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On February 17 2011 21:51 corpsecake wrote: New stalker feels too strong, he's prolly pretty balanced, it's just the feel i get when i face him. Thoughts? I'm no stalker expert, but in my experience it's a quite underwhelming bloodline as it stands right now, As mentioned earlier, I also don't like having her on my team, as she's one of the harder ones to heal, in addition to her (imo) unimpressive damage output.
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Ugh, Seekers are like Gunners on steroids -__-
I feel like I'm playing WoW arena again as RMP and watching some drooling Harry potter cleave global my rogue (Ravener) .
Been playing since the the start of last year I think in BETA and I still hate how ranged/tank/healer is the most frustrating comp to play against as Ravener, cannot get on anything with the 9999 peels and block's and slows they have :<
Stalker damage-wise seems fine considering it's mobility. I think it's really strength is it's ability to switch better than any other BL and to switch onto RA's to stop them focusing your teammates.
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Still ambivalent about Stalker, heh. I think she's still horrific at avoiding damage unless in the hands of a skilled player, and during free week you don't see that.
http://www.justin.tv/nightseternal
Lets see if this works.
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So, me Southlight and WarpStatus are playing 3's. Were going strong and approaching 1k rating, then the matchmaking system decides were gosu enough to play agaisnt the top north american team.
![[image loading]](http://imgur.com/sWq4M.png) We ended up losing 2-3, to be fair though they tried to 2v3 us the first round, didn't work out for them.
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Is that like getting matched against Testie?
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Yeah basically, it was so random we didn't even break 1k rating yet and we got matched against them.
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In beta, my friends and I played 3's against the smurfs of SunBhie, MegaZero and Chuckova. We pretty much got stomped. We proceeded to play against them 10 times in a row (only 2 teams playing on US), they're pretty cool guys.
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Hey guys, im a nooby at BLC and im at about 1000 elo iron league (or bronze?) whichever is 2nd from the bottom league. I do ok with him in 3s as long as im not hard focused by 3x people without ally help, yeah its low leagues. So what i usually do is try to get close to someone with my hook then auto attack until its dangerous or im losing trades, then Q to incapacitate, then E sherkin then run away. Any other tips?
EDIT: sry forgot to mention the hero is spear master, im sure you know that by describing his Q and E tho
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TheMango has generously provided us with a channel on teamliquids teamspeak server, it's called "TL BLC" and it's right below dota and minecraft. So by any means, feel free to use it whenever you're playing BLC.
Regarding the spearmaster, (keep in mind that i don't play him myself) I feel like a bit part of spearmaster is kunju, players who use it effectively are really worth their weight in gold. You should also be able to learn alot from the blgtv.net weekly casts, where several teams run a spearmaster in their lineup, specifically "In Soviet Russia"s (probably the nr.1 team atm) spearmaster Jackazzm is just insane.
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On February 20 2011 21:23 Alur wrote: TheMango has generously provided us with a channel on teamliquids teamspeak server, it's called "TL BLC" and it's right below dota and minecraft. So by any means, feel free to use it whenever you're playing BLC.
Regarding the spearmaster, (keep in mind that i don't play him myself) I feel like a bit part of spearmaster is kunju, players who use it effectively are really worth their weight in gold. You should also be able to learn alot from the blgtv.net weekly casts, where several teams run a spearmaster in their lineup, specifically "In Soviet Russia"s (probably the nr.1 team atm) spearmaster Jackazzm is just insane. Yeah i've seen him play some. From what I see he auto attacks a lot, my mistake in playing spear master is thinking Q+E (incapacitate then shirkin) is good. Its gives like total of 8 energy for 2-3 seconds of activity. DONT do it for energy lol. Use it to survive. I use kunju well but I tend to block an unimportant spell. I need to time it correctly to counter the enemy's CC so that I get free time to keep hitting them.
Fleetfoot I use to chase people down to a degree, or to run away if people arn't close to each other enough for me to Q.
Btw I hate spear master in solo queue... no one realizes my Q is incapacitate that lasts for 2 whole seconds... its so good but people always break the incapacitate.
Edit, something to think about! To get energy you can harpoon, Q 1 or 2 people then fleetfoot away. That combo will give you 17 energy. 20 energy total if you add a shurken. Plus 7% for every auto attack you land, 7% is huge compared to all the other energy building he gets.
So hard to gain energy as spear master ;'(
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With any melee DPS I think the biggest thing to realize is that you need your ranged spells to land, and in the case of spearmaster he really only has two so he needs to be able to perfect is four-hit in-and-out, similar to Inhibitor (who plays somewhat similarly when "breaking" a formation). Shuriken, Harpoon, Incapa, escape, or Incapa Kunju Fleet, or something. You have to know when you're at an advantage, when you're on even ground, and when you really should not be there at all. Like, as a healer it irks me when I've got a tank run into me, overextend, and so me and one other smash the tank. I can understand the melee DPS wanting to hang up the other two 1v2 to buy time for the tank bashing, but then I look up and the melee DPS is at half HP and running his ass off, back to us. And it was like, that was totally unnecessary.
