anyone read this? i thought it was interesting. they talk about complaining, balance, and even mention games like starcraft and mw2.
do you think some strategies, sentinel, or xfactor make this game too easy or will the game be figured out over time.
i found it a good read coz it reminded me of balance complaining in sc2, even though fighting games are completely different from rts
Well, just like nobody can say certain strategies are overpowered because the game is too young, it's also too early for him to say that the game is balanced. I do think Sentinel will prove to be too strong, or at least one of the strongest 2-3 characters, because his stats are too high and his assists are godlike. His only possible downside is his size, which matters a lot less in MvC3 because most combos will take the majority of his health regardless, so adding a couple infinites or 100k here and there isn't a huge deal.
Anyway, even if the characters are balanced, the game isn't. X-Factor and the high damage overall make it a slightly less balanced game for competitive play. For a game to be competitively balanced, it needs a wide skill gap, and that's why you also hear some people say stuff like Quake Live is more balanced than UT, or like, chess is more balanced than tic-tac-toe. It's cool to see all these characters being viable again, but the gameplay has taken a hit as a result of it being less technical.
But see, unlike starcraft where you can say building one unit is way too difficult to stop, in fighting games we just straight up know that sentinel having the most hp and having such easy links to doing 100% combos on everything is pretty fucking stupid. His downsides are so little, you don't need years to see whats too powerful or not.
On February 23 2011 08:00 101toss wrote: IMO, I think X-Factor is much more game breaking than Sentinel.
X-Factor will take some getting used too that is for sure. But seriously complaining about sentinel balance? The only reason he seems "SO OPZZZ" is because of how OP he was in MVC2 so EVERYONE played him.
He hasn't changed that much, so of course people are still going to be really good with him compared to other characters.
Give the game some time before complaining about it being imbalanced, here's a picture of what I mean. + Show Spoiler +
lol Zlasher. Just like we straight up knew blackheart, sakura, and cammy were god tier in mvc2 for the first year, right?
I'll say it again, this game is a week old, get out of here with balance bull shit. If you want to just cry about tiers and never learn how to play go back to low tier mvc2.
There's next to no fast mixups at sentinel's disposal. He can do an incredibly slow tick throw attempt. He has almost no high / low game. No crossup game. Block him, zone him, throw projectiles, run from him. Quit mashing buttons when he's right above you and you'll stop eating so many j.s combos.
And I'd love to see all these easy link 100% combos he's got too. Unless you're training on Phoenix, in which case everyone has those, he does high damage, that's all.
People lost to Cable for free for a long time in mvc2. Nothing broken about him, just took people a while to learn how to play safe.
I'm not really trying to argue your point here because I agree with you, but there's plenty broken about Cable especially against low tier chars. :o Of course, I'm also of the opinion that it's impossible to balance every single character and matchup, not to mention pointless to try to (especially with a large roster). All that matters is that there are a reasonable number of viable characters/teams to give some variety to the game.
1. Having tiers =\= imbalanced. Capcom not having balanced games is such a dumb exaggeration.
2. People need to realize that you never just pick sent up and win. All the things that made him the best in Marvel-2 required good in-game knowledge and good execution. Otherwise he would be a slow laggy robot. Same goes for Marvel-3. Hell, same goes for Vanilla Sagat.
On February 23 2011 08:39 Trumpet wrote: People lost to Cable for free for a long time in mvc2. Nothing broken about him, just took people a while to learn how to play safe.
On February 23 2011 08:39 Trumpet wrote: People lost to Cable for free for a long time in mvc2. Nothing broken about him, just took people a while to learn how to play safe.
Cable's assist is very, very broken
I guess you think Capcom, Psylocke, Cyclops, and Tron are all god tier then? O_O
On February 23 2011 09:01 myrmidon2537 wrote: I'd just like to throw in my two cents
1. Having tiers =\= imbalanced. Capcom not having balanced games is such a dumb exaggeration.
2. People need to realize that you never just pick sent up and win. All the things that made him the best in Marvel-2 required good in-game knowledge and good execution. Otherwise he would be a slow laggy robot. Same goes for Marvel-3. Hell, same goes for Vanilla Sagat.
Yep, even if you think that EVERY single char needs to be tournament viable in order for a game to be balanced (as I've said, I don't), every game is still going to have tiers. All that matters is that characters are able to win against one another. As far as Capcom not making balanced games, just look at Vampire Savior: every single character in that game's won a tournament in Japan.
And yep, even though vanilla SFIV Sagat was considered S-tier, there sure aren't very many tournament wins with him (if you discount Mago lolol). People should realize that once a character is painted as public enemy #1, even if that character has significant advantages as compared to the rest of the roster, people put in the time to really learn the matchups and it's still hard to win even with a "top tier" character.
