hits
vs wild card: 260 damage every 6 seconds, that can also be used to farm like a pro
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On September 28 2010 09:46 UniversalSnip wrote:Show nested quote +On September 28 2010 03:40 Kaniol wrote:On September 28 2010 03:21 UniversalSnip wrote: Honestly I wish jungling were a lot less powerful in this game. It's not a ton of fun to jungle and ify ou don't have someone to do it your team is taking a huge hit. (...) Actually i'm annoyed that in solo q nobody wants to play freaking jungler. What the fvck, playing jungler is sooo easy so why not? O.o I can't test any new champ cause i don't want the game to be ruined => i need to pick a jungler (i'm in love with olaf nowadays so i don't play any other jungler anyway) did you even read what I wrote :\ Show nested quote +On September 28 2010 03:41 Iplaythings wrote:On September 28 2010 03:21 UniversalSnip wrote:Honestly I wish jungling were a lot less powerful in this game. It's not a ton of fun to jungle and ify ou don't have someone to do it your team is taking a huge hit. On September 28 2010 00:28 Soloside wrote:On September 28 2010 00:22 cascades wrote: How to tell if some TLer is worth listening to at LoL:
S-class: Southlight Soner Smashgizmo Shakedrizzle StuffedTurkey Shawz (buttering him up because I fed earlier)
Wanna-be S-class: 5hitcombo (So close to S, yet so far) why isn't soloside on there  If people are actually serious about learning twisted fate or jungle yi, I'd glady give good fucking adivce. Other than that, I guess it's my fault that I fail at posting worthy topic discussions. I'm really interested in hearing about jungle yi. Armor reds / quints, mana p5 yellows, flat CDR blues 1/14/15 masteries with imp smite, less damage from phys and minions, exp mastery, meditate, and the 30% buff longevity smite ghost if you dont wanna get creep jacked, (and dont wanna depend on Q luck) Open clotharmor + 5 pot into madreds or lantern (bloodrazors later maybe) I had a variation where I opened dagger + 1 pot first, but noone liked the guide I wrote for it (even though it was a perfectly safe jungle build -_-) Press Q. Alot. I'd say the safest way is to open with small golems (or wraiths, but ur mid might be an ass and jack the exp off it) - wraithes - wolves (go back and heal, u shouldnt had used more than 1 potion so far, even less if u were lucky with Q, if you were super lucky go jack their wraiths as well, even though u probally should just kill the mini lizards at golem if youre against a jungler and go back) buy something useful and do golem. Jungling frm here should be a breeze (even meetin a WW only turned out well for me) CDR blues, really? I dunno dude. I'd rather have MR for a little more survivability late. I've been going like Doran's Blade + Pot Boots Bloodrazor Brutalizer Ghostblade Infinity Edge Banshee's Veil Show nested quote +On September 28 2010 03:48 THE_DOMINATOR wrote: any tips for vlad? I started playing him going mask->sorcer's shoes->rylai's(if I get farther than this)->zhonya's->etc... but I never seem to do enough damage with my abilities. He feels like a soggy wet noodle who doesn't know what he wants to be : /
Are you maxing Q first? It's important to farm pretty hard early with him, as he needs items and he's not really a threat until he gets some levels, thus why he's such a popular mid. I always open Doran's Shield as you need the buffer, and until like level five I'm using transfusion purely for last hits. R > Q > W > E Unless the game is a complete roll you should pretty much always be working on zhonya's at least by the time it ends. You may just not be farming well enough.
R>Q>E>W with 1 level of w dependent on lane matchup(lvl 4 or 8 usually)
Also as for the jungle Yi, if you open D-blade it's to make your ghostblade faster(if you're going to go razor just start cloth armor+5 pot...).
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On September 28 2010 09:50 Juicyfruit wrote:Show nested quote +On September 28 2010 09:38 ShoreT wrote:On September 28 2010 09:28 Juicyfruit wrote: Twisted Fates passive: underrated? I'm a huge fan of looking at the gold pool of the entire team nowadays when deciding which team's winning, so having a TF on board is looking really good. A collective of 500 creep kills = 1000 extra gold for your team, or approximately 1 dragon.
Now if only stacked deck didn't suck. It's like maybe 300 extra gold per person per game. It seems good initially, but having 3 more wards or a very small part of an item doesn't really seem that great to me. But it means a whole lot if you add the gold received by all 5 players. If the solo's are allowed to freefarm, they typically can get 100-150cs before they're forced to stop farming. That's 200-300g for your carry on their shopping trip - a huuuuge deal. Plus, gold tends to be spent in burst and collected in burst because the available farm is very limited as the game progresses. Quite often you're down 150gold from an item you want and you'd need to risk farming an extra 20 seconds that you honestly cannot afford to. Show nested quote +On September 28 2010 09:38 shawster wrote:On September 28 2010 09:28 Juicyfruit wrote: Twisted Fates passive: underrated? I'm a huge fan of looking at the gold pool of the entire team nowadays when deciding which team's winning, so having a TF on board is looking really good. A collective of 500 creep kills = 1000 extra gold for your team, or approximately 1 dragon.
Now if only stacked deck didn't suck. stacked deck is fine for ad tf Highly underwhelming as even an AD TF would get more benefits from leveling wild card over it imo. It takes a LOT of attack speed before your stacked deck damage can catch up to wild card. Wild card is just greaat for farming stuff especially with red card, and its a reliable nuke on stunned targets. Not pro TF by any means, I just don't like how stacked deck is a super-craptastic version of udyr's phoenix stance. 150 bonus magic damage every 4 hits vs 260 damage every 6 seconds, that can also be used to farm like a pro
also not a pro TF player any more, in fact i'm probably teh most cowardly TF player on the server, BUT
200-300 extra gold after 20 minutes of farming isn't shit. the best part of his passive is the +2 that pops up every time you last-hit. feels like a god-damn mini-game, makes me last-hit better
and as for stacked deck, it's a ferocious harassment tool. last hit 3 creeps normally, blow your next auto attack on the other enemy champ for 1/6 of their life.
of course i max Stacked Deck > Wild Card > Pick a Card so whatdoiknow
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TF's passive makes me super happy when I play GP, it's not a lot, but +2 from every denied creep and +2 from every last hit that adds on to Parrrley gives me a noticeably improved farm. It's easy to say "It's only 200 gold over the course of the game" but when you recall the first time and you're 50 away from boots + an item it's annoying and can really set you back or hinder your progress. Being only 15 away from boots + item after recall means you can sit there for a few seconds and come back with a lot more threat.
One thing people don't seem to understand is that all the little things matter. A free ward here, having just the perfect amount of gold for that BF sword at the right time, it all adds up. TF's passive is one of the best in the game imo. I'm always happy when there's a TF on my team.
@ Phr0st: lol. I secretly love that song + animation, but that one in particular isn't fast enough.
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On September 28 2010 10:44 Jazriel wrote: One thing people don't seem to understand is that all the little things matter. A free ward here, having just the perfect amount of gold for that BF sword at the right time, it all adds up. TF's passive is one of the best in the game imo. I'm always happy when there's a TF on my team.
that's ridiculous
you're making it sound like having a TF on your team means you'll always have enough for your BF sword while not having a TF on your team means you'll always be 100 gold short
you're having selective memory, it's really not a *good* passive by any means. compare it to Kassadin's (lolololol) or Kayle's or even Fiddle's or Janna's and it just looks like really shorted TF
since he's a gambler it should increase everyone's dodge/crit chance by like 5% or some shit like that
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