The idea as I see it is to use your ranged spells to disperse and pressure, then pick them off 1v1. Once you iso 1v1 it's all up to skill, but melee DPS generally have the upper hand of doing significantly more damage than ranged DPS, and so on and so forth.
With Spearmaster as I mentioned it's harder because he only has two ranged (most other melee DPS have at least two ranged spells), including one that tosses him into the fray, and that makes two skills that toss him into the fray even if he doesn't really want to. He has to make his incapa and fleetfoots count, and just be patient and wait and land the Shuriken while his CDs are off, etc. One of the biggest things I've seen from jack for instance is that he uses his kunju purely to buy time for his CDs - he'll use it, and it's obvious no one's going to hit him but he does it and runs it the full duration, so that when it's off he's got all his attack CDs back, that sort of thing.
Edit: Incidentally, interestingly enough tonight I played a few games where I just sat back in my chair, relaxed, and took my time with aiming and did better. I mean, obvious if you think about it (make your spells worth it) but yeah. An epiphany lol.
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About the aiming part, I actually land my harpoon a whole lot more often than I land good Q's haha. Something about moving WASD and pressing Q at the same time is hard for me. Im used to moving around with mouse rather than wasd (didnt play wow).
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Hahah, it's just that, those ranged skills make or break melee DPS. A Harbinger that lands no Bolts or hooks is garbage. A ranid that lands every single one of his goddamn E RMB SPC and R is ridiculously stupid, stealth stun aside. It's that pressure that they put on to make you act that's big - the good ones pressure you from range and force you to hit back ranged vs ranged, and wait until the fight spreads out a bit (or sees a moment of opportunity via CDs) to bite. Is my opinion anyways.
Edit: There're other things that you can do by the way. One of the things I hate most about good Spearmasters is that they'll use Fleet to dodge my last crucial CC. That leaves me completely vulnerable to attacks, or at least forces me to blow a lot of excess spells to keep you off, and that sort of damage adds up. Spear actually has two such skills that can counter CC but most players can't pull it off as well. For instance, I've had a Spear Fleet Pomp's Scream, then Kunju SPC and just laugh and bash me/force me to R, but then once R is up whoop Harpoon and the massacre commences.
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On February 21 2011 17:12 TheGreenMachine wrote: Btw I hate spear master in solo queue... no one realizes my Q is incapacitate that lasts for 2 whole seconds... its so good but people always break the incapacitate.
Yeah this is pretty much why I tend to avoid the solo queue. Random people can really fuck you up as an alchemist, and you can't really carry a team the same way pomp can. I specially enjoy when someone breaks my key sleep on the melee who is chasing me, and then completely ignore him for the rest of the fight, while I'm getting bashed to pieces because I don't have any outs left -.-
However, the game really shines when you are playing it with people you know and can communicate with. I would strongly recommend everyone to at least try it.
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On February 21 2011 17:33 TheGreenMachine wrote: About the aiming part, I actually land my harpoon a whole lot more often than I land good Q's haha. Something about moving WASD and pressing Q at the same time is hard for me. Im used to moving around with mouse rather than wasd (didnt play wow).
Yea, I find it really hard to press Q or E while strafing, too.You can customize your hotkeys tho.Personally I put Q on middle mouse button and E on C.
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On February 21 2011 20:14 Phyxx wrote:Show nested quote +On February 21 2011 17:12 TheGreenMachine wrote: Btw I hate spear master in solo queue... no one realizes my Q is incapacitate that lasts for 2 whole seconds... its so good but people always break the incapacitate.
Yeah this is pretty much why I tend to avoid the solo queue. Random people can really fuck you up as an alchemist, and you can't really carry a team the same way pomp can. I specially enjoy when someone breaks my key sleep on the melee who is chasing me, and then completely ignore him for the rest of the fight, while I'm getting bashed to pieces because I don't have any outs left -.- However, the game really shines when you are playing it with people you know and can communicate with. I would strongly recommend everyone to at least try it. Dawg, carrying pubs with Alch is an art, and is definately doable. Rather than relying on your allies not to break sleep, make sure to sleep someone whos far away so breaking it wont be a problem - this along with smart ultimates makes for game breaking play.
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Hi Everyone!
Well awesome, finally something that does not rely on stupid mana stuff or similair. Just needs a few fixes and its gonna be pretty good. Just for Info, I am streaming some then and now BLC custom, solo and 2on2: http://www.justin.tv/zaginator
Just tune in and enjoy, its kind of medicore but still something!
Cheers, zag
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