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Marvel vs Capcom 3 - Page 44

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Dizmaul
Profile Joined March 2010
United States831 Posts
February 23 2011 16:12 GMT
#861
On February 24 2011 01:09 HollowLord wrote:
So much love for Dante. I am like the biggest DMC fanboy ever and the fact that Dante is ridiculously over the top and has more moves than everyone else combined just makes me giggle like a schoolgirl.


Hah you and everyone else online. Its pretty rare to play teams without Dante in them. Hes starting to drive me crazy you get hit once and you can get a snack while he does his 100hit combo that takes 5 min. It does look awesome though haha.
It is what it is
Kryosoul
Profile Joined April 2010
United States6 Posts
Last Edited: 2011-02-23 17:31:03
February 23 2011 16:15 GMT
#862
Its sooo bad T.T

Ive never been particularly skilled at fighting games because I havent trained the finger control needed to pull off the good combos. But MvC3 is so easy that I can win most of the time even against my training buddy that I dont usually beat ever. I win online fights against clearly more skilled players because of a lucky assist punish or a single xfactor combo or just using Sentinel...

Also I really expected more from a series comeback title. Its guaranteed enough sales to have any kind of budget needed. And gamers will bitch and complain all day but a company can take as much time as they want making a game.

My biggest issues was the character selection. There arent as many as I would have hoped for(Im not counting and dlc chatacters we will have to buy in the future) and of the ones we have only about 6 are regularly seen online. The characters are very similar in play style. I dont feel the characters I play. I have seen more turtling and projectile spam in the first week of this game than I have in my entire fighting game career.

Its a very well made game and nothing seems incomplete it just feels kinda lacking. Im still going to play and see how the game evolves for now but Im already let down. Its got a long way to go before Ill be excited to get on when I get home.

Edit: MvC2 online is not a part of my fighter career.
zizou21
Profile Joined September 2006
United States3683 Posts
February 23 2011 16:18 GMT
#863
anyone wana play ? im about to get on. PSN: PRimemover21

Warning: I play Haggar. i'll play someone else tho if u don't completely rape me =[
its me, tasteless,s roomate LOL!
arb
Profile Blog Joined April 2008
Noobville17922 Posts
February 23 2011 16:51 GMT
#864
On February 23 2011 03:59 Zeroes wrote:
Show nested quote +
On February 23 2011 02:58 instantnoodles wrote:
http://shoryuken.com/content/only-problem-mvc3-you-3694/

anyone read this? i thought it was interesting. they talk about complaining, balance, and even mention games like starcraft and mw2.

do you think some strategies, sentinel, or xfactor make this game too easy or will the game be figured out over time.

i found it a good read coz it reminded me of balance complaining in sc2, even though fighting games are completely different from rts


Balance issues in a fps? Does everyone not like getting the same guns?

edit- ok noob tubes I think xfactor and everyone having low hp makes the game easier to balance.

map spawn points have alot to do with balance in fps imo

i remember in CoD1 if you spawned in a bad position on some maps it was downright unwinnable(good teams could abuse the system to spawn lock you in one spot and win the game doing it)
Artillery spawned from the forges of Hell
Trumpet
Profile Blog Joined October 2007
United States1935 Posts
February 23 2011 16:55 GMT
#865
On February 24 2011 01:15 Kryosoul wrote:
I have seen more turtling and projectile spam in the first week of this game than I have in my entire fighting game career.


I kinda wonder when you say stuff like this. Did you actually play marvel 2? You talk as though its a letdown compared to that game, but the "projectile spam" was 10x more hardcore in that game than marvel 3.

Not every strategy revolves around trijumping, wavedashing, and rushing that shit down; nor should they. Justin Wong was the best Marvel 2 player by a large margin because he could block.
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
February 23 2011 16:57 GMT
#866
On February 24 2011 01:51 arb wrote:
Show nested quote +
On February 23 2011 03:59 Zeroes wrote:
On February 23 2011 02:58 instantnoodles wrote:
http://shoryuken.com/content/only-problem-mvc3-you-3694/

anyone read this? i thought it was interesting. they talk about complaining, balance, and even mention games like starcraft and mw2.

do you think some strategies, sentinel, or xfactor make this game too easy or will the game be figured out over time.

i found it a good read coz it reminded me of balance complaining in sc2, even though fighting games are completely different from rts


Balance issues in a fps? Does everyone not like getting the same guns?

edit- ok noob tubes I think xfactor and everyone having low hp makes the game easier to balance.

map spawn points have alot to do with balance in fps imo

i remember in CoD1 if you spawned in a bad position on some maps it was downright unwinnable(good teams could abuse the system to spawn lock you in one spot and win the game doing it)


Even in counterstrike, maps are T or CT favored many times, but the format of 15 round halves and knife rounds to decide who gets to start on which side first fix that. Can't really do that in a fighting game though lol
Follow me: www.twitter.com/zlasher
Dizmaul
Profile Joined March 2010
United States831 Posts
February 23 2011 17:23 GMT
#867
On February 24 2011 01:55 Trumpet wrote:
Show nested quote +
On February 24 2011 01:15 Kryosoul wrote:
I have seen more turtling and projectile spam in the first week of this game than I have in my entire fighting game career.