On February 23 2011 07:23 Scodia wrote: I'm having huge issues with Chun Li pressure, I get pinned into a corner and its hard to get a hit in either way. I've played a good 100 games versus my brother and I've found Dr Doom helps with his ranged attacks but she just seems to attack so much faster even her Kick Ulti seems faster than most others.
Any suggestions on a good Assist that might help me get him off my back so I can make some ground again, he likes to use akuma with Shryouken assist thing (not sure the name) when i use advance guard to make some ground.
Thanks
For reference I'm using Dr Doom/Dante/IronMan (swap in Zero for Dante some times)
Use push blocking or advance guard. (L+M+H while guarding). It pushes them away to prevent constant pressure. You actually have some of the best assists in the game. NONE of Doom's assists are bad but Hidden Missiles should be your best option versus rush down simply because they can't continue their string if the missiles are up. Dante has Jam Session which is amazing and Iron Man has both Repulsar or Uni Beam. (I normally use repulse but you might want beam for a long range assist option). Also don't start Doom. He takes some time to get used to against rushdown. Dante might be a more useful point.
PS. My biggest gripe about MvC3 balance is X-Factor. It is ironically balancing in that it makes all characters able to do a triple kill but imbalanced in how ridiculous it can make a comeback. I haven't had a match against Sentinel where I went "Wow that's imba" yet and I've had the game even before the release date. Sentinel's main Op factor so far comes from the fact that he's a GREAT scrub killer and easy to use character. Like Trumpet said earlier, he has no real mixups, a HUGE target and a lot of characters have one combo kills.
if he doesn't call assists to cover him or lock you down (see Justin's Akuma) Just pushblock.
Otherwise, keep calm and block properly. Pushblock just after the last hit of his assist. Its going to take practice and more experience but you should be able to react to it eventually
On February 23 2011 08:39 Trumpet wrote: People lost to Cable for free for a long time in mvc2. Nothing broken about him, just took people a while to learn how to play safe.
Cable's assist is very, very broken
I guess you think Capcom, Psylocke, Cyclops, and Tron are all god tier then? O_O
if your definition of very very broken is that they stand out from most of the roster, well... I don't really know what to say...
Not really trying to be a douche here, but its a fact that Cable's AAA is nowhere near broken. In fact, if you're looking for an AAA alone, Cable-AAA isn't anywhere near top 5 and probably just barely top 10
Psy Cammy Commando Cyclops Ken Akuma Guile Blackheart Ironman Doom
are all waaay better, in terms of getting people off your back/Controlling the air space in front of you
On February 23 2011 10:24 myrmidon2537 wrote: if your definition of very very broken is that they stand out from most of the roster, well... I don't really know what to say...
Not really trying to be a douche here, but its a fact that Cable's AAA is nowhere near broken. In fact, if you're looking for an AAA alone, Cable-AAA isn't anywhere near top 5 and probably just barely top 10
Psy Cammy Commando Cyclops Ken Akuma Guile Blackheart Ironman Doom
are all waaay better, in terms of getting people off your back/Controlling the air space in front of you
(list is in no particular order btw)
Meh, don't want this to devolve into a mvc2 discussion
If anybody gets promo codes for TE sticks, plz post here!
The thing I don't like about X factor is if you have a 3 vs. 1 with x factor the person with 3 characters is in more danger of losing than the ONE with 1. A single bad assist call could cost the person with the full team the game, whereas the person with ONE character left isn't risking anything with x factor since it's already down to the wire for them. I find this quite silly but perhaps there could be some interesting developments from it.
I can see the game developing into doing everything you can to kill your opponents most dangerous x factor character, like snapping them in and burning your x factor to try to chip them out, and baiting them to prematurely activate their own x factor to try to negate your chip...
In no way, shape, or form is the guy with 3 characters and X-Factor in a worse spot than the guy with just 1 character. Sure, X-Factor can lead to some games getting randomed out, but it's definitely not some kind of instant-win button.
Okay, I'll word it better: x factor in a 1 v 3 situation forces the person with 3 characters to play much more carefully than they should. One mistake and they lose their whole team. I know this is also true in MvC2, but it's much more difficult in a 1v3, and it takes more than one mistake, and the mistakes have to be pretty big.
I realize it's also character dependent, as certain characters are much more scary in x factor than others.
Cable's assist does NOT break the game. Thing is about sentinel, you can actually punish him for trying to launch you as though you're free (if you have the right team or character sometimes). He's godlike strong but a rushdown character can really fuck him up. Or good zoning characters like Trish.
And X-factor, I'm not sure how I feel about this damn mechanic.