I kinda wonder when you say stuff like this. Did you actually play marvel 2? You talk as though its a letdown compared to that game, but the "projectile spam" was 10x more hardcore in that game than marvel 3.

Not every strategy revolves around trijumping, wavedashing, and rushing that shit down; nor should they. Justin Wong was the best Marvel 2 player by a large margin because he could block.


haha I think that every time i get a msg bitching about winning with chip damage, mostly from ice storm... Did you play MvC2???
It is what it is
Kryosoul
Profile Joined April 2010
United States6 Posts
February 23 2011 17:29 GMT
#868
On February 24 2011 01:55 Trumpet wrote:
Show nested quote +
On February 24 2011 01:15 Kryosoul wrote:
I have seen more turtling and projectile spam in the first week of this game than I have in my entire fighting game career.


I kinda wonder when you say stuff like this. Did you actually play marvel 2? You talk as though its a letdown compared to that game, but the "projectile spam" was 10x more hardcore in that game than marvel 3.

Not every strategy revolves around trijumping, wavedashing, and rushing that shit down; nor should they. Justin Wong was the best Marvel 2 player by a large margin because he could block.


I should have said that Ive never played MvC2 online. I was too late getting into fighters to play online on dreamcast and havent tried on PSN or Xbox Live.

Also I would say there is a difference between using block and turtling.
Trumpet
Profile Blog Joined October 2007
United States1935 Posts
Last Edited: 2011-02-23 17:58:39
February 23 2011 17:45 GMT
#869
On February 24 2011 02:29 Kryosoul wrote:
Show nested quote +
On February 24 2011 01:55 Trumpet wrote:
On February 24 2011 01:15 Kryosoul wrote:
I have seen more turtling and projectile spam in the first week of this game than I have in my entire fighting game career.


I kinda wonder when you say stuff like this. Did you actually play marvel 2? You talk as though its a letdown compared to that game, but the "projectile spam" was 10x more hardcore in that game than marvel 3.

Not every strategy revolves around trijumping, wavedashing, and rushing that shit down; nor should they. Justin Wong was the best Marvel 2 player by a large margin because he could block.


I should have said that Ive never played MvC2 online. I was too late getting into fighters to play online on dreamcast and havent tried on PSN or Xbox Live.

Also I would say there is a difference between using block and turtling.


Difference being that the guy who "turtles" wins, right? xPP

When I've got a sizable lead, I'm gonna run. When my opponent gets a character like phoenix out, I put on my nikes and run even more. And when somebody's got lvl 3 xfactor sentinel, I'm puttin on my pink shirt and runnin 5k for the cure.

When you get a lead in Starcraft do you just go for the instant kill every time? No, you take map control and increase your lead. No difference here.
KOFgokuon
Profile Blog Joined August 2004
United States14910 Posts
February 23 2011 17:53 GMT
#870
Usain Bolt is a bad comparison he only runs for 20 seconds =p
Dizmaul
Profile Joined March 2010
United States831 Posts
February 23 2011 17:54 GMT
#871
runaway and playing the zone is just as legit as playing rushdown in this game.
It is what it is
Trumpet
Profile Blog Joined October 2007
United States1935 Posts
Last Edited: 2011-02-23 17:57:42
February 23 2011 17:55 GMT
#872
On February 24 2011 02:53 KOFgokuon wrote:
Usain Bolt is a bad comparison he only runs for 20 seconds =p


Damn, you're right. Lemme edit that.

Curse the lack of noteworthy marathon runners =((
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
February 23 2011 17:59 GMT
#873
^ doesnt he run the 4 though? so that's gotta be like 43~46 seconds

and lol blocking is something you do while turtling is generally a playstyle.
Forever Young
klops
Profile Joined June 2010
United States674 Posts
February 23 2011 18:03 GMT
#874
with maybe the exception of vs trish and phoenix, getting turtled is your own damn fault.
Kryosoul
Profile Joined April 2010
United States6 Posts
February 23 2011 18:10 GMT
#875
On February 24 2011 02:45 Trumpet wrote:
Show nested quote +
On February 24 2011 02:29 Kryosoul wrote:
On February 24 2011 01:55 Trumpet wrote:
On February 24 2011 01:15 Kryosoul wrote:
I have seen more turtling and projectile spam in the first week of this game than I have in my entire fighting game career.


I kinda wonder when you say stuff like this. Did you actually play marvel 2? You talk as though its a letdown compared to that game, but the "projectile spam" was 10x more hardcore in that game than marvel 3.

Not every strategy revolves around trijumping, wavedashing, and rushing that shit down; nor should they. Justin Wong was the best Marvel 2 player by a large margin because he could block.


I should have said that Ive never played MvC2 online. I was too late getting into fighters to play online on dreamcast and havent tried on PSN or Xbox Live.

Also I would say there is a difference between using block and turtling.


Difference being that the guy who "turtles" wins, right? xPP

When I've got a sizable lead, I'm gonna run. When my opponent gets a character like phoenix out, I put on my nikes and run even more. And when somebody's got lvl 3 xfactor sentinel, I'm puttin on my pink shirt and runnin 5k for the cure.

When you get a lead in Starcraft do you just go for the instant kill every time? No, you take map control and increase your lead. No difference here.


The guy who turtles eventually loses to chip damages lol

Running is a required tactic in this one. Xfactor is such a powerful gamechanger you run or die.
HansMoleman
Profile Joined April 2010
United States343 Posts
February 23 2011 19:12 GMT
#876
On February 24 2011 03:10 Kryosoul wrote:
Show nested quote +
On February 24 2011 02:45 Trumpet wrote:
On February 24 2011 02:29 Kryosoul wrote:
On February 24 2011 01:55 Trumpet wrote:
On February 24 2011 01:15 Kryosoul wrote:
I have seen more turtling and projectile spam in the first week of this game than I have in my entire fighting game career.


I kinda wonder when you say stuff like this. Did you actually play marvel 2? You talk as though its a letdown compared to that game, but the "projectile spam" was 10x more hardcore in that game than marvel 3.

Not every strategy revolves around trijumping, wavedashing, and rushing that shit down; nor should they. Justin Wong was the best Marvel 2 player by a large margin because he could block.


I should have said that Ive never played MvC2 online. I was too late getting into fighters to play online on dreamcast and havent tried on PSN or Xbox Live.

Also I would say there is a difference between using block and turtling.


Difference being that the guy who "turtles" wins, right? xPP

When I've got a sizable lead, I'm gonna run. When my opponent gets a character like phoenix out, I put on my nikes and run even more. And when somebody's got lvl 3 xfactor sentinel, I'm puttin on my pink shirt and runnin 5k for the cure.

When you get a lead in Starcraft do you just go for the instant kill every time? No, you take map control and increase your lead. No difference here.


The guy who turtles eventually loses to chip damages lol

Running is a required tactic in this one. Xfactor is such a powerful gamechanger you run or die.

I disconqure with your last statement. I often times find myself doing well when playing against x factor (sometimes) in that i take advantage of the opponents over eagerness to attack, and catch them off guard with a meaty hit, say Taskmasters medium. Most people never see the counter offensive coming, however you have to be very careful, for obvious reasons.
"Knowledge is what remains after one has forgotten what one has learn from schooling" -Albert Einstien
Bibulus
Profile Joined August 2010
United States25 Posts
February 23 2011 19:53 GMT
#877
The guy who turtles is the one who figures out where to push, how to triangle jump and how to kill your character in the process. The guy using block is the one that gets chipped out.

X Factor is rediculous and actually punishes you for keeping your whole team alive... Interesting concept to implement in a vs game. The important part to dealing with it is that you establish that you are going to run, then people have to commit to an offensive scheme you can counter. If you simply try to poke at them when they push the first time I would bet it would have a much lower success then after you run for a bit and then try to poke them.
PrideNeverDie
Profile Joined November 2010
United States319 Posts
February 23 2011 20:11 GMT
#878
i think a ban/pick phase would help a lot in the competitive scene. it would force players to be more well-rounded and see more creative and interesting combos other than the usual type S.
If you want it bad enough you will find a way; If you don't, you will find an excuse
TieN.nS)
Profile Joined August 2003
United States2131 Posts
February 23 2011 20:13 GMT
#879
This isn't DotA, get out of here with that. lol
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
February 23 2011 20:20 GMT
#880
lol ban pick phase wow.
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
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